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Instruction manual
This quest has a quick guide found here.
It briefly summarises the steps needed to complete the quest.

Details[]

Start point Talk to the guards just outside of the Legends' Guild. Talk to the guards just outside of the Legends' Guild.
Official difficulty Master
Description Only the elite are allowed to call themselves a Legend of RuneScape. Do you have what it takes to make it into the guild?
Length Very Long; May take several hours to complete.
Requirements Note: Only the quest requirements must be met to start this quest. If you do not have the skill requirements, you may be unable to continue at certain points until you meet them.
Items required

Highly recommended:

Enemies to defeat

Note for Ironmen below 75 Woodcutting: Towards the end of the quest, it is possible to obtain Item image of %7B%7B%3Amagic+logs%7D%7D, File:magic logs magic logs by allowing Link to yommi tree yommi trees to die and chopping them down. This can no longer be done once the quest is finished! This is a slow and tedious process (~2-4 hours depending on your luck), but worth it for those who do not want to get 75 Woodcutting or hunt Item image of %7B%7B%3ANature+impling+jar%7D%7D, File:Nature impling jar nature implings. Without having the level to chop down Link to Magic tree magic trees, this is one of the very few ways to obtain magic logs in all of RuneScape. Magic logs are needed for a few quests (16 in total): 12 for Azzanadra chathead Desert Treasure, 1 for Link to Mourning's Ends Part I Mourning's End Part I, and 3 for unlocking the Link to Tree Gnome Stronghold Gnome Stronghold Link to Balloon transport system balloon route (requirement for King Narnode Shareen chathead Monkey Madness II). This seems to yield magic logs about 1/4 of the time. Magic logs are also available through Link to Wintertodt Wintertodt as well, and as uncommon drop from Link to Revenants Revenants, but are highly RNG based.

Walkthrough[]

Getting started[]

To begin the quest, talk to the Chat head image of Legends guard, File:Legends guard chathead guards just outside the Link to Legends' Guild guild (Link to Fairy rings fairy ring code blr). If they think you're worthy, they'll send you through the gates to talk to Sir Chat head image of Radimus Erkle, File:Radimus Erkle chathead Radimus Erkle to get your assignment. What he'll do is give you an incomplete map of the Link to Kharazi Jungle Kharazi Jungle, which you're to complete, as well as making friends with the inhabitants of the jungle, so they'll give you a totem pole to proudly display inside the guild.

Before you leave, take some Item image of %7B%7B%3Apapyrus%7D%7D, File:papyrus papyrus off the table, and grab a Item image of %7B%7B%3Amachete%7D%7D, File:machete machete from the cupboard. You can buy them from the Link to Obli's General Store general store in Seravel chathead Shilo Village too, but these are free.

Mapping the jungle[]

Items required: Radimus notes (He will replace at the Legends' Guild for 30gp), at least 3 charcoal, at least 3 papyrus, 230 coins, an axe and a machete.

Skills required: 50 Crafting to map the jungle.

Note: You do not need 50 Skill icon of Woodcutting, File:Woodcutting icon Woodcutting to enter the jungle. However, you do need 50 Woodcutting to cut down the Yommi Tree at the end of the quest.

Now, make your way to Link to Brimhaven Brimhaven by taking a boat from Link to Ardougne Ardougne. Then, you can take Link to Shilo Village cart system Hajedy's cart to Seravel chathead Shilo Village (his fee is 200 Coins 1 coins). You can also use Link to Fairy rings fairy ring (code ckr), north-west of Shilo Village.

Kharazi cutting

The jungle is very dense.

Make sure to buy some charcoal and at least three sheets of papyrus from the Link to Obli's General Store general store before you leave Shilo; then, head out the gate and towards the south. To get into the Kharazi Jungle, you'll need to cut your way through the overgrown jungle vegetation using a hatchet and machete.

Once inside (preferably on the eastern/western sides, so you don't have to run back and forth), start mapping down the jungle with your charcoal and papyrus by right-clicking on the Radimus notes and then selecting 'Complete'. Sometimes the charcoal and/or papyrus can break, so you should bring extra just in case. Alternatively, you may mess up the papyrus, but be able to salvage it. You should watch out for the Jungle Wolf jungle wolves, as they are aggressive; the Jungle savage jungle savages and oomlie birds aren't aggressive unless provoked (see below).

Note: If you intend on freeing Chat head image of Sir Amik Varze, File:Sir Amik Varze chathead Sir Amik Varze in Link to Recipe for Disaster Recipe for Disaster, you should grab Item image of %7B%7B%3AVanilla+pod%7D%7D, File:Vanilla pod vanilla pod(s) whilst you are here—they are located directly south-west from the water pool near the beach in a group of five plants.

Tips[]

  • Shake a Link to leafy palm tree leafy palm tree to acquire a Item image of %7B%7B%3Apalm+leaf%7D%7D, File:palm leaf palm leaf, and drop it and pick it up five times to complete a hard task for the Link to Karamja Diary Karamja Diary.
  • Additionally, kill an Oomlie bird oomlie bird, wrap its Item image of %7B%7B%3ARaw+oomlie%7D%7D, File:Raw oomlie meat in the palm leaf, cook it over Item image of %7B%7B%3Afire%7D%7D, File:fire fire, and eat the Item image of %7B%7B%3ACooked+oomlie+wrap%7D%7D, File:Cooked oomlie wrap oomlie wrap to complete another hard task while you're here. The oomlie wrap can be cooked elsewhere and consumed to earn the hard task. You do not have to cook and eat it in the jungle.
  • Chop some Link to Teak tree teak and Link to mahogany tree mahogany trees at the southern coastal end of the jungle to complete two medium tasks rather than paying 100 Trading sticks 1 trading sticks to enter the Link to Hardwood Grove Hardwood Grove.

Contacting the locals[]

Skills required: 50 Agility

Head back out of the Link to Kharazi Jungle jungle, and talk to one of the Chat head image of jungle forester, File:jungle forester chathead jungle foresters, who are wandering around right at the edge of the jungle. They have a Item image of %7B%7B%3Abull+roarer%7D%7D, File:bull roarer bull roarer, which they'll be willing to give up if you give them a copy of your notes. Use the completed Radimus notes on the forester, who will then make a copy before giving you their bull roarer.

Warning: Do not use the bull roarer around Jungle savage jungle savages or oomlie birds, or you'll be attacked!
Totem Locations OSRS

'Totem Pole' Locations in Jungle.

Go inside the jungle again, and swing it near the totem pole found east of the water pool represented by a blue square on the map to call a local named Chat head image of Gujuo, File:Gujuo chathead Gujuo out of hiding. (There are multiple totem poles in the jungle, so if nothing happens, try another one.) He'll ask for your help, since his tribe's shaman, Chat head image of Ungadulu, File:Ungadulu chathead Ungadulu, is trapped in his Link to Viyeldi caves cave.

Viyeldi caves location

The location of the cave.

Viyeldi caves entrance

The entrance to the cave.

From now on, you can call Gujuo using the bull roarer from anywhere in the jungle. Towards the northwestern edge of the jungle, you'll find some rocks that you can squeeze through to get into the cave.

Investigate (right-click) the fire wall and talk to Chat head image of Ungadulu, File:Ungadulu chathead Ungadulu, who warns you not to approach the flames, but becomes possessed and informs you that only pure water can extinguish the flames. Next, search the various items, namely the bed, table and crate, in the cave to obtain Ungadulu's notes: a Item image of %7B%7B%3Ascrawled+note%7D%7D, File:scrawled note scrawled note from the crate; Item image of %7B%7B%3Aa+scribbled+note%7D%7D, File:a scribbled note a scribbled note on the table; and a Item image of %7B%7B%3Ascrumpled+note%7D%7D, File:scrumpled note scrumpled note on the bed. Reading them tells you how the shaman had prepared to summon his ancestors and pay homage to them, but fell prey to an evil presence in the cave.

Once you're back outside again, call Chat head image of Gujuo, File:Gujuo chathead Gujuo with your Item image of %7B%7B%3Abull+roarer%7D%7D, File:bull roarer bull roarer to get a bit more information. Go back down, and investigate the flames to Ungadulu again, who reveals that you need pure water. Go back up, and call Gujuo. Tell him you need some pure water to douse some magic flames (option 4). Ask, "What kind of a vessel?" (option 5). He'll give you a Item image of %7B%7B%3Asketch%7D%7D, File:sketch sketch of the vessel. You must search for Ungadulu's notes in the cave before you can obtain the sketch!

Pure water[]

Items required: Item image of %7B%7B%3ARadimus+notes%7D%7D, File:Radimus notes Radimus notes, an Link to axe axe, a Item image of %7B%7B%3Amachete%7D%7D, File:machete machete, a hammer, a prayer potion (if you fail to bless the bowl and your prayer drops below 42), 2-6 gold bars (6 to be safe, more if you want more golden bowls; highly advisable if intending to get magic logs from yommi trees later), and the bull roarer.

Skills required: 50 Smithing to create the gold bowl and 42 Prayer to bless the bowl (if boosting Prayer, make sure to use your ancient mace special attack on a PoH max hit dummy before this).

Return to Seravel chathead Shilo Village and bank. Get out a Item image of %7B%7B%3Ahammer%7D%7D, File:hammer hammer and at least two Item image of %7B%7B%3Agold+bar%7D%7D, File:gold bar gold bars. Go to any Link to anvil anvil (the closest is in Link to Tai Bwo Wannai Tai Bwo Wannai Village) and try to make the Item image of %7B%7B%3Agold+bowl%7D%7D, File:gold bowl gold bowl. You may fail, so to be safe, bring more than two bars.

Note: If you can use fairy rings, you can save time running by using the minigame teleport to Link to Blast Furnace Blast Furnace for an anvil then take a mine cart back to the Link to Grand Exchange Grand Exchange, then use the fairy ring there to return to the jungle. The anvil in the Blast Furnace area requires 60 smithing.

Head back into the jungle and call Chat head image of Gujuo, File:Gujuo chathead Gujuo. He'll help you bless your gold bowl so that it can carry the pure water. Your Skill icon of Prayer, File:Prayer icon prayer points must be at or above 42 to attempt this, and if you fail, it will drain 5 prayer points. If it drains your prayer below 42, you'll have to restore it to try again.

Bank to get the required items for the next section before continuing. With your Item image of %7B%7B%3ABlessed+gold+bowl%7D%7D, File:Blessed gold bowl blessed golden bowl, head to the pool of pure water towards the middle of the jungle. Since you can't quite reach the water, cut some reeds from the edge of the pool with your Item image of %7B%7B%3Amachete%7D%7D, File:machete machete (using your machete on the reeds), and use Item image of %7B%7B%3AHollow+reed%7D%7D, File:Hollow reed them to siphon the water out into your bowl (using your hollow reed on the water pool). Note, however, if you leave the jungle, the water will evaporate, requiring you to refill the bowl again when you return.

Exploring the shaman's cave[]

Items required: Radimus notes, bull roarer, an axe, a pickaxe, a machete, 1-2 lockpicks (2 to be safe), 1 soul rune, 1 earth rune, 1 mind rune, 2 law runes, blessed gold bowl, cut sapphire, emerald, ruby, diamond, red topaz, jade and opal.

Recommended: A super restore potion if your level is not far above the required level stated below.

Skills required: 50 Agility to squeeze through the crevice, 50 Thieving to pick the locked door, 52 Mining to smash the boulders and 50 Strength to force the heavy door.

Viyeldi caves map

A map of the cave.

Bank to get the required items if you haven't yet. Do not extinguish the flames with the water yet. Once you have the items, go back to the cave and squeeze through a crevice hidden behind the easternmost bookshelf. As you proceed further into the cave, you will come across an ancient gate. This is where your Item image of %7B%7B%3Alockpick%7D%7D, File:lockpick lockpick comes to play. Attempt to pick the lock; if you fail, you'll lose your lockpick. However, as there is a message before the lockpick fails, you can easily circumvent it by clicking elsewhere, which will save your lockpick.

Once past this door, you'll need a Link to pickaxe pickaxe to mine three boulders out of the way. If you fail, your Skill icon of Mining, File:Mining icon Mining level will decrease by 1. Once past these three boulders, use brute force to open the next set of doors; failing this will result in your Skill icon of Strength, File:Strength icon Strength being lowered.

Be careful once through, as there are a number of level 83 Death wing Death Wings on the other side. You should kill one while you are here, as it is a hard task in the Link to Karamja Diary Karamja Diary.

Run farther into the cave, and jump over the jagged wall. When you get further inside, you'll find a place where there's markings on the wall, telling you to use the SMELL runes to get through. Item image of %7B%7B%3ASoul+rune%7D%7D, File:Soul rune Soul, Item image of %7B%7B%3AMind+rune%7D%7D, File:Mind rune Mind, Item image of %7B%7B%3AEarth+rune%7D%7D, File:Earth rune Earth, Item image of %7B%7B%3ALaw+rune%7D%7D, File:Law rune Law, Item image of %7B%7B%3ALaw+rune%7D%7D, File:Law rune Law. Make sure to put them in in order, and you'll be let through.

Getting Binding Book

Retrieving the binding book

Inside, you'll face your next puzzle, where you'll see a number of stalagmites sitting in pools of water. Fit your Link to gems gems into each one by trying to place them in until you get it right. When all of them are in, there will be a little light show, and the Item image of %7B%7B%3Abinding+book%7D%7D, File:binding book binding book will appear. One useful feature of this book is that you can bless Item image of %7B%7B%3AVial%7D%7D, File:Vial vials and fill them with pure water from your bowl to make Item image of %7B%7B%3Aholy+water%7D%7D, File:holy water holy water. Wielding these while fighting Link to demons demons damages them. Head back out of the cave.

Warning: Do not try to take the gem after you place it on the stalagmites otherwise it will be gone and you have to run back to bank/buy the new one.

Note: If you lose the binding book, you must repeat the steps above in order to reclaim it! However, the "SMELL" runes are not needed a second time.

Fighting the demon[]

There is an upcoming fight, so be prepared. If you want, you can go back to the bank and resupply. If you choose to leave the jungle in order to return to the bank, your pure water will evaporate, and you will need to refill your Item image of %7B%7B%3Ablessed+gold+bowl%7D%7D, File:blessed gold bowl blessed gold bowl in order to continue.

Fighting Nezikchened

Nezikchened, the demon possessing Ungadulu.

Either way, when you're ready, use your pure water on the fire wall to step through without damage. Then, use your Item image of %7B%7B%3ABinding+book%7D%7D, File:Binding book book of binding on Chat head image of Ungadulu, File:Ungadulu chathead Ungadulu to release the demon, Nezikchened Nezikchened.

He is level 187 and will drain your Skill icon of prayer, File:prayer icon prayer at the beginning of the battle, but never again after that, so be careful if you want to use it while fighting him. Additionally, he'll cast a Link to Fire Blast Fire Blast just before dying, so make sure to keep your Skill icon of Hitpoints, File:Hitpoints icon HP up so that he doesn't kill you with his last ditch attack. This Fire Blast will hit through the Protect from Magic prayer.

You can lower his stats if you use Item image of %7B%7B%3ASilverlight%7D%7D, File:Silverlight Silverlight or Item image of %7B%7B%3ADarklight%7D%7D, File:Darklight Darklight on stab mode (Link to Melee Melee) or throw Item image of %7B%7B%3Aholy+water%7D%7D, File:holy water holy water vials at him (Skill icon of Ranged, File:Ranged icon Ranged). Be sure though to bring a better classed secondary weapon. The desk can be used as a Link to Safe spot safespot, resulting in Nezikchened switching to Skill icon of Magic, File:Magic icon Magic attacks.

Once he's defeated, Ungadulu will thank you and give you some Item image of %7B%7B%3Ayommi+tree+seeds%7D%7D, File:yommi tree seeds yommi tree seeds. Be careful not to attack him as this will knock you out of the octogram and deal some damage, and if your health is low after the fight, this may kill you. Use the drop trick to get more just in case later if you lose the plants to rotting or if you are an Ironman and want to get magic logs. Ask him how to get out, he'll cast a spell to let you walk through the flames.

Note: There seems to be a glitch where if there is more than one person in the room (not inside the octagram), Nezikchened may go Link to Aggressiveness aggressive on the other player. This then makes Nezikchened completely harmless and unable to attack the player.

Replenishing the pure water[]

Items required: Ardrigal, snake weed and a vial of water to make the bravery potion, yommi tree seeds, Radimus notes, a machete, an axe, 1-2 lockpicks, a pickaxe, bull roarer, golden bowl, rope, unpowered orb, runes/staff to cast any Charge Orb spell once (on normal spellbook). Food and potions to fight Nezikchened. The Salve amulet or Salve amulet (e) will prove invaluable as you will be fighting 3 undead combatants in the near future.

Skills required: 56 Magic to cast a Charge Orb spell. In addition, the skills to go through the cave again: 50 Agility, 50 Thieving, 52 Mining and 50 Strength.

Recommended Items: Super restore(1) Super restore potion (your Skill icon of Magic, File:Magic icon Magic level may be reduced travelling back to the ancient gate in Link to Viyeldi caves Ungadulu's cave, so it's advised to have a potion just in case.)

Head back to the pure water pond, and refill your bowl with water. Then, use it on the yommi tree seeds to germinate them. After germinating the seeds, attempt to refill your bowl again—only this time you discover the pool is dry.

Call Chat head image of Gujuo, File:Gujuo chathead Gujuo, and he'll tell you that the underground source has probably been blocked off. You find out that you'll need a potion of courage to be able to make it through the dark tunnel.

Jungle Potion materials map

Locations of the Snake weed and Ardrigal, highlighted in green and orange.

To make the potion you need Item image of %7B%7B%3AArdrigal%7D%7D, File:Ardrigal Ardrigal and Item image of %7B%7B%3ASnake+weed%7D%7D, File:Snake weed Snake weed, which you found once already through the Link to Jungle Potion Jungle Potion quest. If taking Link to Legends' Quest#The long path the long path later in the quest, get two of each, as you will need to make two bravery potions. Mix the snake weed into a vial of water first to make a Item image of %7B%7B%3ASnakeweed+mixture%7D%7D, File:Snakeweed mixture Snake weed mixture, then add the ardrigal to produce a single-dose Item image of %7B%7B%3Abravery+potion%7D%7D, File:bravery potion bravery potion. Don't drink the bravery potion yet.

Go back to Link to Viyeldi caves Ungadulu's cave and head down into the cave again, going through all the same areas that you did before. This time, though, when you reach the area with the seven pools, head further to where another door is. Cast any Link to Charge Orb Charge Orb spell on it to go through.

You'll find yourself in a room with several barrels in it. You can smash them to reveal things like Link to food food, Item image of %7B%7B%3Arope%7D%7D, File:rope rope, Link to weapons weapons, or sometimes enemies. For now though, ignore them.

Use your rope on the winch and drink your bravery potion before heading down into the depths. If you've brought along a Item image of %7B%7B%3ASalve+amulet%7D%7D, File:Salve amulet Salve amulet, now is the time to equip it. If the rope disappears, just search the winch again so it reappears and then go down.

You'll be on the top of a long, winding path with several rocks covering it. Climb over these rocks to the bottom of the path, but be warned. If you fall off, you can take extremely heavy damage (40+), depending on where you fell. You may also be immediately attacked by one of the three warriors mentioned below.

Once at the bottom, you'll see three different undead warriors named Chat head image of Ranalph Devere, File:Ranalph Devere chathead Ranalph Devere (level 92), Chat head image of Irvig Senay, File:Irvig Senay chathead Irvig Senay (level 100), and Chat head image of San Tojalon, File:San Tojalon chathead San Tojalon (level 106), who will drop the Item image of %7B%7B%3ALump+of+crystal%7D%7D, File:Lump of crystal lump, Item image of %7B%7B%3AHunk+of+crystal%7D%7D, File:Hunk of crystal hunk, and Item image of %7B%7B%3Achunk+of+crystal%7D%7D, File:chunk of crystal chunk of crystal, respectively. Talk to them and fight them individually. Once you've defeated them, they won't attack again. Take the crystals over to the furnace to the north-east, and put them in to make a glowing Item image of %7B%7B%3Aheart+crystal%7D%7D, File:heart crystal heart crystal.

There are multiple of each warrior in the room. If you are using Skill icon of Ranged, File:Ranged icon Ranged or Skill icon of Magic, File:Magic icon Magic hiding behind one of the empty ore rocks allows you to Link to Safe spot safespot them.

Now, look at the Link to minimap minimap. If you haven't noticed already, the area looks like the head of a dragon.

Viyeldi caves mossy rock

The mossy rock that players must use the heart crystal on to activate it.

Go to where the eye is, and use the crystal on a mossy rock there. It will glow. Go to the south to find a shimmering field, which the crystal will now open when you put it in a heart-shaped recess next to it. On the other side of the barrier are three Lesser demon lesser demons, and past them, is the source of the pure water.

The second battle[]

Legends' Quest Echned Zekin appears

Echned Zekin, the ancient spirit.

You'll notice that there is a boulder blocking the water flow. Try to push it, and a spirit named Echned Zekin (which is an anagram of Nezikchened Nezikchened) will appear. He'll say he's being tortured and beg you to help him by killing the spirit, Chat head image of Viyeldi, File:Viyeldi chathead Viyeldi. He'll give you a Item image of %7B%7B%3Adark+dagger%7D%7D, File:dark dagger dark dagger to do so.

If you have no intentions of killing Viyeldi, you still have to accept the dagger from Echned, as the dagger must be given to Chat head image of Ungadulu, File:Ungadulu chathead Ungadulu in order to proceed with the quest.

There are now two paths to choose from.

Players who leave during the fights will need another Charge Orb spell to get through the door again.

The short path[]

Do as the spirit asks. Go back to the staircase, and jump back up to the very top (it could take a while).

You may have noticed a Link to Blue hat (Legends' Quest) blue wizard hat on the way in—maybe even tried to pick it up. If you did, you met a spirit named Chat head image of Viyeldi, File:Viyeldi chathead Viyeldi, who Nezikchened Echned wanted you to kill. Stab him with the Item image of %7B%7B%3ADark+dagger%7D%7D, File:Dark dagger dagger; then, go back to the boulder.

Before pushing the boulder, proceed to the southern boulder if you wish to Link to Safe spot safespot Nezikchened Nezikchened. Tell Echned Zekin that you did as he asked—you cannot have a second dark dagger in your inventory when talking to him or else he won't think you've done the task. Nezikchened will reveal himself and attack the player, draining the player's Skill icon of Prayer, File:Prayer icon Prayer.

After the battle, push the boulder out of the way of the water's flow. Fill your Item image of %7B%7B%3Agolden+bowl%7D%7D, File:golden bowl golden bowl if you haven't already germinated the seeds.

The long path[]

Skip the "long path" if you did the short path.

Do not try to pick up the Link to Blue hat (Legends' Quest) blue hat or talk to Chat head image of Viyeldi, File:Viyeldi chathead Viyeldi. Talk to Chat head image of Ungadulu, File:Ungadulu chathead Ungadulu instead, his magic will allow you to pass through the fire wall safely.

Use the Item image of %7B%7B%3ADark+dagger%7D%7D, File:Dark dagger dagger on him. He will recognise the evil in the dagger and take it from you, giving you a Item image of %7B%7B%3AHoly+force%7D%7D, File:Holy force Holy Force spell card, which severely weakens demons. Now, head back down to the bottom once again.

Unfortunately, you'll have to use another Item image of %7B%7B%3Aunpowered+orb%7D%7D, File:unpowered orb unpowered orb and another Link to Charge Orb Charge Orb spell to get back in. Still, being back on the surface does give you a chance to restock on supplies for the next fight.

Either way, when you get back to the bottom and push the boulder out of the way, you'll have to fight the Nezikchened demon again. To start the fight, cast the Holy Force spell when the spirit is near you. At the start of the battle, your Prayer will be halved, and you should use the holy force spell to weaken him. He fights with a very ineffective Skill icon of magic, File:magic icon magic attack at the beginning of the battle, and he'll soon realise that it doesn't work and will switch to Link to melee melee. Defeat him however you like, and then push the boulder out of the way of the water's flow.

Note: If you don't kill Nezikchened Nezikchened fast enough, he will reset, causing you to have to push the boulder again to talk to him. The combat will reset, and he will have full Skill icon of Hitpoints, File:Hitpoints icon health as well as drain your Skill icon of prayer, File:prayer icon prayer again.

Restoring the totem[]

Yommi tree growth stages

Planting and growing the yommi.

Skills required: 45 Herblore to plant the yommi tree, 50 Woodcutting to create the yommi totem.

Note for Ironmen: Do not make the totem until you have all the magic logs you need! (If you stop receiving logs at some point (6+ trees with no logs), leave the Link to Kharazi Jungle Kharazi Jungle and come back. Based on anecdotal evidence, standing directly adjacent to the trunk of the tree seems to give logs more often. Allowing a Link to yommi tree yommi tree to die and then chopping it down has a chance (seemingly 1 in 4) to yield magic logs, rarely multiple sets. At the minimum Skill icon of Herblore, File:Herblore icon Herblore requirement to plant the tree, about 192 seeds should be enough to get 16 magic logs accounting for a high (66%) failure rate from planting the seeds. When a dead tree is chopped down, the soil is damaged, so the player will have to hop worlds or move to another spot.)

Teleport or climb your way back out of the Link to Viyeldi caves cave and head to Seravel chathead Shilo Village or teleport out to bank. Grab the Item image of %7B%7B%3ARadimus+notes%7D%7D, File:Radimus notes Radimus notes, Item image of %7B%7B%3Abull+roarer%7D%7D, File:bull roarer bull roarer, an Link to axe axe (Item image of %7B%7B%3ARune+axe%7D%7D, File:Rune axe rune or higher required to cut the yommi tree), a Item image of %7B%7B%3Amachete%7D%7D, File:machete machete, Item image of %7B%7B%3AYommi+tree+seeds%7D%7D, File:Yommi tree seeds yommi seeds, Item image of %7B%7B%3Agolden+bowl%7D%7D, File:golden bowl golden bowl, and any Link to Herblore#Potions potions or Link to food food you need for the most difficult battle of this quest.

Fill up your bowl from the restored pond and find a fertile patch of soil. It will be bare of vegetation and brown on the map. Use your water on the seeds to germinate them; then, use the bull roarer to call Chat head image of Gujuo, File:Gujuo chathead Gujuo for instructions on what to do next. Fill the bowl again, and plant the germinated seeds in the fertile soil and wait for it to grow. If it says you planted the seeds incorrectly, try logging out and back in.

Chopping yommi tree

A player creating the yommi totem.

Once it reaches the second stage, fill your bowl again, and use it on the tree. The third and final stage is the adult yommi tree. Keep alert, because once it has reached this stage, you'll have only a brief window of time where you can cut it, or it will go rotten, and you will need to start again. Use your axe on it, and keep doing this until you've chopped all the branches off and shaped it into a Item image of %7B%7B%3Ayommi+totem%7D%7D, File:yommi totem yommi totem. You'll know it's done when you can pick it up.

If you lose all your seeds, you can always go back and get more from Chat head image of Ungadulu, File:Ungadulu chathead Ungadulu in the cave. Do remember to germinate them with the sacred water.

The final battle[]

Now, find any of the locations where there's an old, brown totem. One is located just east of the pool, but there are others all over the forest. Once you find one, make all the preparations you need to fight—turn on Link to Protect from Melee Protect from Melee and use your new totem on the old one.

Legends' Quest Nezikchened final fight

Nezikchened returns to destroy the hero once and for all.

When the Nezikchened demon spawns, he will say his dialogue and begin attacking you! You are immobile while he is speaking and can take heavy damage, so it is HIGHLY recommended to turn on Protect from Melee before replacing the totem to be safe.

If you chose the short path, you will need to kill the three undead warriors you saw down in the Link to Viyeldi caves dragon cave once again. He will summon them one at a time, going from the strongest to weakest in terms of combat level. After each hero is killed, make sure that Protect from Melee is up as the interlude repeats, and Nezikchened Nezikchened will freely hit you four times on three occasions, which can deal a lot of damage if he gets lucky with his hits.

If you took the long path, Nezikchened will not summon the undead heroes due to being weakened by the Item image of %7B%7B%3Aholy+force%7D%7D, File:holy force holy force spell, but be cautious as he will hit four times before the fight.

Once again, you will have to fight the demon, and once again he'll drain your Skill icon of prayer, File:prayer icon prayer, so be ready for it. He attacks with Link to Melee Melee and Skill icon of Magic, File:Magic icon Magic, which is much more effective this time. He doesn't use Magic that much if you melee him. Using Skill icon of Ranged, File:Ranged icon Ranged, Magic, or a Item image of %7B%7B%3Ahalberd%7D%7D, File:halberd halberd from between the trees with Link to Protect from Magic Protect from Magic on will allow you to defeat him without losing Skill icon of Hitpoints, File:Hitpoints icon health.

Warning: If you take too long to fight him, he will disappear. When you resummon him, he returns with full health.

Finishing up[]

When Nezikchened Nezikchened dies, replace the totem, and Chat head image of Gujuo, File:Gujuo chathead Gujuo will appear to thank you for defeating the demon. He'll give you a totem pole as a reward for everything you've done.

Return to Chat head image of Radimus Erkle, File:Radimus Erkle chathead Radimus Erkle with the Item image of %7B%7B%3ARadimus+notes%7D%7D, File:Radimus notes Radimus notes and Item image of %7B%7B%3Agilded+totem%7D%7D, File:gilded totem gilded totem (Link to Fairy rings fairy ring code blr), who will then let you into the guild. He will train you in one of 12 various skills of your choice up to four times. After all the experience rewards are claimed, the quest is complete.

Congratulations! You have completed the Legends' Quest!

Rewards[]

Legends' Quest reward scroll

Required for completing[]


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