Get 20 Attack and Strength before moving onto Defence for higher damage per second. Numbers are assuming approximately that number in attack and strength. There is a bronze scimitar on the 1st floor[ of the eastern house in ]Rimmington.
(15-50): Giant/Big frogs in Lumbridge Swamp. These are the rock crabs of F2P. Low defence and high hitpoints mean they could be the highest experience per hour at this level. However, the lack of drops other than bones means diminished prayer experience and no monetary gains. Only do this if you just want experience, but it's not recommended.
30-99: Hill giants. Good prayer experience and low defence make hill giants the best training from here on, for the most part. Especially good for Ultimate Ironmen.
(40-60): Flesh crawlers. At the expense of prayer experience and drops, you can get easy AFK training at Flesh Crawlers due to their aggressiveness.
(60-99): Giant spiders. Similar to Flesh Crawlers: AFK training but no prayer experience or drops.
15-30: Minotaurs. You can can safespot level 12 minotaurs in one of the rooms. From level 25 range you will break even with arrows and around level 30 range you will end up with more arrows than you had going in.
30-50 (or 99): Hill giants. Again, hill giants are great due to prayer experience, but they can get boring.
Don't use defensive casting. Defence xp is free, magic xp costs GP. Every 30 minutes, the mage tutor in Lumbridge provides you with 30 air runes and 30 mind runes.
13-99: Greater demons. They have low magic defence and can drop the rune full helm, plus you have access to infinite prayer due to the prayer restore property of the Demonic Ruins. This makes your magic attacks more accurate without needing to pray flick. For ults, try to do Greater demons as early as you can before you acquire a lot of wealth and get the rune full helm and mith kite.
(13-99): Lesser demons. A safer alternative to Greater demons.
(13-99): Hill giants. If you want prayer XP, laws and nature runes.
Complete The Restless Ghost. Assuming Restless Ghost is complete, you will be just shy of level 10. From here, it will take 448 big bones to reach Protect Item (level 25), or 3281 big bones to Protect from Melee (level 43).
Bury every bone you get and the prayer xp will slowly accumulate. Killing low-hp monsters such as chickens (also useful for feathers) or the Stronghold of Security's rats, or big bones-dropping Hill giants are basically the best conventional prayer training methods. Alternatively, you can venture to level 33 wildy to bury big bone spawns in the boneyard (from 6k xp/hr to over 10k xp/hr if world hopping). For this, you will want decent defence. If you are an ult, you want to get rid of most of your wealth before venturing out here. You could also go to the Chaos Temple (Wilderness) at 11 Wilderness. There are no NPC's and a lot of normal bones (still over 6k xp/hr if hopping worlds), but it's a safer place aside from possible PKers. If we assume our 6k xp/hour at the boneyard, this will take just over an hour for Protect Item, and more than 8 hours for Protect from Melee.
1-9: Air runes. You will need 194 rune essence. Go to 9 before switching, as the air runes will be useful for spells, and it is closest to a bank. DO NOT craft mind runes; it is not worth your time to save a couple hundred gp. For ults, grind these levels out once you finish Rune Mysteries, then drop the air talisman. It can take a long time at goblins for an air tally if you choose to drop prior to achieving lvl 9.
Regular ironmen can combine air runecrafting with Crafting Guild mining for efficient training.
9-14 & 9-99 for ultimate ironman. Earth runes. You will need 175 rune essence. Earth talisman can be obtained from the earth wizard, men, and Al-Kharid warriors. This is the best option for ultimate ironmen until 99 since it is the closest altar to an essence mine.
14-20: Fire runes. You will need 338 rune essence. For grayhelms, this is slightly faster than earth runes, provided you have the essence already. Fire talisman can be obtained from the fire wizard or dark wizards.
Following this (regular ironman) guide, 707 ess required for level 20 runecrafting. Regular ironmen may also combine fire runecrafting with Kharid silver or iron mining
An alternative method for regular ironmen is to gather all talismans ever dropped from monsters and accumulate them over time. Then take tiaras and bind them all with talismans.
One of the most important skills for F2P Ironmen as it makes great money and provides upgrades to the amulet of accuracy as well as starter ranged gear.
1-3: Sheep Shearer
3-8: Misthalin Mystery
3-16: Leather. If you are training lower-leveled combat on cows, you may as well train crafting at the same time.
(3-16): Pottery. Pottery is much faster, but does not train smithing. There are two possible runs: Clay in South-west Varrock mine, water in Varrock central fountain, craft in barb village, canoe/run down to Varrock west. OR mine in dwarven mine, water at monastery fountains, craft in Barb village.
16-23: Unstrung symbols. At 50xp/symbol, this is the 2nd fastest xp for F2P Ironmen. Silver is much quicker to mine than gold, and symbols provide reasonable cash. For ironmen, sell to the bandit store in the wilderness. For ultimate ironmen, just sell to the general store. You can do symbols either by using the Al-Kharid mine (5 rocks) and using the Al-kharid furnace, the varrock west mine and banking (or canoeing to Lumbridge for ults), or the Crafting Guild and teleing to Falador. The fastest method is by far the latter, but requires many law runes. Falador is the best bet for ultimate ironmen, while hopping at Varrock west is best for ironmen, since the mine is closest to a bank.
23-99: Tiaras. 52.5xp/tiara, this is the fastest crafting method available. The money gained is much less than with symbols but at higher levels the importance of money becomes marginal for f2p ironmen.
(Alternative, once at 40+ smithing): Gold Necklaces/amulets. Gold is better money and smithing xp, but at the expense of crafting XP. The best way to do this is hopping at the Dwarven Mine or Al-Kharid mine, or teleing/running from the Crafting Guild. Gold also maximizes smith experience per law used so it is essentially only recommended for ultimate ironmen who have to rely on laws since they can't use banks for faster mining trips.
Amulet of strength: from 16 to 50 crafting, which is required for a strength amulet, it will take 1972 symbols or 1878 tiaras.
Amulet of power: from 16 to 70 crafting, which is required for a power amulet, it will take 14698 symbols or 13998 tiaras.
Mining will naturally be one of the most leveled skills, since crafting, Runecrafting, and Smithing rely on it. Players shouldn't ever have to worry about specifically training it, since it will come naturally with having to train other skills.
(1-15): Rune essence. If you train Smithing by completing The Knight's Sword first, you won't be needing any tin or copper rocks. Although its experience rate is slow, mining rune essence can be a better option, as you need it for Runecrafting.
15-18: Doric's Quest
18-20: Iron rocks
20+ Training Smithing, Crafting and Runecrafting
Perhaps the hardest skill to train, especially for ultimate ironmen. However, in order to have best in slot gear, you need 89 smithing. This skill will always be in need of training.
1-29: The Knight's Sword. Obtain iron bar spawns either by killing dwarves or going to the wilderness spawn west of the Graveyard of Shadows. It is not worth getting 15 smithing first in order to make the iron bars yourself.
15-99 Iron. Specifically for grayhelms, this is the fastest method, since iron ore is so quick to collect, and you only need an average of 2 ores per bar. Always favour platebodies > platelegs > shortswords, then sell to specialty shops. For ults, this method is very slow unless you have nature runes for superheat or plenty laws to teleport from Varrock SW mine to Falador furnace and back to Varrock each trip.
20+ Silver bars. Easy way to get crafting xp along the way.
30+ Superheating steel bars in Dwarven Mine or Edgeville dungeon and making steel items. This method is viable only for ultimate ironmen who don't want to use their nature runes superheating iron. Regular ironmen get almost equal xp with iron smithing without spending nature runes so it is not recommended for them.
40+ Gold bars. Primarily for ultimate ironmen. It gives great money and decent Smithing and Crafting XP. Best method for this is to use law runes to teleport to Falador from the Crafting Guild.
20-99: Fly fishing trout (and salmon after level 30) in Lumbridge or Barbarian Village. No method is faster than this one. Don't be tempted to do Pike at 25 due to its slow catch rate. Use feathers from chickens, which is also a great way to train prayer very quickly (although it doesn't train other combat stats that well). You can also buy them in the Port Sarim fishing shop.
Firemaking is only good for boosting your total level. However, with woodcutting you can transport by canoes throughout the Misthalin area and save run energy. It requires 12 Woodcutting for the log canoe. This canoe will take you from Lumbridge to the Champions' Guild, Barbarian Village, Edgeville and vice versa. The waka canoe (57 Woodcutting) brings you all the way up to the Wilderness Pond (level 37 Wilderness).
Outside of crafting a mithril, adamant or rune axe via smithing, a steel axe from Bob is your only option.
1-15: Normal trees. Best spots are the trees northwest Lumbridge castle, northwest Draynor bank, the dead trees by Draynor Manor and the trees surrounding Varrock.
15-40: Oak trees. Since your best axe is a steel axe unless you get 51 Smithing, you want to overshoot the 30 wc requirement for willows before moving on. Best spots are by the Lumbridge north bridge, east and west of Varrock, and north and west of Draynor.
Armour & weaponsEdit
- Helm: Rune full helm (Greater demons, Ogresses, Obor) > Rune med helm (Lesser demons, Ogresses, Obor) > Adamant full helm (Helmet Shop)
- Body: Rune platebody (Oziach) > Rune chainbody (Champions' Guild, Obor) > Adamant platebody (Champions' Guild) or Gold decorative body (800 Castle Wars tickets)
- Legs: Rune platelegs (Champions' Guild, Obor) > Adamant platelegs (Louie's Armoured Legs Bazaar/Greater demons) or Gold Decorative Legs (600 Castle Wars tickets)
- Shield: Rune kiteshield (96+1 Smithing, Obor) > Rune sq shield (92+1 Smithing) > Adamant kiteshield (81+1 Smithing) or Gold Decorative Shield (600 Castle Wars tickets) > Adamant sq shield (77+1 Smithing) > Mithril kiteshield (Greater demons, Ogresses) or White Decorative Shield (60 Castle Wars tickets) > Black kiteshield (Ice giants) > Mithril sq shield (Cassie's Shield Shop always has 0 stock, or Ice giant/Lesser demon)
- Amulet: Amulet of power (40 Mining, 40 Smithing, 70 Crafting, 57 Magic) Amulet of strength (40 Mining, 40 Smithing, 50 Crafting, 49 Magic) > Amulet of accuracy (Imp Catcher) > Holy symbol (20 Mining, 20 Smithing, 31 Prayer and 16 Crafting)
- Boots: Fancy boots or Fighting boots (Stronghold of Security)
- Gloves: Green d'hide vambraces (Champions' guild)
- Weapon: Rune scimitar (89+1 Smithing) > Rune sword (Champions' guild) > Adamant scimitar (74+1 Smithing) > Adamant sword (Varrock Swordshop) > Mithril scimitar (Zeke's Superior Scimitars)
- Helm: Coif (Champions' Guild) > Leather cowl (9 Crafting)
- Body: Green d'hide body (Oziach) > Studded leather body (Horvik's Armour Shop)
- Legs: Green d'hide chaps (Champions' Guild) > Studded leather chaps (Horvik's Armour Shop)
- Amulet: Amulet of power (40 Mining, 40 Smithing, 70 Crafting, 57 Magic) > Amulet of accuracy (Imp Catcher)
- Boots: Leather boots*
- Gloves: Green d'hide vambraces (Champions' Guild) > Leather vambraces (11 Crafting)
- Weapon: Maple shortbow (Brian's Archery Supplies or Lowe's Archery Emporium)
* = provides no offensive bonus
- Helm: Wizard hat or Blue wizard hat (Betty's Magic Emporium or Wizard or Dark wizard)
- Body: Black robe or Blue wizard robe (Dark wizard or Wizard)
- Legs: Zamorak robe bottom (Monk of Zamorak)
- Shield: Anti-dragon shield* (Started Dragon Slayer) > Wooden shield* Training shield*
- Amulet: Amulet of magic (40 Mining, 40 Smithing, 24 Crafting, 7 Magic)
- Boots: Leather boots*
- Gloves: Leather vambraces* (11 Crafting)
- Weapon: Elemental staff
* = provides no offensive bonus
Beer - Strength +4% (HP +1 & Attack -7%)
Draynor Manor Cabbage - Defence +1-3
Dwarven stout - Mining and Smithing +1
Wizard's mind bomb - Magic +2 (if under 50) or +3 (if over 50)
Energy Potion - Boosts Energy by 10% (made by Apothecary)
Q: I just started. What should I do?
A: Quest as much as possible to get starter GP. Do Sheep Shearer, Witch's Potion, and Vampire Slayer as soon as possible for early XP. The biggest quest to complete is The Knight's Sword, which takes you from 1-29 smithing. After getting 12 quest points you can do Black Knights Fortress for 2500 GP. The Stronghold of Security gives 10k coins if you complete it. Some Ultimate Ironmen purposefully don’t complete the Stronghold so that in case of death, the 10k can be used as rebuild money.
A: Smithing is the only way at the moment. Reasonably, your best axe will be mithril at 50 smithing with a boost from a Dwarven Stout or addy at 70.
A: The only way to get these is through drops. Ogress Warriors and Ogress Shamans drop all three of these at a fairly common rate. Moreover, the warriors can be safespotted but, unlike other melee monsters, they are very resistant to magic. For law runes, Ankou (level 67 at the least) are the best. Hill Giants, Moss giants, & Ice Giants drop them inevitably. For natures and cosmics, Dark wizards and Hill Giants are the best. For cosmics, there's also a spawn in Frozen Waste Plateau by the Ice warriors. For natures, there are spawns in the deep wild that must be telegrabbed, 1 law = 3 natures.
Q: For ultimate ironmen, what should we always have in the inventory?
A: Beginners: Keep law runes, nature runes, your cash stack, and your pickaxe. Nature runes and law runes are good for boosting smithing experience rate. Everything else should be easily obtainable or wearable. In the beginning, you will probably need to keep a few more things since money is less readily available. Hold on to your amulet of accuracy until you plan to get 70 crafting. Players may wear ranged gear at all times, since it's relatively light and works for both ranged and melee. Mage gear is easy to obtain, so grab that only when you want to train mage.
Advanced: As levels become increasingly difficult to advance, players generally tend to spend more time doing an activity. It becomes important to clear your whole inventory and plan your activities ahead, so that you collect runes/coins and spend them all in one go in order to clear your whole inventory and keep light setup for activities like runecrafting, Wilderness training, or mining, which depend on inventory space. All F2P items are easily obtainable to high level players and they should note that coins can be safely stored in the LMS coffer.
Q: How do I make money?
A: To start off, do Stronghold of security for 10k coins, or pick up steel platelegs/platebody spawns in the Wilderness. Platelegs are in the ruins (lvl 24 wildy), platebodies are in the Lava Maze (lvl 45, bring a knife/sword/dagger to slash webs). Beware of PKers.
The Earth staff also spawns inside the Lava Maze before the platebodies. (You don't have to worry about the lesser demons if you're a low level.) You could either sell them at a General Store or sell them to the staff shop or armour shop.
Combat training should be your primary money-maker because it takes no extra time when efficiently picking up drops between attacks. In the beginning combat can be substituted by smithing & crafting silver unstrung symbols and gold necklaces/amulets or by selling forged items to specialty stores. If selling to a general store, it is beneficial to sell the items in small quantities (5-10) then hopping worlds and doing it again. If you have level 40 fishing then fishing up lobsters at Musa Point, cooking them and selling to nearby store is also a good way to make money.
Q: What do I spend my money on?
A: After acquiring the best in slot items from above, you mostly just spend money on arrows and runes. For ults, some money is lost from just emptying your inventory and then reobtaining items when you need them.
Ironmen with extra cash may want to consider purchasing Edgeville respawn point with 5,000,000 coins. This is useful as it unlocks a runecrafting strategy that involves running from the body altar to the monastery, using the Kharid scorpion to kill yourself (requires 31 Prayer), and respawn in Edgeville with 100% run energy.
Q: What skill do I put experience lamps in?
A: Everything could be put into smithing, since one would theoretically want up to 89 Smithing for rune scimitars, but only 45 Prayer and only Runecrafting for gaining total levels. Thus, even though Runecrafting is the slowest skill to train, smithing is the more prudent choice for lamps.
Q: Wait, canoes are F2P?
A: Yes. They make for good transportation in Misthalin area and save run energy. The nearest axes from Lumbridge can be found by talking to the Woodcutting/Firemaking tutor across the river, or off a tree stump in east farm north of the canoe station, as well as from Bob's Brilliant Axes.
Q: Any other tips for saving run energy?
A: Fastest way to Port Sarim and Asgarnian Ice Dungeon or Karamja from faraway location is to home tele to Lumbridge, then run to Shantay Pass. Tell Shantay you're an outlaw, and refuse to pay. He will transport you to the Port Sarim jail. The time difference compared to just walking there is not huge so other locations in Asgarnia, such as Crafting Guild and Falador, are faster reached just by taking a direct route on foot. Another way to save run energy is by using the Minigame teleport to Clan Wars, running into the portal, then teleporting to the place you need to go to.
Q: I lost my accuracy ammy! How do I get it back?