FANDOM

19,773 Pages

Release date 21 November 2006 (Update) Yes No Yes Yes No 120 coins 80 coins Release Not sold 187 coins (info) Unknown 4 kg Slightly slimy, and somewhat menacing.
[view]

The black salamander is the strongest salamander that can be caught using the Hunter skill at level 67 Hunter, giving 319 experience per catch. They can be found north-east of the Chaos Temple.

It is a 2-handed weapon that requires level 70 Attack, Magic and Ranged to wield, and can be used to train all three. Harralander tar is used as ammunition for the salamander.

When using the Scorch (Slash) and Blaze (Magic) attack styles, the attack speed is 5. When using the Flare (Range) attack style, the attack speed is 6, which is similar in concept to the Rapid style of most ranged weapons.

Hover over image for type  Attack bonus A player wielding a black salamander +0 +59 +0 +0 +69 +0 +0 +0 +0 +0 +71 +0 +0% +0

Combat stylesEdit

Combat style Type Experience Scorch Slash Strength and Hitpoints Flare Range Ranged and Hitpoints Blaze Magic Magic and Hitpoints

Combat dataEdit

Due to the nature of salamanders, combat experience is rewarded normally, only you will usually get less magic exp per attack because you aren't using runes, there isn't a base exp amount per cast.

• When the salamander is set to Scorch. Players gain Strength experience at $4*damage$ as exp.
• When the salamander is set to Flare. Players gain Ranged experience at $4*damage$ as exp.
• When the salamander is set to Blaze. Players gain Magic experience at $2*damage$ as exp.

Maximum hitEdit

For ranged mode the ranged strength bonus of the tar is used to decide the maximum hit. The black salamander uses harralander tars which have a ranged strength bonus of 49 (same as rune arrows).

For melee mode the strength bonus of the salamander is used, which is 71 (same as dragon longsword).

The maximum hit for magic mode uses the "magic strength bonus" of the salamander. This bonus is not visible in the equipment stats, but is equal to 92 for the black salamander.

The max hit formula for salamanders is: floor(0.5 + Magic*(64 + Bonus)/640), where "Magic" is your visible magic level (the level shown in the stats tab) and "Bonus" is the "magic strength bonus" for the salamander, in this case 92.

This gives us the following formula for the black salamander, where "Magic" is your visible magic level:

Max hit = floor(0.5 + Magic*39/160)


Specific boosts can increase maximum hits. The table below shows maximum hits from level 70 to level 109.

level Maximum hit
70-71 17
72-75 18
76-79 19
80-84 20
85-88 21
89-92 22
93-96 23
97-100 24
101-104 25
105-108 26
109 27

It offers high hits especially for magic, however it may not be as useful as using other weapons, such as a Trident of the seas, due to the lack of magic attack bonus and its attack distance of 1 square (although it can attack diagonally, unlike most melee weapons). This can be a problem at Barrows due to the brothers' powerful melee attacks.

TriviaEdit

• It is possible to use this item to attack aviansies, including Kree'arra, using melee, which cannot be done using regular melee weapons.