|Release date||Unknown edit|
|Location||Most likely Puro-Puro, but can be anywhere.|
|Trap||Butterfly net or magic butterfly net|
|A baby impling. Ahhh.|
In Puro-Puro, a net and empty jars are required to catch any implings.
In Gielinor, they can also be caught barehanded or while wielding any item, with or without an empty impling jar. Without an empty jar the player will immediately receive the loot from the impling, instead of the impling itself.
Once these requirements have been met the player simply needs to click on the impling, and the character will attempt to catch it, though there is a chance of failure, in which case the character will continue trying to do so until it is caught. Bind, Snare or Entangle could be cast on implings to prevent them from moving for different periods of time.
When the impling is finally jarred the player can either trade with Elnock Inquisitor or can free the baby impling from the Baby impling jar, which will leave an item behind. By trading with Elnoch, the player can either get 3 Impling jars for one baby impling or, with 2 young implings and 1 gourmet impling, can get a can of imp repellent. Capturing a baby impling will grant the player either 20 (if caught on Puro-Puro) or 25 (if caught on RuneScape) Hunter experience.
Many players ignore these implings when encountered, even if they have the hunter level to catch them, for obvious reasons related to the poor value of their drops. However, when a baby or young impling is allowed to continue without being caught, the respective spawn point will not generate a new impling until it is caught. Players looking for rarer implings would do well to catch any low level implings they see in order to encourage the spawning of higher level implings. The reverse is also true, that catching only higher level implings will result in mainly low level implings wandering around largely ignored.
There is a guaranteed respawn point in each of the four corners of the Puro-Puro maze, making them a viable target for training low level Hunter skill.
Item Quantity Rarity GE market price Chisel 1 Common 53 Thread 1 Common 10 Needle 1 Common 24 Knife 1 Common 73 Cheese 1 Common 72 Hammer 1 Common 60 Ball of wool 1 Common 43 Bucket of milk 1 Uncommon 42 Anchovies 1 Uncommon 152 Spice 1 Uncommon 114 Flax 1 Uncommon 4 Mud pie 1 Uncommon 704 Seaweed 1 Uncommon 54 Air talisman 1 Uncommon 64 Silver bar 1 Rare 111 Sapphire 1 Rare 478 Hard leather 1 Rare 147 Lobster 1 Rare 190 Soft clay 1 Rare 118 Clue scroll (easy) 1 Rare (1/100) Not sold
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