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For the various bonuses offered according to which attack method is selected, see Attack style.

The attack types are the different ways in which a player or NPC may attack another player, another NPC, or a piece of interactive scenery that can be attacked. The five types are stab, slash, crush, magic, and ranged. Equipment gives players attack bonuses towards and defence bonuses against each of the attack styles.

## The bonuses Edit

The following are detailed descriptions of the attack bonuses:

• Crush: Crush is the primary attack type when wielding maces, warhammers, and maul-class weapons, and is used secondarily by two-handed swords, spears and battleaxes. It is also the only attack type that can be used when fighting unarmed. Crush works best against platebodies. Most small monsters, such as spiders, or hard-shelled monsters, are typically also more vulnerable to crush attacks. Crush attacks are less effective if the enemy has flexible skin/armour or is large, e.g., giants.
• Magic: The Magic attack type can only be used when casting offensive spells, and it is the only type that can be selected while doing so. The maximum hit of any magic spell is determined by the spell itself (only the Staff of the dead can now increase the maximum hit of magic attacks), and the accuracy of the spell is determined by the caster's magic attack bonus, 70% of the opponent's Magic level, and 30% of the opponent's Defence level. Magic is very effective against metal armour, but is rarely used against opponents that deflect magic fairly easily, like dragonhide armour or dragons themselves.
• Ranged: The Ranged attack type hurls projectiles (typically Arrows or Bolts) at an opponent from a distance. It requires a ranged weapon, which may be different (typically a Bow or Crossbow) from the projectile, although some projectiles (such as Knives or Darts) do not need a separate weapon and are wielded directly. If the weapon and the projectile are separate, the projectile is called "ammunition." Ranged attacks are best used against foes that use magical attacks or are large, but are considerably less effective against enemies wearing metal armour.

## Formula Edit

The formula for probability of landing an attack is currently unknown. The following formula gives only an estimate of the actual probability of hitting, with results above 1 rounded down. The constant A is unknown, but is most likely below 1.

$A \cdot \frac {\text{Attack Bonus} \cdot \text{Current Attack Level}}{\text{Defence Bonus} \cdot \text{Current Defence Level}}$