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The Lunar spellbook icon.
Lunar teleport

A player using Lunar spells to teleport.

The Lunar spells are a spellbook, like Ancient Magicks, that is accessible to players who have completed the Lunar Diplomacy quest. They make use of the astral rune, and have several teleportation spells as well as spells which aid in non-combat functions, reducing or eliminating the need for certain items and equipment to carry out certain tasks.

The Astral altar[]

The spells are in a separate spellbook, and are swapped out with the normal set of spells by praying at the Astral altar southeast of the Moonclan town.

Players who have level 80 in Construction (or 75 with a +5 Spicy Stew boost) can build a lunar altar within their Achievement Gallery, allowing them to freely switch between the standard and lunar spellbooks.

It is here that astral runes are also crafted via the Runecrafting skill. You cannot craft astral runes through The Abyss. One interesting feature of runecrafting astral runes is that if done with a friend or two, using the Tele Group Moonclan makes it more efficient in terms of spells and runes than simply running yourself and using the Moonclan Teleport, and the caster of the teleport uses no extra runes if an earth staff is wielded.

Spell summary[]

Lunar spells

The Lunar spellbook.

Spells denoted with an asterisk (*) require completion of the quest Dream Mentor.
Icon Spell Magic Level Runes Required Experience Notes
Home Teleport icon Lunar Home Teleport 0 None None Teleports next to the bank of Lunar Isle free of charge. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 30 minutes.
Bake Pie icon Bake Pie 65 1Astral5Fire4Water 60 This spell automatically bakes all uncooked pies in the player's inventory without risk of burning. Gives the player cooking experience as well.
Geomancy icon Geomancy 65 3Nature3Astral8Earth 60 This spell allows the status of every single farmable patch in RuneScape to be viewed, excluding ones used during quests.
Cure Plant icon Cure Plant 66 1Astral8Earth 60 Cures a diseased Farming patch.
Monster Examine icon Monster Examine* 66 1Cosmic1Astral1Mind 61 Casting this spell on a monster gives you the monster's combat level, hitpoint level, and maximum hit, as well as whether the monster can be a slayer assignment.
NPC Contact icon NPC Contact 67 1Cosmic1Astral2Air 63 A screen comes up asking you which NPC you wish to talk to. The choices are Honest Jimmy, Bert the Sandman, Advisor Ghrim, Dark mage, Lanthus, Turael, Mazchna, Vannaka, Chaeldar, Nieve, Duradel, Murphy, and Cyrisus. This can be extremely useful as you can repair your runecrafting pouches, manage your kingdom in Miscellania, collect sand from Bert, find out when the next Castle Wars game starts, and obtain a new Slayer task without having to move from the bank.
Cure Other icon Cure Other 68 1Law1Astral10Earth 65 Cures a targeted player that is poisoned. The targeted player must have Accept Aid turned on.
Humidify icon Humidify* 68 1Astral1Fire3Water 65 Fills all the vessels in your inventory with water.
Moonclan Teleport icon Moonclan Teleport 69 1Law2Astral2Earth 66 Teleports the player near the bank in the Moonclan town.
Tele Group Moonclan icon Tele Group Moonclan 70 1Law2Astral4Earth 67 Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) near the bank in the Moonclan town. Players must have Accept Aid turned on in order to be teleported by this spell.
Cure Me icon Cure Me 71 1Law2Cosmic2Astral 69 Cures the player of poison as though he/she had taken an Anti-poison potion.
Ourania Teleport icon Ourania Teleport 71 1Law2Astral6Earth 69 Teleports the caster to the red salamanders outside of the Ourania Cave. Players must speak to Baba Yaga with the spellbook equipped to unlock the ability to cast this spell.
Hunter Kit icon Hunter Kit* 71 2Astral3Earth 70 Gives you a hunter kit containing a noose wand, a butterfly net, a bird snare, a rabbit snare, a teasing stick, an unlit torch an impling jar, and a box trap.
Waterbirth Teleport icon Waterbirth Teleport 72 1Law2Astral1Water 71 Teleports the player beside Jarvald's ship on Waterbirth Island, right by the snape grass spawns.
Tele Group Waterbirth icon Tele Group Waterbirth 73 1Law2Astral5Water 72 Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) beside Jarvald's ship on Waterbirth Island. Players must have Accept Aid turned on in order to be teleported by this spell.
Cure Group icon Cure Group 74 2Law2Cosmic2Astral 74 Functions like the Cure Me spell, except it cures all players within a 3x3 square area of the player casting it (including standing on the player's square). Players need to have Accept Aid turned on in order to benefit from this spell.
Barbarian Teleport icon Barbarian Teleport 75 2Law2Astral3Fire 76 Teleports the player next to the Barbarian Outpost.
Stat Spy icon Stat Spy* 75 2Cosmic2Astral5Body 76 Can be cast on other players to see their combat stats as well as non-combat stats. It even shows their current stats, i.e. their current hitpoints and prayer points.
Tele Group Barbarian icon Tele Group Barbarian 76 2Law2Astral6Fire 77 Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) next to the Barbarian Outpost. Players must have Accept Aid turned on in order to be teleported by this spell.
Spin Flax icon Spin Flax 76 2Nature1Astral5Air 75 Instantly spins up to 5 flax in the player's inventory.
Superglass Make icon Superglass Make 77 2Astral6Fire10Air 78 Turns all Sand and Soda ash or Seaweed or Swamp weed into Molten glass instantly and without the need for a furnace. All items are converted, and if you cast it with 13 Sand and 13 Soda ash in your inventory, you receive from 13 to 22 molten glass. You also receive 10 Crafting experience per Bucket of Sand for casting this spell.
Khazard Teleport icon Khazard Teleport 78 2Law2Astral4Water 80 Teleports the player to Port Khazard.
Tan Leather icon Tan Leather 78 1Nature2Astral5Fire 81

Tans up to 5 hides in the player's inventory, with no extra gp cost like there would be with the normal process of tanning.

Requires completion of the Hard Fremennik Diary.

Tele Group Khazard icon Tele Group Khazard 79 2Law2Astral8Water 81 Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) to Port Khazard. Players must have Accept Aid turned on in order to be teleported by this spell.
Dream icon Dream* 79 1Cosmic2Astral5Body 82 Puts you into a Dream-like state where your hitpoints recharge at three times the normal rate(for 1 hitpoint every 20 seconds). You will stay in this state until you walk out of the spot you were in when you cast the spell, or until you reach full health. If you engage the prayer rapid heal, you heal 1 hitpoint every 20 seconds, and also 1 extra hitpoint every 30 seconds. In other words the extra effect is added, not multiplied, for less overall healing than might be expected.
String Jewellery icon String Jewellery 80 2Astral10Earth5Water 83 Unstrung amulets in the player's inventory immediately become strung.
Stat Restore Pot Share icon Stat Restore Pot Share 81 2Astral10Earth10Water 84 Casting this on a Stat restore potion in the player's inventory causes the player to administer 1 dose to each player in a 3x3 square area (including standing on the player's square) if they have Accept Aid turned on.
Magic Imbue icon Magic Imbue 82 2Astral7Fire7Water 86 This spell enables the player casting it to create Combination runes without needing to use opposing talismans for approximately 12 seconds.
Fertile Soil icon Fertile Soil 83 2Nature3Astral15Earth 87 This spell treats the targeted Farming patch with Super compost.
Boost Potion Share icon Boost Potion Share 84 3Astral12Earth10Water 88 Casting this on almost any potion in the player's inventory causes the player to administer 1 dose to each player in a 3x3 square area (including standing on the player's square) if they have Accept Aid turned on. Does not function with Zamorak brew.
Fishing Guild Teleport icon Fishing Guild Teleport 85 3Law3Astral10Water 89 Teleports the player outside the door of the Fishing Guild.
Teleport to Bounty Target icon Teleport to Bounty Target 85 1Law1Death1Chaos 45 Teleports the player within 12 squares of their assigned target in the Bounty Hunter minigame, provided that they have unlocked the spell via Bounty teleport scroll.
Tele Group Fishing Guild icon Tele Group Fishing Guild 86 3Law3Astral14Water 90 Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) outside the door to the Fishing Guild. Players must have Accept Aid turned on in order to be teleported by this spell.
Plank Make icon Plank Make* 86 1Nature2Astral15Earth 90 Turns one log into a plank. The spell charges you a decreased fee for making each plank.
Catherby Teleport icon Catherby Teleport 87 3Law3Astral10Water 92 Teleports the player near the bank in Catherby.
Tele Group Catherby icon Tele Group Catherby 88 3Law3Astral15Water 93 Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) near the bank in Catherby. Players must have Accept Aid turned on in order to be teleported by this spell.
Ice Plateau Teleport icon Ice Plateau Teleport 89 3Law3Astral8Water 96 Teleports the player to the members half of the Ice Plateau in level 53 Wilderness. Warns the player that they are about to teleport into the "Deep Wilderness" with an option to abort.
Recharge Dragonstone icon Recharge Dragonstone 89 1Soul1Astral4Water 97.5

Recharges all enchanted Dragonstone jewellery.

Requires completion of the Hard Fremennik Diary.

Tele Group Ice Plateau icon Tele Group Ice Plateau 90 3Law3Astral16Water 99 Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) to the members half of the Ice Plateau. Players must have Accept Aid turned on in order to be teleported by this spell. Warns the player(s) that they are about to teleport/be teleported into the "Deep Wilderness" with an option to abort.
Energy Transfer icon Energy Transfer 91 2Law1Nature3Astral 100 Transfers to the targeted player 100% of the casting player's Special attack energy and some of your run energy. Cannot be cast unless the player casting it has a full special attack energy bar.
Heal Other icon Heal Other 92 1Blood3Law3Astral 101 This spell will damage the player casting it for up to 75% of his/her current Hitpoints and give it to the targeted player. The targeted player must have Accept Aid turned on to be healed by this spell.
Vengeance Other icon Vengeance Other 93 2Death3Astral10Earth 108 The targeted player will be under the effect of the Vengeance spell. The targeted player must have Accept Aid turned on to receive this benefit.
Vengeance icon Vengeance 94 2Death4Astral10Earth 112 The next damage attack that hits the player casting this spell will also hit the player dealing the damage for up to 75% of the damage originally dealt to the casting player. Compare Ring of recoil.
Heal Group icon Heal Group 95 3Blood6Law4Astral 124 This spell damages the casting player for up to 75% of his/her current Hitpoints and distributes them among injured players who are within a 3x3 square area of the casting player (including standing on the player's square). Players must have Accept Aid turned on to benefit from this spell.
Spellbook Swap icon Spellbook Swap* 96 1Law2Cosmic3Astral 130 Lets you switch to another spellbook for one spell.


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