"Shadow" redirects here. For other uses, see Shadow (disambiguation).
Release date 17 October 2005 (Update)
Members? Yes
Combat level 73
Always drops Nothing
A shadow.
Combat info
Hitpoints 15
Aggressive Yes
Poisonous No
Max hit 13
Weakness Ranged, melee
Attack Styles
Melee (crush)
Slayer icon Slayer info
Not assigned
Combat icon Combat stats
Attack icon Strength icon Defence icon Magic icon Ranged icon
90 120 5 90 1
Attack icon Aggressive stats
White dagger White scimitar White warhammer Magic icon Ranged icon
+0 +0 +0 +0 +0
Defence icon Defensive stats
White dagger White scimitar White warhammer Magic icon Ranged icon
+30 +30 +30 +30 +30
Other bonuses Immunities
Attack icon
Strength icon
Ranged Strength icon
Magic Damage icon
Poison hitsplat
Venom hitsplat
+0 +0 +0 +0% Not immune Not immune
Attack speed
Monster attack speed 6

Shadows are monsters which play a major role in the Mourning's Ends Part II quest, found within the Temple of Light. They have few Hitpoints and low Defence, however use accurate Melee attacks which can hit up to 13; having high Defence or activating the Protect from Melee prayer is HIGHLY recommended.

They seem to act as some kind of guard for the Temple of Light.


In order to survive in the temple, it is recommended to bring plenty of Prayer potions and keep Protect from Melee on at all times, as they can hit very often. Players with a high Defence level may opt to use armour such as melee Barrows armour. If tanking, monkfish or higher is recommended as food.

They can be irritating for players who are trying to put a gem or mirror into a pillar; as such running behind the pillar so they cannot attack the player is recommended as they respawn fast when slain. However, if the player is already in the mirror rotation menu before a shadow targets a player, it will not be able to attack, meaning that the rotation menu can be used to the player's advantage.