This is a guide to defeating Commander Zilyana, the Saradominist general in the God Wars Dungeon.

Please note that while Commander Zilyana has an equal amount of resistance to all attacks, Magic is generally impractical here due to a lack of armour and unnecessary rune costs.



Commander Zilyana, while not being the strongest of the generals (having a max hit of 31), should not be underestimated, as not only are her attacks extremely accurate, she attacks at a speed of 8 (every 1.2 seconds), which can result in a very quick death. Therefore, it is not advised to tank her attacks (you would need a very high slash defence in order to do this); instead, simply run around and attack while drinking stamina potions to keep your run energy up. The boss room is very large, so you can fulfill this method very quickly. Zilyana's melee attack is directed at the player she is targeting, while her magic attack will hit everyone in the room. She can only use either of these attacks when she is in melee distance with the player she is targeting.

Fighting Commander Zilyana

A pair of players fighting Commander Zilyana and her bodyguards.

In a team setting, if Zilyana cannot attack her current target, she will change her aggression to a nearby attacker.

Zilyana will "pause" in movement for a few seconds whenever she uses her magic attack, buying a ranger some time to either flee or fit in some extra attacks. This, however, does not outright prevent Zilyana from attacking.

Verac's set is generally the best option for melee users, as it circumvents Zilyana's very high Defence. Otherwise, melee users should try to maximise their attack bonus in order to account for accuracy issues. In any event, it is still recommended for teams to consist of at least one ranger, as melee users cannot fight back when they are targeted. 

Melee users can utilise either the Zamorak godsword's special attack to allow for easy retreats, or the Bandos godsword's special attack to reduce Zilyana's very high Defence level. Other special attacks may be successful; however, the superior accuracy of godsword special attacks makes them the most reliable in this scenario.
Zilyana Hit-and-Run

Use the hit-and-run tactic on Zilyana.


  • Saradomin's followers are rather strong and time consuming to defeat - consider using an ecumenical key.
  • If you choose to get killcount, attack spiritual warriors and mages, since they will often attack nearby Zamorakians. Other Saradominist minions (the knights, priests and spiritual rangers) should only be attacked if they are being attacked, as they aren't as aggressive towards Zamorakians.
  • You will need a Saradomin item and a Zamorak item to be fully protected from the NPCs in the encampment. Wearing blessed dragonhide armour is a convenient way to fulfill this requirement when using Ranged.
  • Solo rangers can alternatively use Protect from Missiles, as their armour is more able to resist the magic minion's attacks. However, this makes coming into contact with Zilyana even more dangerous.
  • Guthan's equipment can be used to heal on the minions, but it has the disadvantage of more weight.
  • Bones to Peaches can be used to extend trips; each kill rotation yields 32 Hitpoints worth of bones.
  • Before entering the room, make sure Zilyana and Starlight (Melee bodyguard) are very far from the door, so they do not attack you immediately upon entering.

Recommended equipmentEdit

Verac's helm
Ranging cape (t)
Necklace of anguish
Dragon arrow 5
Twisted bow
Armadyl chestplate
Shield slot
Verac's plateskirt
Barrows gloves
Pegasian boots
Ring of suffering (i)
Ranged Gear

Recommended Skills:


Ruby bolts 5 Teleport to house Toxic blowpipe Stamina potion(4)
Stamina potion(4) Saradomin brew(4) Saradomin brew(4) Saradomin brew(4)
Saradomin brew(4) Saradomin brew(4) Saradomin brew(4) Saradomin brew(4)
Saradomin brew(4) Saradomin brew(4) Saradomin brew(4) Saradomin brew(4)
Saradomin brew(4) Saradomin brew(4) Super restore(4) Super restore(4)
Super restore(4) Super restore(4) Super restore(4) Super restore(4)
Super restore(4) Super restore(4) Ranging potion(4) Ranging potion(4)


  1. Ruby bolts (e) are used only for special attacks until half of the foe's overall health remains. Afterwards, switch to the primary bolt.
  2. 2.0 2.1 2.2 Respective god items must be worn at all times prior to entering an area plagued with a god or gods' followers. The god item can be swapped or removed when entering the boss room since the boss is aggressive regardless.
  3. 3.0 3.1 3.2 Drop two Saradomin brews upon teleporting, and use a Glory or the Castle Wars Minigame Group Finder teleport to grab two more brews and another Trollheim Teleport. See the drop trick.

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