Magic and Ranged armour (Black d'hide/Armadyl armour, Mystic/Ahrim's robes or Void with ranged and mage helm recommended)
|2,704,500 per hour|
10 x Zul-andra teleport (142,020)
The profit rate assumes 20 kills per hour. Your actual profit may be higher or lower depending on your speed.
Zulrah is a high level boss that requires relatively high combat stats and equipment to kill. Zulrah is commonly killed for its profitability due to its consistent drops averaging about 173,716 per kill. At higher levels, it is possible to get up to 24 kills per hour with high concentration, at an average of two minutes per kill and approximately 30 seconds of banking, which in turn, increases gp per hour to about 4,169,197 (not including cost of supplies).
Typical gear includes the use of Void Knight equipment especially when ranging. Ahrim's robes prove to be better than Void mage due to Ahrim's higher magical accuracy. However, void mage will suffice and are recommended to those who wish to switch less between gear during the fight.
- Basic strategy
- When Zulrah is green, it attacks with Ranged, spreads toxic fumes over the area, and spawns snakelings who appear in the arena via white orbs. They have 1 Hitpoint but can deal heavy and accurate damage. Pray .
- When Zulrah is turquoise, it attacks with Magic and Ranged, spreads toxic fumes, and spawns snakelings. Pray .
- When Zulrah is crimson, it attacks at the player's recent spot. If they are caught by the Melee attack, they will also be stunned. Prayer is not required when Zulrah is in its crimson form.
Towards the end of each attack pattern, Zulrah alternates between Magic and Ranged attacks (colloquially known as the Jad phase). Alternate between and prayers.
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