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"Chambers" redirects here. For other uses, see Chamber.
 Location on World Map Xeric's Shrine ↑ Unknown ← Chambers of Xeric → Lizardman Settlement ↓ Kingdom of Varlamore

The Chambers of Xeric is a large cave system underneath Mount Quidamortem, built by Xeric. It serves as the first raid. It was released on the 5th of January 2017.

## LocationEdit

The Chambers of Xeric are located on Mount Quidamortem, which can be quickly accessed via the mine cart system with the Lovakengj House. This will require the player to bring a minecart control scroll from Miriam and bring it to Stuliette on the mountain. Doing so requires the player to have earned 65% favour with the Lovakengj House.

Otherwise, players will need to head to the Shayziens' Wall and make their way west to Mount Quidamortem; be wary of aggressive lizardmen and lizardman brutes. For those arriving there without the mine cart system, speak to the Mountain Guide (who is located on the mountain next to Gnosi, Historian Duffy, and the Natural Historian) before leaving; doing so will establish a two-way transportation system between the mountain and the Shayziens' Wall.

Once players receive an ancient tablet as a reward from the Chambers of Xeric, they are able to use it on Xeric's talisman to instantly teleport to the mountain.

## MechanicsEdit

The Chambers of Xeric uses a unique party finding system to help determine how strong the team is. This will affect the strength of the monsters and bosses, in addition to the requirements needed in the skilling rooms. Players can bring their own supplies in (tools not needed), but will need to utilise the chambers' resources in order to defeat the increasingly strong bosses.

To start a raid, the leader must create a team. This "team" is the leader's Clan Chat; which other players may join by manually typing in the clan chat's name or by requesting to join the chat. Once everyone is ready, the leader should enter the chambers, where a starting room is located. The raid officially starts once the leader confirms that everyone is here; when that happens, all the mechanics will be calculated and no one may join the instance if they were not in by the time the raid started. If the leader leaves by any means, the next leader will be whoever has the ability to kick players from the Clan Chat; if no suitable rank is found, everyone is thrown out of the instance.

There are multiple demi-bosses/resource/puzzle rooms, and a final boss in every raid. There are three floors in each raid; the final floor is always the same, housing the final boss. At the end of the first and second floors is an energy well that fully replenishes the players' energy when interacted with.

Communication and teamwork is needed for players to defeat the bosses and complete the raid.

## RewardsEdit

Player rewards are based on "participation" points. As the team collects more points, they have an increased chance of obtaining unique items. Individually, these points determine what common rewards are given and the quantity of these rewards.

For example, if a player has 25,000 points and received ranarr weed drop and uncut rubies, they would get $25,000*8$ coins worth of ranarr weed and uncut ruby, which works out to be 30 ranarr weeds and 88 uncut rubies. This has not been proven, but has been inferred by looking at the value of drops and the points received.

The current maximum amount of points attainable per player is 131,071 points.

As of an update on 23 March 2017, if a member of a raid party leaves early, the points multiplier for that raid will be reduced based on the number of people remaining in the party. However, the difficulty of the bosses will remain the same. In addition, the amount of raids points lost for the team when a player with low points dies has been increased.

## Loot tableEdit

If the team does not roll into the unique drop table, players will obtain two random common rewards instead.

### Unique drop tableEdit

Upon the Great olm's death, if a unique reward item is given, it will be announced in the game chat. Otherwise, no unique drops are obtained.

For every 7,125 total points obtained, a 1% chance to obtain a unique loot is given. This chance is capped at 80%, thus remaining points are spent toward the next roll. For example, a team who possesses 1,068,750 points in total has an 80% chance to receive a unique loot, and then a 70% chance to obtain a second unique loot. There is an overall cap of three unique loots per raid.

If no unique loot is obtained, random resources are chosen, with the player's points determining the quantity of the items they obtain. If a unique loot is chosen, a weighting system is used to determine which player receives it. For example, a player who has 90,000 points is twice more likely to receive the unique loot than a player who has 45,000 points.

Once the game has chosen which player will receive the unique loot, an item is chosen from the table below. The higher the weighting, the more likely a player will receive that item.

Item Weighting (% chance) GE market price
Dexterous prayer scroll 20 (23.8%) 65,963,724
Arcane prayer scroll 20 (23.8%) 15,164,301
Dragon sword 5 (5.95%) 819,706
Dragon harpoon 5 (5.95%) 7,981,692
Dragon thrownaxe x100 5 (5.95%) 392,100
Twisted buckler 4 (4.76%) 16,677,658
Dragon hunter crossbow 4 (4.76%) 24,032,812
Dinh's bulwark 3 (3.57%) 6,775,929
Ancestral hat 3 (3.57%) 14,508,752
Ancestral robe top 3 (3.57%) 97,834,725
Ancestral robe bottom 3 (3.57%) 68,519,626
Dragon claws 3 (3.57%) 79,971,036
Elder maul 2 (2.38%) 45,644,806
Kodai insignia 2 (2.38%) 110,804,103
Twisted bow 2 (2.38%) 985,619,600

The chance of obtaining a unique loot can be calculated by performing the following steps:

1. Calculate the chance of receiving a unique loot (number of points/7,125)
2. Convert the result by (dividing result by 100)
3. Calculate the chance of receiving a specific unique loot by dividing the weight of the item by the sum of the total weights (Item weight/84)
4. Multiply the first result with the second result.

For example, we will calculate the drop rate of a pair of dragon claws if the team has 413,250 total points:

1. Chance of receiving a unique loot: 413,250/7,125 = 58%, or 0.58
2. Chance of receiving dragon claws from table: 3/84 (or 1/28)
3. 0.58*1/28 = 0.020714, which equals a 2.0714% chance of receiving dragon claws.

### Runes and AmmunitionEdit

Item Quantity Rarity GE market price
Death rune 1–3,100 Uncommon 239–740,900
Blood rune 1–4,095 Uncommon 226–925,470
Soul rune 1–6,554 [1] Uncommon 143–937,222
Rune arrow 1–9,437 Uncommon 82–773,834
Dragon arrow 1–926 Uncommon 2,027–1,877,002

### Herbs and SeedsEdit

Item Quantity Rarity GE market price
Grimy toadflax 1–354 (noted) Uncommon 2,387–844,998
Grimy ranarr weed 1–164 (noted) [2] Uncommon 7,373–1,209,172
Grimy irit leaf 1–668 (noted) Uncommon 1,051–702,068
Grimy avantoe 1–354 (noted) Uncommon 2,315–819,510
Grimy kwuarm 1–323 (noted) Uncommon 2,375–767,125
Grimy snapdragon 1–131 (noted) Uncommon 8,350–1,093,850
Grimy cadantine 1–319 (noted) Uncommon 1,584–505,296
Grimy lantadyme 1–446 (noted) Uncommon 1,834–817,964
Grimy dwarf weed 1–616 (noted) Uncommon 998–614,768
Grimy torstol 1–153 (noted) Uncommon 7,506–1,148,418

### Ores and GemsEdit

Item Quantity Rarity GE market price
Silver ore 1–6,553 (noted) [3] Uncommon 77–504,581
Coal 1–6,553 (noted) [4] Uncommon 191–1,251,623
Gold ore 1–2,892 (noted) Uncommon 320–925,440
Mithril ore 1–2,892 (noted) Uncommon 174–503,208
Adamantite ore 1–729 (noted) Uncommon 1,257–916,353
Runite ore 1–87 (noted) Uncommon 11,068–962,916
Uncut sapphire 1–642 (noted) Uncommon 866–555,972
Uncut emerald 1–923 (noted) Uncommon 942–869,466
Uncut ruby 1–524 (noted) [5] Uncommon 1,701–891,324
Uncut diamond 1–253 (noted) Uncommon 3,459–875,127

### OtherEdit

Item Quantity Rarity GE market price
Dark journal 1 Always Not sold
Ancient tablet 1 Common (1/10) Not sold
Lizardman fang 1–4,898 Uncommon 15–73,470
Pure essence 1–65,535 (noted) [6] Uncommon 6–393,210
Saltpetre 1–5,461 (noted) [7] Uncommon 7–38,227
Teak plank 1–1,310 (noted) [8] Uncommon 861–1,127,910
Mahogany plank 1–550 (noted) Uncommon 2,090–1,149,500
Dynamite 1–2,390 (noted) Uncommon 138–329,820
Torn prayer scroll 1 Uncommon 46,433
Dark relic 1 Uncommon Not sold
Clue scroll (elite) 1 Uncommon [9] Not sold
Olmlet 1 Very rare (1/65)[10] Not sold
1. The number of Soul rune is determined by dividing your rounded point total by 20
2. The number of Ranarr weed is determined by dividing your rounded point total by 800
3. The number of Silver ore is determined by dividing your rounded point total by 20
4. The number of Coal is determined by dividing your rounded point total by 20
5. The number of Uncut ruby is determined by dividing your rounded point total by 250
6. The number of Pure essence is determined by dividing your rounded point total by 2
7. The number of Saltpetre is determined by dividing your rounded point total by 24
8. The number of Teak plank is determined by dividing your rounded point total by 100
9. If a player rolls the resource table, there is a 1/12 chance of the second resource slot being replaced with an elite clue instead of half the resources.
10. 1/65 chance of obtaining the pet when you obtain a unique raids item (broadcasted rewards)