|Release date||21 January 2001 (Update)|
|High Alch||1 coin|
|Low Alch||1 coin|
|Store price||1 coin|
(Karim, Kjut's Kebabs)
|Exchange price||30 coins (info)|
|A meaty kebab.|
Kebabs are a camel meat delicacy which can be purchased in Al Kharid and East Keldagrim for 1 coin each, or at Pollnivneach for 3 coins each. One can be obtained for free from the Drunken Dwarf random event along with beer. Kebabs cannot be made through the Cooking skill.
Unlike normal food which restores a fixed amount of hitpoints, kebabs have varied healing quantities when consumed:
- That kebab didn't seem to do a lot. (nothing) (rare, chance approximately 9%)
- That was a good kebab. You feel a lot better. (10-20) (uncommon, chance approximately 21%)
- Wow, that was an amazing kebab! You feel really invigorated. (heals 30 hitpoints, increases attack, strength and defence by 1-3) (rare, chance approximately 4%)
- Other than these, eating the kebab will heal 10% of your maximum health (rounded down) and the message 'It heals some health' will be shown. (most common, around 66% chance)
There is also the rare possibility of a kebab having adverse affects.
- That tasted a bit dodgy. You feel a bit ill. Eating the kebab has damaged your (skill) stat. (decreases affected skill by 3, can also affect non-combat skills)
- That tasted very dodgy. You feel very ill. Eating the kebab has damaged some of your stats. (decreases attack, strength, defence and a random skill by 3)
- Ali the Camel Man in Pollnivneach reveals about his discount camel store that "They're not just a source of kebab meat you know!" It is implied here that kebabs are made using camel meat.
- When using the "Talk-to Camel", the player character can quote "Mmm... looks like that camel would make a nice kebab.".
- Eating kebabs is one of the only known methods of temporarily boosting one's attack level in a free-to-play server (albeit very rarely).
- Kebabs originally had a chance of dealing damage to the player's hitpoints as an adverse effect, however this feature was removed to prevent players from being killed inadvertently.