Each general store carries a few commonly used, inexpensive items. It rarely runs out of these items for long, as they tend to restock quickly. The following is the most conventional inventory for a general store:
Most general stores available in the free-to-play map area also carry the following:
Other common items for the general store include:
- Vial of water
- Pestle and mortar
- Unlit torch
- Cooked meat
- Bronze pickaxe
- Bronze axe
- Iron axe
In addition to regular stock, players may sell any tradeable item to a store, so the general store in each town will often have a stock of the local specialty, though any item can be sold to any location. A player can buy any item in the general store that he/she wants if they have enough money. Bargains may sometimes be found from players unaware of typically higher street prices, or in too much of a hurry to find a buyer.
When selling to a general store, the price when it has no stock of that item is the low alchemy value, i.e. 40% of the item's in-game "value" (the item's stock price in a specialty shop). This corresponds to two-thirds of the specialty shop price at normal stock. The minimum price the player receives for selling any item is 10% of the item's value, so 25% of the item's initial (low alchemy/general store) price.
Every overstocked item causes the selling price to decrease by 7.5% of the initial price. This causes the minimum price to be reached after the store is overstocked with 10 of that item.
For example, tiara has a Low Alch price of 40 GP so the first tiara is sold for that. The lowest price that tiaras go for is 25% of Low Alch price which is 10 GP. Each sold tiara decreases the price by (40-10)/10 coins = 3 coins.
Note: The general stores in the Wilderness Bandit Camp (Bandit duty free general store) and in Rogues' Den (Martin Thwait's Lost and Found) will buy items at a high alchemy price, which is 60% of its value, or 150% of the price offered in normal general stores. This also means the minimum price is only reached after selling 17 items.
General store locations
- Ape Atoll
- Bedabin Camp
- Bandit Camp (Kharidian Desert) (only buys items sold in the store)
- Bandit Camp (Wilderness) (Buy items at a high alchemy price as opposed to normal price)
- Burthorpe (underground in Rogues' den. Buys at high alchemy price)
- Dwarven Mine
- East Ardougne
- Great Kourend
- Karamja (Musa Point)
- Lletya - also spade, but no cake tin
- Port Khazard
- Port Phasmatys
- Shantay Pass - No buckets, bowls, or jugs in stock.
- Shilo Village
- Tai Bwo Wannai
- Tree Gnome Village
- Void Knights' Outpost
- West Ardougne
In the General store there are shop keepers and shop assistants. When you right click on one of them you can choose either talk to (for a longer way to get in), or trade (to go straight to the market).