|Main Music||March of the Shayzien|
|Strongest Monster||Lizardman shaman (level 150)|
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The Lizardman Caves are a series of caves located at the north-west corner of the Lizardman Settlement. It is a single-combat area, but all eight of the shamans can only be killed while on a Slayer assignment.
Players may enter without a Slayer assignment, but upon attacking any monster inside the dungeon, Captain Cleive will stop them from doing so, claiming that they are not assigned to kill them.
According to Captain Cleive, there were lizardman shamans causing trouble on the surface, so he led a taskforce to drive them into the caves that they currently reside in, albeit with many casualties.
A dwarf multicannon cannot be set up in the caves; attempting to do so will display the following message in the player's chatbox: "The ground is too marshy here."
There are several ways to access the caves:
- The fairy ring code DJR will bring the players just near the Chasm of Fire. Run south to the Shayziens' Wall, and run west from there.
- The fairy ring code CIS will bring the players north of the Arceuus House Library. Players who have fully unlocked the Lovakengj Minecart Network can use it to reach the Mount Quidamortem station, and travel to the Shayziens' Wall via the Mountain Guide, and running west from there.
Lumbridge Swamp Caves • Dorgesh-Kaan South Dungeon • Fremennik Slayer Dungeon • Slayer Tower • Stronghold Slayer Cave • Catacombs of Kourend • Chasm of Fire • Kalphite Cave • Lizardman Caves • Kraken Cove • Smoke Devil Dungeon • Wyvern Cave