Instruction manual
This quest has a quick guide found here.
It briefly summarises the steps needed to complete the quest.
Fishing Contest (#26)
Fishing Contest
Members only? Yes
Release date 28 May 2002 (Update)
Quest series Dwarf
Official difficulty Novice
Developer Paul Gower
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Start point Quest Dwarves at the entrances to the tunnel that goes under White Wolf Mountain.
Official difficulty Novice
Description The mountain Dwarves' home would be an ideal way to get across White Wolf Mountain safely. However, the Dwarves aren't too fond of strangers. They will let you through if you can bring them a trophy. The trophy is the prize for the annual Hemenster fishing competition.
Length Short
Items required


Enemies to defeat None


Dwarves can't fish!Edit

White Wolf Mountain map

This quest can be started from either side of the White Wolf Mountain.

To start this quest, go to either of the quest start points adjacent to White Wolf Mountain, as shown in the picture. Attempt to walk down the stairs in the building and a nearby dwarf will block you from doing so, saying that the tunnel is only for the use of the Mountain Dwarves.

Ask the dwarf if you could become friends ("If you were my friend I wouldn't mind it" ..."And how am I meant to do that?"). The dwarf will say that he wants you to win the fishing contest in the western town of Hemenster, since the reward for the contest is a coveted gold trophy and dwarves aren't known to be good at angling.

They'll give you a fishing pass for entry into the contest, before promising you access to the tunnel shortcut underneath the mountain, should you manage to be successful.

Help from the championEdit

  • (This section is optional and can be skipped if you have a spade.) If you're an Ultimate Ironman, it's unlikely you have a spade. Go back to White Wolf Mountain and cross over to Taverley; then, make your way south to Falador. Take the spade from the building with the house icon. Alternatively, buy one from the Ardougne farm shop just south, the Catherby farm shop or pick one up behind Edmond's house in West Ardougne. You could also have a spade stored in one of the tool leprechauns in Kandarin.
  • Start heading west toward the north end of McGrubor's Woods, but stop at Seers' Village and pick up a piece of garlic in the house south-west of the bank. It respawns on a table and it will be needed. Also, get 5 coins or else Bonzo will not let you attempt to fish.
  • Now go to McGrubor's Wood, located west of Seers' Village. You can squeeze through the railing through the northern side. The gate on the southern side is locked.
    Note: fairy ring code als will place you in McGrubor's Wood just north-east of the red vine worms
Red vine

The red vine is large.

  • Once inside, beware of level 44 guard dogs, just west of the fairy ring, you will find a red vine - left click it and collect 3 worms.
  • (This section can be skipped if you already have a fishing rod.) Go talk to Grandpa Jack, who lives in the house nearby to the north of Hemenster to buy a fishing rod for 5 coins.

Winning the trophyEdit

  • Exit McGrubor's Wood through the loose railing and go to Hemenster. Once there show the man at the gate your fishing pass and he will let you in.
  • Put the garlic into the pipes on the south wall of the north building by the Sinister Stranger. Pay Bonzo the contest fee to start the contest (5 coins).The Sinister Stranger will complain about a horrible smell and you will change places with him.
  • Fish at the spot by the pipes using the red vine worms. You will catch a unique type of fish that you can't catch normally, and that will be the prize winning fish.
  • After winning the contest and obtaining your trophy, head back to the quest starting point and give the dwarf your trophy.


Fishing Contest reward scroll

Required for completingEdit

Completion of Fishing Contest is required for the following: