This article is about the equippable weapon. For the Hunter creature, see Red salamander (Hunter).
Red salamander
Red salamander
Release date 21 November 2006 (Update)
Members only? Yes
Quest item? No
Tradeable? Yes
Equipable? Yes
Stackable? No
High Alch 90 coins
Low Alch 60 coins
Destroy Release
Store price Not sold
Exchange price 33 coins (info)
Buy limit Unknown
Weight 4 kg
Slightly slimy but certainly striking.

The red salamander is the second strongest salamander and can be caught using the Hunter skill at level 59. It requires level 60 Ranged, 60 Attack and 60 Magic to wield.

Despite being able to perform Magic and Ranged attacks, this weapon requires the user to be in the opponent's melee distance to attack, potentially reducing the practicality of the two attack styles.

However, it can be used to attack enemies from behind fences, and can also attack enemies in diagonal squares, meaning that safe-spotting is still possible.
Salamander attack

A player attacks using a salamander.

Tarromin tar is used as ammo for the salamander. Tarromin tar can be made by using tarromin with Swamp tar along with 39 Herblore. However, this weapon's proprietary ammo is consumed on use, much like bolt racks.

Warning: This is a live creature, it will run away when you die. Should this happen, you will need to buy or catch a new one.

Hover over image for type Red salamander equipped
A player wielding a Red salamander.
Attack-icon Attack bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +37 +0 +0 +47
Defence-icon Defence bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +0 +0
Melee Other bonuses Slot
Strength-icon RangedStrength-icon MagicDamage-icon Prayer-icon

2h slotlist

+49 +0 0% +0
Monster attack speed 5

Combat StylesEdit

CombatStyles salamander Combat Style Type Experience
Scorch Slash Strength and Hitpoints
Flare Range Ranged and Hitpoints
Blaze Magic Magic and Hitpoints

Magic max hit Edit

The max hit in magic mode can be calculated using the following formula, where "Magic" is your visible magic level:

Max hit = floor(0.5 + Magic*141/640)

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