All combat spells result in a spell related amount of experience when cast, but they also give experience depending on the amount of damage caused to the opponent. Each damage point caused by a combat spell yields 2 Magic experience points (i.e. hitting a 30 with a spell yields the spell's base XP + 60 Magic XP) and 1.33 Hitpoint experience points. Generally, most combat spells use some Air runes in combination with some other "Combat" runes, though there are exceptions with the special spells such as Magic Dart.
A shield icon under the spell interface, represents 'defensive casting'. If this button is clicked instead of the regular option, the player will gain Defence experience whenever combat spells are cast at the cost of receiving a reduced amount of Magic experience. Rather than 2 Magic experience points, defensive casting yields 1.33 Magic experience points and 1 Defence experience point for every damage point inflicted as well as the usual 1.33 Hitpoint experience points and base Magic experience that is earned for each cast.
Combat spells will occasionally splash upon contact with a target (i.e. they will do no damage). When splashing, the caster will receive only the base experience for that spell and no additional experience. As a result, there is no physical difference between splashing with a spell and hitting a 0 with the same spell. The splash rate depends on five things:
- The caster's Magic level
- The Magic attack bonus of the equipment the caster is wearing
- The target's Magic level
- The target's Defence level
- The Magic defence bonus of the equipment the target is wearing
All spells have equal accuracy, and the magical accuracy is only derived from the current Magic level (and applicable boosts such as from potions or prayer) and Magic accuracy bonus from equipment. To maximise accuracy, especially in training and player killing, players are advised to equip magic-boosting equipment, unequip magic-lowering equipment, and raise Magic levels.
Some monsters are more vulnerable to certain types of spells such as ice monsters which are generally weaker to Fire spells. As well as this, some monsters are immune to all Magic damage except certain types of spells e.g. The Mage Arena II demons can only be damaged via Magic by the corresponding God spell of the god they represent, Salarin the Twisted who can only be harmed by Strike spells, and Fareed who can only be harmed by Water spells via Magic.
|Icon||Spell||Magic Level||Members only||Runes Required||Experience||Base Max hit||Notes|
|Wind Strike||1||No||11||5.5||2||Members wishing to kill Salarin the Twisted will have to use this or any other Strike spell, as only strike spells can damage him; no other form of magic has an effect.|
|Water Strike||5||No||111||7.5||4||Members wishing to kill Salarin the Twisted will have to use this or any other Strike spell, as only strike spells can damage him; no other form of magic has an effect.|
|Earth Strike||9||No||121||9.5||6||Members wishing to kill Salarin the Twisted will have to use this or any other Strike spell, as only strike spells can damage him; no other form of magic has an effect.|
|Wind Bolt||17||No||12||13.5||9||Can hit a maximum of 12 after Family Crest if the player chooses to wear the Chaos gauntlets.|
|Water Bolt||23||No||122||16.5||10||Can hit a maximum of 13 after Family Crest if the player chooses to wear the Chaos gauntlets.|
|Earth Bolt||29||No||132||19.5||11||Can hit a maximum of 14 after Family Crest if the player chooses to wear the Chaos gauntlets.|
|Fire Bolt||35||No||143||21.5||12||Can hit a maximum of 15 after Family Crest if the player chooses to wear the Chaos gauntlets.|
|Crumble Undead||39||No||122||24.5||15||Will only work on Zombies, Skeletons, etc. Can only be auto-cast with Slayer staff or Void Knight mace.|
|Wind Blast||41||No||13||25.5||13||Used to kill Chronozon during the Family Crest quest.|
|Water Blast||47||No||133||28.5||14||Used to kill Chronozon during the Family Crest quest.|
|Iban Blast||50||Yes||15 +||30||25||Must complete Underground Pass quest, the regular staff has 120 charges, but the upgraded one has 2,500 charges. Using Iban Blast on any NPC will use one charge. Using the spell on a player will use 2 charges. When all the charges are used up, you have to recharge the staff by using it on the well in the Underground Pass, past the three paladins, or pay the Dark mage to repair it for you.|
|Magic Dart||50||Yes||14 +||30||15-30||Must have level 55 Slayer to use. The staff costs 21,000 coins from any Slayer master.
A Slayer staff (e) must be used to hit 30+
|Earth Blast||53||No||143||31.5||15||Used to kill Chronozon during the Family Crest quest.|
|Fire Blast||59||No||154||34.5||16||The best combat spell for free players. Used to kill Chronozon during the Family Crest quest.|
|Saradomin Strike||60||Yes||224 +||61||20 / 30||See Charge, and Mage Arena guide. Cannot be auto-cast.|
|Claws of Guthix||60||Yes||214 + /||61||20 / 30||See Charge, and Mage Arena guide. Can only be autocast by a Void Knight Mace.|
|Flames of Zamorak||60||Yes||241 + /||61||20 / 30||See Charge, and Mage Arena guide. Can only be autocast by a Staff of the Dead.|
|Wind Wave||62||Yes||15||36||17||High level elemental spell.|
|Water Wave||65||Yes||175||37.5||18||High level elemental spell.|
|Earth Wave||70||Yes||175||40||19||High level elemental spell.|
|Fire Wave||75||Yes||175||42.5||20||High level elemental spell.|
|Wind Surge||81||Yes||15||44.5||21||High level elemental spell.|
|Water Surge||85||Yes||1107||46.5||22||High level elemental spell.|
|Earth Surge||90||Yes||1107||48.5||23||High level elemental spell.|
|Fire Surge||95||Yes||1107||50.5||24||Best elemental spell.|