This article is a condensation of all subpages of the Treasure Trails/Guide page. It simply transcribes everything from the subpages. For this reason, this may lead to inconsistencies or things being repeated more than once.
For the main article, see Treasure Trails.
The 'level' of a clue scroll relates to its difficulty. There are five levels of clue scroll: Easy, Medium, Hard, Elite, and Master. An easy clue scroll is a low difficulty Treasure Trail, with a low reward yield. A medium clue scroll is a medium difficulty Treasure Trail with a more substantial reward yield. A hard clue scroll is a hazardous Treasure Trail, which can be very rewarding. An elite clue scroll is the penultimate, dangerous clue scroll (both to receive and to complete). Elite clue scrolls, however, require killing higher level monsters, which is rewarded by its greatest and most expensive rewards as compared to other levelled scrolls. A master clue scroll is the most dangerous clue scroll and requires not only killing higher level monsters in both single-way and multi-way combat but also high level skill requirements.
Clue scrolls are generated primarily by monster drops, but also can be generated through Thieving, and as certain activity rewards. Each level of clue has a very different set of possible rewards and items, and hazards, so it is worth knowing what the player is in for.
- Easy clue scrolls can be between one and five clues long with few or no quest requirements.
- Medium clue scrolls can be between three and five clues long with some quest requirements.
- Hard clue scrolls can be between four and six clues long, with multiple enemies to defeat and can have high-levelled quest requirements.
- Elite clue scrolls can be between five and seven clues long, with multiple fights, and puzzles every step.
- Master clue scrolls can be between five and eight clues long, with multiple fights, puzzles every step, and can have very high-levelled quest and skill requirements.
All level cluesEdit
|Clue scroll||Used to solve clues and required to exchange for a new clue scroll.|
|Spade||Use this to dig for a clue.|
| ||Teleportation runes and enchanted jewellery||Use this to travel over large distances.|
|(Super) Energy potions||Use these to restore energy.|
|Money||Use this to buy items needed for emote clues and travel costs.|
|Ring of charos (a)||Used for extra benefits.|
|Dramen or lunar staff||Use this to access the Fairy ring network shortly into Fairytale II - Cure a Queen (especially useful for level 2 clues).|
Medium, hard and eliteEdit
NOTE: You are no longer required to own a sextant, watch, or chart in order to complete coordinate clues. Alongside the above mentioned items, for these types of clues, you will often need some additional tools:
|Sextant||Use this to solve coordinate clues.|
|Watch||Use this to solve coordinate clues.|
|Chart||Use this to solve coordinate clues.|
Hard, elite and masterEdit
|Food||Use this to restore your Hitpoints in combat.|
|Prayer potions||Use this to restore your prayer points in combat.|
|(Super) antipoison potions||Use this to counter poison in combat, caused by Saradomin wizards and Double agents.|
|Armour and a weapon||Use this to protect yourself and deal damage in combat.|
|Stamina potions||Use this to replenish running energy between clue scroll steps.|
Having a high amount of quest points is beneficial when doing Treasure Trails. Many higher-level trails will lead a player into areas, which are locked by quests. If this is the case, the player must do the quest, up to where access to the area is granted, if they wish to complete their trail. If the player hasn't done the needed quest yet, but they have the requirements or are in a position to get them quickly, it is recommended that the player (trains and) does the quest, rather than getting rid of the clue scroll.
- Starting Fairy Tale II - Cure a Queen is highly recommended, as you will be able to use the Fairy rings.
The solution of an anagram is always the name of an NPC. Once the solution is found, the player can get their next clue by talking to that NPC. When the player talks to the solution NPC in a level 3 trail, they will receive a challenge scroll or a casket. Solve the puzzle box and talk to the NPC again, or tell the NPC the answer to the challenge scroll, to receive the next clue.
The anagrams in clue scrolls do not correspond with the number of spaces in a name; an anagram with no spaces may have an answer with a name corresponding with one or more spaces.
List of solutionsEdit
|A Baker||Baraek||Varrock Square (fur trader)||5||2|
|A Basic Anti Pot||Captain Tobias||Port Sarim||7||2|
|A Heart||Aretha||Soul altar||2||2|
|A Zen She||Zenesha||The platebody shop on the southern edge of Ardougne Centre Square.||Puzzle box||3|
|Ace Match Elm||Cam the Camel||North of the glider in Al Kharid, outside of the town. Camulet not required.||Puzzle box||3|
|Aha Jar||Jaraah||The hospital of the Duel Arena.||None||2|
|An Paint Tonic||Captain Ninto||In the bar under White Wolf Mountain, requiring the quest Fishing Contest.||Puzzle box||3|
|Arc O Line||Caroline||North Witchaven next to the row boat. After the Sea Slug quest, she is found wandering the coast.||11||2|
|Are Col||Oracle||The peak of Ice Mountain west of Edgeville.||48||2|
|Armchair The Pelt||Charlie the Tramp||Next to the south entrance of Varrock.||0||2|
|Arr! So I am a crust, and?||Ramara du Croissant||In the forge in Piscatoris Fishing Colony, requiring the quest Swan Song (north from the fairy ring code AKQ).||Puzzle box||3|
|At Herg||Regath||Southeastern corner of Great Kourend's Arceuus House in Zeah, in the General Store.||25||4|
|A Bas||Saba||Found in the cave on the path towards the Death Plateau west of Burthorpe.||None||2|
|Area Chef Trek||Father Aereck||Found in the church in Lumbridge.||19||2|
|Bail Trims||Brimstail||In the cave west of the Stronghold Slayer Cave entrance in the Tree Gnome Stronghold.||None||2|
|Baker Climb||Brambickle||Located on Trollweiss Mountain.||Puzzle box||3|
|By Look||Bolkoy||In the Tree Gnome Village general store.||13||3|
|Blue Grim Guided||Lumbridge Guide||Just outside of Lumbridge Castle.||Puzzle box||3|
|Car If Ices||Sacrifice||Zul-Andra, on the dock near Priestess Zul-Gwenwynig.||Light box or puzzle box.||5|
|Career In Moon||Oneiromancer||Astral altar on Lunar Isle.||25||4|
|C On Game Hoc||Gnome Coach||Walking around outside the Gnome Ball course, west of the Grand Tree.||6||3|
|Cool Nerd||Old Crone||East of the Slayer Tower.||619||4|
|Copper Ore Crypts||Prospector Percy||Motherlode Mine, a pickaxe is needed to reach him.||12||3|
|DED WAR||Edward||Inside Rogue's Castle||Light box or puzzle box.||5|
|Dekagram||Dark Mage||Centre of the inner ring of the Abyss.||13||3|
|DIM THARN||Mandrith||Outside the Wilderness Resource Area.||28 or Puzzle box||5|
|Do Say More||Doomsayer||East of Lumbridge Castle, near the Lumbridge Guide.||95||3|
|Dr Hitman||Mandrith||Outside the Wilderness Resource Area.||28, Puzzle box, or Light box.||4|
|Dr Warden Funk||Drunken Dwarf||In Keldagrim, east side in the house with broken glass.||Puzzle box||3|
|Dragons Lament||Strange Old Man||Gravedigger at the Barrows.||40||3|
|Dt Run B||Brundt the Chieftain||Rellekka, inside the main hall.||4||2|
|Duo Plug||Dugopul||Graveyard on Ape Atoll, south of Awowogei's throne room.||Light box or puzzle box.||5|
|Eek Zero Op||Zookeeper||Ardougne Zoo||40||2|
|El Ow||Lowe||Varrock archery store||None||2|
|Err Cure It||Recruiter||West Ardougne centre square||20||2|
|Forlun||Runolf||Miscellania and Etceteria Dungeon||Light box or puzzle box.||5|
|Goblin Kern||King Bolren||Tree Gnome Village, next to the Spirit Tree.||None||2|
|Got A Boy||Gabooty||Centre of Tai Bwo Wannai.||11||2|
|Gulag Run||Uglug Nar||To the west of Jiggig, just south of the Castle Wars lobby.||Puzzle box||3|
|Goblets Odd Toes||Otto Godblessed||South of the Barbarian Outpost, in Otto's Grotto.||2||2|
|Halt Us||Luthas||The owner of the banana plantation on Musa Point (Karamja).||33 (or none)||2|
|He Do Pose. It Is Cultrrl, Mk?||Riki the sculptor's model||East side of Keldagrim, south of the kebab seller.||Puzzle box||3|
|Heoric||Eohric||Burthorpe Castle, top floor.||36||2|
|HIS PHOR||Horphis||Zeah, Arceuus House Library||1||2|
|I Am Sir||Marisi||Marisi is a farmer along the south coast of Great Kourend, in the allotment patch located within the Hosidius House.||5||2|
|Icy Fe||Fycie||Rantz's cave, south-east of Gu'Tanoth and far eastern portion of Feldip Hills (near the coast, north-east of gnome glider and AKS).||None||2|
|I Doom Icon Inn||Dominic Onion||Nightmare Zone||9,500||2|
|I Eat Its Chart Hints Do U||Shiratti the Custodian||North of the fountain in Nardah.||Puzzle box||3|
|I Even||Nieve||The slayer master in Gnome Stronghold.||2||2|
|I Faffy Run||Fairy Nuff||Before Fairy Tale II - Cure a Queen, she can be found just north of the bank in Zanaris. After Fairy Tale II, however, players must get the certificate from the potion shelf (located in the room north of the fairy bank) and use the fairy rings in this order AIR, DLR, DJQ, AJS.||Puzzle box||3|
|Im N Zezim||Immenizz||The impling inside Puro-Puro.||Light box or puzzle box.||5|
|Kay Sir||Sir Kay||The courtyard in Camelot Castle.||6||2|
|Leakey||Kaylee||Rising Sun Inn in Falador.||18||2|
|Land Doomd||Odd Old Man||The limestone mine north-east of Varrock (Silvarea).||Puzzle Box||3|
|Lark In Dog||King Roald||Ground floor of Varrock Palace.||24||2|
|Low Lag||Gallow||Vinery in the Great Kourend.||12||2|
|Ladder Memo Guv||Guard Vemmeldo||Bank east of the Stronghold Slayer Cave.||3||4|
|Majors Lava Bads Air||Ambassador Alvijar||North-east Dorgesh-Kaan, upper floor, just south of the house with the quest symbol. (You must complete Another Slice of H.A.M. before attempting).||2,505||4|
|Mal in Tau||Luminata||East of the Burgh de Rott entrance, in town.||Light box or puzzle box.||5|
|Me Am The Calc||Cam the Camel||Just outside the gates of the Duel Arena, Camulet not required.||Puzzle box||3|
|Machete Clam||Cam the Camel||Just outside the gates of the Duel Arena, Camulet not required.||6||4|
|Me if||Femi||Just outside the gates of Tree Gnome Stronghold.||None||2|
|Mold La Ran||Old Man Ral||Meiyerditch||Light box or puzzle box.||5|
|Motherboard||Brother Omad||Monastery south of Ardougne.||129||3|
|Mus Kil Reader||Radimus Erkle||Legends' Guild||Light box or puzzle box.||5|
|My Mangle Lal||Lammy Langle||Hosidius House spirit tree patch||Puzzle box||3|
|No Owner||Oronwen||Lletya Seamstress shop in Lletya.||20||4|
|Nod Med||Edmond||Behind the most northwestern house in East Ardougne.||3||2|
|O Birdz A Zany En Pc||Cap'n Izzy no Beard||Entrance of the Brimhaven Agility Arena.||33||3|
|Ok Co||Cook||Ground floor of Lumbridge Castle.||9||2|
|Or Zinc Fumes Ward||Wizard Frumscone||Downstairs in the Wizards' Guild (requires 66 Magic to enter, boosted).||Puzzle box||4|
|Our Own Needs||Nurse Wooned||Shayzien House infirmary, north of Xeric's Look out.||19||4|
|Pacinng a taie||Captain Ginea||Building east of Shayzien combat ring.||113||2|
|Peak Reflex||Flax keeper||Flax field south of Seers' Village.||676||2|
|Peaty Pert||Party Pete||Falador Party Room||None||2|
|Profs Lose Wrong Pie||Professor Onglewip||Ground floor of the Wizards' Tower south of Draynor.||Puzzle box||3|
|Quit Horrible Tyrant||Brother Tranquility||Mos Le'Harmless or Harmony Island||7||3|
|Que Sir||Squire||Falador Castle Courtyard||654||2|
|R Ak Mi||Karim||Al Kharid kebab shop just south of the furnace.||5||2|
|Rat Mat Within||Martin Thwait||Rogues' Den||2||3|
|Red Art Tans||Trader Stan||Port Sarim charter ship||Puzzle box||3|
|Ratai||Taria||Rimmington bush patch||7||2|
|R SLICER||Clerris||Arceuus essence mine||738||2|
|Sand Nut||Dunstan||Anvil in northeastern Burthorpe.||8||2|
|Sequin Dirge||Queen Sigrid||Throne room of Etceteria Castle.||Puzzle box||3|
|Slam Duster Grail||Guildmaster Lars||Woodcutting Guild in Zeah.||Light box or puzzle box.||5|
|Slide Woman||Wise Old Man||Draynor Village||28||3|
|Snah||Hans||Lumbridge Castle courtyard||None||2|
|Snakes So I Sail||Lisse Isaakson||Neitiznot||2||4|
|Tamed Rocks||Dockmaster||Piscarilius House on Great Kourend, building north-east of the general store.||5||2|
|Ten Wigs On||Wingstone||Between Nardah and the Agility Pyramid.||Light box or puzzle box.||5|
|Them Cal Came||Cam the Camel||Just outside the gates of the Duel Arena, Camulet not required.||Puzzle box||3|
|Thickno||Hickton||Hickton's Archery Emporium in Catherby. Second house east of the bank.||2||2|
|Twenty Cure Iron||New recruit Tony||Graveyard of Heroes in Great Kourend's Shayzien House.||Light box or puzzle box||5|
|Unleash Night Mist||Sigli the Huntsman||Rellekka||302||4|
|Veste||Steve||Up the stairs in the Asgarnian Ice Dungeon wyvern area. If Monkey Madness II is completed, he can be found by the entrance to the Stronghold Slayer Cave.||2||2|
|Veil Veda||Evil Dave||Down the trapdoor in the house directly west of Edgeville bank, where the evil rats are located for the Recipe for Disaster quest.
(Requires completion of Shadow of the Storm quest to open the trapdoor.)
(On Examine: A clue suggested by Marfn.)
|Woo An Egg Kiwi||King Awowogei||Ape Atoll||24||3|
|YAWNS GY||Ysgawyn||Lletya||Light box or puzzle box||5|
Cryptic clues are common riddle clues that can be found in all level Treasure Trails. These clues demand a fairly wide variety of tasks. The tasks can be from speaking to an NPC, searching a designated crate, or directing the player to dig in some fairly obscure location. For higher difficulty Treasure Trails, players may have to complete additional side tasks in order to complete the clue. These side task challenges may include finding a key or completing a puzzle box.
When doing medium Treasure Trails, clues will occasionally lead to a locked chest or drawer, which requires a key to open. Attempting to open the chest or drawer will provide a clue to which specific, usually local, monster to kill. Monsters that drop treasure trail keys drop them only when the player is in possession of that clue. It is worth noting that for clue steps involving keys, it is possible to obtain the key before reading the hint, which could save the player some time.
During hard or master clues, players may receive a puzzle box challenge from a NPC. Players must unscramble the image in order to receive the next clue or the reward.
During master clues, players are given three cryptic clues. Players must go to the destination each cryptic provides and dig at the correct spot to obtain a torn part of the clue scroll. When all three are obtained they automatically fuse to become the next step in the treasure trail or a casket.
List of cluesEdit
|46 is my number. My body is the colour of burnt orange and crawls among those with eight. Three mouths I have, yet I cannot eat. My blinking blue eye hides my grave.||Dig on top of the sapphire spawn in the Spiders' nest in level 46 Wilderness (north-west of Lava Dragon Isle).||3|
|2 musical birds. Dig in front of the spinning light.||Dig in front of the spinning light in Ping and Pong's room inside the Iceberg. A clockwork suit is required to enter the iceberg.||5|
|A chisel and hammer reside in his home, strange for one of magic. Impress him with your magical equipment.||Wizard Cromperty at the north-east corner of East Ardougne. Speak to him while wearing equipment adding up to at least +100 in magical attack bonus.||5|
|A demon's best friend holds the next step of this clue.||Kill a hellhound.
Note: Killing Cerberus or hellhounds inside the God Wars Dungeon does not count.
|A dwarf, approaching death, but very much in the light.||Thorgel at the entrance to the Death altar. Requires partial completion of Mourning's Ends Part II.||5|
|A massive battle rages beneath so be careful when you dig by the large broken crossbow.||North-east of the God Wars Dungeon entrance, climb the rocky handholds and dig by the large crossbow.||5|
|A town with a different sort of night-life is your destination.
Search for some crates in one of the houses.
|Search the crate inside of the clothes shop in Canifis.||2|
|And so on, and so on, and so on.
Walking from the land of many unimportant things leads to a choice of paths.
|Dig on Etceteria next to the evergreen tree in front of the castle walls.||3|
|A great view - watch the rapidly drying hides get splashed.
Check the box you are sitting on.
|Almera's house north of Baxtorian Falls, search the boxes on the 1st floor[. ]||3|
|A Guthixian ring lies between two peaks. Search the stones and you'll find what you seek.||Search the stones several steps west of the Guthixian stone circle in Taverley, search the stones.||4|
|A reck you say; let's pray there aren't any ghosts.||Speak to Father Aereck in Lumbridge.||4|
|'A bag belt only?', he asked his balding brothers.||Talk to Abbot Langley in the monastery near Edgeville.||3|
|A crate found in the tower of a church is your next location.||Climb the ladder and search the crates on the first floor in the church in East Ardougne.||1|
|Aggie I see, Lonely and southern I feel I am neither inside nor outside the house yet no house would be complete without me. Your treasure lies beneath me.||Dig outside the window of Aggie the Witch's house in Draynor Village.||3|
|AIR 2331||Dig 2 steps east and 1 step south of the center of the fairy ring.||3|
|A ring of water surrounds 4 powerful rings. Dig by the ladder that is located there.||Dig by the ladder leading to the Dagannoth Kings' room in the Waterbirth Island Dungeon.||4|
|AIQ 0440||Dig 4 steps east and 4 steps south of the center of the fairy ring (Mudskipper Point).||3|
|ALP 1140||Dig 1 step east and 3 steps south of the center of the fairy ring by the Lighthouse.||3|
|Anger Abbot Langley.||Speak to Abbot Langley while you have a negative prayer bonus (currently only possible with an Ancient staff).||5|
|Anger those who adhere to Saradomin's edicts to prevent travel.||Port Sarim docks, try to charter a ship to Entrana with armour or weapons equipped.||5|
|BLP 6200||Dig 6 steps north and 2 steps east of the center of the fairy ring.||3|
|Belladonna, my dear. If only I had gloves, then I could hold you at last.||Talk to the Tool leprechaun at Belladonna farming patch at Draynor Manor.||1|
|Between where the best are commemorated for a year, and a celebratory cup, not just for beer.||Dig at the Clan Cup Trophy at Clan Wars.||3|
|BJR 1123||Dig 1 steps south and 2 steps west of the center of the fairy ring. Partial completion of the Holy Grail quest is required to enter this area.||3|
|BIP 7013||Dig 6 steps north and 3 steps west of the center of the fairy ring (Fairytale II - Cure a Queen or 50 Agility required).||3|
|Buried beneath the ground, who knows where it's found.
Lucky for you, A man called Jorral may have a clue.
|Speak to Jorral to receive a strange device, which works similarly to the enchanted key (must have Making History quest completed).||5|
|CIS 0009||Dig 9 steps west of the center of the fairy ring. Fairy Ring Code CIS (You can also use Skills necklace to teleport to the Woodcutting Guild and run north), (or use games necklace to teleport to Wintertodt camp and walk south.)||3|
|Citric cellar.||Speak to Heckel Funch on the 1st floor[ in the ]Grand Tree.||3|
|CKP 0224||Dig 2 steps south and 2 steps west of the center of the fairy ring. Fairy Ring Code CKP||3|
|Come brave adventurer, your sense is on fire. If you talk to me, it's an old god you desire.||Speak to Viggora. He can be found in three locations, but players can only make progress by speaking to him in the location he was spoken to during the Curse of the Empty Lord miniquest. He can be found at one of the following locations:
|Come have a cip with this great soot covered denizen.||Talk to Miner Magnus east of the fairy ring (code CIP).
|Come to the evil ledge, Yew know yew want to. Try not to get stung.||Dig in Edgeville, just east of the southern yew tree.||3|
|Covered in shadows, the centre of the circle is where you will find the answer.||Dig in the centre of Mort'ton, where the roads intersect. Just south of Razmire Keelgan.||3|
|Darkness wanders around me, but fills my mind with knowledge.||Speak to Biblia on the Arceuus House Library's top floor.||5|
|Dig between some ominous stones in Falador.||Three standing stones inside a walled area. East of the northern Falador gate.||1|
|Dig in front of the icy arena where 1 of 4 was fought.||Where you fought Kamil from Desert Treasure, dig north east of the first small rock just past the wolves.||5|
|DIP 8511||Dig 7 steps north and 4 steps east of the center of the fairy ring.||3|
|DKS 2310||Dig 1 step north and 3 steps east of the center of the fairy ring (north east of Rellekka).||3|
|Dig in the centre of a great city of 5 districts.||Dig in front of the large statue in the centre of Great Kourend.||1|
|Dig near some giant mushrooms behind the Grand Tree.||Dig near the red mushrooms north-west of the Grand Tree.||1|
|Dig under Ithoi's cabin.||Dig under Ithoi the Navigator's cabin. Players must have started The Corsair Curse quest in order to reach the Corsair Cove.||1|
|Dig under Razorlor's toad batta.||Dig on the toad batta spawn in Tarn's Lair. See this map for directions. From the entrance, follow the route C-K, or, alternatively, D-S-Q-P-O-N-M-L.
Or alternatively, from the Slayer ring teleport, east, past mages, get pushed by wall crushers, south, south, west, south, search the tile for the log and jump over, south, south, "go down", but you'll fall right where the toad batta is.
|Dig where 4 siblings and I all live with our evil overlord.||Dig in the chicken pen inside the Champions' Guild. Requires 32 quest points to enter.||3|
|Dig where only the skilled, the wealthy, or the brave can choose not to visit again.||Dig at Lumbridge spawn (teleport area).||1|
|Dig where the forces of Zamorak and Saradomin collide.||Dig next to the law rift in the Abyss, in the north-east section.||4|
|Desert insects is what I see, Taking care of them was my responsibility. Your solution is found by digging near me.||Dig next to the entomologist, in the Kalphite Cave east of Shantay Pass.||4|
|Dobson is my last name, and with gardening I seek fame.||Horacio, located in the garden of the Handelmort Mansion in East Ardougne.||4|
|Does one really need a fire to stay warm here?||Located next to the fire near the Volcanic Mine entrance on the Fossil Island Volcano.||4|
|Even the seers say this clue goes right over their heads.||Search the crate on the Seers' Village Agility Course. Requires 60 Agility (can be boosted from 55 with a Summer pie).||4|
|Falo the bard wants to see you.||Speak to Falo the Bard, who is located on the road to the Fremennik Province.||5|
|Faint sounds of 'Arr', fire giants found deep, the eastern tip of a lake, are the rewards you could reap.||Dig south of the pillar at the end of the Deep Wilderness Dungeon.||5|
|Fiendish cooks probably won’t dig the dirty dishes.||Dig by the fire in the Rogues' Den.||5|
|Find a crate close to the monks that like to paaarty!||The crate is in the east side of the Kandarin Monastery, which is south of Ardougne and where Brother Omad is found.||2|
|Four blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder.||Lumbridge windmill, search the crates on the top floor.||3|
|Generally speaking, his nose was very bent.||Talk to General Bentnoze, found in the topmost part of Goblin Village; he'll give you a puzzle box.||3|
|Ghommal wishes to be impressed by how strong your equipment is.||Speak to Ghommal with a total Melee Strength bonus of over 100. (Note: Amulet of strength gives +10, even better than a fury for this clue.)||5|
|Ghostly bones.||Kill an Ankou, which can be found on the 4th level of Stronghold of Security, the Stronghold Slayer Cave, the Catacombs of Kourend, and The Forgotten Cemetery.||4|
|Go to the village being attacked by trolls, search the drawers in one of the houses.||Go to Dunstan's house in the north-east corner of Burthorpe. Kill Penda in the Toad and Chicken to obtain the key.||2|
|Go to this building to be illuminated, and check the drawers while you are there.||The 1st floor[ of the ]Lighthouse (fairy ring code ALP).
Kill a Rellekka marketplace guard to obtain the key. (NOTE: Starting the Horror from the Deep quest and speaking to Gunnjorn to obtain the Lighthouse key is required! Level 35 Agility is required to talk to Gunnjorn. You must also repair the bridge with two wooden planks, a hammer and 60 steel nails.)
|Gold I see, yet gold I require. Give me 875 if death you desire.||Speak to Saniboch at the Brimhaven Dungeon entrance.||3|
|Great demons, dragons, and spiders protect this blue rock, beneath which, you may find what you seek.||Dig by the runite rock in the Lava Maze Dungeon.||5|
|Green is the colour of my death as the winter-guise, I swoop towards the ground.||Required: , partial completion of Troll Romance.||4|
|Guthix left his mark in a fiery lake, dig at the tip of it.||Dig at the tip of the lava lake that is shaped like a Guthixian symbol, west of the Mage Arena.||5|
|His head might be hollow, but the crates nearby are filled with surprises.||Search the crates near the Clay golem in the ruins of Uzer.||3|
|His bark is worse than his bite.||Speak to Barker at Canifis's Barkers' Haberdashery.||4|
|He knows just how easy it is to lose track of time.||Speak to Brother Kojo in the Clock Tower. Answer: 22.||3|
|Hopefully this set of armour will help you to keep surviving.||Speak to Sir Vyvin while wearing white platebody, and platelegs.||5|
|Here, there are tears, but nobody is crying. Speak to the guardian and show off your alignment to balance.||Talk to Juna while wearing three Guthix related items. Known working items include, the rune Guthix armour and the Book of Balance. Void Knight equipment also works.||5|
|If you're feeling brave, dig beneath the dragon's eye.||Dig below the mossy rock under the Viyeldi caves. Requires progress or completion of Legends' Quest. Items needed: Pickaxe, unpowered orb, lockpick (multiple recommended), a spade, and any Charge Orb spell. A bravery potion is also required if the quest is not completed (You also need any Axe and a Machete to get through the jungle).||5|
|Impossible to make angry||Speak to Abbot Langley.|
|In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop.||The drawers is in Seers' Village in the house south of the Elemental Workshop entrance.||2|
|In a town where the guards are armed with maces, search the upstairs rooms of the Public House.||Search the drawers in the pub north of Ardougne Castle.||2|
|In a town where thieves steal from stalls, search for some drawers in the upstairs of a house near the bank.||Kill any guard located around East Ardougne for a medium key. Then, search the drawers in the upstairs hallway of Jerico's house, which is the house with pigeon cages located south of the northern East Ardougne bank.||2|
|In a town where wizards are known to gather, search upstairs in a large house to the north.||Travel to Yanille and head to the house northwest of the bank. Kill a man nearby to receive a key. Go upstairs in the house and search the chest.||2|
|In a village made of bamboo, look for some crates under one of the houses.||Search the crate by the house at the northern point of the broken jungle fence in Tai Bwo Wannai.||2|
|In a while...||Kill a crocodile.||4|
|In the city where merchants are said to have lived, talk to a man with a splendid cape, but a hat dropped by goblins.||Talk to the head chef in Cooks' Guild west of Varrock. Remember to wear a Chef's Hat.||3|
|I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend,
And dig by the gate to be my friend.
|Dig by the gate in the basement of the West Varrock bank.||3|
|I burn between heroes and legends.||Speak to the candle maker in Catherby.||4|
|I lie beneath the first descent to the holy encampment.||Dig immediately after climbing down the first set of rocks towards Saradomin's Encampment within the God Wars Dungeon. Two ropes are needed; one to enter the dungeon and another to enter Saradomin's Encampment (not required if you've used once before already). 70 Agility is also required (cannot be boosted).||5|
|I lie lonely and forgotten in mid wilderness, where the dead rise from their beds.
Feel free to quarrel and wind me up and dig while you shoot their heads.
|Directly under the crossbow respawn in the Graveyard of Shadows in level 18 Wilderness.||3|
|If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of my trail.||Speak to Gerrant in the fish shop in Port Sarim.||3|
|It seems to have reached the end of the line, and it's still empty.||Search the carts in the northern part of the Dwarven Mine.||3|
|I watch the sea. I watch you fish. I watch your tree.||Speak to Ellena at Catherby fruit tree patch.||3|
|I am the one who watches the giants. The giants in turn watch me. I watch with two while they watch with one. Come seek where I may be.||Speak to Kamfreena on the top floor of the Warriors' Guild.||4|
|I live in a deserted crack collecting soles.||Enter the crack west of Nardah rug merchant, and talk to the genie. A rope and a lightsource are required (Spirits of the Elid required).||4|
|Identify the back of this over-acting brother.
(He's a long way from home.)
|Talk to Hamid, the monk at the altar in the Duel Arena. You will receive a puzzle box.||3|
|If you look closely enough, it seems that the archers have lost more than their needles.||Search the haystack by the south corner of the Rangers' Guild. You need level 40 Ranged to access it.||3|
|I wonder how many bronze swords he has handed out.||Talk to Vannaka. He can be found in Edgeville Dungeon.||1|
|I have many arms but legs, I have just one, I have little family but my seed, You can grow on, I am not dead, yet I am but a spirit, and my power on your quests, you will earn the right to free it.||Spirit tree in Tree Gnome Village.
|I wouldn't wear this jean on my legs.||Talk to Father Jean in the Hosidius church.||1|
|I would make a chemistry joke, but I'm afraid I wouldn't get a reaction.||Talk to Chemist in Rimmington.||1|
|Kill the spiritual, magic and godly whilst representing their own god||Kill a spiritual mage in the God Wars Dungeon - 83 Slayer requirement.
Be sure to wear armour corresponding to their god.
|Leader of the Yak City.||Talk to Mawnis Burowgar in Neitiznot. Fremennik Isles jester part required.||3|
|Let's hope you don't meet a watery death when you encounter this fiend.||Kill a waterfiend.||4|
|Look in the ground floor crates of houses in Falador.||The house east of Falador East Bank.||1|
|Mine was the strangest birth under the sun. I left the crimson sack, yet life had not begun. Entered the world, and yet was seen by none.||Inside Karamja Volcano, dig directly underneath the red spiders' eggs respawn.||3|
|Mix yellow with blue and add heat, make sure you bring protection.||Kill a green dragon. Note Brutal Green Dragons do NOT work.||4|
|Monk's residence in the far west. See robe storage device.||Search the drawers upstairs in the chapel found on the southern coast of Great Kourend's Hosidius House. Directly south of the player-owned house portal.||1|
|Must be full of railings.||Search the boxes around the hut where the broken dwarf cannon is, close to the start of the Dwarf Cannon quest (Northwest of the Fishing Guild).|
|My home is grey, and made of stone; A castle with a search for a meal. Hidden in some drawers I am, across from a wooden wheel.||Open the drawers inside the room with the spinning wheel on the first floor of Lumbridge Castle.||3|
|My name is like a tree, yet it is spelt with a 'g'.
Come see the fur which is right near me.
|Speak to Wilough, next to the fur merchant in Varrock Square.||3|
|My giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it. Dig near my green bubbles!||Dig near the cauldron by moss giants under Varrock Sewers. A slash weapon or knife is required to navigate through the sewers.||3|
|My life was spared but these voices remain, now guarding these iron gates is my bane.||Speak to the Key Master in Cerberus' Lair.||5|
|One of the sailors in Port Sarim is your next destination.||Speak to Captain Tobias on the docks of Port Sarim.||1|
|One of several rhyming brothers, in business attire with an obsession for paper work.||Speak to Piles in the Resource Area. An entry fee of 7,500 coins is required (6,000 if the medium Wilderness Diary is completed, 3,750 if the hard diary is completed, or free if the elite diary is completed).||5|
|Often sought out by scholars of histories past, find me where words of wisdom speak volumes.||Speak to an examiner at the Exam Centre. You might need to talk to several different examiners.||3|
|Probably filled with books on magic.||Search the bookcase in the basement of Wizards' Tower.||3|
|Probably filled with wizards socks.||Kill one of the wizards for the key. Search the drawers in the basement of the Wizards' Tower south of Draynor Village. (Fairy Ring D-I-S)||2|
|Pentagrams and demons, burnt bones and remains, I wonder what the blood contains.||Dig under the blood rune spawn next to the Demonic Ruins.||5|
|Reflection is the weakness for these eyes of evil.||Kill a basilisk, which requires a mirror shield and 40 Slayer.||4|
|Right on the blessed border, cursed by the evil ones. On the spot inaccessible by both; I will be waiting. The bugs' imminent possession holds the answer.||Dig right under the fairy ring located west of Filliman's grotto. The fairy ring code is BIP. Players without access to fairy ring transport can use the shortcut to get to the island provided they have 50 Agility.||4|
|Robin wishes to see your finest ranged equipment.||Robin at the inn in Port Phasmatys. Speak to him while wearing equipment adding up to 182 ranged attack bonus or over.||5|
|Rotting next to a ditch. Dig next to the fish.||Dig next to a fishing spot on the south-east side of Burgh de Rott.||3|
|Read 'How to breed scorpions.' By O.W.Thathurt.||Search the northern bookcase on the 1st floor[ of the ]Sorcerer's Tower.||3|
|Scattered coins and gems fill the floor. The chest you seek is in the north east.||Kill the King Black Dragon for a key (elite), and then open the closed chest in the north-east corner of the lair.||4|
|Search a bookcase in Lumbridge swamp.||Located in Father Urhney's house.||1|
|Search a bookcase in the Wizards tower.||The bookcase located on the ground floor.||1|
|Search a crate in the Haymaker's arms.||Search the crate in the north-east corner of The Haymaker's Arms tavern east of the Woodcutting Guild.||1|
|Search a wardrobe in Draynor.||Go to Aggie's house and search the wardrobe in northern wall.||1|
|Search chests found in the upstairs of shops in Port Sarim.||Search the chest in the upstairs of Wydin's Food Store, on the east wall.||1|
|Search the bookcase in the monastery.||Search the southeastern bookcase at Edgeville Monastery.||1|
|Search the boxes in a shop in Taverley.||The box inside Gaius' Two Handed Shop.||1|
|Search the boxes in one of the tents in Al Kharid.||Search the crates in the tent east of the Silk trader.||1|
|Search the boxes in the goblin house near Lumbridge.||Goblin house on the eastern side of the river.||1|
|Search the boxes in the house near the south entrance to Varrock.||The first house on the left when entering the city from the southern entrance.||1|
|Search the boxes just outside the Armour shop in East Ardougne.||Outside Zenesha's Plate Mail Body Shop.||1|
|Search the boxes of Falador's general store.||Falador General Store||1|
|Search the bucket in the Port Sarim jail.||Players can only enter the jail cell by incriminating yourself at the Shantay Pass. Talk to Shantay and identify yourself as an outlaw after asking what the place is. Once you are sent to the jail, refuse to pay the 5gp fine twice and you will be sent to the Port Sarim Jail.||1|
|Search the bush at the digsite centre.||The bush is on the east side of the first pathway towards the Digsite from the Exam Centre.||1|
|Search for a crate in a building in Hemenster.||House north of the Fishing Contest quest area, west of Grandpa Jack.||1|
|Search the chest in Barbarian Village.||The chest located in the house with a .||1|
|Search the chest in the Duke of Lumbridge's bedroom.||The Duke's room is on the 1st floor[ in ]Lumbridge Castle.||1|
|Search the chests in the Dwarven Mine.||The chest is on the western wall, where Hura's Crossbow Shop is, in the Dwarven Mine.||1|
|Search the chest in the left-hand tower of Camelot Castle.||Located on the 2nd floor[ of the western tower of ]Camelot.||1|
|Search the chests upstairs in Al Kharid Palace.||The chest is located in the north-east corner on the first floor.||1|
|Search the Coffin in Edgeville.||Search the coffin located by the Wilderness teleport lever.||1|
|Search the crate in the left-hand tower of Lumbridge Castle.||Located on the first floor of the southern tower at the Lumbridge Castle entrance.||1|
|Search for a crate in Varrock Castle.||Search the crate in the corner of the kitchen in Varrock Castle.||1|
|Search for a crate on the ground floor of a house in Seers' Village.||Search inside Phantuwti Fanstuwi Farsight's house, located south of the pub in Seers' Village.||1|
|Search the crate near a cart in Port Khazard.||Search by the southern Khazard General Store in Port Khazard.||1|
|Search the crates near a cart in Varrock.||South-east of Varrock Palace, south of the tree farming patch.||1|
|Search the crates in a bank in Varrock.||Search in the basement of the West Varrock bank.||1|
|Search the crates in a house in Yanille that has a piano.||The house is located north-west of the bank.||1|
|Search the crates in Canifis.||Search inside the shop, Rufus' Meat Emporium.||1|
|Search the crates in Draynor Manor.||Top floor of the manor.||1|
|Search the crates in Horvik's armoury.||Horvik's in Varrock.||1|
|Search the crates in the Barbarian Village helmet shop.||Peska's Helmet Shop in Barbarian Village.||1|
|Search the crates in the Dwarven mine.||Search the east of the Ice Mountain ladder entrance in the Drogo's Mining Emporium.||1|
|Search the crates in the guard house of the northern gate of East Ardougne.||The guard house is north-east of the Handelmort Mansion.||1|
|Search the crates in the outhouse of the long building in Taverley.||Located in the small building attached by a fence to the main building. Climb over the stile.||1|
|Search the crates in the shed just north of East Ardougne.||The crates in the shed north of the northern Ardougne bank.||1|
|Search the crates in the most north-western house in Al Kharid.||Search the crates in the house, marked with a icon, south-east of the gem stall.||1|
|Search the crates in the Port Sarim Fishing shop.||Search the crates, by the door, in Gerrant's Fishy Business in Port Sarim.||1|
|Search the crate in the Toad and Chicken pub.||The Toad and Chicken pub is located in Burthorpe.||1|
|Search the drawers above Varrock's shops.||Located upstairs in Thessalia's Fine Clothes shop in Varrock.||1|
|Search the drawers found upstairs in East Ardougne's houses.||Upstairs of the pub north of the Ardougne Castle.||1|
|Search the drawers in a house in Draynor Village.||The drawer is located in the northernmost house in Draynor Village.||1|
|Search the drawers in Catherby's Archery shop.||Hickton's Archery Emporium in Catherby.||1|
|Search the drawers in Falador's chain mail shop.||Wayne's Chains - Chainmail Specialist store at the southern Falador walls.||1|
|Search the drawers in the ground floor of a shop in Yanille.||Search the drawers in Yanille's hunting shop.||1|
|Search the drawers in the house next to the Port Sarim mage shop.||House east of Betty's. Contains a cooking sink.||1|
|Search the drawers in the upstairs of a house in Catherby.||Perdu's house in Catherby.||1|
|Search the drawers in one of Gertrude's bedrooms.||Kanel's bedroom (southeastern room), outside of west Varrock.||1|
|Search the drawers of houses in Burthorpe.||Inside Hild's house in the north-east corner of Burthorpe.||1|
|Search the drawers on the first floor of a building overlooking Ardougne's Market.||Climb the ladder in the house north of the market.||1|
|Search the drawers upstairs in Falador's shield shop.||Cassie's Shield Shop at the northern Falador entrance.||1|
|Search the drawers upstairs of houses in eastern part of Falador.||House is located east of the eastern Falador bank and south of the fountain. The house is indicated by the icon on the minimap.||1|
|Search the drawers, upstairs in the bank to the East of Varrock.||East Varrock bank.||1|
|Search through some drawers in the upstairs of a house in Rimmington.||On the first floor of the house north of Hetty the Witch's house in Rimmington.||1|
|Search through some drawers found in Taverley's houses.||The south-eastern most house, south of Jatix's Herblore Shop.||1|
|Search the crates in East Ardougne's general store.||Located south of the Ardougne church.||1|
|Search the open crate found in a small farmhouse in Hosidius. Cabbages grow outside.||The house is east of the Mess in Great Kourend.||1|
|Search the tents in the Imperial Guard camp in Burthorpe for some boxes.||Search in the tents in north-west corner of the camp.||1|
|Search the upstairs drawers of a house in a village where pirates are known to have a good time.||The house in the south-east corner of Brimhaven, north-east of Davon's Amulet Store.||2|
|Search the wheelbarrow in Rimmington mine.||The Rimmington mining site is located north of Rimmington.||1|
|Search through chests found in the upstairs of houses in eastern Falador.||The house is located south-west of the Falador Party Room. There are two chests in the room; search the northern chest.||1|
|Search upstairs in the houses of Seers' Village for some drawers.||Located in the house with the spinning wheel. South of the Seers' Village bank.||1|
|'See you in your dreams' said the vegetable man.||Speak to Dominic Onion at the Nightmare Zone teleport spot.||4|
|She's small but can build both literally and figuratively, as long as you have their favour||Speak to Lovada south of the Lovakengj House blast mine.||5|
|Shhhh!||Speak to Logosia in the Arceuus House Library's ground floor.||5|
|Someone watching the fights in the Duel Arena is your next destination.||Talk to Jeed, found on the upper floors, at the Duel Arena.||1|
|South of a river in a town surrounded by the undead, what lies beneath the furnace?||Dig in front of the Shilo Village furnace.||5|
|Speak to Arhein in Catherby.||Arhein is just south of the Catherby bank.||1|
|Speak to Ellis in Al Kharid.||Ellis is tanner just north of Al Kharid bank.||1|
|Speak to a referee.||Talk to a Gnome ball referee found on the Gnome Ball field in the Gnome Stronghold. You will receive a challenge scroll that you have to answer.
|Speak to Donovan, the Family Handyman.||Donovan the Family Handyman is found on the 1st floor[ of ]Sinclair Mansion.||2|
|Speak to Doric, who lives north of Falador.||Doric is found north of Falador and east of the Taverley gate.||1|
|Speak to Gaius in Taverley.||Gaius is found at the north-west corner in Taverley.||1|
|Speak to Hans to solve the clue.||Hans can be found at Lumbridge Castle.||1|
|Speak to Hajedy.||Hajedy is found by the cart, located just south of the Brimhaven docks.||2|
|Speak to Hazelmere.||Hazelmere is located east of Yanille. The code CLS will take you directly next to his house. Answer: 6859||200px||2|
|Speak to Jatix in Taverley.||Jatix is found in the middle of Taverley.||1|
|Speak to Kangai Mau.||Kangai Mau is found in the Shrimp and Parrot in Brimhaven.||2|
|Speak to Ned in Draynor Village.||Ned is found north or the Draynor bank.||1|
|Speak to Rusty north of Falador||Rusty can be found north-east of Falador on the way to the Mind altar.||1|
|Speak to Sarah at Falador farm.||Talk to Sarah at Falador farm, north of Port Sarim.||1|
|Speak to Sir Kay in Camelot Castle.||Sir Kay can be found in the courtyard at Camelot Castle.||1|
|Speak to the bartender of the Blue Moon Inn in Varrock.||Talk to the bartender in Blue Moon Inn in Varrock.||1|
|Speak to the Lady of the Lake.||Talk to the Lady of the Lake in Taverley.||1|
|Speak to the staff of Sinclair mansion.||Speak to Louisa, on the ground floor, found at the Sinclair Mansion.||1|
|Speak to Ulizius.||Ulizius is the monk who guards the gate into Mort Myre Swamp.||2|
|Surprising? I bet he is...||Talk to Sir Prysin in Varrock Palace.||3|
|Snah? I feel all confused, like one of those cakes...||Talk to Hans roaming around Lumbridge Castle.||3|
|Surviving.||Talk to Sir Vyvin on the 2nd floor[ of ]Falador Castle (east side).||3|
|Surrounded by white walls and gems.||Talk to Herquin, the gem store owner in Falador.||1|
Often found with rod on mushroom.
|Talk to any Gnome trainer in the Agility area of the Tree Gnome Stronghold.||3|
|Show this to Sherlock||Sherlock can be found south of Seers' Village. Players will have to perform one of the Sherlock tasks in order to complete this challenge.||4|
|Stop crying! Talk to the head.||Talk to the Head mourner in the Mourner Headquarters in West Ardougne. Starting Mourning's Ends Part I is required. Bring mourner gear, unless the player has a slayer ring, in which they can teleport to dark beasts and head east towards the headquarters.||4|
|Speak to a Wyse man.||Talk to Wyson the gardener at Falador Park.||4|
|Speak to Roavar.||Talk to Roavar in the Canifis tavern.||2|
|Strength potions with red spiders' eggs? He is quite a herbalist.||Talk to Apothecary in South-western Varrock. (The) Apothecary is just north-west of the Varrock Swordshop.||1|
|Salty peter.||Talk to Konoo who is digging saltpetre in the Hosidius House.||1|
|Surround my bones in fire, ontop the wooden pyre. Finally lay me to rest, before my one last test.||Kill a confused barbarian or lost barbarian within the Ancient Cavern to receive mangled bones. Construct a pyre ship and burn the bones onto the pyre with logs, a tinderbox, and an axe. Kill the ferocious barbarian spirit that spawns to receive the next clue.||4|
|Talk to Ambassador Spanfipple in the White Knights Castle.||Ambassador Spanfipple can be found roaming on the 1st floor[ of the ]White Knights' Castle.||1|
|Talk to a party-goer in Falador.||Lucy is the bartender on the 1st floor[ of the ]Party Room.||1|
|Talk to Cassie in Falador.||Cassie is found just south-east of the northern Falador gate.||1|
|Talk to Ermin.||Ermin can be found on the 1st floor[ of the tree house south-east of the ]Gnome Agility Course.||1|
|Talk to the barber in the Falador barber shop.||The Hairdresser can be found in the barber shop, north of the west Falador bank.||1|
|Talk to the bartender of the Rusty Anchor in Port Sarim.||The Rusty Anchor is located in the north of Port Sarim.||1|
|Talk to the Doomsayer.||Doomsayer can be found just north of Lumbridge Castle entrance.||1|
|Talk to the mother of a basement dwelling son.||Evil Dave's mother, Doris, is located in the house west of Edgeville bank.||1|
|Talk to the Squire in the White Knights' castle in Falador.||The Squire is located in the courtyard of the White Knights' Castle.||1|
|Talk to Zeke in Al Kharid.||Zeke is the owner of the scimitar shop in Al Kharid.||1|
|Thanks, Grandma!||Tynan can be found in the north-east corner of Piscarilius House in Great Kourend.||1|
|This aviator is at the peak of his profession.||Captain Bleemadge, the gnome glider pilot, is found at the top of White Wolf Mountain.||3|
|This place sure is a mess.||Ewesey is located in the Hosidius House mess hall in Great Kourend.||5|
|The cheapest water for miles around, but they react badly to religious icons.||Search the crates in the General Store tent in the Bandit Camp, south of the Bedabin Camp.||3|
|The far north eastern corner where 1 of 4 was defeated, the shadows still linger.||Dig on the northeastern-most corner of the Shadow Dungeon. Bring a ring of visibility.||5|
|The beasts retreat, for their Queen is gone; the song of this town still plays on. Dig near the birthplace of a blade, be careful not to melt your spade.||(Requires full completion of the Swan Song quest. There is no need to accept the reward though!) Dig in front of the small furnace in the Piscatoris Fishing Colony.||4|
|The dead, red dragon watches over this chest. He must really dig the view.||Search the chest underneath the Red Dragon's head in the Exam Centre.||2|
|The mother of the reptilian sacrifice.||Talk to Zul-Cheray in a house near the sacrificial boat at Zul-Andra.||3|
|Three rule below and three sit at top. Come dig at my entrance.||Dig in front of the entrance to the Waterbirth Island Dungeon.||4|
|Try not to step on any aquatic nasties while searching this crate.||Search the crate in Bailey's house on the Fishing Platform.||2|
|This crate holds a better reward than a broken arrow.||Inside the Ranging Guild. Search the crate behind the northern most building.||2|
|This crate is mine, all mine, even if it is in the middle of the desert.||Center of Desert Mining Camp. Search the crates. Requires the metal key from Tourist Trap to enter.||2|
|This village has a problem with cartloads of the undead.
Try checking the bookcase to find an answer.
|Search the bookcase by the doorway of the building just south-east of the Shilo Village Gem Mine.||3|
|The beasts to my east snap claws and tails, The rest to my west can slide and eat fish. The force to my north will jump and they'll wail, Come dig by my fire and make a wish.||Dig by the torch in the Ardougne Zoo, between the penguins and the scorpions.||3|
|The keeper of Melzars...Spare? Skeleton? Anar?||Speak to Oziach in Edgeville.||3|
|The King's magic won't be wasted by me.||Talk to the Guardian mummy inside the Pyramid Plunder minigame in Sophanem. Partial completion of Icthlarin's Little Helper is required.||3|
|The hand ain't listening.||Talk to The Face located by the manhole just north of the Port Sarim fishing shop.||1|
|The treasure is buried in a small building full of bones. Here is a hint: it's not near a graveyard.||It's in the western building at the Rag and Bone Man's site near the limestone quarry east of Varrock. Dig south of the box of bones in the smaller building.||2|
|There is no 'worthier' lord.||Speak to Lord Iorwerth in the elven camp near Prifddinas. He will give you a puzzle box to solve.||3|
|The magic of 4 colours, an early experience you could learn. The large beast caged up top, rages, as his demised kin's loot now returns.||Speak to Wizard Mizgog at the top of the Wizards' Tower south of Draynor.||3|
|THEY'RE EVERYWHERE!!!! But they were here first. Dig for treasure where the ground is rich with ore.||Dig at Barbarian Village, next to the Stronghold of Security.||3|
|Under a giant robotic bird that cannot fly.||Dig next to the terrorbird display in the south exhibit of Varrock Museum's basement.||5|
|Varrock is where I reside, not the land of the dead, but I am so old, I should be there instead. Let's hope your reward is as good as it says, just 1 gold one and you can have it read.||Talk to Gypsy Aris, west of Varrock Square.||4|
|W marks the spot.||Dig in the middle of the Warriors' Guild entrance hall. To enter, a player must have their Attack and Strength levels add up to a total of 130 or have either one equal to 99.||4|
|When no weapons are at hand, then is the time to reflect. In Saradomin's name, redemption draws closer...||On Entrana, search the southern drawer in the house with the cooking range on the western side of the island.||3|
|When you get tired of fighting, go deep, deep down until you need an antidote.||Go to Yanille Agility dungeon and fall into the place with the poison spiders, either by repeatedly walking across the balancing ledge (level 40 Agility required) or praying at the altar of Zamorak. Search the crate by the stairs leading up.||3|
|Where safe to speak, the man who offers the pouch of smallest size wishes to see your alignment.||Speak to the Mage of Zamorak in the Zamorakian chapel south of Aubury's Rune Shop in East Varrock while wearing three items aligned to Zamorak.||5|
|With a name like that, you'd expect a little more than just a few scimitars.||Speak to Daga on Ape Atoll.||4|
|You'll get licked.||Kill a bloodveld. Mutated variants will not work.||4|
|You'll have to plug your nose if you use this source of herbs.||Kill an aberrant spectre (Deviant spectres in catacombs will NOT work!) and pick up the clue or casket that it drops.||4|
|You'll need to look for a town with a central fountain. Look for a locked chest in the town's chapel.||Search the chest by the stairs in the Varrock church, east of the palace.||2|
|You have all of the elements available to solve this clue.
Fortunately you do not have to go as far as to stand in a draft.
|Requirements: Started Elemental Workshop I||3|
|You might have to turn over a few stones to progress.||Kill a rock crab and pick up the casket or clue that it drops.||4|
|You will have to fly high where a sword cannot help you.||Kill an aviansie.||4|
|You will need to under-cook to solve this one.||Search the crate in the Lumbridge basement.||3|
|You must be 100 to play with me.||Speak to the Veteran boat squire at Pest Control.||4|
|You were 3 and I was the 6th. Come speak to me.||Speak to Vannaka in Edgeville Dungeon.||4|
Map clues are an image of a location the player needs to search to advance along their trail. Maps are found across all clue scroll difficulties. They are rough pictures of a very local area. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. If the map leads to a crate, it must simply be searched. Sometimes, players may find a small pile of crates, or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and so on.
Digging in the location pointed to by a map clue will never spawn any monsters.
List of cluesEdit
Maps with a crateEdit
|Inside McGrubor's Wood, west of Seers' Village. Fairy ring code ALS. If approaching from outside, squeeze through the broken fence by the northern half of the hut in the center and search the crate south of the house.||2|
|Search the crate by the Clock Tower, south-west of East Ardougne. Ardougne cloak is fastest travel method. Spirit tree to Battlefield of Khazard is also close.||2|
|In level 14 Wilderness, at the Dark Warriors' Fortress, search the pile of crates in the south-west corner of the central courtyard.
|North east of the Observatory, north of Castle Wars, search a crate in the western most building of the goblin overrun houses. This house holds the entrance stairs to the dungeon below.||3|
|Search the crate inside the Lumberyard, north-east of Varrock.||3|
|In the south-west coast of Ape Atoll, there is a little shack where the crate is located.
Fairy ring code CLR is close to it. Bring a ninja monkey greegree or Kruk greegree if using the fairy ring.
Maps with an X and buildingsEdit
|Directly behind the Wizards' Tower, there's a fern you can use as a reference; the dig spot is one tile directly north of the fern. Fairy ring code DIS is very close.||1|
|One tile west of the north door of Galahad's house, west of McGrubor's Wood. Fairy ring code ALS is very close, squeeze through the gate northeast of the fairy ring (around the building.)||1|
|On Miscellania, one of the Fremennik Isles, just east of the castle. Fairy ring code CIP accessible only after completing Fremennik Trials.||2|
|Just south of East Ardougne, (straight south of town square) north of the Tower of Life, near the Necromancer Tower. Dig two spaces north of the smaller crate that Bonafido is leaning on. Fairy ring code DJP is very close.||2|
|Just west of the Chemist's house in Rimmington. South of Falador, west of Port Sarim.||2|
|Located in West Ardougne, dig inside one of the destroyed buildings. It is in the north-east corner of the housing buildings in the south-west area of West Ardougne. Head due west from the main gate, and you'll get to the buildings.||3|
|South of Yanille bank. Behind the house with an anvil.||3|
|East of the Burgh de Rott furnace. Requires starting In Aid of the Myreque.||4|
Maps with an X and no buildingsEdit
|Just north of Al-Kharid, in the center of the mine.||1|
|North-east of Falador's north gate. Look for the (grapple) agility shortcut icon.||1|
|Locate the single tree that is west of the Champions' Guild, outside Varrock. Dig two squares to east of it.||1|
|The statue is located at the crossroads north of Falador.||1|
|South-east Varrock mine. Dig one square west of the small fern.||1|
|By the entrance to the Ourania Cave.||2|
|Road between Rellekka and the Lighthouse.||2|
|North of Seers' Village, along the path towards Rellekka.||2|
|The picnic tables south of the Legends' Guild, north-east of East Ardougne. south of fairy ring BLR||3|
|Level 50 Wilderness, near Wilderness Agility Course; south-west of Deep Wilderness Dungeon entrance and west of the Mage Arena.||3|
|North east of Castle Wars, just west of fairy ring CIQ||4|
|Inside the mudskipper cave west of the Mogre Camp. Players must collect five rocks before going inside.||4|
|Directly south of the soul altar.||4|
|West of the Crafting Guild. Dig north of the sandpile at the tip of the peninsula.||2|
Maps with an X and a fishing spotEdit
|South of Draynor Village bank, by the fishing spot.||2|
|South of the path to Mort'ton; fairy ring BIP is nearby (50 Agility is required when you use the fairy ring).||2|
|East of the small building in Zul-Andra, next to the tree. Requires starting Regicide.||4|
Emote clues involve equipping certain items in a particular location and performing an emote. These types of clues are featured in all levels of Treasure Trails. Once the emote has been performed, Uri will appear and give the player the next clue (or the reward, if the emote clue was the final step of the Treasure Trail). If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can still perform the second emote and then talk to Uri to finish the clue. Easy clues require performing one emote, medium clues require performing two, and hard and above clues require performing one emote, then fighting an enemy such as the Double Agent.
For players who do Treasure Trails frequently, it is not recommended to keep items for all emote clues banked, as hundreds of different items are used across the Treasure Trail levels and can take up bank space. Players with the appropriate construction level can build STASH units to store emote clue items near where the emote clue is located, saving bank space.
List of cluesEdit
|Show your anger towards the Statue of Saradomin in Ellamaria's garden.
Beware of double agents! Equip a Zamorak godsword.
|75 Attack is required to wield the Zamorak godsword. Completion of Garden of Tranquillity is required.||5|
|Show your anger at the Wise old man. Beware of double agents! Equip an abyssal whip, a legend's cape and some spined chaps.||A volcanic abyssal whip or frozen abyssal whip can be used for this clue.||5|
|Beckon in the Digsite, near the eastern winch. Bow before you talk to me||2|
|Beckon in Tai Bwo Wannai. Clap before you talk to me.
Equip green d'hide chaps, a ring of dueling and a mithril med helm.
|Do the emotes within the barricaded part of Tai Bwo Wannai.|