Ironman Mode and Ultimate Ironman Mode are account-types that were released in Old School RuneScape on 13 October 2014, as official support for the Ironman style of playing, where players are completely self-sufficient.
Both modes can only be activated by speaking to either Adam or Paul on Tutorial Island before being teleported to the mainland. You are also able to decide if you would like to be able to type in your bank pin to revert your ironman account into a regular account, or if you want it to be permanent.
Hardcore Ironman Mode released November 10th, 2016, works in the exact same way as a standard Ironman account, simply with the added challenge of only one life. Your one life will only be claimed by a dangerous death. Safe deaths, such as those in many minigames, will not cause you to lose your Hardcore status.
The most efficient way to start leveling most of the skills is to complete quests which give you large amounts of experience. This saves you spending time on very slow training methods; for example, instead of killing chickens with a bronze dagger, you are able to complete the Waterfall Quest and then The Feud to be able to start training with an adamant scimitar before even touching a monster. Many of the quest bosses can be easily safespotted and defeated with Magic.
An alternative way to start an account is to do Wintertodt at 10 Hitpoints to a high Firemaking level, or even to 99 Firemaking. At 10 Hitpoints you take little damage from the cold and Wintertodt's attacks, meaning that you are able to heal effectively with low-tier food such as cakes, which can be easily stolen from cake stalls in Ardougne. From 99 Firemaking you will get a good amount of starting cash and plenty of resources for various skills, however training only one skill for a significant amount of time can be very boring for most players.
The means of travelling are very limited and inconvenient at lower levels, since you cannot buy teleportation tablets or jewellery from the Grand Exchange, and you are not able to run long distances without stamina potions. To start off, train Agility to a reasonable level, train Magic to unlock teleportation spells and unlock minigame teleports as soon as you can. Getting Ardougne cloak 1 early on is extremely beneficial, as the cloak's teleport is free, unlimited and fairly close to a fairy ring.
Training Thieving is a great way to make starting cash on your account. In addition to this, at high Thieving levels you are able to effectively pickpocket Master Farmers, which are a good source of early herb and allotment seeds.
Barbarian fishing is an ideal skill early on, as it provides passive Strength and Agility experience in addition to Fishing. From 99 Fishing, the player can expect to get around 74 Strength and Agility, which will save heaps of time training those skills. However, this does take a long time and may become too boring for many players, and it costs a few hundred thousand gold to buy all the necessary feathers for bait (this can be compensated by cutting the fish with a knife, which often provides fish offcuts that work as bait and nets a small amount of Cooking experience).
- Mithril axe - safespotting blue dragons in the Taverley Dungeon, killing tree spirits, or bought from the Woodcutting Guild.
- Rune axe - safespotting lava dragons, killing tree spirits or bought from the Woodcutting Guild.
- Rune scimitar - safespotting fire giants in Waterfall Dungeon, killing Gangsters, Barbarian spirits, or Zamorak warriors near the Ourania altar. A rune sword could be used instead before the Dragon scimitar becomes available, it only has slightly inferior stats.
- Yew shortbow, Mithril grapples (for Temple of Ikov, achievement diaries, respectively): Fletching should be done anyway due to its great money potential for Ironmen, but Barbarian spirits (any of the variants, including the skeletons, they all share the same drop table) could otherwise be killed for a semi-rare drop of these (as well as rune scimitars). Without 59 Smithing and Fletching, this is the only way for Ironmen to obtain Mithril grapples. Keep in mind that they are very high level monsters, have high defence, hit hard, are aggressive, and are also located within a particularly dangerous dungeon. Prayer flicking is very handy, but extraordinarily tedious, here.
- Magic logs for quests (16 in total): There are very few ways in all of Runescape to get magic logs and all of them have high requirements. Beyond 75 Woodcutting, they can also be obtained from Nature implings (58 Hunter, seemingly a 1/8 chance, and these implings are fairly uncommon), as rare drops from some zombies in Tarn's Lair (*rare* and they are also much tougher than normal zombies), 100 of them as a 'common' (1/16) reward from high-level Barbarian Assault gambling, or from yommi trees toward the end of Legends' Quest. You can also get them from Wintertodt.
- Adamant scimitar - Completing The Feud quest.
- Amulet of power - Diamond amulet can be looted from the H.A.M. Store rooms.
- Superantipoison - A 1-dose spawn can be found near the Observatory.
- Boots of lightness - Can be found in the cellar of the Temple of Ikov. You do not need to start the quest to obtain them. A light source is needed to navigate to the basement, and a slash weapon or knife is needed to cut the web blocking the spawn.
- Cheese, potatoes and plain pizza can be bought from the food shop in the warrior's guild. The plain pizza can then be made into pineapple pizza. Pineapples can be easily bought from a charter ship trader.
A looting bag allows you to store 28 items. You can only store items when standing in the wilderness. Items in the looting bag do not add to your total weight. Barrows items in the looting bag will not degrade when you die (needs confirmation). Since ultimate ironmen cannot use banks, you can only get your items out of the bag by dying and picking up the items; this will destroy the bag. It is therefore not advised to get high-effort items that disappear on death, such as gem bags or coal bags. Looting bags are dropped by all monsters within the wilderness. The easiest spots are therefore the Giant rats north of Varrock or the skeletons north of Edgeville. A looting bag is counted as a weapon/banned item and can therefore not be taken to Entrana (unless it contains no banned items) or Glarial's Tomb (even if empty). Destroying a looting bag will destroy the items inside and it therefore should be taken into account when doing activities that don't allow a looting bag to be taken inside, like going to the aforementioned areas.
After completion of Throne of Miscellania, Managing Miscellania is an excellent way to get various resources for skill training with little time spent. However, you will need a relatively large amount of capital before investing into your kingdom, so it is recommended that you have a safe amount of coins and/or a consistent money-making method.
For the most effective yield from your kingdom, always put a maximum amount of workers on herb farming. The rest (after completion of Royal Trouble) can be put on maple woodcutting for bird nests which contain seeds, or teak/mahogany woodcutting for supplies for Construction training.
Make sure that the maximum amount is withdrawn every day by having at least 500,000 coins or 750,000 coins after Royal Trouble in the coffers per day for maximum amount of rewards collectible.
Trained as normal. Walk or teleport to the highest level course you are able to train on.
The Agility Pyramid is also a good option should you need gold during the early stages of your ironman, as you can net up to 200,000 gold per hour depending on your Agility level.
To start off, do quests which give you a lot of experience in melee skills upon completion, such as Waterfall Quest, Fight Arena, Vampire Slayer, Witch's House, Tree Gnome Village and The Grand Tree. All of the bosses in these quests can be safespotted and easily defeated with Magic. If you need some food during the quests, cakes can be stolen from cake stalls in Ardougne.
It is advised for Hardcore Ironmen to train their Hitpoints higher before attempting to do any of the quests mentioned above. Kill low-level monsters with strike spells until you have a comfortable Hitpoints level, after that complete Witch's House and continue with other quests.
Barbarian Fishing grants you small amounts of Strength experience in addition to Fishing and Agility experience. Doing this early on is very beneficial, as it allows you to skip a significant amount of early melee (and Agility) training if done for longer periods of time.
Work towards getting starting equipment for early melee training. Complete Death Plateau for climbing boots, Dragon Slayer for a rune platebody, The Fremennik Trials for a berserker helm and subquests of Recipe for Disaster for Culinaromancer's gloves (up to mithril or adamant). If you wish to get an amulet of strength or an amulet of power without the Crafting requirements to make them, you can loot H.A.M. Store rooms for a ruby and/or diamond amulet.
A rune scimitar can be obtained as a rare drop from fire giants, which can be safespotted with Magic or Ranged. However, a rune sword (which can be bought from the Champions' Guild) has only slightly inferior stats to a rune scimitar, and it isn't usually worth the time to camp fire giants solely for the rune scimitar. Alternatively, you can safespot Zamorak warriors in the Ourania Cave, however this area is dangerous for low-level players.
At some point, get a fighter torso from the Barbarian Assault minigame. While there are no requirements to participate in the minigame, having a higher combat level generally makes it easier to perform sufficiently and to find teammates who are willing to accept you to their team.
Train melee stats by killing moss giants or sand crabs once you have attained reasonable gear. Moss giants are very rarely crowded and frequently drop runes, herbs and herb seeds. Killing sand crabs on the other hand requires minimal attention as they are aggressive for 10-15 minutes when walked by, and they barely hit at all if the player is wearing any decent defensive equipment.
Training the skill itself is no different than you would normally, however you will need to collect a mass amount of logs for making planks. To do that, you will either have to cut the logs yourself or collect them from Managing Miscellania.
Early levels can be bypassed if you do Wintertodt to a high Firemaking level. Be sure you have bought a house before doing Wintertodt, as otherwise you will not get any Construction experience from repairing braziers.
If you don't do Wintertodt, collect planks in the Barbarian Outpost east of the Barbarian Assault until you have enough for 16 Construction for making Crafting table 1's. Nails can be bought from the sawmill operator in the Lumberyard.
|Oak plank (Woodcutting Guild)||60 75% Hosidius favour||Axe
|Cut oak trees in the eastern side of the Woodcutting Guild. After you have a full inventory of oak logs, convert them into planks in the sawmill and deposit them in the nearby bank deposit box.|
|Oak plank (Balloon method)||30 (41+ recommended)
Completion of Enlightened Journey
|Starting at Castle Wars, take the balloon to Varrock Lumber Yard via the balloon. Cut the trees you want to turn into planks until your inventory is full. Pay the Sawmill operator to cut your logs into planks. Head north into the Wilderness to fill the loot bag with your planks. Exit the Wilderness to repeat the process until your loot bag and inventory are full, then travel back to Castle Wars with your ring. If you have 60 and 60 , you can chop one of the Yew trees south of the Lumber Yard and take the balloon back to Castle Wars, which conserves your potentially few rings of dueling.|
|Oak plank (Rimmington)||15 (41+ recommended)||Axe
|Move your house to Rimmington, and cut oak trees north-east of the house portal. After you have a full inventory of oak logs, go into your house, call your demon butler and send him to the sawmill. Exit the house and the butler will automatically send the planks to your bank.|
|Teak plank (Ape Atoll)||35 (61+ recommended)
60% Arceuus favour
Completion of Monkey Madness I
Runes for Ape Atoll Teleport spell
Teleport to house tablets
A monkey greegree if Monkey Madness II hasn't been completed
|Teleport to Ape Atoll dungeon, climb up to the surface and there are teak trees nearby in the east. After you have cut a full inventory of logs, break a house teleport tablet, call a demon butler and send him to the sawmill. Teleport back to Ape Atoll, and the butler will automatically send the planks to your bank. If you haven't completed Monkey Madness II, you will need to wear a greegree when cutting the logs and unequip it before teleporting to your house.|
If you're fishing your own food for activities such as Slayer, cooking the fish will grant you a good amount of Cooking experience.
Levels 1 - 18Edit
Completing Gertrude's Cat, Cook's Assistant and Dwarf and Goblin Generals subquests of the Recipe for Disaster will grant a total of 3,825 experience, which elevates a level 1 Cooking to level 18.
Levels 18 - 35/65Edit
Catch trout and salmon in Shilo Village and cook the fish in the Rogues' Den or in the Hosidius kitchen.
Make wine from buying grapes and jugs from the Culinaromancer's Chest in Lumbridge Castle basement. Each completed subquest in Recipe for Disaster adds 1 grape to the food store in the chest, up to 8 total. After defeating the Culinaromancer, the number will increase to 10. Buy the stock and hop worlds to get a new full chest. Each successfully fermented wine gives 200 Cooking experience. Wines may occassionally go bad, this also occurs at higher cooking levels. However, this method can still earn you as much as 200,000 Cooking experience per hour, if using Lunar spells to fill the jugs with water.
At level 65, you can make servery pineapple pizzas in the mess hall if you have at least 45% favour in the Hosidius House. This method doesn't require any supplies and can yield around 150,000 experience per hour depending on your efficiency, however it is very click-intensive. (Be sure to hop worlds after serving each load to maximize xp gain.)
To start off, it is advised to do quests that give Crafting experience upon completion. Elemental Workshop I and II will net you a total of 12,500 Crafting (and Smithing) experience, with relatively low skill requirements and being fairly easy to do.
Buy buckets of sand and soda ash (and seaweed if you don't mind having to cook it into soda ash, as it has more stock) at a Trader Crewmember in Port Khazard. An update to Oldschool Runescape added a bank chest near the deposit box. This location is frequented by other Ironmen and bots alike, so if you are struggling to get decent stocks from these traders, use the ones in Catherby instead as they are also fairly close (~10 steps further) to a bank. You can then smelt these into molten glass at any furnace (The one in Port Phasmatys and Edgeville are both close to banks) and then into unpowered orbs (at 46 Crafting) with a glassblowing pipe for good experience. Once you have level 49 Crafting, completing The Hand in the Sand quest is highly beneficial since you can receive 84 free buckets of sand daily from Bert.
After completion of Lunar Diplomacy (requires level 61 Crafting) you can use Superglass Make (requires level 77 Magic). This spell negates the need of using a furnace to smelt molten glass, however, crafting experience is halved. The spell can be used with seaweed and sand rather than soda ash and sand, so may be a more viable option to use seaweed instead of cooking it into soda ash. which negates the need of using a furnace to smelt molten glass (however, crafting experience is halved). Buy buckets of sand and seaweed (or soda ash) from any Trader Crewmember, cast Superglass Make and make the highest-tier glass item you are able to on the spot. Sell the glass items or drop them, hop worlds and repeat. This method is also viable for Ultimate Ironmen.
Players who have completed task sets of the Varrock Diary can buy noted battlestaves daily from a barrel near Zaff for 7,000 coins each. They all have to be bought at once, so you will need a sizable stack of coins for this. Starting at 15 with the easy tasks, each task set doubles the amount of Battlestaves that can be bought per day. Buying from his regular stock is not suggested as his battlestaves will quickly rise in price; if you need large amounts of battlestaves, go to Baba Yaga (requires completion of Lunar Diplomacy) or the Magic Guild store (requires 66 Magic). You can attach charged orbs to them for Crafting experience and cast High Level Alchemy for great profit; however, most of the obelisks are far away from a bank.
Alternatively, you can buy silver ores from the Blast Furnace or mine them in Mor Ul Rek, smelt them into bars, and then craft them into tiaras or bolts. Both are almost worthless, but they give decent crafting experience, and the bolts could be used for fletching experience, albeit with leftover, nearly-useless items.
Another method, which becomes more viable with completion of the Hard Karamja Diary, is to mine gem rocks in Shilo village. This method is attention-intensive and somewhat tedious, especially at lower mining levels. The gems can be cut and crafted into jewelry, giving good experience. If you choose to do this, save emeralds and sapphires for making Dueling rings and Games necklaces, respectively, as both are valuable for providing very close teleportation to a bank.
Buy buckets of sand and soda ash at any Trader crewmember in Port Phasmatys. Then smelt them into molten glass at the furnace close to the port, then use a glassblowing pipe to make them into other glass items. You can then sell back your products to the traders, since they are a general store. Hop worlds to quickly get a full inventory. After completion of Lunar Diplomacy, you can use the method mentioned above.
Questing is a very effective way to train from level 1 to 39 without any actual Farming training, skipping much of the tediousness of low-level Farming and seed collecting. (Refer to the Quest experience rewards page to see the relevant quests.)
Supercompost can be easily made by buying pineapples and putting them into a compost bin. If paying farmers to look after bushes, trees, and fruit trees, don't use any compost as this doesn't affect the time of growth nor the yield when harvesting as it is a fixed harvest. This saves you from wasting your compost.
Having 5 workers on maple woodcutting in your kingdom will get you 4 bird nests per day. These nests can contain tree and fruit tree seeds.
Herb seeds can be obtained through Slayer or by pickpocketing master farmers.
At higher combat levels and after completion of hard tasks in the Falador Diary, killing the Giant Mole and exchanging the mole parts for bird nests is one of the best methods to obtain high-level tree and fruit tree seeds.
When planting high-level trees and fruit trees, you may wish to pay the farmer to look after the patch since the seeds can be very time-consuming to obtain. At level 55 Farming, you can start harvesting cactus spines, which are used to pay the farmer to care for a yew tree. You can easily get to the cactus patch in Al Kharid via an amulet of glory or ring of dueling. If you have any calquat tree seeds, dedicate at least one bush patch for a poison ivy bush.Currently the most efficient way for training Farming is the Tithe Farm in Hosidius, Great Kourend. Requirements are 100% favour in Hosidius House and 34 Farming. When done in combination with regular farm runs, players can gain Farming experience well above a hundred thousand per hour at higher levels.
Tool leprechauns will note all farmed products for you, these can be unnoted at a bank. This includes products which can be farmed and from other sources.
At lower levels, this skill is best trained simultaneously with Woodcutting. Light the logs you chop as you go. However, you could alternatively bank the logs and then light enough logs to keep your Firemaking and Woodcutting within the same level(s).
Do Wintertodt from level 50 onwards, as it doesn't require any supplies and offers various useful resources for other skills. At high levels however, if you have magic or redwood logs from monster drops or from woodcutting, you may use them for Firemaking training if you don't wish to use them for Fletching.For Ultimate Ironmen: clear as much inventory space as possible to minimize time travelling to lighting logs.
Trained as normal. Complete the Sea Slug quest to get from level 1 to level 24. It is advisable to bank the fish you get from fly fishing for early Cooking experience; the nearest fly fishing spot to a bank is in Shilo Village. Continue with Barbarian fishing and drop or cut the fish.
To start off, cut regular trees, fletch the logs into headless arrows and attach feathers to them.
At level 22, you can make iron darts if you have completed The Tourist Trap quest. Buy iron ore from Ordan, smelt the ores into bars at the Blast Furnace and smith them into dart tips. Fletch the darts while you are doing other activities, such as training Agility or Hunter.
Mass amount of maple logs can be obtained from Managing Miscellania, which can be fletched into unstrung maple longbows. These can be alched for a very minor loss. At higher levels and after purchasing Broader Fletching perk with Slayer reward points, use the maple logs for making headless arrows, buy broad arrowhead packs from any Slayer master and make broad arrows.
Doing the Kandarin Achievement Diary will allow you to exchange 30, 60, 120 or 250 flax for bowstrings each day from the Flax keeper south of Seers' Village. Another easy way to obtain bowstring is through the Temple Trekking mini-game, using the easy route you can receive 100 bowstring in a matter of minutes.
Herblore is arguably one of the hardest skills to train on Ironman (especially on Ultimate Ironman) since collecting the herbs and most of the secondary ingredients can be slow and time-consuming. Therefore, it is advised to put the rewards of every experience lamp and tome you get on Herblore if possible.
To start off, do quests that give you Herblore experience upon completion. Questing alone will grant you a total of 9,350 Herblore experience, elevating a level 1 Herblore to 26, allowing you to make energy potions without having to make a single potion before.
As soon as you reach level 30 you can begin using every diary xp lamp on herblore. By the time you've completed all hard diaries, whilst making any potions you can along the way, you should reach level 67-69 which is just barely enough to start boosting to make ranging potions (very useful for Zilyana).
It is advisable to work towards having access to Managing Miscellania as early as possible, since it is one of the best ways to get herbs passively over time. Training Thieving to high levels is a quick way to get coins for funding your kingdom; in addition to this, with high Thieving you are able to effectively pickpocket Master farmers for early herb seeds. When you have your kingdom, have 10 workers on herb farming at all times for the most effective yield.
Slayer and monster killingEdit
Training Slayer is an excellent method of obtaining herbs and herb seeds, as many slayer monsters (such as aberrant spectres, dagannoths and nechryaels) frequently drop assorted types of them. Unless you want to rush Magic levels, do every nechryael task in the Slayer Tower with melee instead of killing them with burst/barrage spells in the Catacombs of Kourend.
At higher levels, killing the Giant Mole after completing the hard tasks in the Falador Diary and exchanging the mole parts is a great way to get bird nests for making Saradomin brews. These nests also commonly contain high-level tree and fruit tree seeds, which can be used for Farming training.
Do herb runs as often as you can. Clean the herbs while running to the next patch to save some time later on, so that you don't have to clean them while standing next to a bank.
It is highly recommended to complete My Arm's Big Adventure and to have at least 50% favour in the Hosidius House for disease-free herb patches as soon as possible. This will ensure that you will get herbs every time and also saves you a considerable amount of herb seeds in the longer run.
Always use ultracompost on herb patches to minimize the chance of disease, and to ensure the minimum amount of 6 herbs per seed when used along with magic secateurs. Ultracompost can be easily made by buying pineapples from charter ships or harvesting watermelons, putting them into a compost bin and using 25 volcanic ashes on a full compost bin containing supercompost.
Fertile Soil spell (requires 83 Magic) on the Lunar spellbook is particularly convenient for herb runs since it negates the need to spend time making ultracompost. However, getting an ash covered tome for unlocking the ultracompost version of the spell can take a while due to the Kudos requirement of the Volcanic Mine. When you have access to the spell, do herb runs while on the Lunar spellbook and use teleport tablets or Spellbook Swap for patches which you can't easily access without being on standard spellbook. Having a lunar or occult altar in your house is recommended for switching spellbooks quickly, however you can also teleport to Lunar Isle via Moonclan Teleport or a house portal.
|Type||Location||Getting there and notes||Image|
|South of Falador||
Teleport via Explorer's ring 2 or higher, or teleport to Falador and run south-east.
|West of Port Phasmatys||
Use your Ectophial and run west. Alternatively, use the fairy ring code alq and run north.
|North of Catherby||
Teleport to Camelot and run east. If you have access to the Lunar spellbook, teleport to Catherby and run north. Completing medium tasks (or higher) of the Kandarin Diary will increase your yield from the herb patch.
|North of Ardougne||
Teleport to Ardougne (requires the completion of Plague City and 51 Magic), run east to the exit and run north-west. If you have access to the Lunar spellbook, teleport to Fishing Guild and run south-east. Players can teleport to the patch directly with Ardougne cloak 2 or 3 once per day, or unlimited amount of times with Ardougne cloak 4.
|South-east corner of Great Kourend||
Teleport to your house if it's in Great Kourend (requires 25 Construction) and run east; Use a Kourend teleport tablet if your house is located elsewhere. If you have a Xeric's talisman, a sufficient amount of lizardman fangs and 100% favour in the Hosidius House, you can use the talisman's teleport to Xeric's Glade.
|Herb (disease-free)||Roof of Troll Stronghold||Teleport to Trollheim (requires completion of Eadgar's Ruse) and run west. The shortcut to the roof (requires 73 Agility) becomes available after completing hard tasks of the Fremennik Diary.
This disease-free herb patch becomes available after completing My Arm's Big Adventure.
Getting commonly used secondary ingredientsEdit
|Secondary ingredient||Used for||Method of obtaining|
|Eye of newt||Attack potion, Super attack||Eye of newt packs can be bought from Betty in Port Sarim.|
|Limpwurt root||Super strength||Can be obtained from kurasks and nechryaels, or grown at level 26 Farming. If you have 50% favour in the Hosidius House, always farm limpwurts in the farming patch located in Great Kourend, as you don't have to protect your allotment patches.|
|Ashes||Serum 207||Can be collected after logs have burnt out, this also works for fires which have been made by other players. Go to Grand Exchange and find a world where people are training Firemaking. Alternatively, you can go Nightmare Zone, choose Practice mode and Fareed as your quest boss. Attack him with darts with ice gloves equipped, and pick up the ashes he drops. The thieving chests in Rogues' Castle (northeast deep wilderness) also commonly contain noted ashes.|
|Swamp tar||Tarromin tar||Can be obtained in bulk from Zulrah.|
|Red spiders' eggs||Super restore||Spawns in Edgeville Dungeon. Can be obtained in larger amounts by killing spidines in the Tower of Life. Venenatis also uncommonly drops 500 noted eggs.|
|Chocolate dust||Energy potion||Chocolate bars can be bought from the Culinaromancer's Chest after completing subquests of Recipe for Disaster, or from Roc's Choc Box in Nardah (25 in stock). These can be ground to chocolate dust using a knife or a pestle and mortar.|
|Snape grass||Prayer potion||Spawns on Waterbirth Island. Teleport to Waterbirth Island (requires 72 Magic), collect a full inventory of snape grass and bank at Castle Wars via a ring of dueling. Alternatively, if you have completed easy tasks of the Fremennik Diary, you can deposit the snape grass at Peer the Seer.|
|Mort myre fungi||Super energy potion||Can be obtained in Mort Myre Swamp by casting Bloom with a blessed silver sickle near some dead logs. Use Salve Graveyard Teleport from the Arceuus spellbook (requires 40 Magic and at least 60% favour in the Arceuus House) to quickly access the swamp, and bank and recharge your Prayer points at the Clan Wars via a ring of dueling. If you have a fairy ring in your house and you have completed elite tasks of the Lumbridge & Draynor Diary, use the code CKS and bank at the Castle Wars.|
|White berries||Super defence potion||Can be grown in bush patches at level 59 Farming. Also uncommonly dropped by kurasks.|
|Dragon scale dust||Anti-fire potion||Blue dragon scales spawn in Taverley Dungeon near the blue dragons.|
|Wine of Zamorak||Ranging potion||Can be telegrabbed in the Asgarnia's Chaos Temple or Chaos Temple south-west of Chaos Fanatic. Alternatively, they can also be made by using Zamorak's grapes with a jug of water. Also dropped by the Kalphite Queen.|
|Crushed nest||Saradomin brew||Bird nests can be obtained from Managing Miscellania and exchanging mole parts to Wyson the Gardener. Also dropped by Zulrah.|
Early levels are trained as normal. Once you have enough chinchompas for Ranged training and a high Herblore level (85+ recommended), finish 99 Hunter by tracking herbiboars.
Cast strike spells on various monsters at lower levels. Blue dragons in the Taverley Dungeon can be easily safespotted and the dragon bones they drop are a good source of starting Prayer experience. You can easily get the money for runes by collecting 10,000 coins from the Stronghold of Security, and/or from training Thieving.
Alternatively, you can kill lava dragons located in the deep Wilderness. They are a good source of Prayer experience and you will always profit every trip as they drop rune items frequently. It is also recommended to bring food and energy potions (if you have the required Herblore level) as this is a main area for lower level player killers.
If you wish to get a rune scimitar for early melee training, safespot fire giants in the Waterfall Dungeon until you get one or 55 Magic. This is not recommended however, since a rune sword is only slightly worse and it can take long until you get a rune scimitar drop.
An alternate and a cheap method is to splash Curse to a higher level such as 55. This can be done by equipping full armour including a kiteshield, helm, platebody and legs to get at least -64 magic attack bonus. Then repeatedly cast Curse on either the caged lesser demon in the Wizard's Tower, or the caged Zamorak monk in the Varrock Palace.
Once you have 55 Magic, cast High Level Alchemy on various items, such as unstrung maple longbows (maple logs can be obtained from Managing Miscellania), battlestaves, platebodies and drops from Slayer monsters. If you have an excess amount of gold bars from Smithing training, they can be alched for fairly minor loss. Nature runes can be bought from Lundail at Mage Arena, Hardcore/Ultimate Ironmen can buy them from Ali Morrisane after completing Rogue Trader minigame. After you have 66 Magic you can also buy them from the Wizards' Guild.
At higher levels, you will get a lot of Magic experience from bursting/barraging certain Slayer tasks, such as dust devils and smoke devils. Greater Nechryaels can also be bursted/barraged, however killing nechryaels found in the Slayer Tower is more beneficial as they drop herb seeds more commonly.
If obtaining ores for Smithing training is not a priority, train with the fastest available powermining methods, such as mining granite in the Quarry.
Mining in the Motherlode Mine is a slower, but profitable and less click-intensive alternative to faster powermining methods. It is a great source of ores and offers useful perks such as the prospector kit and coal bag.
After completing hard tasks of the Karamja Diary, you can also mine gemstone in Shilo Village for making jewellery.
Pickaxes up to rune can be bought from Nurmof's Pickaxe Shop. A dragon pickaxe can only be obtained as a rare drop from Chaos Elemental, Callisto, Venenatis and Vet'ion, or as a very rare drop from King Black Dragon.
Do several quests for your starting experience. After completing The Restless Ghost, Priest in Peril, Recruitment Drive and Holy Grail (which will grant a total of 16,931 Prayer experience), you will need to offer 116 dragon bones at the Ectofuntus to get level 43 Prayer. Blue dragons can be easily safespotted with Magic in the Taverley Dungeon at lower levels. An alternative option is to kill lava dragons located in the Wilderness, however this area is a hotspot for low-level player killers.
For 70 Prayer, kill green dragons in the Wilderness with melee. The spot north of the Graveyard of Shadows and the spot east of black salamanders are easily accessible via a games necklace's teleport to Corporeal Beast's Cave, however both areas are well-known hotspots for player-killers. The spot west of the Dark Warriors' Fortress is safer but can be crowded. Only risk items you are willing to lose.
At high levels, kill green dragons west of the Dark Warriors' Fortress with a toxic blowpipe after completion of elite tasks of the Wilderness Diary. You are able to use the Elite Void Knight equipment without risking any set pieces on death, as the spot is located below level 20 Wilderness. Depending on gear and Ranged level, players can expect to get around 240-280 dragon bones per hour if also banking the hides.
Offer the bones you get at the chaos altar located in level 38 Wilderness. There is a 50% chance that the bone offered at the altar will not be consumed, making this method notably faster, albeit risky, overall than offering bones at the gilded altar considering the time it takes to gather the bones. Wear cheap defensive gear while 3- or 4-iteming armour pieces with high defensive stats (such as black dragonhide armour along with Barrows armour) and bring high-healing food in case you are attacked by player-killers.
When training Slayer, collect all ensouled heads you get and reanimate them near the Dark Altar. It is also advised to do blue dragon tasks whenever possible. Consider unlocking red dragons as a Slayer task after completing elite tasks of the Karamja Diary, as the hides will be dropped in noted form which makes the task more worthwhile to do. Dagannoth Kings may also be killed on task for noted dagannoth bones after completion of elite tasks of the Fremennik Diary.
For Hardcore Ironmen, worshipping the Ectofuntus is one of the best ways to get Prayer experience before you have access to a gilded altar. You can buy buckets of slime from a Trader Crewmember in Port Khazard, and pots from Toothy in the Lovakengj House. However, obtaining bonemeal without using the daily rewards of the Morytania Diary (medium or higher) is a very slow process, so it is recommended to train Prayer this way only at lower levels.
When offering the bones at a gilded altar, go to a PvP world and use the bank chest near Camelot Castle for fast banking.
For Ultimate Ironmen, currently the best method for Prayer training at higher levels is to play the Pest Control minigame and spend the commendation points on Prayer experience.
Early levels can be trained cheaply and quickly by using the best shortbow you can and bronze or iron arrows from Lowe's Archery Emporium. From level 40 onwards it is suggested to use iron or steel knives/darts, along with Green dragonhide armour. Completion of Horror from the Deep gives 4662.5 experience in Ranged and can be done at level 1, bringing you to level 20. After The Lost Tribe, players may choose to use a Dorgeshuun crossbow when they reach level 28. The crossbow uses bone bolts that are very cheap, making it a cost-efficient way to train ranged.
An effective, yet afkable method to train range at higher levels can be to kill bandits within the bandit camp in the Kharidian desert, whilst utilising the cheap and cost-effective bone crossbow and wearing a Saradomin or Zamorakian God item, bringing noted food is extremely useful and there is an NPC capable of unoting items in the camp.
A rune crossbow is uncommonly dropped by the Crazy archaeologist and Skeletal Wyverns (unstrung). Another way to get hold of one is to kill iron or steel dragons, which drop runite limbs fairly commonly.
One of the best ways to obtain pure essence is through Slayer, as gargoyles and Skeletal Wyverns frequently drop noted essence. Killing these monsters off-task is also a valid option as killing them is a good way to make money and to get various resources as well. High-level players can also obtain pure essence from Zulrah or the Chambers of Xeric.
If you wish to obtain pure essence before you are able to do methods mentioned above, the fastest way to get essence is to do Temple Trekking. Using Route Three with a medium or hard companion will get you around 5,000 - 7,000 pure essence per hour depending on your combat level.
Crafting lava runes is the fastest way to train Runecrafting and it offers a high experience per essence. However, this method is only viable with having access to the spell Magic Imbue (requires 82 Magic), as there are no fast ways of obtaining a mass amount of earth talismans. It also requires a lot of emeralds for making binding necklaces and rings of dueling, and the lava runes you get from this method can be considered useless.
A slower alternative to crafting lava runes is to craft runes at the Ourania Altar. This method offers the highest experience per essence at higher levels (a very high even at lower levels) and the runes you get from it are far more useful than lava runes. Use the least useful runes, such as mind runes, for payments for banking.
You may switch to crafting blood runes at level 77 or soul runes at level 90, as they offer good experience rates and don't require you to obtain pure essence at all. Sell the runes to Ali Morrisane for money or save them for casting barrage spells.
Kill monsters that frequently drop noted pure essence, such as gargoyles or Skeletal Wyverns. Alternatively, you can do Temple Trekking to obtain the essence, however this is an instanced activity so if you die, you will not be able to retrieve any of your lost items. Clear as much inventory space to maximize training speed. If you are storing your items by purposefully dying to Zulrah, it is recommended to train Runecrafting only in a completely safe manner such as crafting blood or soul runes.
To train Slayer efficiently, it is recommended that you begin after reaching 60-70 combat, with reasonable gear. Unless you are making cannonballs yourself, most of the time you won't be using a dwarf multicannon but rather using only melee or magic. This makes certain tasks such as suqahs and kalphites (unless killing the Kalphite Queen) almost blockworthy, as they have no notable drops and offer mediocre melee experience rates.
Do tasks which give you a lot of useful resources, even if they don't offer the highest experience rates. Aberrant spectres, kurasks and nechryaels (the ones in the Slayer Tower) drop herbs and seeds very frequently, gargoyles drop coins and alchable items, blue dragons drop dragon bones for Prayer training. Block/skip tasks which offer little resources and/or poor experience rates.
When using Slayer reward points, prioritize blocking and skipping poor tasks over unlocking perks and extensions. Unlock superior slayer monsters, the slayer helmet and the ability to craft slayer rings first. If you are using Ranged often, consider unlocking Broader Fletching perk early on for the ability to fletch broad bolts.
If you are experienced in the Fight Caves, it is recommended to unlock Hot stuff as killing TzTok-Jad gives a good amount of Slayer experience upon completion of the task. Depending on the player's skill, levels and gear, this task can offer one of the best Slayer experience rates for Ironmen (aside from bursting/barraging).
Ring of wealth is a good choice for the ring slot before you have access to Fremennik rings, as it automatically collects coin drops from monsters. Hardcore Ironmen should wear a ring of life on tasks which they can easily die if they disconnect.
Unless you want to get quicker Magic levels, use defensive casting when bursting tasks (such as dust devils), since it gives more experience overall. If you are low on herb seeds, kill normal nechryaels with melee instead of bursting Greater Nechryael in the Catacombs of Kourend.
Before you can kill abyssal demons for the abyssal whip, train only Strength after you have 75 Attack (for Arclight) and 70 Defence (for Barrows equipment). Once you have obtained the abyssal whip, train on controlled until you have 99 Strength (if you haven't already), and after that train Attack and Defence. If you have a kraken tentacle, use the excess abyssal whips for an abyssal tentacle.
Using the Blast Furnace is the most efficient way to smelt your ores into bars, since it requires only half of the coal and is significantly faster than using a normal furnace.
At lower levels, buy iron ore from Ordan, smelt them into bars in the Blast Furnace and smith them into dart tips for early Fletching training. You can use the darts for early Ranged training, or save them for luring monsters when doing bursting/barraging Slayer tasks. After you have around 50-55 Fletching from the iron darts, buy gold ore from Ordan and smelt them into gold bars (while wearing goldsmith gauntlets) in the Blast Furnace.
After completing Death to the Dorgeshuun you will get access to the H.A.M. Store room, where you are able to pickpocket the guards for keys, which are used to open chests for jewellery. This is a decent way to make money at lower levels, and a good way to get an amulet of power without the Crafting requirement. Wearing a full set of H.A.M. robes helps reduce the chance of failure when pickpocketing the guards.
Trained as normal. However, you will need logs for making planks to train Construction, so it is beneficial to cut oak trees at lower levels. Around 15,000 oak logs are required for 75 Construction for the gilded altar. At higher levels, cut teak trees at Ape Atoll if you plan to train Construction.
The only challenging part is obtaining the axes you need when reaching the next milestone. Players who have access to the fairy rings can use code bkq and safespot tree spirits for axe drops up to and including rune. Alternatively, players can use a steel axe until level 60 Woodcutting and then purchase a rune axe from the Woodcutting Guild, assuming they have at least 75% favour with the Hosidius House. A dragon axe can only be obtained as a rare drop from one of the Dagannoth Kings, or as a very rare reward from a Wintertodt supply crate.
Keep in mind that you make more money high alching most items, so a good short term goal to aim for as a new account is 55 magic for high alchemy. General money-making methods involve typical skilling (particularly fletching and woodcutting), combat and Slayer, Managing Miscellania, and selling various items to shops.
|Gathering steel platebodies||Food||Collecting||No||The Lava Maze is located in level 40-45 wilderness and contains a steel platebody and staff of earth spawn. This method is widely known by most ironmen and is often camped out by them along with player killers. The steel platebodies can then be sold to general stores for 800gp, to Horvik's shop in Varrock for 1,200gp, or high alched for 1,200gp.|
|Fletching willow shortbows+||Skilling||Yes||Fletching and Woodcutting are skills that are both level fairly fast, very afkable, quite useful, and are required several times through quests. A way to produce some decent money is by fletching the available bow pertaining to your levels and fully crafting complete bows. Afterwards, any bows created can be high alchemised or sold to general stores.|
|Stealing from Ham storerooms||20 Thieving, Food, completed at least half of Death to the Dorgeshuun||Skilling||Yes||After completing half of Death to the Dorgeshuun, players have access to the H.A.M. storerooms. There, you are able to pickpocket guards that commonly give you keys to chests which give fairly good jewelry. Bank or high alchemise the loot you receive and make sure to save some of the emerald rings and sapphire necklaces for personal use. This is considered the best low level method for ironmen and is highly recommended.
(wearing full H.A.M. robes helps reduce the chance of being kicked out when in the H.A.M. Hideout, but you will never be kicked out in the storeroom area so Rogue's equipment is recommended to potentially double the rate of keys).
|Silk||20 Thieving||Skilling||Yes||At 20 Thieving you are able to steal Silk from the stalls in the Ardougne market. After waiting 10-30 minutes, you are able to sell the stolen silk to the Silk merchant (located in the market) for 60 gp each.|
|Agility Pyramid||30 Agility
|Minigame||Yes||The Agility Pyramid can be unlocked at 30 Agility, although, 70 is recommended as you will hardly fail any obstacles. In optimal conditions, you can make 200k gp/hr using this method.|
|Ecumenical Keys||60 Agility or 60 Strength,55 Magic and Nature runes,
Monk Robe and Unholy Symbol and Ranged/Magic combat equipment
|Combat||Yes||Enter the GWD through the Wilderness entrance north of the Bandit camp.
With lvl 60 Agility walk south and enter the main room now run north to the Zamorak zone safe space. Do the same for lvl 60 Strengh but entering to the north then running south towards the same spot.
Now either range or mage the low level imps located here until they drop Ecumenical keys, but do not alch them while you are in the wilderness, so you keep them in case of death. Once you've obtained 2, leave and High alch the keys, and bank the coins.
You can only have 3 keys total at any time and their droprate decreases with each key found, 2 is the best number to obtain before leaving.
|Crafting battlestaves||54, 58, 62, or 66 Crafting and 56, 60, 63, or 66 Magic||Skilling||Yes||Craft battlestaves and high alch for profit. Efficient crafting involves either numerous and high requirements (see below, Fire Battlestaves) or risking being attacked by PKers in the Wilderness. You can obtain orbs via glassblowing or Wyverns, and battlestaves from Baba Yaga, the Wizards' Guild, and the daily barrel near Zaff after completing Varrock task sets. Beware if crafting Air or Earth|
|Slayer||Combat level 80+, 50+ Slayer||Combat||Yes||Slayer is the sole way to upgrade some of the best-in-slot items, and making loads of money in the process, and at a certain point becomes something you must do if you ever want to get any key worthwhile items such as an Abyssal whip or Dragon boots. Money-making from slayer is extremely variable as some slayer monsters, such as Kurasks and Brutal Black dragons, can be extremely useful, while others such as Elves and Zygomites can be nearly worthless.|
|Blackjacking Menaphite Thugs||65 Thieving (80+ recommended), completion of The Feud, partial completion of Rogue Trader minigame, Rogue equipment||Skilling||Yes||Lure a Menaphite Thug to a building so that any other Menaphite Thugs can't see him. Right-click 'Knock-out' option and pickpocket the unconcious thug twice. Sometimes the knocking out can fail, and the Menaphite Thug will start attacking you. You can stop this attack with correct timing by pickpocketing (or attempting to knock out again) them at any time between their first and second attack (exactly 2.4 seconds between attacks).|
|Pickpocketing Ardougne knights||55 Thieving (95+ strongly recommended), completion of medium tasks of the Ardougne Diary, Rogue equipment||Skilling||Yes||Lure a knight to the north-eastern building of Ardougne market square. Zoom in the camera so that you can spam-click the same spot even if the knight moves. At level 95 Thieving and after completing medium tasks of the Ardougne Diary you will stop failing to pickpocket the knight, meaning that you can pickpocket him endlessly.|
|Efficient Fire orbs for Fire Battlestaves||Ideally 80 Agility (70 is also good, 63 is mediocre, below that is not feasible for efficiency) 62 Crafting, 63 Magic, 43 Prayer or decent defence and hitpoints, the Castle Wars balloon unlocked, and completion of Lunar Diplomacy or 66 Magic for access to Battlestaves on-demand over the daily supply from the Varrock tasks. Obtaining Cosmic runes may also prove difficult or tedious, as they are not sold in any shops except for the Mage Bank, and the Mage Bank only stocks 10 at a time. If crafting your own cosmic runes without the Abyss, you would ideally have 66 Agility and a Quest point cape for efficient trips, with 59 Runecrafting for double runes.||Skilling||Yes||With all the requirements, this is an excellent way to make massive amounts of money and train Crafting, with decent Magic experience as well. With all the requirements, this is also faster than Air orbs, and is of course not in the Wilderness, so is viable for Hardcore Ironmen. Begin at Castle Wars wearing full graceful, a fire staff, ring of dueling, and anti-dragon shield. Bring cosmic runes, a set of normal logs, an antipoison, and fill the rest of your inventory with unpowered orbs. If you have lower than 70 Agility, bring a Dusty key. Take the balloon to Taverley, make your way to the Fire Obelisk (80 Agility makes this fastest, 70 Agility is also viable, lower makes this very tedious), charge your orbs, then teleport back to Castle Wars to repeat the process. With lower than 80 Agility, this is very run-intensive, so you could have something to do in your bank (such as fletching) while waiting for run to restore. Battlestaves can be bought for about 7,000 coins (7k exactly from Zaff's daily) and the finished Fire Battlestaves can be alched for 9,300 coins.|
|Crafting blood runes||77 Runecrafting and high (75+) Agility, Graceful outfit||Skilling||Yes||Using any pickaxe and a chisel, mine dense essence, venerate them, run to the Blood Altar, and repeat. One run returns 212 blood runes, which the player can sell to Ali Morrisane for 200 gp each. The player can expect 330,000 gp and 38,000 xp per hour with optimized runs.|
Keep in mind that the higher your Agility level gets the longer you will be able to run.
When you first begin your Ironman account, your access to transportation is very limited making time spent traveling very high. It is best to try to obtain as many methods of travel as early on as possible in order to minimalize the time you spend walking around during the time spent on your account. Considering all of the various methods obtainable, you don't even need to magic level to be able to travel to all of the same locations; many of which listed below.
- Teleport to minigame via the Minigame Group Finder in the quest tab. This allows players to teleport to various minigames once every 20 minutes for free. Notable locations that need to be unlocked include the four Rat Pits locations (requires completion of Ratcatchers: provides teleports to Keldagrim, Varrock, Ardougne, and Port Sarim), the Nightmare Zone, and the Shades of Mort'ton temple.
- One of the first ways of transportation you can use is the Canoe system. This allows the player to travel between: Lumbridge, the Champions' Guild, Barbarian Village, Edgeville, and a one way trip into the Wilderness.
- Another item which can be obtained fairly easily is the Ardougne cloak 1 which gives the player an infinite amount of teleports to the Ardougne Monastery. This is also the closest, free teleport to a Fairy ring (by the Tower of Life) until the Quest point cape is eventually obtained.
- One of the more expensive methods earlier on is using the Charter ship. You can make the trips a lot more cost efficient when chartering from the Karamja port instead. This technique applies for most places and enables you to spend a lot less than you would have normally.
- Fairy rings (Ardougne cloak or Quest point cape for easy access)
- Chronicle (150gp per teleport to Varrock, shield slot)
- Spirit trees can be used to transport the player between the northeastern corner of the Grand Exchange, Tree Gnome Village, Tree Gnome Stronghold, and north east of the Khazard Battlefield.
- Crafting Games necklace and Ring of dueling
- Ectophial to the Ectofuntus
- Magic carpet
- Teleport crystal to Lletya
- An Enchanted lyre will take you south-west of Rellekka. If you can't catch shark yet, but you have an activated ring of charos, you can charge it with a raw bass.
- All of the Gnome gliders. An update to Oldschool Runescape made the Gnome gliders usable from any location (except the Digsite, which will crash) without having to go to the Grand Tree first.
- Balloon transport system
- Eagle transport system
- The wilderness teleport lever in Edgeville takes you to the Deserted Keep, pulling the lever at the deserted keep will then take you to a building near East Ardougne along the West Ardougne wall. Pulling the lever from Ardougne will take you back to the Deserted Keep (but not back to Edgeville).
- If players have completed the Easy Wilderness Diary, they can right-click the lever in the Deserted Keep to go to either Edgeville or Ardougne.
- Wilderness teleport obelisks
- Dorgesh-Kaan - Keldagrim Train System
- Grand seed pod
- Abyss - By traveling to a specific Runecrafting altar then exiting via the portal
- Tactical death to Lumbridge or Falador
- Shantay can be threatened, and through some conversation options, the player can quickly end up in Port Sarim as a form of transportation which is useful at early levels before completion of Ratcatchers.