The Grotesque Guardians are a pair of gargoyles found on the Slayer Tower's rooftop, whose entrance is found on the 2nd floor[?]. In order to access the roof, players must obtain a brittle key from gargoyles while assigned them for a Slayer task. The pair consists of Dusk and Dawn.
Similar to other Slayer bosses, such as Cerberus and the Abyssal Sire, the Grotesque Guardians can only be killed while the player is assigned gargoyles or the Guardians themselves as a slayer task.
The fight is instanced, with a maximum of eight instances per world. If there are no instances available, a message in the chatbox will state The roof of the slayer tower is currently full. If the player dies during the fight, lost items will be placed in a magical chest near the roof entrance. Before players can reclaim their items, they must pay 50,000 coins. Note that if players die a second time anywhere without reclaiming the items the chest is holding for the player, they will be permanently lost, unless the death occurs within a safe minigame, such as the Nightmare Zone.
The fight[]
Like gargoyles, players must bring a rock hammer, rock thrownhammer, or granite hammer to finish them off.
To initiate the fight, players must ring the Cloister Bell in the north side of the roof. This will trigger a cutscene in which the Guardians will awaken, and the fight will begin. If players have killed the Guardians more than five times, the Cloister Bell will have a "Quick-start" option, which will skip the cutscene and start the fight directly. Attempting to ring the bell again before the fight is over will yield the message Concentrate on your fight! in the chatbox.
In the beginning of the fight, players must attack Dawn with Ranged attacks (as she cannot be harmed with Melee and is resistant to Magic), as Dusk cannot be harmed during this phase of the fight. Once her health has reached half, both will perform a lightning special attack that has an AoE of 3x3, rapidly dealing up to 5-10 damage per tick. After doing so, she will fly away, and players must attack Dusk.
During this phase of the fight, Dusk's wings may glow, and will perform an explosive attack. If players do not run away from him when he does so, the player will be dealt 30+ damage and be knocked back. In addition, debris may fall around the roof, which can deal up to 22 damage and stun players for a brief period of time. Once his health has reached half, Dusk will perform the lightning special attack once more with Dawn.
After returning, Dawn will send out two or three energy spheres that will grow larger over time.
Players must absorb these spheres, taking 2 damage if absorbed immediately, and can deal up to 10 or 20 damage if players absorb them later. If players ignore them entirely, each sphere will heal Dawn for 90 Hitpoints.
After defeating Dawn, Dusk will absorb her essence, and initiate the final phase of the fight. Here, he is stronger, can use melee and ranged attacks, and may drag players to a prison of purple flames. Players must escape the prison (by clicking anywhere outside it), or they will be dealt 60+ damage, which heals Dusk.
Drops[]
- In addition to the 100% drop of granite dust, the player will also have two rolls on the Grotesque Guardians' drop table.
100%[]
Item Quantity Rarity GE market price Granite dust 50–100 Always Not sold
Armour/Weapons[]
Item Quantity Rarity GE market price Rune pickaxe 1 Uncommon 18,715 Rune full helm 1 Uncommon 20,588 Rune battleaxe 1 Uncommon 24,487 Rune platelegs 1 Uncommon 37,828 Rune 2h sword 1 Uncommon 37,758 Dragon longsword 1 Rare 59,317 Adamant boots 1 Rare 1,387 Granite maul 1 Rare 41,281 Granite gloves 1 Rare (1/500)[1] 156,118 Granite ring 1 Rare (1/500)[1] 31,812 Granite hammer 1 Rare (1/750)[1] 504,894 Dragon med helm 1 Rare 58,488
Resources[]
Item Quantity Rarity GE market price Coal 183–250 (noted) Uncommon 29,646–40,500 Gold ore 40–50 (noted) Uncommon 8,240–10,300 Runite ore 3–6 (noted) Uncommon 33,507–67,014 Gold bar 35–50 (noted) Uncommon 1,610–2,300 Mithril bar 35–45 (noted) Uncommon 23,170–29,790 Adamantite bar 25–58 (noted) Uncommon 47,600–110,432 Runite bar 3–9 (noted) Uncommon 37,104–111,312
Runes/Ammunition[]
Item Quantity Rarity GE market price Chaos rune 100–150 Common 8,900–13,350 Death rune 61–100 Common 12,383–20,300 Dragon dart tip 15–25 Uncommon 46,335–77,225 Diamond bolt tips 100–149 Uncommon 17,300–25,777 Dragonstone bolt tips 19–38 Uncommon 5,909–11,818 Onyx bolt tips 5–10 Rare 41,105–82,210 Dragon arrowtips 50–150 Rare 30,400–91,200
Other[]
Item Quantity Rarity GE market price Coins 10,003–25,000 Common Not sold Mushroom potato 4–6 Common 3,592–5,388 Super combat potion(2) 1 Common [2] 4,885 Ranging potion(2) 1 Common [2] 391 Magic potion(2) 1 Common [2] 47 Saradomin brew(4) 2 Common 10,392 Prayer potion(4) 1–2 Uncommon 10,056–20,112 Crystal key 1 Uncommon 21,748 Clue scroll (elite) 1 Rare (1/230) Not sold Black tourmaline core 1 Very rare (1/1,000)[1] 3,984,782 Noon 1 Very rare (1/3,000)[3] Not sold Jar of stone 1 Very rare (1/5,000) 1,838,996
Concept art[]
Trivia[]
- Upon release, the Grotesque Guardians could be assigned as a boss task even if players have not yet unlocked the roof entrance with the brittle key. This was hot-fixed within a few hours of the boss's release, allowing players to cancel the task for free.
- Upon release, Dusk and Dawn had 600 hitpoints each. This was reduced to 450 in an update on 12 July 2018 after passing the Revenant Cave Rewards: Revisited & Content Changes Poll.
- Originally players used a portal to access the Guardians. This was changed into a staircase in an update to make it thematically appropriate.
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