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Ring of suffering
Ring of suffering
Release date 6 May 2016 (Update)
Members only? Yes
Quest item? No
Tradeable? Yes
Equipable? Yes
Stackable? No
High Alch 120,600 coins
Low Alch 80,400 coins
Destroy Drop
Store price Not sold
Exchange price 12,098,497 coins (info)
Buy limit Unknown
Weight 0 kg
Examine
A deep sense of suffering burns within this powerful ring.
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Zenyte ring detail

The ring of suffering is an enchanted zenyte ring. It is the best-in-slot defensive ring.

As with all enchanted zenyte jewellery, this ring requires a hitpoints level of 75 in order to be equipped.

Players can make one by enchanting a zenyte ring with the Lvl-7 Enchant spell. This requires level 93 Magic, 20 soul runes, 20 blood runes, and 1 cosmic rune and grants 110 Magic experience.

It can be imbued into a ring of suffering (i) using 725,000 Nightmare Zone reward points. This doubles its equipment bonuses.

The ring can also be charged with rings of recoil to give it the recoil effect, renaming the item as the Ring of suffering (r). A maximum of 100,000 charges, equivalent to 2,500 rings, can be stored. Note that if the ring is uncharged, the rings stored will not be refunded. The ring of recoil effect is toggle-able, so players may disable it as to not waste it during training and instead use it in activities such as fighting Zulrah and in PvP combat, where the effect may prove more useful. Charges are not lost upon death.

Bonuses
Hover over image for type
Attack-icon Attack bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +0 +0
Defence-icon Defence bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+10 +10 +10 +10 +10
Melee Other bonuses Slot
Strength-icon RangedStrength-icon MagicDamage-icon Prayer-icon

Ring slotlist

+0 0 0% +2


TriviaEdit

  • In the original Developer's Blog, it was proposed that zenyte jewellery, in addition to its stats, would provide a passive healing effect provided that it was charged with a cut onyx[1]. Charged zenyte jewellery equipped would have a 10% chance of healing 5% of the damage dealt to a target. This effect would last for 10,000 successful hits, which when depleted would return the zenyte jewellery to its uncharged state and would require another onyx to become charged again. This was polled in the Old School Content Poll #39, where it only received 69.1% votes in favour, 5.9% short of passing the poll.

ReferencesEdit

  1. Mod Ronan. "Dev Blog: Monkey Madness II." 22 February, 2016. RuneScape Forums Forums.

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