This page shows various strategies which may help you to kill the Barrows brothers.

Barrows Grave

This is the six Barrows brothers' graveyard as well as each brother's combat discipline.

Getting thereEdit

Barrows Map

1.) Red is the longest and most tedious route.
2.) Sky blue is the moderate route if no additional quests are completed aside from In Aid of the Myreque. Those who have access to fairy rings can also use this route.
3.) Green is the penultimate shortest route and makes use of the Myreque shortcut.
4.) Dark blue is the shortest route making use of Morytania legs 3, 4, or Mort'ton teleports.

First, the most direct route to Barrows is the Barrows teleport tablet. Alternatively, using the level 83 Barrows Teleport spell in the Arceuus spellbook will take the player directly to Barrows.

Following this, players could choose to get to the Barrows area via completion of the Shades of Mort'ton quest and teleporting with the Minigame Group Finder.

If players have Morytania legs 3 or 4, it grants unlimited Burgh de Rott teleports, which is very useful for banking and getting to Barrows. Paired with a Crafting cape, this is by far one of the best ways to do Barrows trips.

An alternative way is by use of the Myreque tunnel, unlocked during and after In Search of the Myreque and then using the Swamp Boaty to travel to Mor'ton at which point you will travel east to reach the Barrows mounds.

It is extremely useful to have level 50 Construction for the ability to build a Kharyrll (or Canifis) portal and an altar in your player-owned house. This allows Teleport to House tabs to be used after looting each chest, which will allow you to quickly recharge your Prayer and bank in Canifis (not to mention getting back to Barrows)

If In Search of the Myreque has not been completed to the point in which you gain use of the swamp boaty[1], then the only way to get to Barrows is by running through the swamp, which is not recommended as it takes a long time and much of your food will be rotted by ghasts.


The only requirements to do Barrows are completion of the Priest in Peril quest, and starting the Nature Spirit quest.

Suggested skill levelsEdit

Alternatively, 70 Ranged-icon/Attack-icon/Magic-icon will allow you to use the black salamander, a cheap and effective alternative to Slayer Dart, Trident, and/or God spells.

Suggested questsEdit

Recommended methodEdit


Because the melee Barrows brothers have such low Magic Defence, it does not matter whether you wear Melee or Magic gear if you plan to attack them with Magic. Although using magical armour such as Mystic or Ahrim's will improve your magical accuracy, they do have a low Defence against magical attacks, but using melee armour together with Slayer Dart will greatly lower your magic accuracy.

Slot Best Also Work
Head slot Slayer helmet (i) / Serpentine helm Helm of neitiznot / Verac's helm / Torag's helm / Guthan's helm / Runner hat
Neck slot Occult necklace / Amulet of fury Amulet of glory
Torso slot Barrows melee platebody / Blessed body Proselyte hauberk / Black d'hide body / Ahrim's robetop / Splitbark body
Legs slot Verac's plateskirt / Guthan's chainskirt (if using Guthan the Infested's equipment) / Other Barrows melee platelegs / Bandos tassets / Dragon platelegs Proselyte cuisse / Rune platelegs / Blessed chaps / Black d'hide chaps
Boots slot Primordial boots / Dragon boots / Infinity boots / Mystic boots / Snakeskin boots / Bandos boots / Runner boots
Cape slot Fire cape / Ardougne cloak 1/2/3/4* / Ava's accumulator
Shield slot Tome of fire** / Book of darkness / Blessed spirit shield / Dragonfire shield Unholy book / Crystal shield / Rune kiteshield / Toktz-ket-xil / Mages' book
Gloves slot Tormented bracelet / Barrows gloves / Infinity gloves / Dragon gloves / Rune gloves / Regen bracelet / Combat bracelet / Penance gloves
Ring slot Seers' ring (i) / Seers' ring / Archers' ring (i) / Archers' ring / Beacon ring / Lunar ring / Ring of life / Ring of wealth / Dueling ring***

Another option is to use full Void Knight equipment. This gives a strong bonus against the Barrows brothers. Some use full Void and switch out the range and mage helmet.

(*)Most effective when used in conjunction with Ardougne cloak for unlimited teleports to the Kandarin Monastery for free prayer restoration, and Burgh de Rott for quick access to Barrows.

(**)Highly effective only if using elemental fire spells, otherwise any of the other suggested items would be advisable.

(***)A dueling ring can be used to teleport to Clan Wars. Players can bank and use the Free-for-All portal west of the bank to restore (upon exit or teleporting out) Hitpoints, Prayer, Run energy, Agility (Karil's set effect can reduce it to very low levels), and Special attack energy. This may prove especially useful to players such as Ironmen who are unable or unwilling to bring Stamina potions.


Slot For Dharok, Verac, Guthan, Torag, or KarilMagic-icon For AhrimRanged-icon In the Tunnel
Weapon slot Use the best spell you can. The Trident of the swamp (a.k.a. Toxic trident) is the best weapon to use for Magic. Otherwise, a Trident of the seas, Iban Blast, Magic Dart, Wave spells, or Blast spells will work well (in order of best to worst). A Staff of the dead and its special attack could be used to briefly halve damage taken by the melee brothers, while doubling as an effective melee weapon. The Toxic blowpipe is the best weapon, due to its fast attack speed and damage. If that is not available, an Armadyl crossbow and broad bolts can be used, and if that is not available, a Rune crossbow can be used. Bring a Dragon scimitar or Abyssal whip to slay creatures in the tunnel (see notes). A Staff of the dead would also prove effective. Guthan's can be used to extend trips.


  • The black salamander is a good versatile weapon to use against all the brothers, and its ammunition (harralander tar) is extremely cheap. Pairing it with full Verac's is a great alternative.
  • You should always use rune arrows for Ahrim. It can be worthwhile to bring a ranging potion, as he has high Ranged Defence despite being weak to ranged attacks.
  • Imbuing the magic shortbow with a Bounty Hunter Scroll will give you a second special.
  • Half keys and dragon med helms are bonus loot added to the chest, and can be affected by the ring of wealth.
  • Once you can use a 15-second hold (Entangle, Ice Blitz, or Ice Barrage) you can hold the 4 Melee brothers to not take damage while you attack. This is a cheap way to save supplies.
  • A Stamina potion can be used to make the run through the tunnels simpler.
  • Completing the Morytania Hard Diary will grant you 50% more runes when looting from the chest.
  • The maximum damage by each brother:
  • Bones to Peaches tablets are an excellent way to extend Barrows trips. Just fill empty spaces with bones while gathering kill count, and convert as needed.
  • There are limited safespots in the tunnels, however, if you know how to exploit them, you can effectively safespot any melee brother you may have in there and/or hide to eat if you are not using prayer. With enough skill, prayer potions are not even necessary, even if you get Dharok in the tunnels.
    • Like all NPCs, the Barrows brothers will attempt to move in a straight line towards the player, however they will move east/west first before moving north/south. This opens up many opportunities to safespot melee brothers on corners of debris that can be shot through.
    • Debris on the floor that resemble bricks cannot be shot through, nor can the standing torches in the chest room, nor the chest itself. The bricks cannot be shot through as they are the same objects (merely recoloured) as the piles of bricks in the brothers' individual crypts.
    • The brothers will not get stuck on other NPCs or players.
    • Of all the long corridors, it is only not possible to find a safespot for a melee brother if you are entering the northern corridor from the northwest room. The nearest safespot here is too far and will cause the brother to disappear. All of the other long corridors and the four 'corner' rooms can be utilized effectively.
    • Any other debris on the floor that cannot be walked through can be shot through, including skeletons, boulders, rocks, and the ladder, even in other rooms than the room where you came down when it is invisible to you. It can be difficult to tell which squares can be walked on with some of the piles of boulders in some rooms.
    • The ladder and ladder squares can be shot through. You will only see the ladder in the room that you came down on; however, the square containing the other possible ladder locations can still be used as a safespot. This may lead to some potentially hilarious and very useful safespot opportunities where brothers appear to be frozen.
  • Ice Blitz runes are roughly equal in cost to Entangle, binding for the same 15 seconds, but hitting up to 26.
  • When killing Verac, because his set allows him to hit through protection prayers, most players who kill him usually use Entangle or Ice Barrage once he spawns to bind him for a decent amount of time. This will save food should he be lucky enough for his set effect to activate.
    • Snare allows for 3 attacks before Verac starts moving again.
    • Entangle/Ice Blitz allows for 5 attacks before Verac starts moving again.
    • Ice Barrage allows for 6 attacks before Verac starts moving again.
  • A full set of Guthan's is helpful at the tunnels to restore lost health from encounters with the Brothers and gaining killcount. This will require 70 Attack and Defence in order to use, however.


Option 1: Extended tripsEdit

Option 2: Efficient, frequent banking and prayer restorationEdit

This set-up enables much cheaper and somewhat faster runs, assuming the player has high enough overall defence and experience with the Barrows to tank brothers other than Dharok as may be necessary.

  • Spade or a free inventory space, though bringing one will save significant time
  • Barrows tablets
  • Ardougne cloak for free teleports very close to an altar, useful for saving some time over going to Clan Wars when only prayer restoration is necessary
  • Dueling ring for teleports to Clan Wars or for fast banking at Castle Wars. Clan Wars has a bank (slightly further than the one at Castle Wars) and a Free-for-All portal that can be used to restore all drained attributes: stats (Agility being important), run energy, health, prayer, and special attack energy.
  • One Prayer potion and/or a Falador shield, in case Dharok is in the tunnels
  • Choice of appropriate weaponry, armour, and food


Barrows Crypt

It's Barrows from the Crypt!

The tunnels should not prove to be a great challenge to any experienced player. They are a series of 9 rooms, connected by passageways. At the center of the tunnels, there is the room containing the rewards chest (in this chest there will always be a brother, just in case a player doesn't encounter any of them before that point). This room is only reachable by one of the 4 doors connecting to it, and which door this is changes every time a player leaves the crypts. The aforementioned door is a locked one, requiring the player to solve a multiple choice puzzle to unlock the door.

Note: When opening any door in the tunnels, a monster will always pop out and attack the player. The monster can be a bloodworm, crypt rat, skeleton or any surviving Barrows brothers. It is advised to keep health at least 50+ incase a brother appears upon opening a door, or the player may die from the unexpected attack.

CAUTION: If you get the puzzle wrong, the crypt formation will shift, requiring you to go around the tunnels another time to one of the other 4 doors. Also, remember as long as there is one brother left, there is always the possibility that, upon entering one of the crypt rooms, he will attack, even if the chest has been looted.

Once you go down the ladder, check your surroundings to figure out which corner your ladder is in. Remember this room, to return up the ladder for multiple chest runs if you can attempt it.

By tilting the camera, and looking at the interior tunnel rooms, you can scan ahead to see which door will contain your puzzle and route to the center room. Only the middle path with the Open Door option will have your puzzle. The other 3 will only have Examine Door as an option. In a corner room, you can see 2 of your 4 potential internal rooms.

Puzzle solutionsEdit

Barrows Puzzles

Here are the solutions to the puzzles.


  1. In Search of the Myreque is only needed to use the Swamp Boaty at Mort'ton. The Swamp boaty travelling to Mort'ton is accessible without completing the quest.
  2. 2.0 2.1 It should be noted that Nature Spirit, In Search of the Myreque, and In Aid of the Myreque are all easy corresponding quests, which will save much time.

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