|Release date||23 September 2001 (Update)|
|No. of banks||None|
|No. of altars||None|
|Inhabitants/Race||Lesser demons, Skeletons, Moss giants, Hobgoblins, King Scorpions, and Elvarg the Dragon|
|Location on World Map|
|Servants' Guild||←||Crandor||→||Crafting Guild|
According to the Guildmaster in the Champions' Guild, Crandor was once a "thriving community". When players return to him after speaking with Oziach, he goes into a detailed explanation of what transpired:
|“||Thirty years ago, Crandor was a thriving community with a great tradition of mages and adventurers. Many Crandorians even earned the right to be part of the Champions' Guild! One of their adventurers went too far, however. He descended into the volcano in the centre of Crandor and woke the dragon Elvarg. He must have fought valiantly against the dragon because they say that, to this day, she has a scar down her side, but the dragon still won the fight. She emerged and laid waste to the whole of Crandor with her fire breath! Some refugees managed to escape in fishing boats. They landed on the coast, north of Rimmington, and set up camp but the dragon followed them and burned the camp to the ground. Out of all the people of Crandor there were only three survivors: a trio of wizards who used magic to escape. Their names were Thalzar, Lozar and Melzar.||”|
The Guildmaster also mentions that one needs to find a "ship made to the old Crandorian design", which hints that the Crandorians were excellent shipbuilders (in fact, Klarense tells the player when they inquire about the Lady Lumbridge that the ship is, in fact, originally from Crandor).
|“||Back in my father's day, Crandor was an important city-state. Politically, it was as important as Falador or Varrock and its ships traded with every port. But, one day when I was little, all contact was lost. The trading ships and the diplomatic envoys just stopped coming. I remember my father being very scared. He posted lookouts on the roof to warn if the dragon was approaching. All the city rulers were worried that Elvarg would devastate the entire continent.||”|
In postbag from the hedge, Horacio gives an excerpt from his father's journal, describing the city:
|“|| "Raktuber 20, Year 129:
We arrive at Entrana tomorrow, but today we dock at Crandor Island. The two fevered monks were screaming all night with the hangsman's plague, keeping us and the crew awake.
The city of Crandor looks to have been shovelled into the sea by the mountains that surround it; so much of the city teeters on wharfs and piers that stretch out into the ocean. The mainland cove is reserved almost exclusively for Crandor's market sprawl, which is larger even than Varrock's. Here, merchants raise large poles with flags on them to show their location from the sea.
Horacio was with me as we explored, so I neglected to stop and chat with the Asgarnians, Misthalites, gnomes or Fremennik that roamed the market. Brugsen, the Edelweiss's first mate, assured me that jogres and the tribesmen of Karamja were known to trade here occasionally. I was unlucky to see neither.
The crew travelled to the wharfs and the floating groghouses, while we met with a wealthy-looking man - Melzar, I think his name was - and traded gold for a clothsack of herbs. We then shuttled back to the galleon: Horacio was running a temperature, and I feared the plague."
The ruins that cover Crandor are mainly of stone design, although any other materials were likely destroyed in the attack. Structures seem to have included brick walls, tiled floors, and supportive columns. Where the stone was obtained is unknown, although it may be igneous rock from within the volcano.
Crandor can only be accessed by boat after asking Ned to bring you to Crandor during the Dragon Slayer quest. After the quest, use the tunnel inside the east Karamja Dungeon. You walk to the volcano near to the fishing spot and then you come down in a dungeon. The room containing Elvarg can no longer be accessed once you've defeated her the first time, unless you're doing Dragon Slayer 2.
Crandor is home to a wide variety of monsters, each on different parts of the island. It is a very good island for mid to high level free players.
On the south-eastern tip, around the crashed ship, are skeletons. These skeletons are also on the western side of the island. On the northern tip are king scorpions and a little west of them are hobgoblins. A little south of these monsters are lesser demons, and far south of these monsters are moss giants. These monsters are often trained on by free-to-play rangers due to the many safespots. If you are doing Dragon Slayer, Elvarg, the big green dragon, will be in a cave walking around until you fight her. If, however, you have finished the quest, Elvarg will be there, but will not be attackable. In the cave, you'll find skeletons, plus some lesser demons near the door that connects the cave with Karamja Dungeon.
- South-west beach: 7 Mithril rocks
- Through access: 7 Mithril
- North-east beach: 3 Gold rocks
- Through access: level 56 King Scorpion
- South foothill: 3 Coal rocks and 3 Adamantite rocks
- Through access: 3 Coal, 3 Adamant, 3 Level 42 Moss giants
- North foothill: 7 Coal and 1 Mithril
- Through access: level 56 king scorpions
There is also a dungeon underneath the island which connects to Karamja, which is labelled on the map with a red exclamation mark. In it are skeletons, deadly red spiders, lesser demons, and Elvarg for the Dragon Slayer quest.
Dragon Slayer - Players in the Dragon Slayer quest need to access this island using either the Lady Lumbridge or Crandor and Karamja Dungeon to fight and kill the dragon, Elvarg. After completing the Dragon Slayer quest, players will only need to return to Crandor for a step of Treasure Trail clues, which they can do through the secret entrance unlocked during the quest.
- After the Dragon Slayer quest, you can find Ned in Crandor in the broken ship although he is supposed to be in Draynor Village. He is in both places at once. The Crandor Ned will not talk about the tasks for Lumbridge/Draynor.
- Crandor is the only island to be fully accessed on free-to-play, as on Karamja, players cannot venture past Musa Point.
- If you forget to open the secret passage before the quest finishes, then don't worry, you can still use the passage.
- Crandor was once covered in lush foliage, although after a graphical update it changed back to an ash-filled black island.