Miscellania and Etceteria Dungeon
Miscellania and Etceteria map
Kingdom Miscellania
Main Music Meddling Kids, Subterranea, Slither and Thither, Corridors of Power
Levels 2
Strongest Monster Giant Sea Snake
Quests Royal Trouble
Inhabitants/Race Humans, Snakes
Miscellania & Etceteria Dungeon
Click the map to view a larger version.

The Miscellania and Etceteria Dungeon is a dungeon that runs underneath Miscellania and Etceteria. It can be accessed during and after the Royal Trouble quest. It is accessed via the dungeon entrances on either island. The Miscellania entrance is closest to the subterranean village, while the Etceteria entrance is closest to the sea snakes. A chamber to the Giant Sea Snake is close to the Etceteria exit; however, this cannot be accessed once the Giant Sea Snake is defeated.

A tour of the dungeon

Miscellania & Etceteria Dungeon
  1. Exit to Miscellania
  2. Halla and the Miscellanian Clothes Shop
  3. Osvald and the Miscellanian Food Shop
  4. Thora
  5. The Esoterican Arms, with Runa, Donal, and Tjorvi
  6. Ingrid
  7. Jari, Alviss, and Fullangr
  8. Finn and the Miscellanian General Store, and Runolf
  9. Thorodin and Ferd
  10. AMCE Lift
  11. Overhanging rock - A rope is needed to swing across.
  12. Fire remains - Players can find Burnt diary pages.
  13. The Slippery Rock - It is possible to fall and take damage. To avoid the slippery rock, you can use a plank on it.
  14. Fire remains - Players can find Burnt diary pages.
  15. Fire remains - Players can find Burnt diary pages.
  16. Steam Vents - If the player walks on these, they will take high and rapid damage. It has been known to deal devastating damage over four seconds, so it is recommended to walk around them.
  17. Fire remains - Players can find Burnt diary pages.
  18. Falling Rocks - Don't walk directly under them, or you'll be hit by them.
  19. The teenagers (Signy, Reinn, Hild, Armod, and Beigarth)
  20. Sea Snake Hatchling
  21. Sea Snake Young
  22. Exit to Etceteria
  23. Giant Sea Snake lair - After the snake is slain, it is impossible to get back to this lair.