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Instruction manual
This quest has a quick guide found here.
It briefly summarises the steps needed to complete the quest.
The Golem (#76)
Uzer
Members only? Yes
Release date 11 April 2005 (Update)
Quest series None
Official difficulty Intermediate
Developer John A
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DetailsEdit

Start point Quest Talk to the clay golem in the ruins of Uzer, east of the Shantay Pass in the Kharidian Desert.
Official difficulty Intermediate
Description Deep in the desert stand the ruins of the once great city of Uzer, where a lone survivor, an ancient clay golem, forever paces back and forth. It is badly damaged, and its mind cannot rest until it has completed the task for which it was created.

It is up to you to uncover the secret of the lost city, and add the final chapter to a story started in the violence of the Third Age.

Length Medium
Requirements
Items required

Recommended:

Enemies to defeat None

WalkthroughEdit

Getting startedEdit

Golem location

The location of the golem.

The Golem 1

Talking to the golem.

To start this quest travel to the Ruins of Uzer (take fairy ring code dlq and run northeast, or use a necklace of passage to teleport to Eagle's Eyrie), and speak to The Golem. Offer to repair him to begin the quest.  

The Golem location

The mining spot.

The first thing you should do is repair the Broken Clay Golem. If you did not bring your own clay, go north-west and mine four pieces of clay while wearing a bracelet of clay to mine soft clay. While there, you can steal the phoenix feather needed for later. It may take a few tries (depending on your Thieving level). Stealing a phoenix feather gives you 26 Thieving experience.

As you use the soft clay on the Broken Golem, he will become less damaged and later, repaired. He will tell you that he was programmed to destroy a powerful demon, Thammaron. You need to help him slay the demon. Make sure to ask him how to open the portal.
The Golem 3

The implement, as it's shown on the minimap.

The Golem 4

The location of the black mushrooms.

Enter the temple ruins behind the golem, and climb down the stairs. Pick up the Strange implement (north-west) and a black mushroom. The black mushrooms are scattered everywhere, but will not show up as a red dot on the map.

Note: If you plan on doing Shadow of the Storm after The Golem, take an additional black mushroom, and keep the strange implement to save a few seconds.

The Golem 6

The location of Elissa.

Outside the temple ruins near the golem, take a letter from near the crates and read it. Then, go to the Digsite south-east of Varrock. (Optional: You can use gnome glider to get to the Digsite and then use ring of dueling to return back.) Find Elissa in the north-eastern part of the Digsite, and tell her you found a letter with her name on it—she is wearing green/brown robes. After talking to her, go to the Exam Centre and search the south-eastern most bookcase—you will find Varmen's notes; then, read them.

The Golem 7

The Statuette.

Go to the Varrock Museum. Ask the Curator about a missing statuette. Then, pickpocket him to get a display cabinet key. Unlock the display case upstairs to steal the statuette. It is on the 1st floor[?] in the first row of display cases and the fourth case when you ascend the stairs (display case 30).

Note: If you lose the statuette, you can use the display cabinet key on the empty display cabinet to receive a new one.

Before going back to Uzer, make sure you have an empty vial, chisel and hammer (for optional gems), pestle and mortar, and papyrus in your inventory.

The Golem 8

The Desert Phoenix, near the clay mine.

The Golem 10

The alcove in the centre where the statuette goes.

Head towards the ruins of Uzer from the Shantay Pass. If you have not already done so, while walking back to the ruins, after you cross the bridge, go north along the east bank of the river to up near the clay mine and grab a phoenix feather from the Desert Phoenix.

The Golem 9

The dead demon.

At Uzer, enter the dungeon near the golem and go to the middle. Use the statuette on the empty alcove. Turn all of them towards the double doors to unlock the demon's lair. Go inside to find the demon's skeleton. Use your chisel and hammer on the throne to get six gems which you can keep, and then go outside and talk to the clay golem again. He was not programmed to believe that the demon is dead, so you'll need to reprogram him.

With an empty vial in your inventory, right-click and use your pestle and mortar on the black mushroom to make black mushroom ink. Use the phoenix feather on your ink to make a phoenix quill pen, then use it on your papyrus to write a Golem program. Go back to the clay golem. Use the strange implement on him, and then the golem program to get your reward.

Congratulations! Quest complete!

RewardsEdit

The Golem reward scroll

Required for completingEdit

Completion of The Golem is required for the following: