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Klenter chathead

Klenter is a ghost who lives in Sophanem. He was once the high priest of Sophanem. He died and was buried by means of an embalming ritual. During Icthlarin's Little Helper, the player was tricked and hypnotised by Amascut the Devourer to infiltrate his tomb and steal one of the Canopic jars containing his organs, so that she could steal his soul. When the player tries to leave Klenter's Pyramid after hiding one of her symbols inside one of the sarcophagi, Icthlarin himself breaks the spell placed on them by Amascut and the player wakes up outside the pyramid without realising what they had done. At this point, Klenter's soul can be seen in the streets of Sophanem, blaming the player for what he had done (although the player will only know what he is saying while wearing a Ghostspeak amulet), and everyone in the city (except for the Sphinx) will turn hostile towards the player for desecrating the tomb. If the player stays near him for too long, he will lose his patience and attack them, dealing a small amount of damage.

Later, the player manages to enter the pyramid again (with the help of their cat) to return the canopic jar they stole earlier, receiving Klenter's gratitude for doing so. After this, the High Priest of Sophanem decides to perform a second embalming ritual for Klenter, during which Amascut attacks the player with a Possessed Priest thanks to the symbol the player had unknowingly placed there before, but she fails and runs away to hide.

By the end of the quest, it is stated by the High Priest that, unfortunately for the people of Sophanem, Amascut had hypnotised another adventurer (presumably another player starting the quest) immediately after running away from the ritual, to make them do the same things the player had previously done, and for that reason the plagues hadn't been lifted from Sophanem. The High Priest also states that, for as long as she doesn't give up on stealing Klenter's soul, the struggle between Icthlarin and Amascut would continue forever.

If the player speaks to Klenter after the end of the quest, he will thank them for giving his soul some respite. The player's character will want to ask a question, but not before Klenter disappears forever. Interestingly, speaking to him without a ghostspeak amulet will state that he is deeply angry towards the player's actions.

Trivia[]

  • Similar to Monkey Guards and Brawlers, Klenter cannot be passed through and players will have to manually path around him if he is in the way.


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