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This article is about the shamans encountered on the surface. For the Chambers of Xeric variant, see Lizardman shaman (Chambers of Xeric).
Invasion plans
This article has a strategy guide here.
All information on mechanics and strategy will be on this page.
Lizardman shaman
Lizardman shaman
Release date 21 January 2016 (Update)
Members? Yes
Combat level 150
Always drops Big bones
Examine
A mystic from a race created during the darker days of Kourend.
Combat info
Hitpoints 150
Aggressive Yes
Poisonous Yes (10)
Max hit 31
Weakness Stab
Attack Styles
Melee (crush), Ranged
Slayer icon Slayer info
Slayer level 1
Slayer XP 157.5
Category Lizardmen
Assigned by
Chaeldar chatheadNieve chatheadDuradel chathead
Combat icon Combat stats
Attack icon Strength icon Defence icon Magic icon Ranged icon
120 120 140 130 120
Attack icon Aggressive stats
White dagger White scimitar White warhammer Magic icon Ranged icon
+0 +0 +0 +0 +45
Defence icon Defensive stats
White dagger White scimitar White warhammer Magic icon Ranged icon
-10 +40 +30 +50 +0
Other bonuses Immunities
Attack icon
Strength icon
Ranged Strength icon
Magic Damage icon
Poison hitsplat
Venom hitsplat
+45 +38 +38 +0% Immune Immune
Attack speed
Monster attack speed 6

Lizardman shamans are giant reptilian humanoids that are stronger than their normal lizardmen and lizardmen brute counterparts. They are often sought after for their dragon warhammer drops. They never become tolerant to the player.

Note that players are required to have 100% favour with the Shayzien House in order to kill lizardman shamans.

Locations

Lizardman Shaman location 1

From Xeric's Inferno, follow the blue arrow to reach the shamans.

Lizardman shamans can be found in two locations:

Lizardman Canyon

Three shamans reside in the western area of Lizardman Canyon, and is completely multi-combat. Shayzien soldiers will not attack the shamans (nor will the shamans attack them), since they are busy dealing with a small group of lizardmen. Below are a couple ways to get there. Fairy Rings are the fastest way to reach them. These three shamans are present in a multi-combat area.

Players can check how many players are currently in the western area of the canyon by speaking to the wounded soldier outside the canyon.

Warning: The player should be wary if more than one shaman attacks them at a time as they can quickly stack up damage from their abilities and attacks, which can quickly end a trip. If the players do not want to be attacked constantly by the nearby lizardmen and their brute forms, killing the ones in the north and south-west corners is recommended.

Xeric's talisman

  1. Use Xeric's talisman to teleport to Xeric's Inferno.
  2. Run south through Lovakengj.
  3. Once you've reached the south end near some giant bats and a house with a water source, head a bit west to reach some patrolling Kourend guards.
  4. Go south into the canyon and down the handholds to the west.

Fairy rings

Partial completion of Fairytale II - Cure a Queen is required to use the fairy rings. A fairy ring (code DJR) is nearby, just south of Lizardman Canyon.

Lizardman Caves

Lizardman Shaman location 2

From Xeric's Look-Out, follow the blue arrow to reach the shamans.

Eight shamans reside inside a cave at the northern end of the Lizardman Settlement before Xeric's Shrine. This is a single-way combat area.

Xeric's talisman

  1. Use Xeric's talisman to teleport to Xeric's Look out.
  2. Run west through Shayzien to Shayziens' Wall past the Shayzien Graveyard.
  3. Once you've reached the wall, head west past some lizardman brutes.
  4. The shamans are inside the Lizardman Caves, and Xeric's Shrine is due north past the bridge.

Fairy rings

  1. Use the fairy ring code: DJR — requires partial completion of Fairytale II - Cure a Queen.
  2. Run south-west through Shayzien to Shayziens' Wall past the Shayzien Graveyard.
  3. Once you've reached the wall, follow the trail north-west past some lizardman brutes.
  4. The shamans are inside the Lizardman Caves, and Xeric's Shrine is due north past the bridge.

Attacks

It has several special attacks that it can utilise during the fight. Excluding the spawns, there is no cooldown so it is possible for a lizardman shaman to repeatedly use the same ability over and over again.

  • A green acidic attack that will deal 25-30 damage. Wearing tiers 1-4 Shayzien armour will reduce the damage of this attack greatly. It can also poison the player starting at 10 damage.
    • Wearing a full set of tier 5 Shayzien armour will reduce this damage to 0.
  • A jump attack that targets a small area where the player was previously standing on. If the player is in that landing area when the shaman crashes down, they will be dealt with 20-25 unblockable damage. This jump has a 3x3 AoE and is not used if the jump location is obstructed.
  • It may summon several small purple spawns that appear next to the player. After a few seconds, the spawns will explode. The damage dealt is anywhere from 5-10 depending on the player's proximity next to them; their explosion covers a 5x5 area, or a 2 tile radius from them.

Drops

100%

Item Quantity Rarity GE market price
Big bones Big bones 1 Always 279

Equipment

Item Quantity Rarity GE market price
Red d'hide vamb Red d'hide vamb 1 Uncommon 2,019
Mystic earth staff Mystic earth staff 1 Uncommon 25,161
Earth battlestaff Earth battlestaff 1 Uncommon 9,047
Rune med helm Rune med helm 1 Uncommon 11,202
Rune chainbody Rune chainbody 1 Uncommon 29,575
Rune warhammer Rune warhammer 1 Uncommon 24,464
Dragon warhammer Dragon warhammer 1 Very rare (1/5,000) 53,563,409

Ores

Item Quantity Rarity GE market price
Iron ore Iron ore 24–35 (noted) Common 4,368–6,370
Coal Coal 20–25 (noted) Common 3,420–4,275
Runite ore Runite ore 3–5 (noted) Rare 33,519–55,865

Herbs/Seeds

Item Quantity Rarity GE market price
Grimy kwuarm Grimy kwuarm 1–3 (noted) Uncommon 1,705–5,115
Grimy dwarf weed Grimy dwarf weed 1–3 (noted) Uncommon 1,007–3,021
Grimy lantadyme Grimy lantadyme 1–3 (noted) Uncommon 1,513–4,539
Grimy cadantine Grimy cadantine 1–3 (noted) Uncommon 1,389–4,167
Herb seed 5 Ranarr seed 1 Rare 41,890
Herb seed 5 Snapdragon seed 1 Rare 50,537
Watermelon seed 5 Watermelon seed 15 Rare 5,850
Herb seed 5 Torstol seed 1 Rare 79,803
Willow seed 5 Willow seed 1 Rare 4,159
Teak seed 5 Teak seed 1 Rare 281
Maple seed 5 Maple seed 1 Rare 35,681
Papaya tree seed 5 Papaya tree seed 1 Rare 12,731
Mahogany seed 5 Mahogany seed 1 Rare 6,432
Palm tree seed 5 Palm tree seed 1 Rare 69,176
Yew seed 5 Yew seed 1 Rare 80,599
Magic seed 5 Magic seed 1 Rare 182,796
Spirit seed 5 Spirit seed 1 Rare Not sold

Runes

Item Quantity Rarity GE market price
Air rune Air rune 60–80 Common 360–480
Chaos rune Chaos rune 40–60 Uncommon 4,080–6,120
Fire rune Fire rune 66–80 Uncommon 396–480
Death rune Death rune 20–30 Uncommon 5,180–7,770

Other

Item Quantity Rarity GE market price
Coins 1000 Coins 100–6,000 Common Not sold
Xerician fabric Xerician fabric 2 Common 4,828
Lizardman fang Lizardman fang 10–14 Common 210–294
Chilli potato Chilli potato 2 Common 842
Rare drop table Rare drop table 1 Common (1/25) Not sold
Clue scroll (hard) Clue scroll (hard) 1 Rare (1/200) Not sold
Xeric's talisman (inert) Xeric's talisman (inert) 1 Rare (1/250) Not sold
Long bone Long bone 1 Rare (1/400) Not sold
Clue scroll (elite) Clue scroll (elite) 1 Very rare (1/1,200) Not sold
Curved bone Curved bone 1 Very rare (1/5,000) Not sold

Rare drop table

In addition to the drops above, this monster has a 1/25 chance to access the standard rare drop table.

Show/hide rare drop table
Item Quantity Rarity GE market price
Coins 1000 Coins 3,000 Rare (1/145.45) Not sold
Loop half of key Loop half of key 1 Rare (1/158.76; 1/158.35)[R 1] 9,370
Tooth half of key Tooth half of key 1 Rare (1/167.05; 1/166.59)[R 1] 13,817
Uncut sapphire Uncut sapphire 1 Rare (1/640; 1/480)[R 1] 1,002
Runite bar Runite bar 1 Rare (1/640) 12,351
Nature talisman Nature talisman 1 Rare (1/922.52; 1/882.76)[R 1] 884
Nature rune Nature rune 67 Very rare (1/1,066.67) 16,281
Rune 2h sword Rune 2h sword 1 Very rare (1/1,066.67) 37,946
Rune battleaxe Rune battleaxe 1 Very rare (1/1,066.67) 24,551
Uncut emerald Uncut emerald 1 Very rare (1/1,280; 1/960)[R 1] 968
Law rune Law rune 45 Very rare (1/1,600) 11,565
Death rune Death rune 45 Very rare (1/1,600) 11,655
Steel arrow 5 Steel arrow 150 Very rare (1/1,600) 5,400
Rune arrow 5 Rune arrow 42 Very rare (1/1,600) 4,116
Adamant javelin Adamant javelin 20 Very rare (1/1,600) 1,380
Rune sq shield Rune sq shield 1 Very rare (1/1,600) 22,576
Dragonstone Dragonstone 1 Very rare (1/1,600) 11,838
Silver ore Silver ore 100 (noted) Very rare (1/1,600) 8,000
Uncut ruby Uncut ruby 1 Very rare (1/2,560; 1/1,920)[R 1] 1,832
Rune kiteshield Rune kiteshield 1 Very rare (1/3,200) 32,178
Dragon med helm Dragon med helm 1 Very rare (1/3,200) 59,066
Rune spear Rune spear 1 Very rare (1/3,378.14)[R 2] 12,001
Shield left half Shield left half 1 Very rare (1/6,756.29)[R 2] 65,508
Dragon spear Dragon spear 1 Very rare (1/9,008.38)[R 2] 37,197
Uncut diamond Uncut diamond 1 Very rare (1/10,240; 1/7,680)[R 1] 3,680
Rune javelin Rune javelin 5 Very rare (1/20,480; 1/15,360)[R 1] 745
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 The drop rate is increased when wearing a Ring of wealth.
  2. 2.0 2.1 2.2 The drop rate is increased by an unknown amount when wearing a Ring of wealth.

Trivia

Lizardman shaman safe spot

A former safespot for the Swamp shamans.

Shaman swamp old safe spot

Another former safespot.

  • When the Chambers of Xeric was released, two shamans were added into the Lizardman Settlement. Unlike the shamans at the canyon, these did not require 100% favour. This led to backlash, as the Shayzien House did not have many incentives to gain reputation. These shamans were eventually removed in favour of a task-only area on 13 July 2017. In the same update, safespots in the canyon were removed.
  • On release, shamans could summon spawns in quick succession. This was changed in an update on 8 February 2018.