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This is a guide to defeating Kree'arra, the Armadyl-aligned general in the God Wars Dungeon.

As Kree'arra is airborne, regular melee attacks will not work; instead, ranged or magic must be used to fight him. A salamander is the only melee option.

Kree'arra and its minions count toward aviansie Slayer tasks; Slayer helm (i) and Black mask (i) both give the 15% accuracy and damage boost to those on task.

Please note that Kree'arra's uses a ranged-based Magic attack; that is, a magic attack which is rolled against your ranged defence bonus and Defence level only, so prepare your equipment accordingly; you may wish to sacrifice some ranged attack bonus in favour of improving your ranged defence bonus.

RequirementsEdit

Quest RequirementsEdit

Other RequirementsEdit

Strategy Edit

Kree'arra is capable of dealing up to 71 damage with ranged, meaning the Protect from Missiles prayer is required to avoid almost certain death.

When under attack, he will only use his ranged and magic attacks. If he is no longer under attack for any reason, he will hone in on his primary target and employ a moderately powerful melee attack using his claws.

When using Protect from Missiles, Kree'arra is easier to withstand than the other God Wars Dungeon generals. However, both his Magic and Ranged attacks will harm all players in his room, meaning a designated tank cannot be appointed in team strategies. Furthermore, he has an extremely high level of Defence (being just over twice as resistant to ranged attacks as General Graardor). As a result, the overall difficulty of defeating Kree'arra is no lower than that of the other generals.

One way to dispose of Kree'arra and Flight Kilisa is to use Chinchompas. Chinchompas deal damage based on the primary target being hit; if you hit against your primary target, you will hit on all other targets in the chinchompa's area of effect. Since Flight Kilisa has a lower defence than Kree'arra it is much easier to hit frequently on her. You will need to have Kree'arra get within melee range, however, for the chinchompas to damage him.

Alternatively, players may utilize a black salamander's melee attacks; since melee defeats ranged on the combat triangle, this method allows one to maximise their ranged defence bonus by wearing only melee-class armour. However, it has the drawback of poor accuracy.

Getting KillcountEdit

Armadyl killcount is notably tedious to obtain, since Aviansies react to the player's attacks and will focus on them immediately upon clicking on them, even if they are being attacked by other monsters. You will want to flash Protect from Missiles in order to minimize the damage you will take when getting killcount.

Ecumenical keysEdit

Ecumenical keys, obtained from killing any monster except Aviansies can be claimed in the Wilderness God Wars Dungeon. It is highly advised to keep the max amount of keys you can hold, since getting killcount is tedious, you may as well skip it with an ecumenical key. A second and/or third key can help for rebanking or if you die in the boss chamber.

TipsEdit

  • Only deactivate Protect from Missiles when you are certain that Kree'arra's next respawn is not imminent; his ranged attacks will hit rapidly for up to 71 damage, meaning that even a small lapse in attention can result in death.
Fighting Kree'arra

A pair of players fighting Kree'arra and his bodyguards.

  • After killing Kree'arra, focus on Flight Kilisa first, since his melee attacks will hit more often through your ranged armour, then Flockleader Geerin, and finally Wingman Skree.
    • Remember to bring Bones to Peaches tabs when coming; you will get 32 hitpoints back from the bones of Kree'arra and his bodyguards, which is a substantial amount.
  • Stay in the corners of the room when fighting Kree'arra; this way, you will not suffer from his knockback effects.
  • Continue attacking Kree'arra while brewing down in order to avoid his very accurate melee attacks.
  • A toxic blowpipe can help recover some health during the fight.

Serpentine helm
Ava's accumulator
Amulet of fury
Diamond bolts 5
Armadyl crossbow
Armadyl chestplate
Dragonfire shield
Armadyl chainskirt
Barrows gloves
Pegasian boots
Archers ring (i)
Recommended Gear

Recommended Skills:

Equipment:


Teleport to house Ranging potion(4) Ranging potion(4) Ranging potion(4)
Saradomin brew(4) Saradomin brew(4) Saradomin brew(4) Saradomin brew(4)
Saradomin brew(4) Saradomin brew(4) Saradomin brew(4) Saradomin brew(4)
Saradomin brew(4) Saradomin brew(4) Saradomin brew(4) Saradomin brew(4)
Saradomin brew(4) Super restore(4) Super restore(4) Super restore(4)
Super restore(4) Super restore(4) Super restore(4) Super restore(4)
Super restore(4) Super restore(4) Mith grapple Unholy book


Inventory:

Serpentine helm
Ava's accumulator
Amulet of fury
Diamond bolts 5
Armadyl crossbow
Armadyl chestplate
Dragonfire shield
Armadyl chainskirt
Barrows gloves
Pegasian boots
Archers ring (i)
Recommended Gear

Recommended Skills:

Equipment:


Teleport to house Ranging potion(4) Ranging potion(4) Ranging potion(4)
Saradomin brew(4) Saradomin brew(4) Saradomin brew(4) Saradomin brew(4)
Saradomin brew(4) Saradomin brew(4) Saradomin brew(4) Saradomin brew(4)
Saradomin brew(4) Saradomin brew(4) Saradomin brew(4) Saradomin brew(4)
Saradomin brew(4) Super restore(4) Super restore(4) Super restore(4)
Super restore(4) Super restore(4) Super restore(4) Super restore(4)
Super restore(4) Super restore(4) Mith grapple Unholy book


Inventory:

By using chinchompas, one can kill Kree'arra quickly even if they are soloing themselves, though it is also expensive. To use this method, stand in the southwestern corner of the room and wait for both Kree'arra and Flight Kilisa, the melee bodyguard, to close in on you. When both are in position, start throwing chinchompas at Flight Kilisa; the chinchompas will almost always hit him due to his lower Defence, and the AoE will bounce onto Kree'arra as any other NPC indirectly hit by a chinchompa typically receive damage.


Serpentine helm
Ava's accumulator
Amulet of fury
Diamond bolts 5
Armadyl crossbow
Armadyl chestplate
Dragonfire shield
Armadyl chainskirt
Barrows gloves
Pegasian boots
Archers ring (i)
Recommended Gear

Recommended Skills:

Equipment:


Black chinchompa Ranging potion(4) Ranging potion(4) Ranging potion(4)
Saradomin brew(4) Saradomin brew(4) Saradomin brew(4) Saradomin brew(4)
Saradomin brew(4) Saradomin brew(4) Saradomin brew(4) Saradomin brew(4)
Saradomin brew(4) Saradomin brew(4) Saradomin brew(4) Saradomin brew(4)
Saradomin brew(4) Super restore(4) Super restore(4) Super restore(4)
Super restore(4) Super restore(4) Super restore(4) Super restore(4)
Super restore(4) Teleport to house Mith grapple Unholy book


Inventory:

  1. 1.0 1.1 1.2 Respective god items must be worn at all times prior to entering an area plagued with a god or gods' followers. The god item can be swapped or removed when entering the boss room since the boss is aggressive regardless.
  2. 2.0 2.1 2.2 Drop two Saradomin brews upon teleporting, and use a Glory or a ring of dueling teleport to grab two more brews and another Trollheim Teleport. See the drop trick.

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