Release date 21 January 2001 (Update)
Members only? No
Quest item? No
Tradeable? Yes
Equipable? No
Edible? Yes
Stackable? No
High Alch 1 coin
Low Alch 1 coin
Destroy Drop
Store price coin
(Karim, Kjut's Kebabs)
Exchange price 15 coins (info)
Buy limit Unknown
Weight 0 kg
A meaty kebab.

Kebabs can be purchased in Al Kharid and East Keldagrim for 1 coin each, or at Pollnivneach for 3 coins each. One can be obtained for free from the Drunken Dwarf random event along with beer.

Unlike normal food which restores a fixed amount of Hitpoints, kebabs have varied healing quantities when consumed:

  • That kebab didn't seem to do a lot. (nothing) (rare, chance approximately 9%)
  • That was a good kebab. You feel a lot better. (10-20) (uncommon, chance approximately 21%)
  • Wow, that was an amazing kebab! You feel really invigorated. (heals 30 hitpoints, raises attack, strength and defence by 1-3) (rare, chance approximately 4%)
  • Other than these, eating the kebab will heal 10% of your maximum health (rounded down) and the message 'It heals some health' will be shown (most common, around 66% chance)

There is also a possibility of the kebab to have adverse affects.

  • That tasted a bit dodgy. You feel a bit ill. (lowers combat stats)
  • Eating the kebab has damaged your skills stat. (This can also affect non-combat skills.)

Kebabs cannot be made through the Cooking skill.


  • Ali the Camel Man in Pollnivneach reveals about his discount camel store that "They're not just a source of kebab meat you know!" It is implied here that kebabs are actually a camel meat delicacy.
  • Also, when using the "Talk-to Camel", the character can quote "Mmm... looks like that camel would make a nice kebab." Also implying that kebabs are actually a delicacy made of camel meat.
  • Eating kebabs is the only known method of temporarily boosting one's attack and defence levels in a free-to-play server (albeit very rarely).
  • Kebabs originally had a chance of dealing damage to the player if they were "bad", however this was changed to prevent players from being killed inadvertently.

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