|Release date||26 April 2005 (Update)|
|Start point||North-east of the entrance to Sophanem. Speak to the Wanderer.|
|Description||In the deep south of the desert, unrest is brewing... The cities of the Menaphites have barred their gates to all. An unsettling desert wanderer may know of a secret entrance though, to Sophanem - the city of the dead.
Will you become Icthlarin's Little Helper by entering? Enter into a titanic struggle for the soul of the high priest of Icthlarin in a land where the cat is top dog.
|Length||Medium / Long|
It is recommended to have at least level 35 agility to jump over the pit in the pyramid.
|Enemies to defeat|
NOTE: If you need to leave Sophanem at any point during the quest, there is a hole you can crawl through on the eastern wall. To get back in, enter the rocks on the east side of the Wanderer's tent.
Load up on all the supplies for the quest including your cat. Head to the Wanderer in the desert. The Wanderer will have a strange reaction to your cat. Ask her why she has a problem with the cat. She will tell you that if you get your cat away from her, she would tell you about the secret entrance to Sophanem. Wait, and you will automatically pick up your cat. She will then ask for a tinderbox and full waterskin. Once you give them to her, she will hypnotise you and you'll enter a small cave. You can now use this passage to enter the city at any time, including if you die, which will give you the quest items back.
You will end up outside a pyramid in Sophanem, and a canopic jar will appear in your inventory. Touch the Northern door of the Southern pyramid. (There is a picture of a cat on the door) (Note: If you take too long, a spectre will attack you and steal some of your gold.) Touching the door will trigger the first flashback.
WARNING: Once you begin a flashback, you will be unable to teleport away until you either finish it or die. You will have to walk to the entrance if you need to leave. Make sure you are prepared.
Every now and again during the quest, you'll experience a flashback where you remember what you did while you were hypnotised. You need to play through these in order to progress through the quest.
Important note: Using the mini-map to navigate the pyramid will automatically avoid the traps (both the wall-crushers and pit traps) and is much more time efficient than manually navigating it.
Touch the door of the pyramid to begin the first flashback. During the flashback, you will need to go through the pyramid. You'll see some wall crushers. Stand on the opposite wall and don't go next to them, as they will damage you if you do. Once you're past the crusher blocks, you'll find pit traps in the next hallway. If you step on the wrong spot, you'll fall into a pit and end up at the beginning of the pyramid. You can move forward by clicking on the map, and your character will avoid the traps automatically. To avoid traps, stay along the left wall until you pass the whitish rectangle on the wall, and then go to the right side. Continue walking until you are opposite a square. Go back to the left side until you pass a candle. Switch to the right wall once more.
You'll see mummies (level 84). They will attack you; simply go past them. You'll also see Scarab swarms (level 96) crack out of the ground. They hit 2 damage on you really fast and can do a 2 damage poison condition. Continue to some more wall crushers. Past these—you'll eventually find a large pit. Jump over it. (You'll need 20% run energy—it is recommended you have both hands free when attempting the jump. If you fail, you'll reappear near the second set of wall crushers.)
Go to the west door and try to open the door. Now, you need to solve a puzzle. The objective is to flip all of the tiles onto their gold sides. There is no required number of flips that you must make, nor is there any limit of tries. Each time you flip a tile, the nine tiles in a 3x3 grid will also flip. To solve this puzzle click on the squares in the order shown on the image below (make sure the puzzle is in the default position as shown below. To get to the default position, right click on the gold solution to reset.). Once you've solved it, you'll wake up fully healed outside the pyramid.
After Flashback 1Edit
After you finish the flashback, talk to the Sphinx with your cat out. Ask for help and the Sphinx will ask you this question: "A husband and a wife have 6 sons. Each son has a sister. How many people are in the family?" The answer is 9 (each brother has a sister, since they're related there can only be one sister. 6 + 1 + 2 parents = 9). If you guess wrong, you will lose your cat! Once answered correctly, you will receive the Sphinx's token, so you can speak to the High Priest.
Go to the High Priest, located in the south-west corner of the city, and ask him about the remains. He will tell you to put them back in the burial chamber.
Return to the pyramid, and select open door. Your cat will help you get back inside. Go through the pyramid using the same steps as in the first flashback. Before you jump the pit examine the canopic jar in your inventory so you know which one to choose later. When you jump across the pit, you'll enter the second flashback.
The second flashback begins where the first one left off—on the other side of the pit. Open the unlocked door of the west room. Examine the four jars to find which one you used to have in your inventory. If you don't remember, just try them all. The player will only take the correct one. As soon as you try to pick up your jar, a guardian will attack you. It can be anywhere from level 75 to level 81. It attacks with Magic and Melee. Use the Protect from Magic prayer or take off your armour to kill it with melee. Mages and rangers can find a safe spot via the table in the middle of the room; facing north, stand at the far left corner of the table. The player can also use a halberd to safe spot the guardian if they choose to use melee. The guardian cannot hit you and you'll be able to attack from across the table. Once you've defeated it, pick up the jar. Leave the room and jump across the pit again. The flashback ends.
Returning the canopic jarEdit
After the flashback is over, you will feel regret and you will say to yourself that you think you should put the jar back. Jump the pit and go to the west door. You will need to solve the same door puzzle to enter the room. Once you turn all of the tiles to their gold side; you will automatically enter the room. Drop the canopic jar where you found it and go back through the pyramid, across the pit, past the monsters, and past the traps to the High Priest.
The High PriestEdit
Find the Embalmer in the building south of the High Priest, near the water symbol, and talk to him. He will ask for a bucket of sap, linen, and a bag of salt. The salt can be found by using an empty bucket on the pond north of Sophanem and then using the full bucket on the centre piece east of the embalmer, and buckets of sap can be obtained by using a knife with an evergreen while you have a bucket. Tell him you will get the items later.
Then, head to the city's eastern side to find the Carpenter, who can be found east of the bakery stall. He needs a willow log to make a holy symbol. Talk to him again to give him your willow log. After the quest, the Carpenter will buy willow logs from you at 40 coins each in groups of 1, 2, 5, 10, and 20. Next, head a bit north to talk to Raetul, who is wearing a purple headpiece. Buy a sheet of linen for 30 coins.
Go back to the Carpenter and he will give you the symbol.
Starting the ceremonyEdit
The Carpenter or the Embalmer (whoever you helped last) will tell you that the High Priest began the ceremony without you. To find him, go back into the pyramid past the traps and the pit. As you cross the pit, the third flashback will begin.
You will now have an unholy symbol in your inventory. Your character tells you that your mistress wants it inside the pyramid so she can teleport there. Enter the east room and use the symbol with any sarcophagus around the walls. Leave the room and the flashback will end.
You will speak to yourself again showing your regret for causing harm to the town. Jump across the pit again and re-enter the eastern burial chamber. After a cutscene, you'll learn that the Wanderer was behind it. She is really the Devourer, an evil goddess, and she'll possess one of the priests.
You will fight a level 91 Possessed Priest. You can use Protect from Magic and kill him. Once you have dealt with him he drops a four-dose attack, strength, magic, agility, or defence potion (Ironmen may wish to keep the Agility Potion if they plan on doing Tai Bwo Wannai Trio, should they receive it). Talk to the High Priest again, and you will experience the last flashback.
Note: If you take too long to defeat him, the message "The priest seems to have recovered from the Devourers spell" will appear, and you will have to exit the door and re-enter to face him again with full Hitpoints.
Finishing the questEdit
You will find yourself back in the eastern burial chamber. Head outside and talk to the High Priest to complete the quest.
Congratulations! Quest complete!
If you equip your catspeak amulet and then talk to your cat about being confused, you will unlock another cutscene! Talking with your cat again about being confused will tell you the story of the quest as it understands it. If asked again, your cat will refuse to explain it again and instead tells you to ask one of your adventuring buddies and the chat option will go away.
- 2 Quest points
- 4,500 Thieving experience
- 4,000 Agility experience
- 4,000 Woodcutting experience
- Catspeak amulet
- Access to the city of Sophanem
- Unlock the carpet rides from Pollnivneach to Sophanem and Menaphos
Required for completingEdit
Completing this quest is required for: