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Arceuus teleport

A player uses a teleport spell from the Arceuus spellbook.

The Arceuus spellbook icon.

The Arceuus spellbook (also known as the Necromancy spellbook), is a spellbook that can be used by gaining 60% favour with the Arceuus House in Great Kourend. They make heavy use of the blood and soul runes, and have several teleportation spells to the mainland as well as spells that aid in reviving ensouled heads, granting Prayer experience and favour within the Arceuus House.

Arceuus teleport icon

Because of Zeah's low supply of law runes, the study of teleportation magicks has always been very limited throughout Great Kourend's history. However, with a larger wave of visitors from the mainland arriving to Zeah, a steady supply of law runes became available, allowing the Arceuus House to perfect certain teleportation spells to the mainland (most of them being associated with death).

Switching spellbooks

Players may speak with Tyss to switch to the Arceuus spellbook. Tyss can be found near the Dark Altar on the north end of Great Kourend. Alternatively, players can switch back to the Standard/Normal Spellbook by visiting Tyss again and choosing the "I would like to stop using your Spellbook now" option, and he will lift dark magicks from your mind. You will notice your Spellbook returning to the Standard/Normal Spellbook immediately.

Players can either use the games necklace to teleport to the Wintertodt Camp and run south-east until they exit the snowy area, then east afterwards. Another method to get there is using the fairy ring code CIS. However, it first needs to be unlocked by speaking to the nearby NPC, Trossa, for a one time fee of 80,000.

Players who have level 80 Construction can build a dark altar within their Achievement Gallery, allowing them to freely switch between the standard and Arceuus spellbooks without having to reach the real Dark Altar.

Spell summary

Reanimation spells

Arceuus spells

The Arceuus spellbook.

Reanimation spells will reanimate certain creatures whose heads still contain their souls. Killing reanimated creatures will grant 0.3% favour towards the Arceuus House for each reanimated creature killed, or 0.6% favour if the Client of Kourend quest has been completed. Players are awarded Magic experience for casting the spell, and Prayer experience for killing the reanimated creature. A majority of reanimated creatures will have a maximum of 35 Hitpoints.

If players are on a Slayer assignment for the appropriate reanimated creature (such as a reanimated abyssal), they will also receive 35 Slayer experience for killing the reanimated creatures. Similarly, if reanimating a Slayer creature, players must have the appropriate Slayer level in order to claim the Prayer experience. The following reanimated creatures will not grant Slayer experience, due to the fact that multiple types of task monsters can drop the same head: demons, giants, horrors, and dragons.

These spells can be cast anywhere across Gielinor only if the ensouled head is obtained as a drop from the respective monster, and using it within a certain time frame in the area. Teleporting removes the ability for the spell to be cast outside the range of the Dark Altar, and attempting to cast the spell afterward will result in the following message: That creature cannot be reanimated so far from where it died, but the power of the crystals by the dark altar will increase the potency of the spell.

Attempting to cast a reanimation spell whilst in combat will yield an error message stating you cannot do so. However, this check only applies to the same game tick that you take damage, and does not actually check to see if the player is in combat. This means with proper timing, you can cast the reanimation spells even under multiple attacks such as with the dagannoth underneath the lighthouse.

If you do one of the following below after obtaining an ensouled head, you must head to the Dark Altar in order to reanimate the ensouled head.

  • Obtaining ensouled heads from other sources (e.g other players, Grand Exchange, etc.)
  • Teleporting away after obtaining the ensouled head as a drop
  • Waiting too long before casting the spell within the area where the ensouled head was obtained

The reanimated monsters that are summoned with the spells have unknown stats because if you attempt to cast monster examine, you will get a message saying "You can't find out their stats."

Icon Spell Magic level Runes required Magic experience Prayer experience Cost per spell (including price for head) Cost per prayer exp Notes
Reanimate Goblin icon Reanimate Goblin 3 1Nature2Body 6 130 527 4.05 Summons a Reanimated goblin
Reanimate Monkey icon Reanimate Monkey 7 1Nature3Body 14 182 715 3.93 Summons a Reanimated monkey
Reanimate Imp icon Reanimate Imp 12 2Nature3Body 24 286 1,276 4.46 Summons a Reanimated imp
Reanimate Minotaur icon Reanimate Minotaur 16 2Nature4Body 32 364 1,399 3.84 Summons a Reanimated minotaur
Reanimate Scorpion icon Reanimate Scorpion 19 1Soul1Nature 38 454 1,636 3.6 Summons a Reanimated scorpion
Reanimate Bear icon Reanimate Bear 21 1Soul1Nature1Body 42 480 1,826 3.8 Summons a Reanimated bear
Reanimate Unicorn icon Reanimate Unicorn 22 1Soul1Nature2Body 44 494 2,153 4.36 Summons a Reanimated unicorn
Reanimate Dog icon Reanimate Dog 26 1Soul2Nature2Body 52 520 2,496 4.8 Summons a Reanimated dog
Reanimate Chaos Druid icon Reanimate Chaos Druid 30 1Soul2Nature3Body 60 584 2,218 3.8 Summons a Reanimated chaos druid
Reanimate Giant icon Reanimate Giant 37 1Soul2Nature4Body 74 650 2,397 3.69 Summons a Reanimated giant
Reanimate Ogre icon Reanimate Ogre 40 1Soul3Nature4Body 80 716 3,031 4.23 Summons a Reanimated ogre
Reanimate Elf icon Reanimate Elf 43 2Soul2Nature2Body 86 754 3,337 4.43 Summons a Reanimated elf
Reanimate Troll icon Reanimate Troll 46 2Soul2Nature3Body 92 780 3,584 4.59 Summons a Reanimated troll
Reanimate Horror icon Reanimate Horror 52 2Soul2Nature4Body 104 832 3,783 4.55 Summons a Reanimated horror
Reanimate Kalphite icon Reanimate Kalphite 57 2Soul3Nature4Body 114 884 4,290 4.85 Summons a Reanimated kalphite
Reanimate Dagannoth icon Reanimate Dagannoth 62 3Soul3Nature4Body 124 936 4,910 5.25 Summons a Reanimated dagannoth
Reanimate Bloodveld icon Reanimate Bloodveld 65 2Soul1Blood2Nature 130 1040 6,167 5.93 Summons a Reanimated bloodveld
Reanimate TzHaar icon Reanimate TzHaar 69 2Soul1Blood3Nature 138 1104 6,967 6.31 Summons a Reanimated TzHaar
Reanimate Demon icon Reanimate Demon 72 2Soul1Blood4Nature 144 1170 8,129 6.95 Summons a Reanimated demon
Resurrect Crops icon Resurrect Crops 78 8Soul8Blood12Nature25Earth 90 N/A 6,808 N/A Has a 50-75% chance of reanimating a dead farming patch depending on magic level.
Reanimate Aviansie icon Reanimate Aviansie 78 3Soul1Blood4Nature 156 1234 10,008 8.11 Summons a Reanimated aviansie
Reanimate Abyssal Creature icon Reanimate Abyssal Creature 85 4Soul1Blood4Nature 170 1300 9,023 6.94 Summons a Reanimated abyssal
Reanimate Dragon icon Reanimate Dragon 93 4Soul2Blood4Nature 186 1560 12,319 7.9 Summons a Reanimated dragon

Teleportation spells

Icon Spell Magic level Runes required Magic experience Cost per spell Notes
Home Teleport icon Arceuus Home Teleport 1 None 0 0 Teleports you to the Dark Altar on Great Kourend.
Lumbridge Graveyard Teleport icon Lumbridge Graveyard Teleport 6 1Law2Earth 10 174 Teleports you to the Lumbridge Graveyard.
Draynor Manor Teleport icon Draynor Manor Teleport 17 1Law1Earth1Water 16 178 Teleports you to the Draynor Manor.
Mind Altar Teleport icon Mind Altar Teleport 28 1Law2Mind 22 172 Teleports you to the Mind altar.
Respawn Teleport icon Respawn Teleport 34 1Soul1Law 27 458 Teleports you to your respawn point.
Salve Graveyard Teleport icon Salve Graveyard Teleport 40 2Soul1Law 30 458 Teleports you to the Ghoul area by the entrance to Mort Myre Swamp.
Fenkenstrain’s Castle Teleport icon Fenkenstrain’s Castle Teleport 48 1Soul1Law1Earth 50 316 Teleports you to Fenkenstrain's Castle.
West Ardougne Teleport icon West Ardougne Teleport 61 2Soul2Law 68 624 Teleports you to West Ardougne. Requires completion of Biohazard.
Harmony Island Teleport icon Harmony Island Teleport 65 1Soul1Law1Nature 74 529 Teleports you to Harmony Island. Requires completion of The Great Brain Robbery.
Cemetery Teleport icon Cemetery Teleport 71 1Soul1Blood1Law 82 679 Teleports you to The Forgotten Cemetery in the Wilderness.
Barrows Teleport icon Barrows Teleport 83 2Soul1Blood2Law 90 991 Teleports you to Barrows.
Ape Atoll Teleport icon Ape Atoll Teleport 90 2Soul2Blood2Law 100 1,358 Teleports you to the Ape Atoll temple underground. Requires completion of Monkey Madness I, including having received Daero's training


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