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An Abyssal guardian is a monster that dwells in the Abyss, and also in the Abyssal Area (Fairy Ring code ALR). Abyssal guardians can hit fairly high for their level with melee, though they have low defence and are fairly inaccurate. Abyssal guardians initiate attack with melee, but use magic if attacked first or the player is attacking them from a distance. Their magic attacks are stronger than their melee attacks, but less accurate. However, as they have a very fast reaction time while aggressive, players usually see the magic attack only after they become un-aggressive. 

Locations[]


Drops[]

100% drops[]

Item Quantity Rarity GE market price
Ashes Ashes 1 Always 72

Talismans[]

Item Quantity Rarity GE market price
Air talisman Air talisman 1 Uncommon 92
Mind talisman Mind talisman 1 Uncommon 3,875
Water talisman Water talisman 1 Uncommon 171
Earth talisman Earth talisman 1 Uncommon 310
Fire talisman Fire talisman 1 Uncommon 4,924
Body talisman Body talisman 1 Uncommon 1,028
Cosmic talisman Cosmic talisman 1 Rare 784
Chaos talisman Chaos talisman 1 Uncommon 505
Nature talisman Nature talisman 1 Rare 744
Law talisman Law talisman 1 Rare Not sold
Elemental talisman Elemental talisman 1 Rare (1/256) 8,830

Runecrafting Items[]

Item Quantity Rarity GE market price
Binding necklace Binding necklace 1 Uncommon 895
Pure essence Pure essence 1 Uncommon 2
Pure essence Pure essence 1; 2; 5; 10; 25 (noted) Uncommon 2–50
Small pouch Small pouch 1 Uncommon (1/42)[1] Not sold
Medium pouch Medium pouch 1 Uncommon (1/42)[1] Not sold
Large pouch Large pouch 1 Uncommon (1/42)[1] Not sold
Giant pouch Giant pouch 1 Uncommon (1/42)[1] Not sold

Other[]

Item Quantity Rarity GE market price
Clue scroll (medium) Clue scroll (medium) 1 Rare Not sold
  1. 1.0 1.1 1.2 1.3 Players will only get a pouch if they have all the smaller pouches, and if a player has them all, they will no longer get them as a drop, unless one was lost.

Trivia[]

  • Abyssal guardians' heads have different sides, each representing a happy, angry, sad, and dead face. When it is idling, its happy face is at the front; when it is attacking, it will turn its angry face to the front; when it is being attacked, it will turn its sad face to the front; and when its health is reduced to zero, it will turn its dead face to the front before it dies.
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