Crush is an attack type that is used primarily by maces and warhammers; and secondarily by two-handed swords and battleaxes. It is more efficient against plate armour.
Generally speaking, creatures that are low to the ground or wear metal armour are weak to crush (e.g. spiders and Black Knights).
Weapons
Main style
- Hill giant club (Accurate/Aggressive/Defensive)
- Abyssal bludgeon (Aggressive)
- Staves (Accurate/Aggressive/Defensive) (excluding Staff of the dead)
- Granite maul (Accurate/Aggressive/Defensive)
- Tzhaar-ket-om (Accurate/Aggressive/Defensive)
- Warhammers (Accurate/Aggressive/Defensive)
- Maces (Accurate/Aggressive/Defensive)
- Torag's hammers (Accurate/Aggressive/Defensive)
- Verac's flail (Accurate/Aggressive/Defensive)
- Gadderhammer (Accurate/Aggressive/Defensive)
- Barrelchest anchor
- Elder maul (Accurate/Aggressive/Defensive)
- Granite hammer (Accurate/Aggressive/Defensive)
Secondary style
- Spears (Controlled)
- Hastae (Controlled)
- Godswords (Aggressive)
- 2h swords (Aggressive)
- Saradomin sword (Aggressive)
- Saradomin's blessed sword (Aggressive)
- Scythe of vitur
- Battleaxes (Aggressive)
- Dharok's greataxe (Aggressive)
- Zamorakian hasta (Controlled)
- Pickaxes (Aggressive)
Monsters with crush weakness
- Gargoyles
- Waterfiends
- Cerberus
- Tekton
- Vet'ion
- Skeletal wyverns (tie with slash +90)
- Kalphites
- Animated Mithril Armour (slash only +6 higher)
- Earth warriors
Melee |
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Magic |
Staff • Battlestaff • Crozier • Mystic staff • Trident • Wand | ||||||
Ranged |
Shortbow • Longbow • Composite bow • Crossbow • Ballista
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Other |
Defender • Salamander • Shield • Fun weapons |