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Duradel

Slayer master Duradel.

Slayer is worthwhile to train especially if you are interested in training your combat skills. Due to various bonuses afforded to players while training Slayer (such as the bonus given by the Slayer helmet (i)), it offers some of the best rates of melee combat experience in the game. It also is very efficient to train Slayer in overall terms across your account because players will get significant amounts of experience in other skills on the road to level 99 Slayer or 200 million experience, resulting in less time wasted gaining extra combat experience which is not necessary since it could have been obtained through Slayer. Generally when slaying for best experience rates you will have a Slayer helmet (i) and make extensive use of the dwarf multicannon.

Usually you get tasks from the highest-level Slayer master that your Slayer level allows because the monsters they assign generally give more experience than lower-level Slayer masters. However, in some cases Nieve can give better Slayer tasks for experience and at a more frequent rate, but Duradel is sometimes better.

Use the points to unlock the essential things, like the Slayer helmet, Slayer ring and autokill ability and to gain the opportunity to block or skip the bad tasks (bad tasks being those which give slowest xp/h discussed later in the guide AND/OR tasks which the player chooses to block at their own will). Whatever players choose to spend their points on, they are strongly advised to keep enough points in reserve to cancel several tasks in a row, in case of multiple undesirable assignments being given.

General information

Access to Slayer masters

Requirements or quests for accessing different Slayer masters and areas include:

Slayer Master Location Requirement to use
Turael Burthorpe Any level
Mazchna Canifis Priest in Peril, 20 combat
Vannaka Edgeville Dungeon 40 combat
Chaeldar Zanaris Lost City, 70 combat
Nieve Tree Gnome Stronghold 85 combat
Duradel Shilo Village Shilo Village, 100 combat, 50 Slayer

Access to new tasks

While some monsters can be found during a quest or in other locations, you still need to complete the respective quest in order to unlock them for slayer assignments.

Quests

Unlock

With unlocking, you do not need a quest to access them. Instead, you pay with slayer points to get these monsters for your slayer assignment. Be aware that these task unlocks generally apply to high level Slayer Masters.

If you decide to stop doing assignments which are toggleable, consider if you will do the task again. If you will not do those tasks anymore, toggle the task off. This will essentially act as a "block", allowing you to block other undesired monsters if needed.

Slayer Unlock Monster task Assigned By Notes
Seeing Red Red dragons Nieve/Steve, Duradel Baby or Brutal red dragons can be killed instead
I hope you mith me Mithril dragons Nieve/Steve, Duradel Requires the player to speak with Otto about Barbarian training
Watch the birdie Aviansies Chaeldar, Nieve/Steve, Duradel Kree'arra and his bodyguards also count for this task.
Hot stuff TzHaar Nieve/Steve, Duradel TzTok-Jad can be killed instead if you take the challenge.
Reptile got ripped Lizardmen Chaeldar, Nieve/Steve, Duradel Can kill Lizardman, Lizardman brutes or Lizardman shamans. No favour is required for ones west of the Shayziens' Wall; 5% for lizardmen in the Lizardman Canyon and 100% for the shamans there.
Like a boss All normal bosses Nieve/Steve, Duradel Corporeal Beast not included. Assigned bosses are determined if you meet the access requirement(s)

Killing perks

The only recommended killing perk to obtain is Gargoyle Smasher. High leveled Slayer masters will assign Gargoyles quite frequently, and players will save a large amount of time by automatically killing Gargoyles when they fall below 9 hitpoints rather than having to manually use it on them. 'Shroom sprayer can also be unlocked, but only if the player completes mutated zygomite tasks.

Task extension

Some tasks can be extended for Slayer points, which will greatly increase the number that you can be assigned if they give you that creature for a task. Only extend tasks that you generally do; it is a waste of points if you extend a task that you skip frequently or do not like.

Superior slayer monsters

Greater abyssal demon

With the Bigger and Badder perk unlocked (requiring 150 Slayer points), several monsters have a 1/200 chance of attracting a superior variant of the monster. Superior monsters are stronger than their normal counterparts, typically having a higher max hit and new mechanics, but give a lot of Slayer experience upon death.

Activating this perk is optional, but recommended since you can toggle it off without penalty if you do not want to fight superior monsters.

Combat levels

Sometimes, slayer masters can assign you a task where you may be asked to kill monsters that you may have extreme difficulty fighting. Such examples include green dragons from Vannaka, which can be a very tough task for low leveled players. While baby green dragons are an option, there are a few requirements to access them. The player can speak with slayer masters regarding their combat level, and they will let you know if you have any handicaps on.

By default, slayer masters will assign tasks based on your combat level, essentially blocking tasks that are too "strong" for you until you reach the recommended level. You may speak to them to let them assign tasks regardless of your combat level. This can be changed at any time by speaking to them again.

Equipment

On melee tasks, the primary decision players will make is whether to use an abyssal whip (or a saradomin sword if the player wishes to train strength) or a zamorakian hasta. The abyssal whip is nearly always superior to the zamorakian hasta, with the exception of certain tasks such as dragons which are weak to stab attacks.

Furthermore, most melee tasks should be performed in what is usually referred to as "max strength" gear, consisting of the melee armour which yields the greatest strength bonuses, such as Bandos armour and primordial boots. There are some notable exceptions, however, such as waterfiends which should be killed in Karil's armour.

Some tasks will require the use of prayer. Typically, this tends to apply for monsters like spiritual mages and dark beasts. While you can use prayers for all tasks, if you have a saradomin godsword or Guthan's set, you should be good on food and save a decent amount of money. When using prayer equipment, you will be typically fighting against monsters using one combat style, so prayer boosting gear like proselyte or Initiate is recommended to give yourself a higher prayer bonus, reducing the amount of prayer you drain per second.

The Slayer helmet or (i) is better than a black mask. With the helmet, you have face and nose protection, so you don't have to bring face masks or nosepegs which can impede experience rates per hour. The imbued variant should be a high priority if not obtained yet, since the bonuses will now apply to both ranged and magic.

A dragon defender is nearly always superior to the Dragonfire shield because of its large accuracy bonuses. The dragonfire shield does have its advantages, and should only be used for dragon and wyvern tasks.

The table below gives a guide as to what equipment should be used when slaying:

This set up consists of having a high prayer bonus. Using Proselyte armour is highly recommended as is provides the highest prayer bonus in its respective equipment slots. A Verac's plateskirt combined with the Proselyte hauberk is a good combination of both prayer and defence bonuses.

Weapons may depend on what task player's get. When fighting dragons, a stab weapon, such as the Zamorakian hasta or Leaf-bladed sword, otherwise an Abyssal whip is generally the best weapon to use. A Saradomin sword can be used for those who wish to solely train strength, as the abyssal whip lacks this ability.

Rings also depend on the player's choice. Generally, the Berserker ring is the best ring to use on slayer tasks, as most monster's defence aren't very high, thus accuracy isn't an issue and the strength bonus it provides can speed up tasks. However, the warrior, tyrannical or treasonous ring can be used to increase player's accuracy in slash, crush or stab respectively, if accuracy is an issue.

A Holy wrench can be brought to slayer tasks as this can help save prayer potions overtime. Requires completion of Rum Deal quest.

Slayer helmet
Fire cape
Amulet of fury
Peaceful blessing
Abyssal whip
Proselyte hauberk
Dragon defender
Verac's plateskirt
Barrows gloves
Primordial boots
Berserker ring (i)
High prayer bonus

Recommended skills:

Equipment:

This set up consists of having a high strength/defence bonus. Using Barrows equipment is generally the most common armour pieces to use when using slayer. Bandos armour is best to use if aiming for a high strength bonus, albeit rather expensive. A Guthan's set can be brought to most tasks where healing may be needed, or a Saradomin godsword may suffice on some tasks.

As this set up does not have high prayer bonus, players can pray flick should they wish to.

Weapons may depend on what task player's get. When fighting dragons, a stab weapon, such as the Zamorakian hasta or Leaf-bladed sword, otherwise an Abyssal whip is generally the best weapon to use. A Saradomin sword or Abyssal Dagger can be used for those who wish to solely train strength, as the abyssal whip lacks this ability.

Rings also depend on the player's choice. Generally, the Berserker ring is the best ring to use on slayer tasks, as most monster's defence aren't very high, thus accuracy isn't an issue and the strength bonus it provides can speed up tasks. However, the warrior, tyrannical or treasonous ring can be used to increase player's accuracy in slash, crush or stab respectively, if accuracy is an issue.

Slayer helmet
Fire cape
Amulet of torture
Peaceful blessing
Abyssal whip
Bandos chestplate
Dragon defender
Bandos tassets
Barrows gloves
Primordial boots
Berserker ring (i)
High Strength bonus
Slayer helmet
Fire cape
Amulet of fury
Peaceful blessing
Abyssal whip
Torag's platebody
Dragon defender
Torag's platelegs
Barrows gloves
Primordial boots
Berserker ring (i)
High Defence bonus

Recommended skills:

Equipment:

In general, using magic is not a common combat style to use. However, it is very useful for certain tasks, such as on Metal dragons, or tasks where Ancient Magicks can be used to barrage or burst multiple monsters at once. The Slayer helmet MUST be imbued in order to gain accuracy and damage benefits on an assigned slayer monster.

Players may wish to use an Arcane spirit shield for the best magic attack bonus on the shield slot, although it is very expensive. Players should use an Occult necklace when using magic as it provides 10% magic damage (the only necklace to do so). Ancestral robes are the best magic robes to use, although Ahrim's robes are a much more affordable alternative with slightly lower stats.

Slayer helmet
Zamorak cape
Occult necklace
Peaceful blessing
Trident of the swamp
Ancestral robe top
Arcane spirit shield
Ancestral robe bottom
Tormented bracelet
Eternal boots
Seers ring (i)
Magic setup

Recommended skills:

Equipment:

Like magic, Ranged is not a common combat style to use. However, with the release of the Toxic blowpipe, ranging can be faster than using Melee on certain tasks, although it is recommended to use melee on most tasks to better balance the XP income as ranged is already trained on most tasks through the Dwarf multicannon. Toxic blowpipe is additionally more expensive. The Slayer helmet MUST be imbued in order to gain accuracy and damage benefits on an assigned slayer monster.

If a player does not possess a Toxic blowpipe, it might not be recommended to range slayer tasks as it is generally the slowest combat style to use.

Slayer helmet
Ava's accumulator
Necklace of anguish
Peaceful blessing
Toxic blowpipe
Armadyl chestplate
Shield slot
Armadyl chainskirt
Barrows gloves
Pegasian boots
Archers ring (i)
Ranged setup

Recommended skills:

Equipment:

The benefit of void armor is in combination of the set effect and the Salve amulet(ei), and primarily seen at higher levels. It doesn't give direct offensive bonuses and can't be used against some tasks, but the sets grant a percentage modifier on accuracy and damage. It is cheaper and as an untradeable, it can be less risky if dropped on death, but can't be sold. If dropped on death, it will be damaged, and will need to be repaired by Perdu for 150k - 170k(elite) coins.

It is less defensive than melee armor but gives better accuracy. For ranged, it is less accurate and defensive than best-in-class ranged gear but gives more damage. For magic, elite void will give a 2.5% increase to damage, but less accuracy and defensive bonuses than Ahrim's robes.

Equipment:

Notes

Prayer

Protection prayers can be used as an alternative to food or Guthan's equipment on dangerous tasks where banking might take a long time or the Guthan's helmet cannot be worn. Damage-heavy tasks like Aberrant Spectres, Infernal Mages, or even stronger variants of normal slayer creatures in the Catacombs of Kourend can be made trivial by protection prayers.

Offensive prayers on the other hand will speed up tasks drastically, even though they might be expensive. If you choose to maintain offensive prayers, bring prayer potions. Piety should be used if it is a melee task. If it is a mage task, use Mystic Might for its accuracy boost and Eagle Eye when ranging tasks.

Regardless of the method of prayer used, Prayer Flicking is a click-intensive but extremely efficient way of saving vital prayer points. With proper timing, prayer flicking can more than triple the life span of your prayer points.

If using potions, having a holy wrench is not required, but recommended. It boosts the amount of prayer gained from prayer potions thus reducing the number of prayer potions used. Over time, these savings make the one lost space actually extend the overall lifespan of your inventory of potions.

Finally, a player with an altar and extensive teleportation available in either their home or with equipment can take advantage of teleporting to their house and using the altar to refresh prayer before returning to the task area quickly. This is especially effective in the Catacombs of Kourend and even areas of the Slayer Tower provided the player can utilize the agility shortcuts.

Dwarf multicannon

With the exception of dust devils, every task in which a dwarf multicannon can be used, should be used if the player can afford it and seeks fast experience rates. Cannoning all possible tasks is recommended depending on how much wealth you have leftover and if you are seeking to rush tasks quickly and get fast experience rates. Such examples include typically long tasks like hellhounds, suqahs and black demons; they provide good experience rates, but take a while to kill without a cannon.

Around 750-1,500 cannonballs are used on an average task given by Duradel in a non-multiway combat area, whilst tasks taken place in a multiway combat area can exceed over 1,500.

It is best to find out the best spot to stand to allow double cannon shots against one monster. This allows faster kills, leading to an increase in experience per hour.

Although the costs of cannonballs can be expensive for some players, it can be paid off by doing hard or elite clue scrolls along with drops obtained from killing monsters such as various rune items and unique drops.

Slayer locations

While some slayer monsters are found in one or multiple habitats, there are dungeons throughout RuneScape where many monsters a slayer master can assign can be found.

Location Advantages Disadvantages
Slayer Tower Has various slayer monsters, some of them being less crowded due to other locations. Monsters on the upper floors are annoying to reach without high Agility and a cannon can't be used in the tower.
Fremennik Slayer Dungeon Has various slayer monsters, with most of them being found only in the dungeon. Can be somewhat annoying to reach the end of the dungeon without high Agility, some areas can be crowded.
Stronghold Slayer Cave Has a handful of monsters that medium/high leveled slayer masters assign, and close to a bank. A cannon can be used in this cave. Often crowded.
Catacombs of Kourend Similar to the Stronghold Slayer Cave, but with stronger monsters and in some cases, better drops than those found elsewhere. It is also a multi-combat area so you can semi-afk more efficiently here. Some tasks are very efficient here, like dust devils and nechryaels. Somewhat far without teleports to the dungeon, and a cannon can't be placed in the dungeon.
Chasm of Fire Contains greater and black demons. The black demons here can be more easily cannoned than those in Taverley Dungeon. Can be far if optimal teleports are not unlocked.
Kalphite Cave More kalphites can be found in here. N/A

The following transportation methods help slayers get to their tasks faster.

  • Fairy ring teleport system - grants quick access to many high-level Slayer tasks. You can use the Fairy Rings after starting Fairytale II with a Lunar/Dramen staff. Not needed if you have completed all the Lumbridge & Draynor Village sets.
  • Lunar Magic - used for NPC Contact, allowing you to talk to any Slayer master without traveling to them. However, the rewards interface cannot be accessed this way, so travel to any Slayer master may be necessary to cancel. Also used for Spellbook Swap to access non-tablet teleports like Trollheim Teleport and Ghorrock Teleport in the Ancient Magicks book. You must complete Lunar Diplomacy to use Lunar Magic. You must complete Desert Treasure for Ancient Magicks.
  • Slayer ring - can be used to teleport to several slayer locations (obtained from a slayer master for slayer points). Slayer rings should be made in batches and treated as disposable to allow more loot to be banked. Players who wish to skip or block a task should use the slayer ring to teleport to the Stronghold Slayer Cave, which is right next to Nieve.
  • Karamja gloves 3 - Reward for Karamja Tasks 3. (It allows you to teleport to Shilo Village for quickly getting a new task from Duradel). Karamja gloves 4 allows the player to transport directly to Duradel.
  • Xeric's talisman - can be used to teleport around Zeah to enter the Catacombs of Kourend or to fight Lizardmen.

Cancelling and blocking tasks

Tasks that the player does not wish to ever do can be permanently blocked at the cost of 100 reward points. Up to five assigned monsters (or groups in some cases, such as kalphites) can be blocked. To block a monster or a group of monsters from being assigned, 50 quest points are required for the first slot, and another 50 quest points are added for the remaining slots (totaling to 250 quest points for five slots). 100 slayer reward points are also needed to block a task. A sixth slot is available only with completion of the elite Lumbridge & Draynor Diary.

Tasks should only be blocked if they are rather common or commonly assigned to the player but are not good tasks in terms of experience or profit. Rare tasks (tasks with low weighting) should not be blocked, but rather skipped as it is usually unlikely that the player will receive that task often. Before banning a selected monster, consider if you will return to them again for slayer (such as Black demons, then completing Monkey Madness II and accessing Demonic gorillas, which are far more profitable and count towards them), their location, and time it takes to complete an assignment.

Blocking assignments should only be done for Nieve and Duradel, as the lower Slayer masters will not assign most of the monsters that they will have.

Tasks may also be cancelled, if the player does not wish to do it at that time. Cancelling a task costs 30 reward points each time, making it potentially expensive to try and get a specific assignment. Players are recommended to use the cancel option as often as it can be used while maintaining a stable level of Slayer reward points. This will ensure that the player spends as much time as possible doing tasks which offer fast Slayer experience.

Duradel assigns 39 different Slayer tasks. Essentially, each player should develop their own personal task list using a method like this:

  1. Sort the tasks from fastest to slowest Slayer experience.
  2. Decide how many tasks must be completed (instead of being cancelled) in order to keep Slayer reward points at a stable level in the long run (neither gaining nor losing a significant amount of points). This will probably be around 15 tasks, give or take a few depending on how lucky the player is with assignments.
  3. Draw a cut-off line after the nth fastest task (i.e., the 15th fastest task). All tasks below this line will be either blocked or cancelled.
  4. Of the tasks below the cut-off line, permanently block the six which are most commonly assigned. Even if a certain task may be worse than another, it is better to block the one that is more common since you plan to cancel them both anyway.
  5. Cancel the remaining tasks below the cut-off line whenever they are assigned. Complete only the tasks above the cut-off line.

The cut-off line can be adjusted depending on whether the player finds that they are gaining or losing too many points. Some task that are commonly cancelled are typically due to the fact that they are either tedious or do not provide good experience rates. These include ankous and zygomites; relatively fast tasks but they don't provide a lot of experience per hour.

Player-owned houses

Player-owned houses are a big asset for Slayer training, though it does take considerable input to get the required Construction levels.

At level 50, portal chambers can be built. The portals can then be constructed and set to teleport to various destinations around RuneScape, covering many of the teleports that the spellbooks have. You need to have the respective Magic level and other requirements completed to attune a portal to a specific location.

At level 90 Construction, the Ornate rejuvenation pool can be built, regenerating the player's special attack energy, run energy, prayer points, reduced stats and health when interacted with. This saves a lot of supplies if you use the house a lot.

At level 95 Construction, you can build the Spirit tree & fairy ring. This provides the perks of both the spirit tree and fairy ring at once, which when combined with the ornate rejuvenation pool will save lots of supplies and essentially allows you to reach anywhere in RuneScape without having to use other items.

Location Advantages Disadvantages
Rimmington Close to Mudskipper point for mogre, ice warrior and skeletal wyvern tasks. Far from a Slayer master to exchange slayer points.

Fairy ring code AIQ teleports directly to Mudskipper point.

Taverley Somewhat close to Trollheim for troll, spiritual mage, spiritual ranger, and spiritual warrior tasks.

Close to the Heroes Guild and Taverley Dungeon for blue dragon tasks.
Close to Burthorpe Slayer master for reassignment of tasks.

The Games necklace and Trollheim tablet teleports closer to all these locations (except blue dragons).
Great Kourend Somewhat close to one of the entrances to the Catacombs of Kourend. The Teleport to Kourend option/"Xeric's Heart" teleport from Xeric's talisman is significantly faster.
Pollnivneach Close to the Smoke Dungeon. The Camulet is somewhat slower but cheaper.

Far from a Slayer master to exchange slayer points.

Rellekka Quick access to Lunar Isle for a spellbook swap.

Close to Fremennik Slayer Dungeon.
Close to the Lighthouse for dagannoth tasks.
Close to Waterbirth Island Dungeon for high-level dagannoth kills (level 90 Dagannoth and Dagannoth Kings).
Close to Brine rats.

Far from a Slayer Master to exchange slayer points.

Enchanted lyre teleports close to POH portal.
Fairy rings are faster to Brine rats.
Games necklace is closer to the Lighthouse dagannoths.
A player on the Lunar spellbook can simply use the Moonclan Teleport to get to Lunar Isle.

Brimhaven Close to the Brimhaven Dungeon

Fastest way to Duradel without the use of the NPC Contact or any means of teleportation such as Karamja Gloves 3 other than using the spirit tree patch followed by the cart-ride. Close to bank.

Few non-Slayer uses.
Yanille Close to blue dragons and greater demons in the Ogre Enclave. Far from a Slayer master to exchange slayer points.

Watchtower teleport/Castle Wars teleport with the Ring of Dueling is relatively close.

Task summary

(unf)
This section or article is incomplete and could do with improvement.
Reason: Needs pros, cons and xp/hr added to each assignment, missing assignments
You can discuss this issue on the talk page or edit this page to improve it.

This is a list of monsters assigned by Duradel, along with the pros and cons of completing the task. This table aims to empower players in choosing their tasks based on the pros and cons of each task reflecting on drops, transport and access, combat area etc. Alternatively, an analysis of tasks from an xp/h standpoint is below.

Monster name Slayer level Combat level Pros Cons Do/skip/block Approx xp/hr
Aberrant spectres 60 96 Decent profit from herbs and seeds. Uses mage attacks only; cannot be lured into double-hit cannon spots properly. Requires frequent banking if herb sack isn't available. Skip 35k
Abyssal demons 85 124 Decent profit from abyssal whip drops. Should be blocked if money is not an issue. Long task if not maging. Do/block 31k (melee), 55k (magic)
Ankous 1 75-95 Fast task, especially if bursting/barraging in the Catacombs of Kourend. Provides some profit if using melee. N/A Do/Skip
Aviansies 1 69-148 Drops adamantite bars which can sell for decent money. Far from a bank, relatively slow task and requires completion of the Hard Fremennik Diary for bars to become noted (Wilderness Aviansies drop noted bars but are far more dangerous) Should not be unlocked
Dark beasts 90 182 Easily accessible with a slayer ring. Fast task when unextended. N/A Do 40k
Cave horror 58 80 Decent profit, highly aggressive. Requires a light source, a Witchwood icon and completion of Cabin Fever quest to access. Relatively spread apart. Skip
Cave kraken 87 127/291 Killing the boss variant can yield a decent profit. Can only be killed with magic, relatively slow kills per hour (especially if killing the boss). Killing cave krakens will result in a guaranteed loss due to the supplies needed to kill them with little net gain. Block (only if seeking fast experience rates) 15k
Bloodvelds 50 76, 81, 123 Decent experience rates (both normal and mutated). Often crowded. Mediocre drops unless killing mutated bloodvelds. Do 45k
Black Demons 1 172 Good experience rates when cannoning. Can be substituted with Demonic gorillas for excellent long-term profit at the expense of experience rates. Rather poor drops if not killing demonic gorillas. Very long task if not cannoning. Do/skip 44k (Whip)

or

48k (Arclight)

Black dragons 1 227 If killing baby black dragons, a very fast task when unextended. N/A Do 35k
Blue dragons 1 111 Decent profit from bones and hides. Long task, especially if killing adult dragons. Requires frequent banking. Skip 20k
Bosses Varies (1 for all except a few) Varies Can be a relatively quick task depending on what boss you get, in addition to 5,000 slayer experience upon completion of the task. Some bosses can be rather annoying to kill, and requires 200 Slayer points to unlock boss tasks. Do/Skip/Should not be unlocked
Dagannoths 1 74, 92 Fast task and excellent experience rates if cannoning in the Lighthouse Dungeon. Can be crowded in the Lighthouse Dungeon. Do 80k
Dust Devils 65 93 Excellent experience rates if bursting/barraging in the Catacombs of Kourend. Decent drops which cover most of the rune costs. Not worth doing if magic is not an option, unless slayer points are an issue. Do 43k (melee)
75k (mage)
Elves 1 90, 108 Decent experience rates. Can be cannoned and afk'ed when killing mourners (dark beast teleport on slayer ring). Somewhat far from a bank unless killing in Lletya. Do/Skip
Fire giants 1 86, 104, 109 Decent experience rates. Can be crowded in the Stronghold Slayer Cave. Rather poor drops. Skip 43k
Gargoyles 75 111 Good profit, and provides decent experience rates with the Abyssal bludgeon and Morytania Diary experience boost. Can't be cannoned. Do/Skip 31k
Greater demons 1 92 Decent experience rates. Could be an option for Slayer point gathering if unextended. Rather poor drops. Do/Block 38k
Hellhounds 1 122, 127 Excellent profit on long-term average if killing Cerberus (requires level 91 Slayer). No drops unless killing Cerberus. Should be blocked if not killing Cerberus. Do/Block 40k, 25k (Cerberus)
Iron dragons 1 189 None. Slow experience rates, rather poor drops. Using trident will result in a loss. Skip 25k
Kalphites 1 28, 85, 141, 333 Very good experience rates if cannoning soldiers. Fast task. No notable drops. Poor experience if not cannoning. Do 65k
Kurasks 70 106 Good profit. Can only be killed with leaf-bladed weaponry, broad bolts or Slayer Dart. Mediocre experience rates, can't be cannoned. Somewhat far from a bank and going to them can take a while without 81 Agility. Do/Skip
Lizardmen 1 53, 62, 73, 150 Extremely fast task with very little risk, as the lizardmen focus on nearby Shayzien soldiers first. Requires 5% favour with the Shayzien House and 75 Slayer points in order to unlock these for a task. Yields very little profit (loss if cannoning), and shamans require 100% favour in order to kill. Toggle on
Mithril dragons 1 304 None. Harder than Steel dragons due to increased stats and the ability to attack with all three combat styles. Should not be unlocked
Zygomite 57 74, 86 Relatively fast task, very close to a bank. Requires fungicide in order to finish them off. Should be skipped if slayer points are not an issue. Skip
Nechryaels 80 115 Bursting/barraging provides excellent experience rates in the Catacombs of Kourend. Good profit if meleeing. Often crowded, requires frequent banking if Explorer's ring 4 isn't available. Should be blocked if mage is not an option. Do 31k (Melee) or

90k (Mage)

Red dragons 1 48, 152, 289 Decent profit if killing normal or brutal red dragons. Normal red dragons are very far from a bank; brutal red dragons take longer to kill. 50 Slayer points are required to unlock the ability to get these for a slayer task. Do/Should not be unlocked
Skeletal Wyverns 72 198 Good profit. Slow experience rates, especially if ranging. Do/Skip 10k
Smoke devils 93 160 Bursting/barraging offers currently the best experience rates. The Thermonuclear smoke devil can be killed instead for potentially more profit. Maging them requires practice and a lot of money invested into runes. Do 55k (Melee) or 120k (Mage)
Spiritual creatures 63, 68, 83 115-134 Mages can give decent profit and have relatively low hitpoints (75 for Zamorak, 85 for Saradomin) Rangers and warriors can be relatively slow and clunky to deal with and are not as profitable as mages. Skip/Block 25k
Steel dragons 1 246 Relatively fast task with high melee/magic stats. Slow experience rates. Using trident will result in loss. Skip 25k
Suqahs 1 111 Good experience rates if cannoning. No notable drops. Requires good defensive armour as well as Protect from Magic since they hit hard with both attack styles. Proselyte is not a good option. Do 55k
TzHaar 1 74, 103, 133, 149, 702 Most TzHaar can be safespotted, and Jad can be killed instead for 25,000 Slayer experience upon death. If not killing Jad, TzHaars are often very crowded. Do/Do not unlock
Waterfiends 1 115 None. Hits quite high without prayer. High magic defence. Low experience rates. Skip 35k
Trolls 1

Varies Heavily

Good experience rates if cannoning ice trolls on Jatizso. Decent drops. Using a Fremennik roundshield, prayer-boosting gear and Protect from Melee still requires you to bring some food. Travelling to Jatizso can take a while. Do 50k

Quest experience

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