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Bind is a level 20 Magic spell located in the Standard spellbook. Casting bind on an opponent will prevent it from moving for 5 seconds. It is a weaker version of the spells Snare and Entangle.

Bind gives 30 Magic experience and requires two nature, three earth, and three water runes to be cast.

Remember, you cannot use Ancient Magicks or Lunar spells if you are using standard spells.

Cost

Spell cost
InputCost
3Water rune3Earth rune2Nature rune530
Combo runes
3Water rune2Nature rune3Dust rune524
2Nature rune3Mud rune1,124
3Water rune2Nature rune3Lava rune527
3Earth rune2Nature rune3Steam rune740
3Earth rune2Nature rune3Mist rune656
Staves
3Earth rune2Nature runeStaff of water515
3Water rune2Nature runeStaff of earth515
3Earth rune2Nature runeMist battlestaff515
3Earth rune2Nature runeKodai wand515
3Water rune2Nature runeDust battlestaff515
2Nature runeMud battlestaff500
3Water rune2Nature runeLava battlestaff515
3Earth rune2Nature runeSteam battlestaff515