Maximum ranged hit is a term used to describe the highest amount of damage rangers can inflict. Currently the maximum ranged hit is 100.
Maximum hit conditionsEdit
- Weapon: Adamant crossbow or higher
- Ammunition: Ruby bolts (e)
- Opponent: Corporeal Beast
- Armour: None
- Other: Corporeal beast must be at full health.
As the Corporeal beast has 2,000 hitpoints, in theory Ruby bolts (e) would be capable of hitting a 400, assuming no hitpoints from the Corporeal beast was lost. However, it has been capped at a maximum of 100 to prevent the bolts from being overpowered.
Note that the max hit with ruby bolts (e) is a special effect of the bolts, not due to equipment bonuses and ranged level.
Calculating your maximum ranged hitEdit
With the addition of Ranged strength values, calculating a maximum ranged hit is now fairly easy.
Note: The trunc (truncate) function is used throughout the formula - this simply means ignore any decimal places of the number being truncated.
Step one: Calculate the effective strength levelEdit
See the following table for the various bonuses values:
|Potion (note: addition not multiplier)|
|Ranging potion||4 + floor(10% of level)|
|Void ranger armour||1.1|
|Elite void ranger armour||1.125|
|Style (note: addition not multiplier)|
Step two: Calculate the base damageEdit
If you are not using a special attack or effect:
Otherwise, continue to step three.
Step three: Calculate the bonus damageEdit
The following special attack/effect bonuses apply (note: the various bolts bonuses only apply when the special effect activates):
|Dark bow (dragon arrows)||1.5|
|Dark bow (other arrows)||1.3|
|Bolts' Special effects|
|Diamond bolts (e)||1.15|
|Dragon bolts (e)||1.45|
|Onyx bolts (e)||1.15|
|Opal bolts (e)||1.25|