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Killing Zulrah
Requirements Zulrah
Skills

70+ Defence icon recommended
80+ Ranged icon recommended
80+ Magic icon recommended
80+ Hitpoints icon recommended
45+ Prayer icon recommended

Items

Magic and Ranged armour (Black d'hide/Armadyl armour, Mystic/Ahrim's robes or Void with ranged and mage helm recommended)
Ranged weapon (Toxic blowpipe or Armadyl crossbow recommended) and projectiles
Magic weapon (Trident of the swamp recommended or Seas) and casting runes
Some food (monkfish or shark recommended)
Combo food (Karambwan or Chocolate bomb highly recommended)
1 Anti-venom+
1 Ranging potion
1 Prayer potion
1 Magic potion or Imbued heart (optional)
1-2 Ring of recoils or Ring of suffering (ri)
1 Ring of dueling for Clan Wars teleport or Teleport to House tablets (with access to an ornate pool) (optional)
Runes for Vengeance spell (recommended)

Quest

Started Regicide

Other

Fairy ring code BJS for access to Zul-Andra without using Zul-andra teleports (requires 76 Agility icon and completion of Regicide)

Intensity

High

Results
Profit Experience gained
2,704,500 per hour

~40,000 Multicombat
~14,000 Hitpoints icon

Inputs Outputs

10 x Zul-andra teleport (142,020)
5 x Prayer potion (51,565)
5 x Ranging potion (11,085)
5 x Anti-venom+ (79,470)
10 x Ring of recoil (12,170)
100 x Monkfish (55,200)
50 x Adamant dart (6,350)
800 x Zulrah's scales (212,000)
2500 x Fire rune (15,000)
500 x Chaos rune (51,000)
500 x Death rune (134,000)

4000 x Zulrah's scales (1,060,000)
0.039 x Tanzanite fang (207,631)
0.039 x Magic fang (206,707)
0.039 x Serpentine visage (205,389)
0.039 x Uncut onyx (118,811)

The profit rate assumes 20 kills per hour. Your actual profit may be higher or lower depending on your speed.

Zulrah is a high level boss that requires relatively high combat stats and equipment to kill. Zulrah is commonly killed for its profitability due to its consistent drops averaging about 173,716 per kill. At higher levels, it is possible to get up to 24 kills per hour with high concentration, at an average of two minutes per kill and approximately 30 seconds of banking, which in turn, increases gp per hour to about 4,169,197 (not including cost of supplies).

Typical gear includes the use of Void Knight equipment especially when ranging. Ahrim's robes prove to be better than Void mage due to Ahrim's higher magical accuracy. However, void mage will suffice and are recommended to those who wish to switch less between gear during the fight.

Basic strategy
  • When Zulrah is green, it attacks with Ranged, spreads toxic fumes over the area, and spawns snakelings who appear in the arena via white orbs. They have 1 Hitpoint but can deal heavy and accurate damage. Pray Protect from missiles overhead.
  • When Zulrah is turquoise, it attacks with Magic and Ranged, spreads toxic fumes, and spawns snakelings. Pray Protect from magic overhead.
  • When Zulrah is crimson, it attacks at the player's recent spot. If they are caught by the Melee attack, they will also be stunned. Prayer is not required when Zulrah is in its crimson form.

Towards the end of each attack pattern, Zulrah alternates between Magic and Ranged attacks (colloquially known as the Jad phase). Alternate between Protect from magic overhead and Protect from missiles overhead prayers.


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