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All information on mechanics and strategy will be on this page.
This article is about the monsters. For the music track, see Revenants (music track).
Fighting revenant dragon

A player fights a revenant dragon within the Revenant Caves.

Revenants are the ghostly versions of creatures slain during the God Wars found in the Revenant Caves within the Wilderness in levels 28 to 34. They are extremely dangerous monsters, being capable of hitting very high and accurately for monsters of their combat levels.

Revenants are known for their generous drop table, due to being in the Wilderness, where the player is at risk of being killed by other players in a multicombat area. Each revenant shares the same drop table, though higher levelled revenants have a higher chance of dropping items other than coins.

Revenant Caves map

A map of the Revenant Caves, displaying the spawn locations of different types of revenants.

Revenants always drop some revenant ether, which is used to charge a bracelet of ethereum (which they also drop) to protect the player from a revenant's attacks, and also makes them tolerant towards the player. They also drop various ancient artefacts, which can be sold to the Emblem Trader wandering within the Revenant Caves for a set amount of coins. However, this can only be done on the official Bounty Hunter world. Lastly, they can drop ancient crystals, four of which are used to construct an obelisk in the superior garden of a player-owned house.

OverviewEdit

Revenant healing

A revenant imp healing itself.

Revenants are capable of using all three forms of combat, with their magical attacks being able to hit up to ten players on the same tile, while having a chance of freezing the player. In addition, their attacks change based on the player's defensive stats and protection prayers being used. They are also capable of healing themselves when their health falls below 50%, though this only occurs a limited amount of times. When it heals itself, a lightning strike can be seen.

Being undead, revenants are susceptible to the effects of the salve amulet and its enchanted version.

List of revenantsEdit

Image Name Combat lv Hitpoints Defence lv Max hit
Revenant imp
Revenant imp 7 10 4 2
Revenant goblin
Revenant goblin 15 14 14 3
Revenant pyrefiend
Revenant pyrefiend 52 48 33 8
Revenant hobgoblin
Revenant hobgoblin 60 72 41 8
Revenant cyclops
Revenant cyclops 82 110 49 16
Revenant hellhound
Revenant hellhound 90 80 80 14
Revenant demon
Revenant demon 98 80 80 18
Revenant ork
Revenant ork 105 105 60 20
Revenant dark beast
Revenant dark beast 120 140 80 23
Revenant knight
Revenant knight 126 143 80 27
Revenant dragon
Revenant dragon 135 155 87 30

DropsEdit

All revenants share the same drop list. Higher level revenants have a greater chance of dropping rarer items.

100%Edit

Item Quantity Rarity GE market price
Coins 100 Coins 1–100 Always Not sold
Revenant ether 5 Revenant ether 1–12 Always 61–732

Weapons/ArmourEdit

Item Quantity Rarity GE market price
Rune full helm Rune full helm 1 Uncommon 20,722
Rune platebody Rune platebody 1 Uncommon 38,631
Rune platelegs Rune platelegs 1 Uncommon 37,930
Rune kiteshield Rune kiteshield 1 Uncommon 32,204
Rune warhammer Rune warhammer 1 Uncommon 24,606
Dragon platelegs Dragon platelegs 1 Uncommon 161,357
Dragon plateskirt Dragon plateskirt 1 Uncommon 161,334
Dragon dagger Dragon dagger 1 Uncommon 17,618
Dragon longsword Dragon longsword 1 Uncommon 59,429
Battlestaff Battlestaff 3 (noted) Uncommon 25,191
Dragon med helm Dragon med helm 1 Rare 59,319
Dragon 2h sword Dragon 2h sword 1 Rare 132,133

Runes/AmmunitionEdit

Item Quantity Rarity GE market price
Death rune Death rune 70–100 Uncommon 15,540–22,200
Blood rune Blood rune 70–100 Uncommon 14,770–21,100
Law rune Law rune 100–200 Uncommon 17,900–35,800
Dragonstone bolt tips 5 Dragonstone bolt tips 50–100 Uncommon 11,600–23,200
Onyx bolt tips 5 Onyx bolt tips 5–20 Uncommon 42,100–168,400

ResourcesEdit

Item Quantity Rarity GE market price
Coal Coal 150–200 (noted) Uncommon 24,450–32,600
Manta ray Manta ray 30–60 (noted) Uncommon 30,240–60,480
Yew logs Yew logs 50–100 (noted) Uncommon 12,700–25,400
Magic logs Magic logs 10–30 (noted) Uncommon 10,590–31,770
Black dragonhide Black dragonhide 10–20 (noted) Uncommon 29,510–59,020
Mahogany plank Mahogany plank 10–20 (noted) Uncommon 20,450–40,900
Runite ore Runite ore 5–10 (noted) Uncommon 56,420–112,840
Runite bar Runite bar 5–10 (noted) Uncommon 62,520–125,040
Adamantite bar Adamantite bar 5–10 (noted) Uncommon 10,200–20,400
Uncut dragonstone Uncut dragonstone 5–7 (noted) Uncommon 70,215–98,301
Magic seed 5 Magic seed 5–9 Very rare 926,335–1,667,403

OtherEdit

Item Quantity Rarity GE market price
Looting bag Looting bag 1 Uncommon (1/30) Not sold
Bracelet of ethereum (uncharged) Bracelet of ethereum (uncharged) 1 Uncommon 43,701
Revenant cave teleport Revenant cave teleport 1 Uncommon 22,088
Super restore(4) Super restore(4) 3–5 (noted) Uncommon 29,163–48,605
Ancient crystal Ancient crystal 1 Rare 499,202
Ancient emblem Ancient emblem 1 Rare 492,243
Ancient totem Ancient totem 1 Rare 988,295
Ancient statuette Ancient statuette 1 Rare 1,969,181
Ancient medallion Ancient medallion 1 Very rare 3,957,052
Ancient effigy Ancient effigy 1 Very rare 7,927,222
Ancient relic Ancient relic 1 Very rare 15,865,445

SlayerEdit

Item Quantity Rarity GE market price
Slayer's enchantment Slayer's enchantment 1 Varies [1] 1,199
Mysterious emblem Mysterious emblem 1 Varies [1] 127,221
  1. 1.0 1.1 Only dropped while on a slayer assignment given by Krystilia.

ControversyEdit

On release, revenants did not have much complaints; most of the complaints regarding them came from their super rare 100x drop, which many players felt as "artificial". The only reason why they existed was because the polls for unique rewards did not pass. Typically, players are excited when they obtain a single, valuable drop, which none of the revenants actually had apart from the ancient crystal and the original three ancient emblem, totem and statuette. Players who obtained one of the super rare 100x drops could be potentially killed, resulting in them losing most if not all of that reward if they were killed.

8 February changesEdit

On an update on 8 February 2018, revenants gained a massive drop buff as it was determined that players were not obtaining more than the stated profit per hour (which was 2m/h). This also added the ancient medallion, effigy and relic to replace the 100x multiplier, and revenants were given a massive drop overhaul, dropping many resource items like runite ores and black dragonhides.

Immediately after the update, players began to complain about how much resources were entering the game, devaluing other bosses, skilling and granting players more profit per hour than originally intended. Many players began to compare the revenants to other monsters such as brutal black dragons, Zulrah and Vorkath, other monsters with generous drop tables but had a requirement to access. Since revenants had no requirements to kill and the fact that they were killed much faster, items that the revenants dropped began to crash at an alarming rate. Initially, Jagex determined that the flow of resources into the game was meeting the expected profit rate that was intended.

21 February changesEdit

Eventually, more player complaints had Jagex look into the revenants again, from which they determined that only some players were making profit at or above the expected value, while many others were not, in addition to the inflated kills per hour. On 21 February 2018, a hotfix was implemented:

  • Dwarf multicannons cannot be placed in the revenant section of the caves; they could, however, be placed in any other part of the cave.
  • Revenants' access to the main drop table was significantly reduced, especially the lower levelled revenants. Higher levelled revenants have a better chance of accessing the main drop table.
  • The quantity of several drops, such as onyx bolt tips, were significantly reduced.
  • Revenants in World 345 (permanent Deadman mode) no longer access the main drop table, now only dropping ether and the bracelet of ethereum. Any emblems players had would also be converted into their respective trade-in values.

1 March changesEdit

The changes made on 21 February caused player complaints on revenants no longer being a viable money making method for the risk involved by being in a multi-combat area in the Wilderness. In an update on 1 March 2018, Jagex stated that they have "overstepped it a little with the reductions" based on post-change data analysis, and made the following changes as a result:

  • The chances of rolling on the normal loot table rather than coins have been increased slightly.
  • Ancient artefacts are now always lost on death, even if it is the only item in the player's possession. This was done to promote the risk of staying in the caves once the player receives it, and when the player attempts to exchange it.
  • Previously, the revenant's magic attack would only target one player. This allowed many players to wear a different pair of gloves instead of the bracelet of ethereum, as there is no necessity for it due to safety in numbers. The revenant's magic attacks now targets up to ten players that stand on the same tile as the main target, with the change intending to promote players to use the bracelet, which is always lost on death.

TriviaEdit

  • Unlike in RuneScape 3, there are no revenant icefiends, vampyres or werewolves in Old School RuneScape. The models used by these revenants are also simply transparent models of their living counterparts, rather than the ghost-like tail the revenants are often recognised with.
  • Initially, revenants were to drop Ancient Warriors' armour much like their RuneScape 3 counterparts had when they were moved into Forinthry Dungeon. Their weapons were not included for balancing reasons; to compensate for this, other rewards were designed. However, the polls for both the armour and the new equipment did not pass. To ensure that revenants would still be worth killing, they were given a generous, but generic drop table as a result.
  • Revenants were originally the replacement for player killers between 10 December 2007 and 1 February 2011 in RuneScape 2, when free trade and PVP in the Wilderness were removed (to counter real world trading). Similar to player killers in Old School RuneScape, they could attack players depending on their combat level and depth in the Wilderness, as well as heal themselves, use teleblock, and freeze the player.