|Release date||23 July 2002 (Update)|
|He looks really nasty. Smells bad too.|
General Khazard, also known as Khazard, is a Zamorakian Mahjarrat who has established a large territory between Ardougne and Yanille and is at war with the gnomes. He is the youngest of the Mahjarrat, born towards the end of the God Wars. Khazard is also the main antagonist of the Fight Arena quest.
Soon after Khazard was born, he was tutored by the Zamorakian Mahjarrat, Hazeel. The player can talk to him on the top floor of the Fight Arena building.
General Khazard is the owner of the Khazard Fight Arena and the one who ordered his men to invade the Tree Gnome Village. During the Fight Arena quest, he kidnaps members of rich families, such as Lady Servil's son and husband, and forces them to fight for their lives at his arena for the entertainment of citizens of Khazard. However, during the quest, he makes a bet with the player, and if the player beats all his monsters, he sets all his fight slaves free. The hero defeats all of Khazard's monsters, and an angry Khazard sets his pet hellhound, Bouncer, on him. The player kills Bouncer, and an enraged Khazard attempts to kill the player, only to be defeated in combat. He survives and later appears in The General's Shadow miniquest.
After the quest, he can be found on the second floor of the Fight Arena building, and may be fought if he was not defeated during the quest.
Khazard is also featured during The General's Shadow miniquest. In it, the player meets Khazard's ghost in the Fremennik Forest. The General appears to have forgotten the player's role in his defeat, as he charges him/her with speaking to several messengers scattered across Gielinor. After this is done, Khazard tells the player to visit the Goblin Cave near the Fishing Guild for his/her reward. The "reward", however, is a lie, as the General does indeed remember the player's name, and sets a trap for him/her. Upon entering the cave, the player is ambushed by the spectre of the General's pet, Bouncer's ghost.
Personality and traitsEdit
This is not his true form, and he probably thinks other Mahjarrat are weak themselves, as he refers to "them" as cunning, not strong. He has some influence in the ghost world, as he was able to send some of his scouts to spy on human strongholds.
- General Khazard seems to wield an iron 2h sword with one hand, yet attacks with two. Similar to Vannaka's case, who wields a dragon sq shield and a steel 2h sword with both hands.
- General Khazard seems to wield an iron 2h sword, but he has the same attack speed as a scimitar, which has an attack speed of 6.
- General Khazard's face appeared as a skull, just like many other of his fellow Mahjarrat.