While equipped, the necklace provides a 25% chance to prevent the player from being stunned and damaged while pickpocketing NPCs. The necklace begins with 10 charges; one charge is consumed each time the necklace successfully prevents damage. When the last charge is consumed, the necklace crumbles to dust. As the player cannot fail a pickpocket attempt on a knocked out NPC, damage taken during blackjacking can only be received by failing a knockout; as such, a dodgy necklace will have no effect on blackjacking.
As in the case of other enchanted items of jewellery (such as the ring of forging), the charges stored on this necklace are specific to the player, not the item itself. This means that players will lose a dodgy necklace after 10 uses irrespective of the particular one they have equipped, and all dodgy necklaces will show the same charge when checked.
Depending on the NPC being pickpocketed, one necklace can prevent 10 to 50 damage and 40 to 60 seconds of being stunned.
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- The name is a pun on being dodgy, meaning being deceitful and dishonest like a pickpocket, and dodging NPC stun attacks.
- Upon release, the examine text for the dodgy necklace was Let's you get away with it - sometimes. The extra apostrophe in "Let's" was not removed until over a year later in an update on 5 April 2018.
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