The godsword is a powerful two-handed sword that was released on 17 October, 2013, along with the God Wars Dungeon. Requiring 75 Attack to wield, it carries the highest slash bonus of any weapon. The godsword consists of a godsword blade, to which a godsword hilt is attached. There exists one hilt for each of four of RuneScape's gods: Armadyl, Bandos, Saradomin, and Zamorak. Consequently, there are four different godswords: the Armadyl godsword, the Bandos godsword, the Saradomin godsword, and the Zamorak godsword. All four godswords have identical stats, but each has a different special attack, as detailed below.
The godsword is created by smithing the three different godsword shards into a godsword blade at an anvil. Doing so requires 80 Smithing, and gives a total of 200 Smithing experience. A godsword hilt is then attached to the godsword blade, which requires no stats and can be done by any player. Hilts can be attached or removed at will, at any time. Godsword hilts are dropped exclusively by the generals within the God Wars Dungeon and godsword shards are dropped by their bodyguards.
Historical context Edit
Somewhere near the end of the God Wars, during the Third Age, Zamorak had gathered armies so powerful that his victory seemed inevitable. In a last-ditch effort to oppose him, Saradomin formed an alliance with Armadyl and Bandos. They created the godsword, a weapon meant to ensure Zamorak's final defeat
A group of Armadyl's aviantese was given the task of delivering the godsword to the army of Saradomin, which stood ready to do battle with Zamorak's forces. However, an aviantese had previously been captured by Zamorak's rangers, and it is believed that K'ril Tsutsaroth himself tortured the hapless aviansie for information. Having learned of the godsword's existence as well as its destination, Zamorak laid an ambush for the aviantese transporting the godsword. At the same time, he launched an attack against Saradomin's army with his own forces.
Upon coming under attack, the aviantese carrying the godsword retreated into a temple beneath the mountains, and set up a defence against Zamorak's forces in an attempt to protect the godsword. Bandos and Saradomin sent portions of their armies into the temple as reinforcements for the aviantese, and for a time the three groups fought as allies against Zamorak's minions. However, as the battle wore on, old distrust between the forces of Armadyl, Bandos, and Saradomin resurfaced, and the forces of the three gods turned on one another, dissolving the alliance. The battle in the temple became a four-way free-for-all for control of the godsword; it is believed that during this great melee, the godsword was shattered into four pieces.
It was then that Zamorak cast a mighty spell with such power that all of northern Gielinor, much of Zaros's old territory, was destroyed, transforming the once-tranquil land into the desolate and hellish Wilderness. This spell also caused the entrance to the temple beneath the mountains to collapse, sealing the four armies inside. However, the struggle for the godsword continued.
Before the battle could drag on any further, Guthix awoke from his deep slumber. Furious at the ruin that the God Wars had wrought upon the world, he forced the four warring gods to cease their battles in Gielinor, and erected the Edicts of Guthix in order to prevent any further wars between gods in Gielinor. The temple and the armies within were frozen by a follower of Guthix, where they would remain undisturbed for thousands of years, their battle - and the godsword - long forgotten.
However, during the Fifth Age, a combination of tectonic movements within the Wilderness and long rows of fires lit by adventurers thawed the dungeon and the armies within it. Unaware that the God Wars have ended, the followers of Armadyl, Bandos, Saradomin, and Zamorak continue to wage war for control of the godsword. Adventurers are now able to enter the dungeon for themselves and do battle with the armies within. Those who are powerful enough to defeat the mighty leaders can obtain the pieces of the godsword, and reconstruct it for themselves.
|Hover over image for type|
The godsword's special attack varies depending on which hilt is attached to the blade.
|Armadyl||26,766,276||Inflicts 37.5% more damage and has double accuracy. Drains 50% of the special attack bar.|
|Bandos||2,620,519||Inflicts 21% more damage, has double accuracy, and drains the target's combat stats equivalent of the amount of damage inflicted. Drains 65% of the special attack bar.|
|Saradomin||43,781,366||Inflicts 10% more damage, has double accuracy, and heals the user by 50% of damage dealt (minimum of 10 hitpoints), as well as restoring a number of prayer points equal to 25% of damage dealt (a minimum of 5 prayer points).
The special attack will not restore any prayer or hitpoints if it misses. Drains 50% of the special attack bar.
|Zamorak||3,405,916||Inflicts 10% more damage, has double accuracy, and freezes the target in place for 20 seconds, similar to the Ice Barrage spell.
The special attack will not freeze your opponent if it does not hit. Drains 50% of the special attack bar.
The Armadyl godsword is most effectively used in PvP situations and against boss monsters due to its high-hitting special attack, The Judgement, which is capable of inflicting enormous amounts of damage. Because of the sheer strength of its special attack, the Armadyl godsword is the most popular godsword, but not the most expensive one.
General Graardor is the most commonly killed general in the God Wars Dungeon so there is a large supply of Bandos hilts, resulting in the Bandos godsword being one of the cheapest godswords. Its special attack, Warstrike, is often used against other players and powerful boss monsters. Most bosses have extremely high Defence and a large hit from Warstrike can make it significantly easier to kill them. It is especially dangerous against combat pures that have low Defence, as the special attack could potentially drain Strength after draining Defence all the way down to 1. However, Warstrike uses 65% of the special attack bar, and hence cannot be used twice in quick succession.
The Saradomin godsword is most effectively used in monster-killing situations, due to its helpful special attack. Healing Blade can be useful to players who are training Slayer, doing the Barrows activity, or attempting the TzHaar Fight Cave. Along with healing effects such as Guthan's set, the Saradomin godsword can act as a replacement for food. Its prayer restoration can also save players doses of prayer potions.
While the Zamorak godsword's special attack, Ice Cleave, is not particularly useful for general monster killing, it is very effective in a few special cases. One popular use of Ice Cleave is to freeze Commander Zilyana, who has devastating melee and Magic attacks that she will use only at melee range. Additionally, Ice Cleave has a few uses during PvP situations, such as freezing players in place either to prevent their escape or to make it easier to escape them. Rangers and mages can also use Ice Cleave in lieu of Entangle or equivalent to hold their target in place and attack them at a safe distance. During Castle Wars, the Zamorak godsword can be used to freeze players who are carrying the flag, or players who are attempting to capture the flag.
Additionally, as the godsword's freezing effect disables Auto Retaliate on players, players can freeze their target, step away, attack once, then immediately step away again before their opponent can retaliate. This works even against faster weapons such as an abyssal whip.
- Godswords attack slightly faster than other two-handed swords and similar weapons such as halberd. With an attack speed of 4, godswords attack at the same rate as battleaxes.
- Although godswords are very strong, many players prefer to use weaker but faster weapons, such as abyssal whips, dragon scimitars and saradomin swords, when training combat skills against low-Defence monsters, due to their higher damage-per-second rating than godswords. Nonetheless, godswords will generally deal more damage against high-Defence monsters than these weapons.
- The walking and running animations appear much smoother while having a godsword equipped. The same applies to the Saradomin sword, Zamorakian spear, Barrelchest anchor, and a pet rock.
- Godswords appear to be modelled after a prop used in the 1964 episode of Doctor Who "The Snows of Terror". The sword was held by one of the Ice Soldiers guarding a key the Doctors companions were hunting.