|Release date||2 February 2017 (Update)|
|High Alch||630 coins|
|Low Alch||420 coins|
|Store price||Not sold|
|Exchange price||896 coins (info)|
|Lets you get away with it - sometimes.|
While equipped, the necklace provides a 25% chance to prevent the player from being stunned and damaged while pickpocketing NPCs. The necklace begins with 10 charges; one charge is consumed each time the necklace successfully prevents damage. When the last charge is consumed, the necklace crumbles to dust.
As in the case of other enchanted items of jewellery (such as the ring of forging), the charges stored on this necklace are specific to the player, not the item itself. This means that players will lose a dodgy necklace after 10 uses irrespective of the particular one they have equipped, and all dodgy necklaces will show the same charge when checked.
Depending on the NPC being pickpocketed, one necklace can prevent 10 to 50 damage and 40 to 60 seconds of being stunned.
|Hover over image for type|
- There is currently a bug that causes the necklace to not work on blackjackable NPCs. This has not been fixed.
- The name is a pun on being dodgy, meaning being deceitful and dishonest like a pickpocket, and dodging NPC stun attacks.
- Upon release, the examine text for the dodgy necklace was Let's you get away with it - sometimes. The extra apostrophe in "Let's" was not removed until over a year later in an update on 5 April 2018.
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