This page shows various strategies which may help you to kill the Barrows brothers.
If players have Morytania legs 3 or 4, it grants unlimited Burgh de Rott teleports, which is very useful for banking and getting to Barrows. Paired with a Crafting cape, this is by far one of the best ways to do Barrows trips.
An alternative way is by use of the Myreque tunnel, unlocked during and after In Search of the Myreque and then using the Swamp Boaty to travel to Mor'ton at which point you will travel east to reach the Barrows mounds.
It is extremely useful to have level 50 Construction for the ability to build a Kharyrll (or Canifis) portal and an altar in your player-owned house. This allows Teleport to House tabs to be used after looting each chest, which will allow you to quickly recharge your Prayer and bank in Canifis (not to mention getting back to Barrows)
If In Search of the Myreque has not been completed to the point in which you gain use of the swamp boaty, then the only way to get to Barrows is by running through the swamp, which is not recommended as it takes a long time and much of your food will be rotted by ghasts.
Suggested skill levelsEdit
- 50+ (75+ ideal for use of Trident of the seas/swamp)
- 70+ and (for kill count)
- 50+ (if ranging Ahrim)
- 60+ (if you plan to tank most brothers)
- 55+ (for use of the Magic Dart spell)
- 43+ (highly recommended to block damage from the brothers, especially Dharok)
- Started Fairy Tale II - Cure a Queen for access to Fairy ring transportation, using either ring BKR in the Mort Myre Swamp or ring DLS in the Myreque hideout tunnels.
- Completion of In Search of the Myreque to access a shortcut from Canifis to The Hollows and then the Swamp Boaty from there to Mort'ton.
- Completion of In Aid of the Myreque for access to a bank in Burgh de Rott, which is closer to the Barrows than Canifis bank.
- Completion of Rum Deal quest for Holy wrench is also helpful.
- Completion of Shades of Mort'ton for use of the minigame teleport, a short distance from Barrows. Can only be used once every 20 minutes. This skips going through the swamps and will save food from ghasts.
- Completion of the Morytania Hard Diary for unlimited teleports to Burgh de Rott (Morytania legs 3 required) and 50% more combat runes from the chest.
Because the melee Barrows brothers have such low Magic Defence, it does not matter whether you wear Melee or Magic gear if you plan to attack them with Magic. Although using magical armour such as Mystic or Ahrim's will improve your magical accuracy, they do have a low Defence against magical attacks, but using melee armour together with Slayer Dart will greatly lower your magic accuracy.
(**)Highly effective only if using elemental fire spells, otherwise any of the other suggested items would be advisable.
(***)A dueling ring can be used to teleport to Clan Wars. Players can bank and use the Free-for-All portal west of the bank to restore (upon exit or teleporting out) Hitpoints, Prayer, Run energy, Agility (Karil's set effect can reduce it to very low levels), and Special attack energy. This may prove especially useful to players such as Ironmen who are unable or unwilling to bring Stamina potions.
|Slot||For Dharok, Verac, Guthan, Torag, or Karil||For Ahrim||In the Tunnel|
|Use the best spell you can. The Trident of the swamp (a.k.a. Toxic trident) is the best weapon to use for Magic. Otherwise, a Trident of the seas, Iban Blast, Magic Dart, Wave spells, or Blast spells will work well (in order of best to worst). A Staff of the dead and its special attack could be used to briefly halve damage taken by the melee brothers, while doubling as an effective melee weapon.||The Toxic blowpipe is the best weapon, due to its fast attack speed and damage. If that is not available, an Armadyl crossbow and broad bolts can be used, and if that is not available, a Rune crossbow can be used.||Bring a Dragon scimitar or Abyssal whip to slay creatures in the tunnel (see notes). A Staff of the dead would also prove effective. Guthan's can be used to extend trips.|
- The black salamander is a good versatile weapon to use against all the brothers. Pairing it with full Verac's is a great alternative.
- You should always use rune arrows for Ahrim. It can be worthwhile to bring a ranging potion, as he has high Ranged Defence despite being weak to ranged attacks.
- Imbuing the magic shortbow with a Bounty Hunter Scroll will give you a second special.
- Half keys and dragon med helms are bonus loot added to the chest, and can be affected by the ring of wealth.
- Once you can use a 15-second hold (Entangle, Ice Blitz, or Ice Barrage) you can hold the 4 Melee brothers to not take damage while you attack. This is a cheap way to save supplies.
- A Stamina potion can be used to make the run through the tunnels simpler.
- Completing the Morytania Hard Diary will grant you 50% more runes when looting from the chest.
- The maximum damage by each brother:
- Bones to Peaches tablets are an excellent way to extend Barrows trips. Just fill empty spaces with bones while gathering kill count, and convert as needed.
- You can use the ladder square in the 4 corners of the tunnel as a safe spot against Melee Brothers. Leave the room, and re-enter until your tunnel brother appears. Lure the brother 2 to 3 squares from the safe spot then immediately run to the opposite side. This will save Prayer and food.
- Ice Blitz runes are roughly equal in cost to Entangle, binding for the same 15 seconds, but hitting up to 26.
- When killing Verac, because his set allows him to hit through protection prayers, most players who kill him usually use Entangle or Ice Barrage once he spawns to bind him for a decent amount of time. This will save food should he be lucky enough for his set effect to activate.
- A full set of Guthan's is helpful at the tunnels to restore lost health from encounters with the Brothers and gaining killcount. This will require 70 Attack and Defence in order to use, however.
Option 1: Extended tripsEdit
- Spade or a free inventory space
- Ectophial or any other one-click teleport
- Black/Blessed chaps
- Magic shortbow / Toxic blowpipe / Crystal bow
- Abyssal whip / Dragon scimitar
- Melee platebody / D'hide body
- Runes for attacking and binding spell to be cast (only if necessary)
- Ranging potion (if you wish)
- 10-20 Prayer potions
- 5+ Bones to Peaches tablets
- Stamina potions (especially due to Karil's set effect which may drain Agility to cripplingly low levels)
- Emergency Food, preferably that can be eaten without interrupting combat, that heals 10+ in a single click for the remaining inventory space. (Pineapple pizzas are excellent.)
Option 2: Efficient, frequent banking and prayer restorationEdit
This set-up enables much cheaper and somewhat faster runs, assuming the player has high enough overall defence and experience with the Barrows to tank brothers other than Dharok as may be necessary.
- Spade or a free inventory space, though bringing one will save significant time
- Barrows tablets
- Ardougne cloak for free teleports very close to an altar, useful for saving some time over going to Clan Wars when only prayer restoration is necessary
- Dueling ring for teleports to Clan Wars or for fast banking at Castle Wars. Clan Wars has a bank (slightly further than the one at Castle Wars) and a Free-for-All portal that can be used to restore all drained attributes: stats (Agility being important), run energy, health, prayer, and special attack energy.
- One Prayer potion and/or a Falador shield, in case Dharok is in the tunnels
- Choice of appropriate weaponry, armor, and food
The tunnels should not prove to be a great challenge to any experienced player. They are a series of 9 rooms, connected by passageways. At the center of the tunnels, there is the room containing the rewards chest (in this chest there will always be a brother, just in case a player doesn't encounter any of them before that point). This room is only reachable by one of the 4 doors connecting to it, and which door this is changes every time a player leaves the crypts. The aforementioned door is a locked one, requiring the player to solve a multiple choice puzzle to unlock the door.
Note: When opening any door in the tunnels, a monster will always pop out and attack the player. The monster can be a bloodworm, crypt rat, skeleton or any surviving Barrows brothers. It is advised to keep health at least 50+ incase a brother appears upon opening a door, or the player may die from the unexpected attack.
CAUTION: If you get the puzzle wrong, the crypt formation will shift, requiring you to go around the tunnels another time to one of the other 4 doors. Also, remember as long as there is one brother left, there is always the possibility that, upon entering one of the crypt rooms, he will attack, even if the chest has been looted.
Once you go down the ladder, check your surroundings to figure out which corner your ladder is in. Remember this room, to return up the ladder for multiple chest runs if you can attempt it.
By tilting the camera, and looking at the interior tunnel rooms, you can scan ahead to see which door will contain your puzzle and route to the center room. Only the middle path with the Open Door option will have your puzzle. The other 3 will only have Examine Door as an option. In a corner room, you can see 2 of your 4 potential internal rooms.
- ↑ In Search of the Myreque is only needed to use the Swamp Boaty at Mort'ton. The Swamp boaty travelling to Mort'ton is accessible without completing the quest.
- ↑ 2.0 2.1 It should be noted that Nature Spirit, In Search of the Myreque, and In Aid of the Myreque are all easy corresponding quests, which will save much time.