Release date 1 June 2017 (Update)
Members? Yes
Combat level 490
Always drops Nothing
Goodness, gracious, great balls of fire!
Combat info
Hitpoints 220
Aggressive Yes
Poisonous No
Max hit 70
Weakness Ranged
Attack Styles
Magic, Melee (stab)
Slayer icon Slayer info
Slayer level 1
Slayer XP 220
Category TzHaar
Assigned by
Chaeldar chatheadNieve chatheadDuradel chathead
Combat icon Combat stats
Attack icon Strength icon Defence icon Magic icon Ranged icon
370 510 260 300 510
Attack icon Aggressive stats
White dagger White scimitar White warhammer Magic icon Ranged icon
+0 +0 +0 +80 +0
Defence icon Defensive stats
White dagger White scimitar White warhammer Magic icon Ranged icon
+0 +0 +0 +0 +0
Other bonuses Immunities
Attack icon
Strength icon
Ranged Strength icon
Magic Damage icon
Poison hitsplat
Venom hitsplat
+0 +0 +0 +0% Not immune Immune
Attack speed
Monster attack speed 6

Jal-Zek are the Inferno's variant of the Fight Cave's Ket-Zek. They attack with powerful Magic and Melee attacks, and are the third strongest monster in the Inferno.

Jal-Zek (regenerate)

A Jal-Zek's appearance when regenerating enemies.

Jal-Zeks have a unique ability where they can revive a defeated monster in the same round they appear in. Each monster can only be revived once and with half health. Even so, it's usually better to kill the lower-levelled monsters first, as they can still hit hard and have much lower Defence and hitpoints than Jal-Zek. The revived monsters respawn near the center of the arena, which is often a more favourable position. Jal-Zek will only use its respawn mechanic while in combat.

Jal-Zek will not attack at the same time that it is reviving another monster, and the monsters that are revived will have a slight delay before attacking the player. Prior to an update, Jal-Zek's attacks and movements would be less predictable after revival.


  • Jal-Zek's examine is a reference to the song Great Balls of Fire by Jerry Lee Lewis.