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"Saradomin mage" redirects here. For the Saradomin mages inside Mage Arena, see Battle mage.
Saradomin wizard
Saradomin wizard
Release date 5 December 2006 (Update)
Members? Yes
Combat level 108
Always drops Bones
Examine
Follower of Saradomin.
Combat info
Hitpoints 120
Aggressive Yes
Poisonous Yes (6)
Max hit Melee:
14
Magic:
20
Weakness Ranged, Melee
Attack Styles
Melee (stab), Magic
Slayer-icon Slayer info
Not assigned
Combat-icon Combat stats
Attack-icon Strength-icon Defence-icon Ranged-icon Magic-icon
100 80 80 1 80
Attack-icon Aggressive stats
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +0 +0
Defence-icon Defensive stats
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +30 +0
Other bonuses Immunities
Strength-icon RangedStrength-icon Attack-icon Poison hitsplat Venom hitsplat
+40  ? +40 No No
Attack speed
Monster attack speed 6

Saradomin wizards appear when doing hard clue scroll coordinates outside of the Wilderness, with the exception of the small island south of Draynor Village. They call out "For Saradomin!" upon appearing.

They attack with a poisoned dragon dagger, and cast Saradomin Strike when maging. Players should take caution when fighting Saradomin wizards as they will change attack styles if protection prayers are used.

Similar to Cave slime, they will almost always poison the player when fought if Protect from Melee is not activated.

StrategyEdit

Saradomin wizards have a somewhat low Defence, so melee or Ranged is advised. Magic is not advised as they are resistant due to their high Magic level.

For players using Ranged or a halberd, they may be able to make use of nearby obstacles to attack the Saradomin wizard over, as the wizard will exclusively use Magic and the player can activate Protect from Magic to negate all damage.

Another method for Ranged users is to run away and cause the player to leave the Saradomin wizard's patrol zone, causing the wizard to wander around aimlessly; the player can then safely dispatch the wizard from afar.

Melee users should either wear armour resistant to melee and activate Protect from Magic OR wear armour resistant to Magic and activate Protect from Melee. Players who have a low Magic level should use the former method as a player's Magic level heavily influences their resistance to Magic attacks.

If Protect from Melee is not being used, a form of antipoison is necessary as the player is almost always guaranteed to become poisoned.

DropsEdit

100%Edit

Item Quantity Rarity GE market price
Bones Bones 1 Always 57

Weapons and armourEdit

Item Quantity Rarity GE market price
Air battlestaff Air battlestaff 1 Uncommon 9,094
Water battlestaff Water battlestaff 1 Uncommon 9,094
Earth battlestaff Earth battlestaff 1 Uncommon 9,098
Fire battlestaff Fire battlestaff 1 Uncommon 9,098

RunesEdit

Item Quantity Rarity GE market price
Air rune Air rune 189; 196 Uncommon 945–980
Water rune Water rune 42; 126; 145; 146 Uncommon 210–730
Earth rune Earth rune 79; 86; 107 Uncommon 395–535
Fire rune Fire rune 51; 180; 188 Uncommon 255–940
Cosmic rune Cosmic rune 25 Uncommon 2,925
Nature rune Nature rune 28; 30 Uncommon 5,768–6,180
Law rune Law rune 9; 10 Uncommon 1,962–2,180
Death rune Death rune 45 Uncommon 11,025
Blood rune Blood rune 8; 40 Uncommon 1,744–8,720

OtherEdit

Item Quantity Rarity GE market price
Coins 25 Coins 77; 89 Uncommon Not sold

TriviaEdit

  • Interestingly, the Saradomin wizard can cast Saradomin Strike while wielding a dragon dagger, even though players can only cast the spell while wielding a Saradomin staff. This trait is also shared by Saradomin priests.
  • Surprisingly, there is a rare effect that enables the wizard to sometimes inflict poison when using Saradomin Strike, even if he does not use melee at all throughout the fight. This is actually caused by the mechanic that the wizard uses to poison the player. If the wizard is in melee range and the player is not using Protect from Melee, the wizard has about a 95% chance of causing poison for each game tick that passes. The first game tick could fail, for example, but the poison might be inflicted on the second or third tick. Activating Protect from Melee prevents this from happening by causing the wizard to use Magic instead.
  • It's possible to imitate a Saradomin wizard by wearing desert shirt and robe, yellow cape, dragon dagger (p++) and leather boots while having the default avatar head characteristics.
  • If the player manages to hide from a Saradomin wizard and digs again in the correct coordinate spot, another wizard will appear.


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