Teleportation is the instant travel from any location to a specific location elsewhere. Teleportation may be performed by any of the following:
- Casting spells
- Walking through portals
- Targeted by tele-other and group teleportation spells
- Speaking to various NPCs
- Rubbing enchanted jewellery
- Using the Spirit tree network
- Using the Fairy ring network
- Invoking certain items, such as:
- Activating the various teleportation obelisks in the Wilderness
- Being targeted by random events
- Using the Minigame Group Finder to join a clan chat and use the teleport option
SpellsEditPlayers who do not have sufficient Magic levels to cast a spell can use a corresponding teleport tablets (see below) from a limited selection.
For more information, see Standard spells.
|Icon||Spell||Magic Level||Runes Required||Experience||Notes|
|Lumbridge Home Teleport||1||none||0||This spell will transport you to Lumbridge free of charge. It takes around 10 seconds to cast and is interruptible by Combat. Additionally, it may only be cast every 30 minutes.|
|Varrock Teleport||25||113||35||Transports you to the centre of Varrock, by the fountain near the shop.|
|Lumbridge Teleport||31||113||41||Transports you to the centre of Lumbridge Castle, in the spot where you come if you die.|
|Telekinetic grab||33||11||43||Allows you to take an item remotely into your inventory.|
|Falador Teleport||37||113||48||Transports you to the centre of Falador, by the guards.|
|Teleport to House||40||111||30||Transports you to your house. See Construction skill.|
|Camelot Teleport||45||15||55.5||Transports you to Camelot south of the castle.|
|Ardougne Teleport||51||22||61||Transports you to Ardougne in the centre of the square. You must complete the Plague City quest to use this teleport.|
|Watchtower Teleport||58||22||68||Transports you to the top of the Watchtower, next to Yanille. You must complete the Watchtower quest to use this spell.|
|Trollheim Teleport||61||22||68||Transports you to the very top of Trollheim, near Eadgar's cave. You must complete the Eadgar's Ruse quest to use this teleport.|
|Teleport to Ape Atoll||64||2221||74||Transports you to Ape Atoll. Requires completion of the Awowogei subquest of Recipe for Disaster.|
|Teleport to Kourend||69||2254||82||Transports you to the centre of Great Kourend. Players must unlock the spell via searching for the book, transportation incantations, in the Arceuus House Library.|
|Tele-other Lumbridge||74||111||84||Teleports another player who has Accept Aid switched on to Lumbridge.|
|Tele-other Falador||82||111||92||Teleports another player who has Accept Aid switched on to Falador.|
|Tele-block||85||111||80||Can only be cast on another player in the Wilderness, and if successful, will prevent that player from using teleportation spells for 5 minutes.|
|Teleport to Bounty Target||85||111||45||Teleports you near your Bounty Hunter target. You can only use this spell after using a Bounty teleport scroll.|
|Tele-other Camelot||90||21||90||Teleports another player who has Accept Aid switched on to Camelot.|
To teleport other players, they must have Accept Aid on and agree to be teleported.
|Tele-other Lumbridge||Teleport another player to Lumbridge.|
|Tele-other Falador||Teleport another player to Falador.|
|Tele-other Camelot||Teleport another player to Camelot.|
|Home Teleport||0||None||None||Teleports to Edgeville.|
|Paddewwa Teleport||54||211||64||Teleports to the entrance of Edgeville Dungeon.|
|Senntisten Teleport||60||12||70||Teleports to the Digsite Exam Centre. This is one of the only two teleport spells that can be added to a Portal Chamber in a player-owned house that is from the Ancient Magicks spellbook.|
|Kharyrll Teleport||66||12||76||Teleports to Canifis. This is one of the only two teleport spells that can be added to a Portal Chamber in a player-owned house that is from the Ancient Magicks spellbook.|
|Lassar Teleport||72||24||82||Teleports to the top of Ice Mountain.|
|Dareeyak Teleport||78||232||88||Teleports to the ruins west of the Bandit Camp in the Wilderness (Level 23).|
|Carrallangar Teleport||84||22||94||Teleports to the Graveyard of Shadows in the Wilderness (Level 19).|
|Annakarl Teleport||90||22||100||Teleports to the Demonic Ruins in the Wilderness (Level 47).|
|Ghorrock Teleport||96||28||106||Teleports to Ice Plateau in the Wilderness (Level 45).|
|Icon||Spell||Magic Level||Runes Required||Experience||Notes|
|Lunar Home Teleport||0||None||None||Teleports next to the bank of Lunar Isle free of charge. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 30 minutes.|
|Moonclan Teleport||69||122||66||Teleports the player near the bank in the Moonclan town.|
|Ourania Teleport||71||126||69||Teleports the caster to the red salamanders outside of the Ourania Cave. Players must speak to Baba Yaga to unlock the ability to cast this spell.|
|Waterbirth Teleport||72||121||71||Teleports the player beside Jarvald's ship on Waterbirth Island, right by the snape grass spawns.|
|Barbarian Teleport||75||223||76||Teleports the player next to the Barbarian Outpost.|
|Khazard Teleport||78||224||80||Teleports the player to Port Khazard.|
|Fishing Guild Teleport||85||3310||89||Teleports the player outside the door of the Fishing Guild.|
|Catherby Teleport||87||3310||92||Teleports the player near the bank in Catherby.|
|Ice Plateau Teleport||89||338||96||Teleports the player to the members half of the Ice Plateau in level 53 Wilderness. Warns the player that they are about to teleport into the "Deep Wilderness" with an option to abort.|
Players wishing to be teleported by the caster must be within a 3x3 square, have Accept Aid turned on and agree to be teleported.
|Tele Group Moonclan|
|Tele Group Waterbirth|
|Tele Group Barbarian|
|Tele Group Khazard|
|Tele Group Fishing Guild|
|Tele Group Catherby|
|Tele Group Ice Plateau|
|Icon||Spell||Magic level||Runes required||Magic XP||Notes|
|Arceuus Home Teleport||1||None||0||Teleports you to the Dark Altar on Great Kourend.|
|Lumbridge Graveyard Teleport||6||12||10||Teleports you to the Lumbridge Graveyard.|
|Draynor Manor Teleport||17||111||16||Teleports you to the Draynor Manor.|
|Mind Altar Teleport||28||12||22||Teleports you to the Mind altar.|
|Respawn Teleport||34||11||27||Teleports you to your respawn point.|
|Salve Graveyard Teleport||40||21||30||Teleports you to the ghoul area by the entrance to Mort Myre Swamp.|
|Fenkenstrain’s Castle Teleport||48||111||50||Teleports you to Fenkenstrain's Castle.|
|West Ardougne Teleport||61||22||68||Teleports you to West Ardougne. Requires completion of Biohazard.|
|Harmony Island Teleport||65||111||74||Teleports you to Harmony Island. Requires completion of The Great Brain Robbery.|
|Cemetery Teleport||71||111||82||Teleports you to The Forgotten Cemetery in the Wilderness.|
|Barrows Teleport||83||212||90||Teleports you to the Barrows.|
|Ape Atoll Teleport||90||222||100||Teleports you to the Ape Atoll temple underground.|
|East of Wizards' Guild second floor||Wizards' Tower|
|South of Wizards' Guild second floor||Dark Wizards' Tower|
|West of Wizards' Guild second floor||Sorcerer's Tower|
|Draynor manor second floor||Killerwatt plane|
|Entrana Dungeon||Level 28 Wilderness|
|4 or 6|| |
Legends' Guild totem pole or Fountain of Rune
|4 or 6|| |
Legends' Guild totem pole or Fountain of Rune
|4 or 6|| |
Fountain of Heroes or Fountain of Rune
Fountain of Rune
The Pharaoh's sceptre is a rare and expensive item obtained during the Pyramid Plunder minigame based in Sophanem. The sceptre provides three charges (up to six with the completion of the Desert Diary) of teleports between three pyramids in the Kharidian Desert:
- Jalsavrah - the Pyramid Plunder minigame.
- Jaleustrophos - the Agility Pyramid, next to Simon Templeton.
- Jaldraocht - Azzanadra's pyramid in Desert Treasure, where the player can switch between Ancient Magicks and normal Magic spellbooks.
When the sceptre's charges are empty, players may recharge it using the Mummy in the Pyramid Plunder minigame. It is recommended that players use two charges, and teleport to Pyramid plunder to recharge if needed, saving time. In order to recharge, just "use" the sceptre on the Mummy. He will complain about the player owning it, but will go ahead and recharge it anyway. Players will need artefacts from the Pyramid Plunder minigame to recharge the staff - 24 pottery or ivory artefacts, 12 stone artefacts or six (6) gold artefacts are needed.
The Skull sceptre is obtained through defeating monsters in the Stronghold of Security and picking up the pieces of the sceptre. The Skull sceptre has five charges to teleport to the Barbarian Village, though Varrock armour possesses the ability to double the number of charges to ten if you assemble the sceptre whilst wearing the armour.
It disappears afterwards, and it cannot be recharged unless players who have the RuneScape Authenticator active on their accounts show the completed sceptre and a pair of fancy or fighting boots to Solztun to imbue the sceptre, which will increase its charges when pieces are added and cause it not to break. The sceptre does not work over level 20 Wilderness.
Players can only make and keep one skull sceptre at a time - a new Skull sceptre can only be made once the old Skull sceptre is either lost, destroyed, or has disappeared. The Skull sceptre and all its parts cannot be traded. The pieces are:
|Left skull half (dropped by Ankous)|
|Top of sceptre (dropped by Catablepons)|
|Bottom of sceptre (dropped by Flesh Crawlers)|
|Right skull half (dropped by Minotaurs)|
- Using the skull pieces together forms a Strange skull.
- Using the top and bottom Skull sceptre pieces form a Runed sceptre.
- Using the Strange skull and Runed sceptre together form a Skull sceptre.
Oldak, a goblin scientist, has been experimenting with runes and has developed Moving-over-distance sphere. The moving-over-distance sphere isn't a perfect piece of arcane technology, though, so it will teleport you to any one of several locations in Dorgesh-Kaan when you break it. If you want a sphere simply take two law runes and some molten glass to Oldak's laboratory in north-west Dorgesh-Kaan and you can exchange them for a teleportation sphere; different locations may be chosen if you've completed a corresponding quest.
|Dorgesh-kaan sphere, requires you to have completed the Death to the Dorgeshuun quest.|
|Goblin village sphere, requires you to have completed the Another Slice of H.A.M. quest.|
- North-east of Grand Exchange.
- Battlefield, north-west of the Clock Tower.
- Centre of the Tree Gnome Village maze.
- Tree Gnome Stronghold, west of the entrance to the Agility Course.
- (Player grown: Etceteria)
- (Player grown: Brimhaven)
- (Player grown: Port Sarim)
- (Player grown: Great Kourend)
After completing Tree Gnome Village quest, players can access the Spirit Tree in the Tree Gnome Village and the Tree Gnome Stronghold to transport to any of the other three spirit trees, the other (younger) trees will only return you to an older tree.
With a Farming level of 83, players are able to grow their own spirit tree. These will take you to the spirit tree in the Tree Gnome Stronghold. You may only have one at a time. For more information click here. Additionally, players who have achieved level 91 Farming may grow up to two spirit trees at once and unlimited at level 99.
It consists of over 45 fairy rings spread across the land and provides a relatively fast means for accessing often remote sites in RuneScape. Players can enter the fairy ring system from any node while wielding either a dramen staff or a lunar staff, ending up at the master fairy ring in Zanaris. From there, using three letter codes, they can teleport to most rings within the system. Several rings, however, require players to complete quests before they can be accessed. Some locations require a player to enter more than one code in the right order, returning to Zanaris after each trip, but this can be skipped after the first journey to that destination. If the selected code has no corresponding fairy ring, players will be teleported a few squares from the main ring.
The main fairy ring is located in Zanaris, just east of the bank. When you click on it to activate it, you will notice the three mushroom controllers pop up. Each controller has four letters assigned to it. Clicking on the right or left side of a mushroom controller will make it turn clockwise or counter-clockwise, respectively. You can make many combinations from these mushrooms, and click the teleport button to go the location.
|Ruins, level 23 Wilderness|
|Graveyard of Shadows, level 18 Wilderness|
|Demonic Ruins, level 47 Wilderness|
|Ice Plateau, level 50 Wilderness|
|River Salve graveyard|
|The Forgotten Cemetery|
|West side of the Digsite|
|Feldip Hills, near the Hunting expert|
|Lumber Yard, next to the Sawmill operator|
|Mort'ton, near the Swamp Boaty|
|Mos Le'Harmless, north-east side of the town|
|Nardah, near the Magic carpet|
|Pest Control, near the bank|
|Outside the entrance to the Piscatoris Fishing Colony|
|Tai Bwo Wannai|
Magic guild portalsEdit
On the second floor of the Magic Guild in Yanille (level 66 Magic required to enter), there are three portals that will teleport you to the following locations (note that these are one-way teleports):
- The east portal teleports you to the Wizards' Tower south of Draynor Village.
- The south portal teleports you to the Dark Wizards' Tower located north of the Crafting Guild.
- The west portal teleports you to Thormac the Sorcerer's Tower south-west of Seers' Village.
Achievement diary itemsEdit
|Explorer's ring 2/3/4||After completing at least the medium Lumbridge & Draynor Diary, players will receive free teleports to the cabbage field south of Falador with the Explorer's ring. The teleport has limited charges from Explorer's ring 2 and unlimited from Explorer's ring 3 and 4.|
|Karamja gloves 3/Karamja gloves 4||Karamja gloves are your reward for completing all the Easy, Medium, Hard and/or Elite Karamja Diary, given to you by the Jungle Foresters near the entrances to the Kharazi Jungle. They allow free, unlimited teleportation to a gem mine underneath Shilo Village. To activate the teleport, right-click on the gloves for the option or wear them and selecting the 'Operate' option.|
|Ardougne cloak 1/2/3/4||Ardougne cloak is your reward for completing all the Easy, Medium, Hard and/or Elite Ardougne Diary, given to you by Two-pints in Ardougne. All versions of the cloaks allows their wearer to teleport to the monastery south of Ardougne unlimited number of times, while the Ardougne cloaks 2 and 3 can teleport you to the farm north of Ardougne once a day. This daily limit is removed upon completing the especially challenging elite tasks, with the ability to teleport yourself there an infinite number of times gained.|
|Desert amulet 2/3/4||The Desert amulet is your reward for completing all the Easy, Medium, Hard, and/or Elite Desert Diary. It is given to you by Jarr at the Shantay Pass. Desert amulets Desert amulet 2 and 3 can teleport you to Nardah once per day. This daily limit is removed upon completing the elite diary, with the ability to teleport yourself there an infinite number of times gained.|
|Morytania legs 2/3/4||The Morytania legs is your reward for completing all the Easy, Medium, Hard, and/or Elite Morytania Diary. It is given to you by Le-sabrè in Canifis. You can teleport to the Slime pit below the Ectofuntus five (5) times per day, whilst the Morytania legs 3 and 4 provide unlimited teleportation to Burgh de Rott, and 4 allows for infinite teleports to both the slime pit and Burgh de Rott.|
|Fremennik sea boots 2/3/4||The Fremennik sea boots are your reward for completing all the Easy, Medium, Hard, and/or Elite Fremennik Diary. It is given to you by Thorodin south of Rellekka. You can teleport to Rellekka infinite times per day with the Fremennik sea boots 4.|
|Kandarin headgear 3/4||The Kandarin headgear is your reward for completing all the Easy, Medium, Hard, and/or Elite Kandarin Diary. It is given to you by The 'Wedge' in Camelot. You can teleport to Sherlock once per day, or infinite times with the Kandarin headgear 4.|
|Wilderness sword 3/4||The Wilderness sword is your reward for completing all the Easy, Medium, Hard, and/or Elite Wilderness Diary. It is given to you by the Lesser Fanatic in Edgeville. You can teleport to the Fountain of Rune once per day, or infinite times with the Wilderness sword 4.|
|Western banner 3/4||The Western banner is your reward for completing all the Easy, Medium, Hard, and/or Elite Western Provinces Diary. It is given to you by the Elder Gnome child in the Tree Gnome Stronghold. You can teleport to the Piscatoris Fishing Colony once per day. This daily limit is removed upon completing the elite diary, with the ability to teleport yourself there an infinite number of times gained.|
|Any player-owned house portal||Unlimited|
|Fishing Guild dock||Unlimited|
|Black/red chinchompa hunter areas||5 per day|
|Falo the Bard||Unlimited|
|All Diary Masters, including Twiggy O'Korn||10 per day|
|All Skill cape teleports||See above|
- Teleportation levers in Ardougne and Edgeville have no requirements to use. Teleport to the Deserted Keep in level 53 Wilderness.
- Teleportation lever in the ruins near the Mage Arena teleports to an underground area.
- Teleportation lever at the Mage Arena teleports to inside the arena.
- The Chronicle book, which can be bought from Diango, teleports you right outside the Champions' Guild. The chronicle can be charged with 10 teleport cards, which each of them gives you one teleport. The limit of ten charges cannot be exceeded.
- Getting caught by an elemental at the Sorceress's Garden.
|Grand Tree||Unlimited|| |
(Unlimited teleports, no recharges needed)
|Rellekka dock||2-4|| |