Jal-Zek (regenerate)
Release date 1 June 2017 (Update)
Members? Yes
Combat level 490
Always drops Nothing
Goodness, gracious, great balls of fire!
Combat info
Hitpoints 220
Aggressive Yes
Poisonous No
Max hit 70
Weakness Ranged
Attack Styles
Magic, Melee (stab)
Slayer-icon Slayer info
Slayer level 1
Slayer XP 220
Category TzHaar
Assigned by
Chaeldar chatheadNieve chatheadDuradel chathead
Combat-icon Combat stats
Attack-icon Strength-icon Defence-icon Ranged-icon Magic-icon
370 510 260 510 300
Attack-icon Aggressive stats
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +80 +0
Defence-icon Defensive stats
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +0 +0
Other bonuses Immunities
Strength-icon RangedStrength-icon Attack-icon Poison hitsplat Venom hitsplat
+0 +0 +0 Not immune Immune
Attack speed
Monster attack speed 6

Jal-Zek are the Inferno's variant of the Fight Cave's Ket-Zek. They attack with powerful Magic and Melee attacks, and are the third strongest monster in the Inferno.

Jal-Zeks have a unique ability where they can revive a defeated monster in the same round they appear in. Each monster can only be revived once and with half health. Even so, it's usually better to kill the lower-leveled monsters first, as they can still hit hard and have much lower Defence and hitpoints than Jal-Zek. The revived monsters respawn near the center of the arena, which is often a more favourable position. Jal-Zek will only use its respawn mechanic while in combat.

Note: After reviving one of its companions, Jal-Zeks can be rather unreliable, as they might try to melee the player for 1-4 game ticks, regardless of the player's position. When playing the Inferno, players are advised to run into a safe position in order to regain control of the Jal-Zek's attack pattern.


  • Its examine is a reference to the song Great Balls of Fire by Jerry Lee Lewis.
Jal-Zek (regenerate)

A Jal-Zek's appearance when regenerating enemies.