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Charge is a spell used to empower the god spells from the Mage Arena. Unlike the god spells themselves, which only require level 60 Magic to cast, charge requires level 80 Magic. When cast, the player becomes imbued with magical power, and for the next six minutes (600 game ticks) god spells will deal up to 30 damage per cast, instead of the usual 20. Charge can only be cast once every 60 seconds (100 game ticks), preventing players from gaining Magic experience at an incredible rate.

Because the god spells only require level 60 Magic to cast, players can use a level-boosting potion once to cast charge, and then be able to use the god spells in a prolonged fight as low as level 76 Magic.

Note: you need to claim a staff from the Chamber guardian before you can cast this spell, even if you intend to use a Staff of the dead, Staff of light or Void mace. Also, you must be wearing the respective god cape for the charge effect to work.

Cost

Spell cost
InputCost
3Fire rune3Blood rune3Air rune1,113
Combo runes
3Fire rune3Blood rune3Dust rune1,110
3Blood rune3Air rune3Lava rune1,107
3Blood rune3Smoke rune1,224
3Blood rune3Air rune3Steam rune1,356
3Fire rune3Blood rune3Mist rune1,278
Staves
3Fire rune3Blood runeStaff of air1,098
3Fire rune3Blood runeMist battlestaff1,098
3Fire rune3Blood runeDust battlestaff1,098
3Blood rune3Air runeTome of fire1,095
3Blood runeStaff of airTome of fire1,080
3Blood rune3Air runeLava battlestaff1,095
3Blood rune3Air runeSteam battlestaff1,095
3Blood runeMist battlestaffTome of fire1,080
3Blood runeDust battlestaffTome of fire1,080
3Blood rune3Air runeStaff of fire1,095
3Blood runeSmoke battlestaff1,080