|Release date||16 October 2014 (Update)|
|A vision of supernatural horror.|
The Corporeal Beast, often simply referred to as "Corp", is a large monster residing in his cave, accessible via a games necklace or through an entrance in level 21 Wilderness east of the Graveyard of Shadows. It has a very large health pool of 2,000 hitpoints, coupled with high Defence and 50% damage reduction to any non-spear weapons. If all players leave the room, it regenerates its health to full.
The easiest way to get to the Corporeal Beast is to teleport there using a games necklace and selecting the "Corporeal Beast" option. This will take the player to a small safe room with a large doorway to Corporeal Beast.
As of 20 November 2014, players can pay 200,000 coins to host an instance. Players ranked as Captain or above in a clan chat can pay the instance cost for their clan. Once the instance is opened, anyone from the clan chat will be able to enter the instance for no cost. As long as there is one player present in the instance, it will remain open.
If everyone leaves the instance or a player is kicked from the clan chat, they will not be able to return to retrieve their items.
WARNING: It is strongly advised NOT to drop valuable items in the instanced lair especially as it's commonly used for luring. The clan owner can kick you and you will not be able to return to retrieve items on the ground.
The beast's health bar is 160 pixels wide instead of the usual 30 pixels. It has 50% damage reduction against all non-spear weapons. The Protect from Magic prayer is adviseable to use to prevent the max hit of 65 damage. It does not prevent 100% of the magic damage, it only blocks 33.33% of the magic damage instead.
It has very high accuracy, damage, and Defence for its levels; it has damage reduction against nearly all sources of damage; and it can summon dark energy cores which attack players and heal itself. The Corporeal Beast is the only monster to drop the arcane, elysian, and spectral sigils used to create the spirit shields. In addition to its sigil drops, the Corporeal Beast has many other valuable drops.
While fighting the Corporeal Beast, whenever you hit above 32 damage, there is a 1/8 chance that the dark core will spawn. During its regular phase, the Corporeal Beast will focus its attacks on the person who hits above 32 damage.
The dark core will usually follow the player that stands to the most north. If there is no one north, it will focus on the person that stands easternmost of the Corporeal Beast. It is usually advisable for the person who tanks or runs the core to stand north or east of the Corporeal Beast. Players that have experience with the Corporeal Beast typically know that there are specific game tiles that cause the core to prioritize and follow a player.
There is a 1 in 585 chance of hitting the sigil drop table.
When players hit the table, there is a 1 in 7 chance of obtaining an elysian sigil, a 3 in 7 chance of a spectral sigil and a 3 in 7 chance of an arcane sigil. Below lists the effective drop rates of the sigils.
Item Quantity Rarity GE market price Spectral sigil 1 Very rare (1/1,365) 41,854,107 Arcane sigil 1 Very rare (1/1,365) 108,145,600 Elysian sigil 1 Very rare (1/4,095) 337,264,426
The 'Uncuts' drop is an uncommon drop from the Corporeal Beast; it either contains a cash pile varying from 20,000 to 50,000 coins or a random selection of Uncut gems and/or Nature Talismans, as well as a slim chance of getting items from the Rare drop table. The overall odds of hitting the 'Uncuts Drop' is 1 in 42.66.
Item Quantity Rarity GE market price Coins 250–3,000 Common Not sold Uncut sapphire 1 Common 907 Uncut emerald 1 Common 984 Uncut ruby 1 Uncommon 1,735 Uncut diamond 1 Uncommon 3,838 Uncut dragonstone 1 Uncommon 19,624 Nature talisman 1 Uncommon 537 Rare drop table 1 Rare Not sold
Although the Corporeal Beast does not have a reference to the Rare drop table, there is an incredibly low chance of an additional item from the RDT. This drop can only occur in combination with the "uncuts" drop, and does not require a Ring of Wealth.
There's also a slim chance of receiving nothing as a drop.
Item Quantity Rarity GE market price Adamant arrow 750 Uncommon 54,000 Runite bolts 250 Uncommon 78,750 Mystic air staff 1 Uncommon 25,161 Mystic water staff 1 Uncommon 25,034 Mystic earth staff 1 Uncommon 25,094 Mystic fire staff 1 Uncommon 25,365 Mystic robe top (blue) 1 Uncommon 72,000 Mystic robe bottom (blue) 1 Uncommon 47,735 Onyx bolts (e) 175 Uncommon (1/26) 1,538,075 Cannonball 2,000 Uncommon (1/30) 380,000 Spirit shield 1 Uncommon (1/64) 99,781
Essence and runesEdit
Item Quantity Rarity GE market price Pure essence 2,500 (noted) Uncommon 15,000 Law rune 250 Uncommon 57,750 Cosmic rune 500 Uncommon 57,000 Death rune 300 Uncommon 74,400 Soul rune 250 Uncommon 36,250
Item Quantity Rarity GE market price Adamantite ore 125 (noted) Uncommon 158,000 Runite ore 20 (noted) Uncommon 225,260 Adamantite bar 35 (noted) Uncommon 76,475 Teak plank 100 (noted) Uncommon 100,200 Mahogany logs 150 (noted) Uncommon 75,150 Magic logs 75 (noted) Uncommon 87,900 Green dragonhide 100 (noted) Uncommon 165,100
Item Quantity Rarity GE market price Watermelon seed 24 Common 12,384 Raw shark 70 (noted) Uncommon 63,000 White berries 120 (noted) Uncommon 114,120 Desert goat horn 120 (noted) Uncommon 19,320 Tuna potato 30 Uncommon 33,660 Antidote++(4) 40 (noted) Uncommon 8,080 Ranarr seed 10 Rare 364,970 Holy elixir 1 Rare (1/171) 706,998 Clue scroll (elite) 1 Rare (1/200) Not sold Pet dark core 1 Very rare (1/5,000) Not sold
- There are many differences between the iteration of this boss in Old School RuneScape and the original in RuneScape 2.
- In RuneScape 2, the Corporeal Beast's lair was much larger, although it only resided in the last room. The entrance to the lair was also 14 levels deeper than the one in-game.
- Furthermore, it could only be fought after completing the quest Summer's End.
- The original Corporeal Beast could also drop a divine sigil, which could be used to create a divine spirit shield. Its effect was a constant 30% damage reduction per attack received, where the damage blocked was instead taken away from prayer points. In the 18 September 2014 poll, it was asked if the divine sigil should be released as a drop from the boss, which gained 66.1% of 'yes' votes - 8.9% short of the threshold required for passing.
|Preceded by||Title||Succeeded by|
|TzTok-Jad||Strongest monster in RuneScape||Great olm|
- ↑ Mod John C. "Spoilers Drop Rates V2." 16 Oct 2014. Old School RuneScape Forums.
- ↑ http://services.runescape.com/m=poll/oldschool/results.ws?id=1074