For all items and their stats worn in this slot, see this table.
This article is about the weapon. For the emote, see Bow (emote).
Bows are ranged weapons that can be crafted using the Fletching skill. Bows require arrows to shoot. There are two different kinds of bows: shortbows and longbows. Shortbows attack faster but have a shorter attack range than longbows. Longbows have longer range but have a slower attack speed. Composite bows have the same attack range as longbows, but fire slightly faster and have slightly higher accuracy.
Free-to-play bows[]
Image | Bow | Ranged level | Ranged accuracy | Ammo |
---|---|---|---|---|
Training bow | 1 | +8 | Training arrows | |
Shortbow | 1 | +8 | Up to Iron arrows | |
Longbow | 1 | +8 | Up to Iron arrows | |
Oak shortbow | 5 | +14 | Up to Steel arrows | |
Oak longbow | 5 | +14 | Up to Steel arrows | |
Willow shortbow | 20 | +20 | Up to Mithril arrows | |
Willow comp bow | 20 | +22 | Up to Mithril arrows | |
Willow longbow | 20 | +20 | Up to Mithril arrows | |
Maple shortbow | 30 | +29 | Up to Adamant arrows | |
Maple longbow | 30 | +29 | Up to Adamant arrows |
Members bows[]
Image | Bow | Ranged level | Ranged accuracy | Ammo |
---|---|---|---|---|
Ogre bow | 30 | +38 | Ogre arrows | |
Comp ogre bow | 30 | +38 | Brutal arrows up to Rune | |
Yew shortbow | 40 | +47 | Up to Rune arrows | |
Yew longbow | 40 | +47 | Up to Rune arrows | |
Yew comp bow | 40 | +49 | Up to Rune arrows | |
Magic shortbow | 50 | +69 or +75 if imbued with a Magic shortbow scroll | Up to Amethyst arrows | |
Magic longbow | 50 | +69 | Up to Amethyst arrows | |
Magic comp bow | 50 | +71 | Up to Amethyst arrows | |
Seercull | 50 | +69 | Up to Amethyst arrows | |
Craw's bow | 60 | +75 | None | |
Dark bow | 60 | +95 | Up to Dragon arrows | |
3rd age bow | 65 | +80 | Up to Dragon arrows | |
Crystal bow | 70 & 50 Agility | Depends on condition (between +64 and +100) | None | |
Twisted bow | 75 | +70 | Up to Dragon arrows |
Trivia[]
- The bow string of any given bow is not visible when wielded by players. This is most likely due to graphical limitations.