|Release date||6 October 2016 (Update)|
|Always drops||Big bones, ensouled giant head|
|He looks very dangerous.|
When the player first enters Obor's Lair, they will be in a safe zone, where they must climb down the rocks in order to fight him. Obor attacks with Melee and Ranged, and can detect whether the player is using protection prayers against his current attack style. For example, he will use ranging attacks if Protect from Melee is used.
Warning: If you die within the lair, there is absolutely no way for you to retrieve items lost on death!
An easy strategy for lower-level players (with 50 Magic and 40 Prayer) is to always turn on the Protect from Missiles prayer BEFORE climbing down, and then using Snare to prevent Obor from reaching you. Cast Snare every time Obor is able to walk again. Use Magic to kill him, since it will also increase your chances of a successful Snare cast (because of your magic armour's bonuses). Still bring enough food, as Obor can do serious damage as soon as the Snare wears off.
Non-members can attempt the same strategy using Bind, but since that only immobilises Obor for half the amount of time, it will be much harder to do this successfully. However, if you bind him, run away, cast two Blast spells and repeat, you should still have a good chance with Protect from Missiles activated.
It can be useful to know that Obor does not always keep walking up to melee distance before attacking, but never attacks when unable to move. This means he might stop walking towards you before standing next to you, giving you the time to snare or bind him without having to run to the other side of the arena. This makes it easier to cast more spells in a shorter amount of time, making the fight more efficient.
Item Quantity Rarity GE market price Rune battleaxe 1 Uncommon 24,552 Rune longsword 1 Uncommon 18,772 Rune 2h sword 1 Uncommon 37,982 Hill giant club 1 Rare (1/118) 481,496
Item Quantity Rarity GE market price Law rune 51–99 Common (12/118) 11,628–22,572 Cosmic rune 58–119 Uncommon 6,554–13,447 Chaos rune 66–200 Uncommon (1/11.8) 6,138–18,600 Death rune 40–79 Uncommon (1/11.8) 8,880–17,538 Nature rune 42–93 Uncommon (7/118) 9,198–20,367
Item Quantity Rarity GE market price Rune full helm 1 Uncommon 20,730 Rune med helm 1 Uncommon 11,197 Rune chainbody 1 Uncommon 29,590 Rune kiteshield 1 Uncommon 32,202 Rune platelegs 1 Uncommon 37,885 Rune plateskirt 1 Uncommon 37,972
Item Quantity Rarity GE market price Coins 10,000–25,000 Common Not sold Limpwurt root 20 (noted) Uncommon 4,340 Big bones 50 (noted) Uncommon 10,750 Uncut sapphire 5 (noted) Uncommon 4,240 Uncut ruby 5 (noted) Uncommon 7,760 Uncut diamond 5 (noted) Uncommon 16,075 Giant key 1 Uncommon (1/16) Not sold Long bone 1 Rare (1/400) Not sold Curved bone 1 Very rare (1/5,000) Not sold Giant champion scroll 1 Very rare (1/5,000) Not sold