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Elemental staves provide an infinite amount of one or two of the basic elemental runes: air, water, earth, and fire. The staves come in three different types:

  • Basic elemental staves have no requirements to wield and can be bought from various stores.
  • Battlestaves require 30 Magic and Attack to wield, and can be created by adding an orb, created through Crafting and charged through Magic to a regular battlestaff. Battlestaves that provide an infinite amount of two runes cannot be created, only obtained through monster drops.
  • Mystic staves require 40 Magic and Attack to wield, and can be created by paying Thormac 40,000 coins and giving him a charged battlestaff after a player has completed the Scorpion Catcher quest.
Runes
provided
Basic Battle Mystic
NoneStaff StaffBattlestaff BattlestaffN/A
Air runeStaff of air Staff of airAir battlestaff Air battlestaffMystic air staff Mystic air staff
Water runeStaff of water Staff of waterWater battlestaff Water battlestaffMystic water staff Mystic water staff
Earth runeStaff of earth Staff of earthEarth battlestaff Earth battlestaffMystic earth staff Mystic earth staff
Fire runeStaff of fire Staff of fireFire battlestaff Fire battlestaffMystic fire staff Mystic fire staff
Earth rune Fire runeN/ALava battlestaff Lava battlestaffMystic lava staff Mystic lava staff
Earth rune Water runeN/AMud battlestaff Mud battlestaffMystic mud staff Mystic mud staff
Fire rune Water rune N/ASteam battlestaff Steam battlestaffMystic steam staff Mystic steam staff
Fire rune Air rune N/ASmoke battlestaff Smoke battlestaffMystic smoke staff Mystic smoke staff
Water rune Air rune N/AMist battlestaff Mist battlestaffMystic mist staff Mystic mist staff
Earth rune Air rune N/ADust battlestaff Dust battlestaffMystic dust staff Mystic dust staff

Comparison between other magic weaponsEdit

Picture Name Levels to equip Magic Attack bonus Notes
Kodai wand Kodai wand 75 Magic-icon +28
  • Can autocast Ancient Magicks.
  • Provides unlimited water runes while equipped.
  • Boosts magic damage by 15%.
  • When a combat spell is cast with the staff, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the highest stat of any magic weapon in both magic attack and defence.
Trident of the swamp Trident of the swamp 75 Magic-icon +25
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 1Death rune1Chaos rune5Fire rune and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at 99 Magic.
  • Has 25% chance to inflict venom on the target.
  • Tied with the Toxic staff of the dead for second-highest magic attack bonus.
Toxic staff of the dead Toxic staff of the dead 75 Magic-icon

75 Attack-icon

+25
  • Has the same benefits as the Staff of the dead, but with +8 more magic attack bonus.
  • Requires Zulrah's scales to recharge (up to 11000).
  • Has 25% chance to inflict venom on an opponent.
  • Tied with the Trident of the swamp for second-highest magic attack bonus.
Master wand Master wand 60 Magic-icon +20
  • Can autocast Ancient Magicks.
  • Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
Staff of the dead Staff of the dead 75 Magic-icon

75 Attack-icon

+17
  • Can autocast Flames of Zamorak and Magic Dart.
  • Boosts magic damage by 15%.
  • Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack.
  • When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
  • Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
Trident of the seas Trident of the seas 75 Magic-icon +15
  • Has its own built-in spell, requiring charges which cost 1Death rune1Chaos rune5Fire rune runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at 99 Magic.
  • Has a weapon speed of 6 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.
Smoke battlestaff Smoke battlestaff 30 Magic-icon Attack-icon (Battlestaff)

40 Magic-icon Attack-icon (Mystic)

+10
Iban's staff Iban's staff 50 Magic-icon

50 Attack-icon

+10
  • Only staff able to cast (and autocast) Iban Blast. Can cast this spell up to 120 (2,500 if upgraded) times before needing to be recharged.
  • Iban Blast has a max hit of 25.
  • Currently the third strongest staff when used as a melee weapon, behind the Ancient staff and the (Toxic) Staff of the dead.
Guthix staff

Saradomin staff Zamorak staff

God staves 60 Magic-icon +6
  • Required to cast God spells.
  • Those who have 80 Magic-icon and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Ancient staff Ancient staff 50 Magic-icon

50 Attack-icon

+15
Slayer's staff Slayer's staff 50 Magic-icon

55 Slayer-icon

+12
  • Can autocast Magic Dart and Crumble Undead, in addition to the four Wave spells.
  • Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
  • Maximum hit of Magic Dart is 10 + (player's magic level / 10), rounded down.
Staff of air Staff of water

Staff of earth Staff of fire

Elemental staves 1 Magic-icon (Basic)

30 Magic-icon Attack-icon (Battlestaff)

40 Magic-icon Attack-icon (Mystic)

+10
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4)


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