FANDOM


Invasion plans
This article has a strategy guide here.
All information on mechanics and strategy will be on this page.
This article is about the boss. For the Slayer monster, see Abyssal demon.
Abyssal Sire
Abyssal Sire
Release date 1 October 2015 (Update)
Members? Yes
Combat level 350
Always drops Ashes
Examine
  • A higher order of abyssal demon.
  • It's disoriented... for now.
  • The Sire walks.
  • It's manipulating the Nexus for its own protection.
  • It's desperate.
Combat info
Hitpoints 400
Aggressive No
Poisonous Yes (8)
Max hit 66 (72 with explosion)
Weakness Stab
Attack Styles
Melee
Slayer icon Slayer info
Slayer level 85
Slayer XP 450
Category Boss, Abyssal demon
Assigned by
Vannaka chatheadChaeldar chatheadNieve chatheadDuradel chathead
Combat icon Combat stats
Attack icon Strength icon Defence icon Magic icon Ranged icon
180 136 250 200 1
Attack icon Aggressive stats
White dagger White scimitar White warhammer Magic icon Ranged icon
+0 +0 +0 +0 +0
Defence icon Defensive stats
White dagger White scimitar White warhammer Magic icon Ranged icon
+40 +60 +50 +20 +60
Other bonuses Immunities
Attack icon
Strength icon
Ranged Strength icon
Magic Damage icon
Poison hitsplat
Venom hitsplat
+65 +0 +0 +0% Immune Immune
Attack speed
Monster attack speed 3

The Abyssal Sire is an abyssal demon boss that requires level 85 Slayer to kill, in addition to having assigned abyssal demons (or the Sire itself) by a Slayer master. Although it resides in a multi-combat area, it is a solo-only boss.

According to The Overseer, the Abyssal Sires are the engineers of the Abyss from a time before the God Wars. As their resources began to deplete and they had no means to escape, they constructed the Nexus and remained there in deep stasis.

The Sire is located in the Abyssal Nexus, south of the Abyss used for runecrafting. It can be safely entered via the fairy ring code DIP (if the player has access to them), or it can be accessed via the Abyss although this drains the player's prayer points, if not wearing an Abyssal bracelet, and skulls them. There are four chambers in the Nexus where Sire can be found, allowing multiple people to fight the Sire per world, similar to Cerberus.

Random events cannot occur in the Sire's chamber; any random events following the player will be automatically dismissed entering appropriate range. Players in invalid tiles when a Sire is dormant will result in teleportation to the center of the chamber.

It is known for dropping the Unsired, which is then used at the Font of Consumption behind The Overseer to get a chance of obtaining an abyssal whip, dagger, abyssal head, jar of miasma and untradeable parts of the abyssal bludgeon - the bludgeon axon, bludgeon claw, and bludgeon spine, as well as a very small chance at the Abyssal orphan.

As with all demons, the Sire is susceptible to the effects of Silverlight, Darklight and Arclight.

Fight overview

The fight consists of three phases:

  • The first phase focuses on killing the Sire's four respiratory systems on the sides of the room that heal the Sire. This is easily done by using Shadow spells on the ancient spellbook to disorientate Sire to take down the respiratory systems.
  • At the start of the second phase, the Sire gets off his throne to attack the player with melee. He may also summon Spawns and create highly poisonous miasma pools under the player. The Spawns are quite harmless at first, but they will mature into Scions after ten seconds who have more health and deal more damage.
  • When the Sire reaches 50% health, he will walk to the middle of the room to initiate the third phase. Instead of attacking himself, he rapidly summons miasma pools, which the player should avoid. When the Sire reaches less than 33% health, it will teleport the player next to him and trigger a highly damaging area-of-effect attack, which can be avoided by running away as soon as the player is teleported. He will also summon many spawns to attack the player. After the player finishes the Sire off, any spawns and scions will die alongside him.

Drops

100%

Item Quantity Rarity GE market price
Ashes Ashes 1 Always 31

Armour & Weapons

Item Quantity Rarity GE market price
Rune platebody Rune platebody 2 (noted) Uncommon 77,128
Rune sword Rune sword 3 (noted) Uncommon 36,510
Rune full helm Rune full helm 3 (noted) Uncommon 61,998
Rune kiteshield Rune kiteshield 2 (noted) Uncommon 64,308
Battlestaff Battlestaff 10 (noted) Uncommon 82,430
Air battlestaff Air battlestaff 6 (noted) Uncommon 54,162
Mystic air staff Mystic air staff 2 (noted) Uncommon 50,316
Mystic lava staff Mystic lava staff 2 (noted) Uncommon 53,200

Materials

Item Quantity Rarity GE market price
Pure essence Pure essence 600 (noted) Common 2,400
Coal Coal 380–420 (noted) Common 66,120–73,080
Magic logs Magic logs 50–70 (noted) Common 56,350–78,890
Earth orb Earth orb 47–53 (noted) Uncommon 54,567–61,533
Runite bar Runite bar 5 (noted) Uncommon 62,175
Runite ore Runite ore 6 (noted) Uncommon 66,732
Grimy kwuarm Grimy kwuarm 25 (noted) Uncommon 44,525
Grimy lantadyme Grimy lantadyme 25 (noted) Uncommon 39,375
Grimy cadantine Grimy cadantine 25 (noted) Uncommon 39,250
Grimy dwarf weed Grimy dwarf weed 25 (noted) Uncommon 26,375

Seeds

Players have a 5/139 chance of receiving an item from this table.[1]

Item Quantity Rarity GE market price
Watermelon seed 5 Watermelon seed 30 Uncommon 10,740
Herb seed 5 Snapdragon seed 2 Uncommon 111,664
Herb seed 5 Torstol seed 2 Uncommon 176,572
Herb seed 5 Ranarr seed 2 Uncommon 88,912
Papaya tree seed 5 Papaya tree seed 2 Uncommon 28,452
Palm tree seed 5 Palm tree seed 2 Uncommon 141,050
Willow seed 5 Willow seed 2 Uncommon 7,192
Teak seed 5 Teak seed 2 Uncommon 586
Maple seed 5 Maple seed 2 Uncommon 72,080
Mahogany seed 5 Mahogany seed 2 Uncommon 11,552
Yew seed 5 Yew seed 2 Rare 162,852
Magic seed 5 Magic seed 2 Rare 361,834
Spirit seed 5 Spirit seed 2 Rare Not sold

Consumables

Item Quantity Rarity GE market price
Chilli potato Chilli potato 10 Common 4,350
Saradomin brew(3) Saradomin brew(3) 6 Uncommon 12,690
Super restore(4) Super restore(4) 4 Uncommon 42,464

Runes

Item Quantity Rarity GE market price
Cosmic rune Cosmic rune 350 Common 46,550
Law rune Law rune 250 Uncommon 63,250
Death rune Death rune 300–370 Uncommon 85,500–105,450
Soul rune Soul rune 225–275 Uncommon 33,300–40,700
Blood rune Blood rune 160–210 Uncommon 57,600–75,600

Talismans

Players have a 3/139 chance of receiving an item from this table.[2]

Item Quantity Rarity GE market price
Air talisman Air talisman 1 Rare 96
Water talisman Water talisman 1 Rare 181
Fire talisman Fire talisman 1 Rare 1,921
Chaos talisman Chaos talisman 1 Rare 857
Body talisman Body talisman 1 Rare 763
Nature talisman Nature talisman 1 Rare 1,342
Mind talisman Mind talisman 1 Rare 1,112
Earth talisman Earth talisman 1 Rare 204
Cosmic talisman Cosmic talisman 1 Rare 1,108

Other

Item Quantity Rarity GE market price
Coins 10000 Coins 48,505–52,000 Common Not sold
Onyx bolt tips 5 Onyx bolt tips 10 Uncommon 84,070
Uncut diamond Uncut diamond 15 (noted) Uncommon 56,535
Binding necklace Binding necklace 25 (noted) Uncommon 24,375
Jug of water Jug of water 250–350 (noted) Uncommon 8,500–11,900
Cannonball Cannonball 300 Uncommon 61,800
Unsired Unsired 1 Rare (1/100)[3] Not sold
Clue scroll (elite) Clue scroll (elite) 1 Rare (1/180)[4] Not sold

Rare drop table

Error specify talisman MainRareDropTableIn addition to the drops above, this monster has access to the standard rare drop table.
Show/hide rare drop table
Item Quantity Rarity GE market price
Coins 1000 Coins 3,000 Rare Not sold
Loop half of key Loop half of key 1 Rare 9,183
Tooth half of key Tooth half of key 1 Rare 13,691
Uncut sapphire Uncut sapphire 1 Rare 970
Runite bar Runite bar 1 Rare 12,435
File:Talisman.png talisman 1 Very rare Error
Nature rune Nature rune 67 Very rare 17,018
Rune 2h sword Rune 2h sword 1 Very rare 37,873
Rune battleaxe Rune battleaxe 1 Very rare 24,536
Uncut emerald Uncut emerald 1 Very rare 921
Law rune Law rune 45 Very rare 11,385
Death rune Death rune 45 Very rare 12,825
Steel arrow 5 Steel arrow 150 Very rare 6,300
Rune arrow 5 Rune arrow 42 Very rare 4,074
Adamant javelin Adamant javelin 20 Very rare 1,460
Rune sq shield Rune sq shield 1 Very rare 22,599
Dragonstone Dragonstone 1 Very rare 11,943
Silver ore Silver ore 100 (noted) Very rare 8,100
Uncut ruby Uncut ruby 1 Very rare 1,736
Rune kiteshield Rune kiteshield 1 Very rare 32,154
Dragon med helm Dragon med helm 1 Very rare 59,158
Rune spear Rune spear 1 Very rare 12,040
Shield left half Shield left half 1 Very rare 65,395
Dragon spear Dragon spear 1 Very rare 37,187
Uncut diamond Uncut diamond 1 Very rare 3,769
Rune javelin Rune javelin 5 Very rare 755

The Abyssal Sire drops items from the rare drop table in multiples of two.

Concept art

Trivia

Abyssal Sire artwork

A piece of artwork depicting the Abyssal Sire and its scions.

Abyssal Sire Chronicle art

Abyssal Sire art from Jagex's turn-based card game Chronicle: RuneScape Legends

  • The Sire received several updates due to player complaints:
    • Shadow spells used to have a 2/3 chance of instantly disorienting the Sire[5], regardless of the type of spell used. This was changed in an update on 7 April 2016 to the current set of 25, 50, 75 and 100% rates for shadow rush, burst, blitz, and barrage as it was possible to not disorient the Sire with barrage spells which could result in a net loss during the trip.
    • Prior to an update on 31 March 2016, there was no warning when teleporting away from Sire's chambers with the Ancient Magick teleports. As the Sire is able to drop runes for these teleports, subsequent kills can result in casting teleporting spells instead. Annakarl Teleport was the most likely teleport spell used, as its spell icon was next to that of Blood Barrage, which made it likely to cause a misclick.
    • Prior to an update on 24 August 2017, the respiratory systems would not be affected by the bonus damage and accuracy from an imbued slayer helmet.
  • The Sire has multiple examine options that can be seen throughout the fight (including its Respiratory systems).
  • It is one of the few monsters that does not have a defensive animation; rather, it loops its idle animation instead.
  • On release, players who attacked the Sire when it was dormant would end up performing a second attack when it woke up. This was a glitch and was fixed with an update on 22 February 2018.

References

  1. Twitter - 16 Dec 2015
  2. Twitter - 14 Dec 2015
  3. Twitter - 13 Nov 2015
  4. Twitter - 11 Jan 2016
  5. Mod Ronan. "Sire is great and has lots of potential but...." October 5, 2015. Reddit Forums.