FANDOM


Old School RuneScape uses the British convention for floor numbering: Ground floor, first floor, etc.

This article contains all the possible clues when doing clue scrolls. For clues related to a specific clue scroll, see Treasure Trails/Full guide

For the main article, see Treasure Trails.

Preparation

Difficulty levels

The 'level' of a clue scroll relates to its difficulty. There are five levels of clue scroll: Easy, Medium, Hard, Elite, and Master. An easy clue scroll is a low difficulty Treasure Trail, with a low reward yield. A medium clue scroll is a medium difficulty Treasure Trail with a more substantial reward yield. A hard clue scroll is a hazardous Treasure Trail, which can be very rewarding. An elite clue scroll is the penultimate, dangerous clue scroll (both to receive and to complete). Elite clue scrolls, however, require killing higher level monsters, which is rewarded by its greatest and most expensive rewards as compared to other levelled scrolls. A master clue scroll is the most dangerous clue scroll and requires not only killing higher level monsters in both single-way and multi-way combat but also high level skill requirements.

Clue scrolls are generated primarily by monster drops, but also can be generated through Thieving, and as certain activity rewards. Each level of clue has a very different set of possible rewards and items, and hazards, so it is worth knowing what the player is in for.

Length

  • Easy clue scrolls can be between one and five clues long with few or no quest requirements.
  • Medium clue scrolls can be between three and five clues long with some quest requirements.
  • Hard clue scrolls can be between four and six clues long, with multiple enemies to defeat and can have high-levelled quest requirements.
  • Elite clue scrolls can be between five and seven clues long, with multiple fights, and puzzles every step.
  • Master clue scrolls can be between five and eight clues long, with multiple fights, puzzles every step, and can have very high-levelled quest and skill requirements.

Recommended items

All level clues

Picture Item Use
Clue scroll
Clue scroll Used to solve clues and required to exchange for a new clue scroll.
Spade
Spade Use this to dig for a clue.
Law rune

Amulet of glory
Teleportation runes and enchanted jewellery Use this to travel over large distances.
Energy potion(4)
(Super) Energy potions Use these to restore energy.
Coins 10000
Money Use this to buy items needed for emote clues and travel costs.
Ring of charos
Ring of charos (a) Used for extra benefits.
Dramen staff
Lunar staff
Dramen or lunar staff Use this to access the Fairy ring network shortly into Fairytale II - Cure a Queen (especially useful for level 2 clues).

Medium, hard and elite

NOTE: You are no longer required to own a sextant, watch, or chart in order to complete coordinate clues. Alongside the above mentioned items, for these types of clues, you will often need some additional tools:

Picture Item Use
Sextant
Sextant Use this to solve coordinate clues.
Watch
Watch Use this to solve coordinate clues.
Chart
Chart Use this to solve coordinate clues.

Hard, elite and master

Hard, elite, and master clues will often encounter various wizards and guardians that may prove difficult to fight. Therefore, the following items are recommended:

Picture Item Use
Shark
Food Use this to restore your Hitpoints in combat.
Prayer potion(4)
Prayer potions Use this to restore your prayer points in combat.
Antipoison(4)
(Super) antipoison potions Use this to counter poison in combat, caused by Saradomin wizards and Double agents.
Abyssal whip
Armour and a weapon Use this to protect yourself and deal damage in combat.
Stamina potion(4)
Stamina potions Use this to replenish running energy between clue scroll steps.

Quests

Having a high amount of quest points is beneficial when doing Treasure Trails. Many higher-level trails will lead a player into areas, which are locked by quests. If this is the case, the player must do the quest, up to where access to the area is granted, if they wish to complete their trail. If the player hasn't done the needed quest yet, but they have the requirements or are in a position to get them quickly, it is recommended that the player (trains and) does the quest, rather than getting rid of the clue scroll.

Anagrams

An anagram is a string of letters, which can be rearranged into another word or phrase. For example: orchestra is an anagram of carthorse.

The solution of an anagram is always the name of an NPC. Once the solution is found, the player can get their next clue by talking to that NPC. Often, when talking to an NPC, the player will receive a challenge scroll, puzzle box or light box that they must solve before receiving the next clue.

The anagrams in clue scrolls do not correspond with the number of spaces in a name; an anagram with no spaces may have an answer with a name corresponding with one or more spaces.

Medium Anagrams

Anagram Solution Location Challenge answer
A Baker Baraek Varrock Square (fur trader) 5
A Basic Anti Pot Captain Tobias Port Sarim 7
A Heart Aretha Soul altar 2
Aha Jar Jaraah The hospital of the Duel Arena. None
Arc O Line Caroline North Witchaven next to the row boat. After the Sea Slug quest, she is found wandering the coast. 11
Are Col Oracle The peak of Ice Mountain west of Edgeville. 48
Armchair The Pelt Charlie the Tramp Next to the south entrance of Varrock. 0
A Bas Saba Found in the cave on the path towards the Death Plateau west of Burthorpe. None
Area Chef Trek Father Aereck Found in the church in Lumbridge.

Note: If players failed to save Jarvis during the 2017 Hallowe'en event, the answer is 20 instead of 19.

19
Bail Trims Brimstail In the cave west of the Stronghold Slayer Cave entrance in the Tree Gnome Stronghold. None
Dt Run B Brundt the Chieftain Rellekka, inside the main hall. 4
Eek Zero Op Zookeeper Ardougne Zoo 40
El Ow Lowe Varrock archery store None
Err Cure It Recruiter West Ardougne centre square 20
Goblin Kern King Bolren Tree Gnome Village, next to the Spirit Tree. None
Got A Boy Gabooty Centre of Tai Bwo Wannai. 11
Goblets Odd Toes Otto Godblessed South of the Barbarian Outpost, in Otto's Grotto. 2
Halt Us Luthas The owner of the banana plantation on Musa Point (Karamja). 33 (or none)
Heoric Eohric Burthorpe Castle, top floor. 36
HIS PHOR Horphis Zeah, Arceuus House Library 1
I Am Sir Marisi Marisi is a farmer along the south coast of Great Kourend, in the allotment patch located within the Hosidius House. 5
Icy Fe Fycie Rantz's cave, south-east of Gu'Tanoth and far eastern portion of Feldip Hills (near the coast, north-east of gnome glider and AKS). None
I Doom Icon Inn Dominic Onion Nightmare Zone 9,500
I Even Nieve The slayer master in Gnome Stronghold. 2
Kay Sir Sir Kay The courtyard in Camelot Castle. 6
Leakey Kaylee Rising Sun Inn in Falador. 18
Lark In Dog King Roald Ground floor of Varrock Palace. 24
Low Lag Gallow Vinery in the Great Kourend. 12
Me if Femi Just outside the gates of Tree Gnome Stronghold. None
Nod Med Edmond Behind the most northwestern house in East Ardougne. 3
Ok Co Cook Ground floor of Lumbridge Castle. 9
Pacinng a taie Captain Ginea Building east of Shayzien combat ring. 113
Peak Reflex Flax keeper Flax field south of Seers' Village. 676
Peaty Pert Party Pete Falador Party Room None
Que Sir Squire Falador Castle Courtyard 654
R Ak Mi Karim Al Kharid kebab shop just south of the furnace. 5
Ratai Taria Rimmington bush patch 7
R SLICER Clerris Arceuus essence mine 738
Sand Nut Dunstan Anvil in northeastern Burthorpe. 8
Snah Hans Lumbridge Castle courtyard None
Tamed Rocks Dockmaster Piscarilius House on Great Kourend, building north-east of the general store. 5
Thickno Hickton Hickton's Archery Emporium in Catherby. Second house east of the bank. 2
Veste Steve Up the stairs in the Asgarnian Ice Dungeon wyvern area. If Monkey Madness II is completed, he can be found by the entrance to the Stronghold Slayer Cave. 2

Hard Anagrams

Anagram Solution Location Challenge answer
A Zen She Zenesha The platebody shop on the southern edge of Ardougne Centre Square. Puzzle box
Ace Match Elm Cam the Camel North of the glider in Al Kharid, outside of the town. Camulet not required. Puzzle box
An Paint Tonic Captain Ninto In the bar under White Wolf Mountain, requiring the quest Fishing Contest. Puzzle box
Arr! So I am a crust, and? Ramara du Croissant In the forge in Piscatoris Fishing Colony, requiring the quest Swan Song (north from the fairy ring code AKQ). Puzzle box
Baker Climb Brambickle Located on Trollweiss Mountain. Puzzle box
By Look Bolkoy In the Tree Gnome Village general store. 13
Blue Grim Guided Lumbridge Guide Just outside of Lumbridge Castle. Puzzle box
C On Game Hoc Gnome Coach Walking around outside the Gnome Ball course, west of the Grand Tree. 6
Copper Ore Crypts Prospector Percy Motherlode Mine, a pickaxe is needed to reach him. 12
Dekagram Dark Mage Centre of the inner ring of the Abyss. 13
Do Say More Doomsayer East of Lumbridge Castle, near the Lumbridge Guide. 95
Dr Warden Funk Drunken Dwarf In Keldagrim, east side in the house with broken glass. Puzzle box
Dragons Lament Strange Old Man Gravedigger at the Barrows. 40
Gulag Run Uglug Nar To the west of Jiggig, just south of the Castle Wars lobby. Puzzle box
He Do Pose. It Is Cultrrl, Mk? Riki the sculptor's model East side of Keldagrim, south of the kebab seller. Puzzle box
I Eat Its Chart Hints Do U Shiratti the Custodian North of the fountain in Nardah. Puzzle box
I Faffy Run Fairy Nuff Before Fairy Tale II - Cure a Queen, she can be found just north of the bank in Zanaris. After Fairy Tale II, however, players must get the certificate from the potion shelf (located in the room north of the fairy bank) and use the fairy rings in this order AIR, DLR, DJQ, AJS. Puzzle box
Land Doomd Odd Old Man The limestone mine north-east of Varrock (Silvarea). Puzzle Box
Me Am The Calc Cam the Camel Just outside the gates of the Duel Arena, Camulet not required. Puzzle box
Motherboard Brother Omad Monastery south of Ardougne. 129
My Mangle Lal Lammy Langle Hosidius House spirit tree patch Puzzle box
O Birdz A Zany En Pc Cap'n Izzy no Beard Entrance of the Brimhaven Agility Arena. 33
Profs Lose Wrong Pie Professor Onglewip Ground floor of the Wizards' Tower south of Draynor. Puzzle box
Quit Horrible Tyrant Brother Tranquility Mos Le'Harmless or Harmony Island 7
Rat Mat Within Martin Thwait Rogues' Den 2
Red Art Tans Trader Stan Port Sarim charter ship Puzzle box
Sequin Dirge Queen Sigrid Throne room of Etceteria Castle. Puzzle box
Slide Woman Wise Old Man Draynor Village 28
Them Cal Came Cam the Camel Just outside the gates of the Duel Arena, Camulet not required. Puzzle box
Veil Veda Evil Dave Down the trapdoor in the house directly west of Edgeville bank, where the evil rats are located for the Recipe for Disaster quest.

(Requires completion of Shadow of the Storm quest to open the trapdoor.)

(On Examine: A clue suggested by Marfn.)

666
Woo An Egg Kiwi King Awowogei Ape Atoll 24

Elite Anagrams

Anagram Solution Location Challenge answer
At Herg Regath Southeastern corner of Great Kourend's Arceuus House in Zeah, in the General Store. 25
Career In Moon Oneiromancer Astral altar on Lunar Isle. 25
Cool Nerd Old Crone East of the Slayer Tower. 619
Dr Hitman Mandrith Outside the Wilderness Resource Area. 28, Puzzle box, or Light box.
Ladder Memo Guv Guard Vemmeldo Bank east of the Stronghold Slayer Cave. 3
Majors Lava Bads Air Ambassador Alvijar North-east Dorgesh-Kaan, upper floor, just south of the house with the quest symbol. (You must complete Another Slice of H.A.M. before attempting). 2,505
Machete Clam Cam the Camel Just outside the gates of the Duel Arena, Camulet not required. 6
No Owner Oronwen Lletya Seamstress shop in Lletya. 20
Or Zinc Fumes Ward Wizard Frumscone Downstairs in the Wizards' Guild (requires 66 Magic to enter, boosted). Puzzle box
Our Own Needs Nurse Wooned Shayzien House infirmary, north of Xeric's Look out. 19
Snakes So I Sail Lisse Isaakson Neitiznot 2
Unleash Night Mist Sigli the Huntsman Rellekka 302

Master Anagrams

Anagram Solution Location Challenge answer
Car If Ices Sacrifice Zul-Andra, on the dock near Priestess Zul-Gwenwynig. Light box or puzzle box.
DED WAR Edward Inside Rogue's Castle Light box or puzzle box.
DIM THARN Mandrith Outside the Wilderness Resource Area. 28 or Puzzle box
Duo Plug Dugopul Graveyard on Ape Atoll, south of Awowogei's throne room. Light box or puzzle box.
Forlun Runolf Miscellania and Etceteria Dungeon Light box or puzzle box.
Im N Zezim Immenizz The impling inside Puro-Puro. Light box or puzzle box.
Mal in Tau Luminata East of the Burgh de Rott entrance, in town. Light box or puzzle box.
Mold La Ran Old Man Ral Meiyerditch Light box or puzzle box.
Mus Kil Reader Radimus Erkle Legends' Guild Light box or puzzle box.
Slam Duster Grail Guildmaster Lars Woodcutting Guild in Zeah. Light box or puzzle box.
Ten Wigs On Wingstone Between Nardah and the Agility Pyramid. Light box or puzzle box.
Twenty Cure Iron New recruit Tony Graveyard of Heroes in Great Kourend's Shayzien House. Light box or puzzle box
YAWNS GY Ysgawyn Lletya Light box or puzzle box

Ciphers

Ciphers are a method of encrypting information. In Old School RuneScape, ciphers are used as a step in a Treasure Trail. They use a Caesar Shift in order to encrypt a NPC's name.


Medium Ciphers

Cipher Solution Location Challenge answer
BMJ UIF LFCBC TFMMFS Ali the Kebab seller Pollnivneach 399
ECRVCKP MJCNGF Captain Khaled Large eastern building in Piscarilius House 5
GUHCHO Drezel Paterdomus temple; Drezel can be found in the cave north of the Paterdomus temple, which lies next to Canifis. Drezel is also an NPC for several quests where you might know him of. (fairy code CKS and then go north-west to the end of the bridge. Where you can climb down the trapdoor to find Drezel) 7
QSPGFTTPS HSBDLMFCPOF Professor Gracklebone Arceuus House Library, ground floor (fairy ring code CIS, if 80,000 coins paid) 9
USBJCPSO Traiborn Wizards' Tower, 1st floor[?] (fairy ring code DIS) 3150
ZCZL Adam Ironman tutor outside Lumbridge Castle 666

Hard Ciphers

Cipher Solution Location Challenge answer
GBJSZ RVFFO Fairy Queen Fairy Resistance Hideout (requires Fairytale II - Cure a Queen quest to be finished, use a fairy ring with the codes a•i•r, d•l•r, d•j•q and a•j•s in that order) Puzzle box
HCKTA IQFHCVJGT Fairy Godfather Zanaris throne room (requires you to have started Fairytale I - Growing Pains) 64
OVEXON Eluned Outside Lletya or north-east of the Tyras Camp; requires you to have started Regicide quest (after talking to the Elf Tracker). 53,000
UZZU MUJHRKYYKJ Otto Godblessed Otto's Grotto 3
VTYR APCNTGLW King Percival Fisher Realm - Requires Holy Grail quest (fairy ring code BJR, then run south) 5
ZHLUG ROG PDQ Weird Old Man

Kalphite Lair entrance (north-west of fairy ring BIQ)

150
ZSBKDO ZODO Pirate Pete On the dock north-east of the Ectofunctus Puzzle box


Coordinates

Medium Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Hard Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Elite Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Master Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinates are presented in the following format:
Coordinate map

03 degrees 00 minutes north/south
02 degrees 00 minutes east/west

In RuneScape, one square of space is equivalent to 1.875 minutes.

Although a chart, sextant and watch may be used to determine one's present coordinates, players only need a spade in their inventory to dig up the clue.

On hard Treasure Trails, digging on the correct spot will cause a level 108 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker level 65 Zamorak wizard will appear instead, which must also be defeated in order to dig up the next clue scroll or the treasure casket. Saradomin wizards are poisonous and use both Melee, using a Dragon dagger (p++), and the Magic spell Saradomin Strike. It is advised to wear dragonhide armour and use the Protect from Melee prayer when fighting Saradomin wizards. Zamorak wizards use only the spell Flames of Zamorak. It is advised to use the Protect from Magic prayer when fighting the Zamorak wizard in the Wilderness, and to look out for player-killers, as other players can interrupt your fight.

On elite Treasure Trails, digging on the correct spot will cause either a level 97 Armadylian guard or a level 125 Bandosian guard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Armadylian guards must be killed with either Ranged or Magic attacks, since they are in the form of an Aviansie. It is advised to use the Protect from Missiles prayer when fighting them, and Protect from Melee when fighting Bandosian guards.

Due to the current threat of player-killers, if the coordinates for your scroll is near level 36 Wilderness, it is advisable to use the waka canoe, which requires 57 Woodcutting. This can take you to level 36 Wilderness so that potential player-killers don't immediately spot you going into the Wilderness and kill you. In addition, potential player-killers won't know whether you went into the Wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the Wilderness, they might attempt to kill you. Using a games necklace and teleporting to Corporeal Beast works in similar fashion.

On master Treasure Trails, digging in the correct spot will cause either three Ancient Wizards (levels 112, 98, 98) in multi-combat, or a level 140 Brassican Mage, which need to be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in a multi-combat area, three Ancient wizards each attacking with a unique attack style. Melee wizards are poisonous with poison dealing 8 damage to a player. In single-combat zones, a Brassican Mage will appear, and its attacks cannot be stopped by protection prayers.

Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N, 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.

Remember: You must have a spade with you to dig up coordinate clues.

Note that some of the clues may require skill or quest requirements before you will be able to get to that location.' These quests, which must be finished or partially completed, include: Bone Voyage, Regicide, Legends' Quest, Nature Spirit, The Grand Tree, Fairytale II - Cure a Queen, Troll Stronghold, Cabin Fever, The Fremennik Trials, and Watchtower. Some coordinates will also require a certain skill levels to complete the clue, though the required level is low.

Medium Coordinates

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Coordinates Shorthand Requirements Fight
00 degrees 05 minutes south,

01 degrees 13 minutes east

00.05S,

01.13E

None. X mark
Image Map
Coordinate clue 00.05S 01.13E 00.05S 01.13E map
Location notes
West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the east side of the river from the Observatory.
Coordinates Shorthand Requirements Fight
00 degrees 13 minutes south,

13 degrees 58 minutes east

00.13S,

13.58E

None. X mark
Image Map
Coordinate clue 00.13S 13.58E 00.13S 13.58E map
Location notes
On Karamja, west of the general store in the free-to-play section of the island, in the middle of the two small lakes. Close to Amulet of glory teleport.
Coordinates Shorthand Requirements Fight
00 degrees 18 minutes south,

09 degrees 28 minutes east

00.18S,

09.28E

None. X mark
Image Map
Coordinate clue 00.18S 09.28E 00.18S 09.28E map
Location notes
South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig one space south of the gold rock in front of the dungeon door.
Coordinates Shorthand Requirements Fight
00 degrees 20 minutes south,

23 degrees 15 minutes east

00.20S,

23.15E

None. X mark
Image Map
Coordinate clue 00.20S 23.15E 00.20S 23.15E map
Location notes
South of the Water altar ruins.
Coordinates Shorthand Requirements Fight
00 degrees 30 minutes north,

24 degrees 16 minutes east

00.30N,

24.16E

None. X mark
Image Map
Coordinate clue 00.30N 24.16E 00.30N 24.16E map
Location notes
North-east of the Zanaris shed entrance located in the Lumbridge Swamp.
Coordinates Shorthand Requirements Fight
00 degrees 31 minutes south,

17 degrees 43 minutes east

00.31S,

17.43E

None. X mark
Image Map
Coordinate clue 00.31S 17.43E 00.31S 17.43E map
Location notes
South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff. Close to fairy ring AIQ.

Coordinates Shorthand Requirements Fight
01 degrees 18 minutes south,

14 degrees 15 minutes east

01.18S,

14.15E

None. X mark
Image Map
Coordinate clue 01.18S 14.15E 01.18S 14.15E map
Location notes
Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use fairy ring code DKP or the gnome glider transport to Karamja.
Coordinates Shorthand Requirements Fight
01 degrees 26 minutes north,

08 degrees 01 minutes east

01.26N,

08.01E

10 Agility icon X mark
Image Map
Coordinate clue 01.26N 08.01E 01.26N 08.01E map
Location notes
In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven.
Coordinates Shorthand Requirements Fight
01 degrees 35 minutes south,

07 degrees 28 minutes east

01.35S,

07.28E

None. X mark
Image Map
Coordinate clue 01.35S 07.28E 01.35S 07.28E map
Location notes
On the penisula to Hazelmere's house, directly east of Yanille. Use the fairy ring code CLS and run north. Dig between a boulder, a leafy tree, and a creeping plant.

Coordinates Shorthand Requirements Fight
02 degrees 43 minutes south,

33 degrees 26 minutes east

02.43S,

33.26E

None. X mark
Image Map
Coordinate clue 02.43S 33.26E 02.43S 33.26E map
Location notes
Directly north of the teak tree south-east of Uzer. Can be reached relatively easily via fairy ring DLQ in Nardah by running north and then east following the map border.
Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

22 degrees 30 minutes east

02.48N,

22.30E

None. X mark
Image Map
Coordinate clue 02.48N 22.30E 02.48N 22.30E map
Location notes
Just west of the trapdoor leading to the H.A.M. Hideout, dig 2 spaces east and 1 south of the nearest tree to the building.
Coordinates Shorthand Requirements Fight
02 degrees 50 minutes north,

06 degrees 20 minutes east

02.50N,

06.20E

None. X mark
Image Map
Coordinate clue 02.50N 06.20E 02.50N 06.20E map
Location notes
South of Ardougne Zoo, on a small cape. Can be reached easily via DJP next to the Tower of Life.

Coordinates Shorthand Requirements Fight
03 degrees 07 minutes south,

03 degrees 41 minutes west

03.07S,

03.41W

None. X mark
Image Map
Coordinate clue 03.07S 03.41W 03.07S 03.41W map
Location notes
Just south-west of Castle Wars, fairy ring code BKP.
Coordinates Shorthand Requirements Fight
03 degrees 35 minutes south,

13 degrees 35 minutes east

03.35S,

13.35E

None. X mark
Image Map
Coordinate clue 03.35S 13.35E 03.35S 13.35E map
Location notes
On Karamja, north of the nature altar.

Coordinates Shorthand Requirements Fight
04 degrees 00 minutes south,

12 degrees 46 minutes east

04.00S,

12.46E

None. X mark
Image Map
Coordinate clue 04.00S 12.46E 04.00S 12.46E map
Location notes
In the centre of the mine, north of Shilo Village. This is not the gem rock mine, but rather the one just north-west of the nature altar, where you find volencia moss during the Jungle Potion quest. Dig two spaces north-west of a mithril rock. You can use fairy ring code CKR and run north.
Coordinates Shorthand Requirements Fight
04 degrees 13 minutes north,

12 degrees 45 minutes east

04.13N,

12.45E

Partial completion of Dragon Slayer X mark
Image Map
Coordinate clue 04.13N 12.45E 04.13N 12.45E map
Location notes
North side of Crandor. King Scorpions can be aggressive to low levelled players.

Coordinates Shorthand Requirements Fight
05 degrees 20 minutes south,

04 degrees 28 minutes east

05.20S,

04.28E

None. X mark
Image Map
Coordinate clue 05.20S 04.28E 05.20S 04.28E map
Location notes
Feldip Hills, south-east of Gu'Tanoth and north of fairy ring code AKS.
Coordinates Shorthand Requirements Fight
05 degrees 43 minutes north,

23 degrees 05 minutes east

05.43N,

23.05E

None. X mark
Image Map
Coordinate clue 05.43N 23.05E 05.43N 23.05E map
Location notes
Just south of the Champions' Guild, opposite side of the River Lum in Lumbridge

Coordinates Shorthand Requirements Fight
06 degrees 31 minutes north,

01 degrees 46 minutes west

06.31N,

01.46W

None. X mark
Image Map
Coordinate clue 06.31N 01.46W 06.31N 01.46W map
Location notes
Travel south-west of the Tree Gnome Stronghold, and you will come across three ponds. Dig in between the two eastern ponds. Easily reached by teleporting with the Necklace of passage by teleporting to the Outpost.
Coordinates Shorthand Requirements Fight
06 degrees 41 minutes north,

27 degrees 15 minutes east

06.41N,

27.15E

None X mark
Image Map
Coordinate clue 06.41N 27.15E 06.41N 27.15E map
Location notes
Dig on the hill north-west of the Exam Centre.
Coordinates Shorthand Requirements Fight
06 degrees 58 minutes north,

21 degrees 16 minutes east

06.58N,

21.16E

None. X mark
Image Map
Coordinate clue 06.58N 21.16E 06.58N 21.16E map
Location notes
Located at the north-east fence outside of Draynor Manor, on the southern side of the River Lum.

Coordinates Shorthand Requirements Fight
07 degrees 05 minutes north,

30 degrees 56 minutes east

07.05N,

30.56E

Priest in Peril (to enter Canifis) X mark
Image Map
Coordinate clue 07.05N 30.56E 07.05N 30.56E map
Location notes
In Mort Myre Swamp, north of the Nature Grotto. Next pond south of the two most western fishing spots. Dig west of a rotting swamp tree. Note that there are ghasts in the swamp, so be sure to bring some druid pouches. One can use fairy ring BKR and run south-west.
Coordinates Shorthand Requirements Fight
07 degrees 33 minutes north,

15 degrees 00 minutes east

07.33N,

15.00E

None. X mark
Image Map
Coordinate clue 07.33N 15.00E 07.33N 15.00E map
Location notes
South-east of Taverley, on the peninsula where the Lady of the Lake wanders around. Dig north of the non-examinable bush on the western part of the peninsula.

Coordinates Shorthand Requirements Fight
08 degrees 11 minutes south,

04 degrees 48 minutes east

08.11S,

04.48E

Spade X mark
Image Map
Coordinate clue 08.11S 15.48E 08.11S 15.48E map
Location notes
South-east edge of Feldip Hills, by the crimson swifts. South-east of fairy ring AKS.
Coordinates Shorthand Requirements Fight
08 degrees 33 minutes north,

01 degrees 39 minutes west

08.33N,

01.39W

None. X mark
Image Map
Coordinate clue 08.33N 01.39W 08.33N 01.39W map
Location notes
At Tree Gnome Stronghold, in the south-western section there is a bridge, and a pen containing terrorbirds. Open the gate in the east of the pen and go to the edge of the river as far east as possible and dig there.

Coordinates Shorthand Requirements Fight
09 degrees 33 minutes north,

02 degrees 15 minutes east

09.33N,

02.15E

Started Waterfall Quest

Rope

X mark
Image Map
Coordinate clue 09.33N 02.15E 09.33N 02.15E map
Location notes
Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the dead tree. Dig north of the dead tree.
Coordinates Shorthand Requirements Fight
09 degrees 35 minutes north,

01 degrees 50 minutes west

09.35N,

01.50W

None. X mark
Image Map
Coordinate Clue 09.35N 01.50W 09.35N 01.50W map
Location notes
This is on the west side of the river in the Gnome Stronghold. Walk north of the terrorbird pen and dig right above the rock.
Coordinates Shorthand Requirements Fight
09 degrees 48 minutes north,

17 degrees 39 minutes east

09.48N,

17.39E

None. X mark
Image Map
Coordinate clue 09.48N 17.39E 09.48N 17.39E map
Location notes
Ice Mountain, located north of Barbarian Village.

Coordinates Shorthand Requirements Fight
10 degrees 45 minutes north,

04 degrees 31 minutes east

10.45N,

04.31E

20 Agility for Shortcut X mark
Image Map
Coordinate clue 10.45N 04.31E 10.45N 04.31E map
Location notes
By the shore line north of the Coal Trucks.

Coordinates Shorthand Requirements Fight
11 degrees 03 minutes north,

31 degrees 20 minutes east

11.03N,

31.20E

Completion of Priest in Peril X mark
Image Map
Coordinate clue 11.03N 31.20E 11.03N 31.20E map
Location notes
South of the big roots that are found east of the path to the Slayer Tower. North of the fairy ring code CKS.
Coordinates Shorthand Requirements Fight
11 degrees 05 minutes north,

00 degrees 45 minutes west

11.05N,

00.45W

None. X mark
Image Map
Coordinate clue 11.05N 00.45W 11.05N 00.45W map
Location notes
In the swamp located in the north-west corner of the Tree Gnome Stronghold, west of the Grand Tree, directly south of the tortoise pen.
Coordinates Shorthand Requirements Fight
11 degrees 18 minutes north,

30 degrees 54 minutes east

11.18N,

30.54E

Completion of Priest in Peril. X mark
Image Map
Coordinate clue 11.18N 30.54E 11.18N 30.54E map
Location notes
On the path to the Slayer Tower, just before the entrance. Easily reached by teleporting with fairy ring code CKS.
Coordinates Shorthand Requirements Fight
11 degrees 33 minutes north,

02 degrees 24 minutes west

11.33N,

02.24W

None. X mark
Image Map
Coordinate clue 11.33N 02.24W 11.33N 02.24W map
Location notes
North-east of Eagles' Peak. Dig on the eastern side of the fence just slightly south of the coniferous tree. Easily reached by teleporting with the fairy rings with code AKQ.
Coordinates Shorthand Requirements Fight
11 degrees 41 minutes north,

14 degrees 58 minutes east

11.41N,

14.58E

None. X mark
Image Map
Coordinate clue 11.41N 14.58E 11.41N 14.58E map
Location notes
Immediately north of a table in Burthorpe located east of the pub and west of Turael's house.

Coordinates Shorthand Requirements Fight
12 degrees 28 minutes north,

34 degrees 37 minutes east

12.28N,

34.37E

Priest in Peril X mark
Image Map
Coordinate clue 12.28N 34.37E 12.28N 34.37E map
Location notes
In the castle grounds of Fenkenstrain's Castle in Morytania. Dig two steps north of the northernmost door.

Coordinates Shorthand Requirements Fight
13 degrees 28 minutes north,

29 degrees 43 minutes east

13.28N,

29.43E

None. X mark
Image Map
Coordinate clue 13.28N 29.43E 13.28N 29.43E map
Location notes
As far as you can go east in level 9 Wilderness, north-west of the Slayer Tower on the map.

Coordinates Shorthand Requirements Fight
14 degrees 20 minutes north,

30 degrees 45 minutes west

14.20N,

30.45W

None. X mark
Image Map
Coordinate clue 14.20N 30.45W 14.20N 30.45W map
Location notes
Dig in the graveyard just east of the hill giants west of the Shayzien House bank in Great Kourend. Easily reached by teleporting with the fairy rings with code DJR.
Coordinates Shorthand Requirements Fight
14 degrees 54 minutes north,

9 degrees 13 minutes east

14.54N,

9.13E

None. X mark
Image Map
Coordinate clue 14.54N 09.13E 14.54N 09.13E map
Location notes
Two paces west of the Swaying tree, located east of Rellekka. Easily reached by using the fairy ring code AJR.

Coordinates Shorthand Requirements Fight
15 degrees 22 minutes north,

07 degrees 31 minutes east

15.22N,

07.31E

None. X mark
Image Map
Coordinate clue 15.22N 07.31E 15.22N 07.31E map
Location notes
In Pontak's garden in south-eastern Rellekka, between the cabbages and the potatoes. Easily reached by teleporting with the lyre or Fremennik sea boots.

Coordinates Shorthand Requirements Fight
22 degrees 30 minutes north,

03 degrees 01 minutes east

22.30N,

03.01E

Completion of the Fremennik Trials quest X mark
Image Map
Coordinate clue 22.30N 03.01E 22.30N 03.01E map
Location notes
At the end of the path leading to the mining area on Miscellania. Accessible via fairy ring code CIP or teleporting with the Ring of wealth.

Hard Coordinates

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Coordinates Shorthand Requirements Fight
00 degrees 00 minutes north,

07 degrees 13 minutes west

00.00N,

07.13W

Regicide Yes check
Saradomin wizard
Image Map
Coordinate clue 00.00N 07.13W 00.00N 07.13W map
Location notes
In Tirannwn, dig by the western spawn point of the roving elves south-east of the catapult, near the Tyras Camp. Watch out for the stick trap. Port Tyras is accessible via the charter network if the player wishes to avoid walking long distances.

From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps. Also can use fairy ring BJS and run north to Tyras Camp (requires 76 Agility icon).

From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the Elf Tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap.

Coordinates Shorthand Requirements Fight
01 degrees 24 minutes north,

08 degrees 05 minutes west

01.24N,

08.05W

Regicide Yes check
Saradomin wizard
Image Map
Coordinate clue 01.24N 08.05W 01.24N 08.05W map
Location notes
In the hunter area directly south of the Elf Camp, past a stick trap, dig by the north-east edge of the pond. An Elf camp teleport can greatly reduce the difficulty in reaching this position.

From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap.

From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.

This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap.

It's recommended to follow this map in order to not get lost.

Coordinates Shorthand Requirements Fight
01 degrees 30 minutes north,

20 degrees 01 minutes east

01.30N,

20.01E

Yes check
Saradomin wizard
Image Map
Coordinate clue 01.30N 20.01E 01.30N 20.01E map
Location notes
Located on a small island that can only be accessed via fairy ring code CLP.

Coordinates Shorthand Requirements Fight
02 degrees 46 minutes north,

29 degrees 11 minutes east

02.46N,

29.11E

Another player's assistance Yes check
Another player
Image Map
Coordinate clue 02.46N 29.11E 02.46N 29.11E map
Location notes
Duel Arena in combat area. You will need to duel another player to get to this spot. Make sure that the Obstacles option is on.
Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

08 degrees 05 minutes east

02.48N,

08.05E

Yes check
Saradomin wizard
Image Map
Coordinate clue 02.48N 08.05E 02.48N 08.05E map
Location notes
Little island, fairy ring code AIR.
Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

34 degrees 33 minutes east

02.48N,

34.33E

Started In Aid of the Myreque Yes check
Saradomin wizard
Image Map
Coordinate clue 02.48N 34.33E 02.48N 34.33E map
Location notes
Dig 4 steps south of the pile of bricks east of the broken wall. Teleporting with the Morytania legs is the quickest way.
Coordinates Shorthand Requirements Fight
02 degrees 58 minutes north,

34 degrees 30 minutes east

02.58N,

34.30E

Started In Aid of the Myreque Yes check
Saradomin wizard
Image Map
Coordinate clue 02.58N 34.30E 02.58N 34.30E map

Coordinates Shorthand Requirements Fight
03 degrees 18 minutes north,
12 degrees 31 minutes east
03.18N,
12.31E
Partial completion of Dragon Slayer Yes check
Saradomin wizard
Image Map
Coordinate clue 03.18N 12.31E 03.18N 12.31E map
Location notes
Crandor, centre of the island.
Coordinates Shorthand Requirements Fight
03 degrees 45 minutes south,

22 degrees 45 minutes east

03.45S,

22.45E

None. Yes check
Saradomin wizard
Image Map
Coordinate clue 03.45S 22.45E 03.45S 22.45E map
Location notes
In the Bedabin Camp in the Kharidian Desert, just south-west of the Shanty Pass. Dig north side of the watering hole.

Coordinates Shorthand Requirements Fight
04 degrees 03 minutes south,

03 degrees 11 minutes east

04.03S,

03.11E

Started Watchtower

20 coins

Yes check
Saradomin wizard
Image Map
Coordinate clue 04.03S 03.11E 04.03S 03.11E map
Location notes
In Gu'Tanoth. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand near the tree there and dig. You need 20gp to pay the guard to cross the bridge.
Coordinates Shorthand Requirements Fight
04 degrees 05 minutes south,

04 degrees 24 minutes east

04.05S,

04.24E

None. Yes check
Saradomin wizard
Image Map
Coordinate clue 04.05S 04.24E 04.05S 04.24E map
Location notes
On the island where Gorad is located. From Castle Wars, go south-west around Jiggig then south-east along the coast. At the south-western side of Gu'Tanoth is a cave; enter this cave, and you will end up on the island. Dig on the east side of the island, near a spear wall. Alternately, you can use the Feldip Hills gnome glider or fairy ring code AKS and run north-west.
Coordinates Shorthand Requirements Fight
04 degrees 16 minutes south,

16 degrees 16 minutes east

04.16S,

16.16E

Partial completion of The Grand Tree Yes check
Saradomin wizard
Image Map
Coordinate clue 04.16S 16.16E 04.16S 16.16E map
Location notes
Outside the east wall of the Ship yard building with G.L.O. Caranock, use the gnome glider and dig directly by the window. It may also be faster to get there by using fairy ring (DKP).
Coordinates Shorthand Requirements Fight
04 degrees 41 minutes north,

03 degrees 09 minutes west

04.41N,

03.09W

Completion of Regicide Yes check
Saradomin wizard
Image Map
Coordinate clue 04.41N 03.09W 04.41N 03.09W map
Location notes
Located near the Red spiders' eggs on the Arandar mountain pass leading to Tirannwn.

Coordinates Shorthand Requirements Fight
05 degrees 37 minutes north,

31 degrees 15 minutes east

05.37N,

31.15E

None. Yes check
Saradomin wizard
Image Map
Coordinate clue 05.37N 31.15E 05.37N 31.15E map
Location notes
In Mort Myre Swamp, over Nature Spirit's grotto, dig to the north of the grotto tree. Druid pouches are strongly recommended as ghasts may rot your food. (Fairy ring BIP)
Coordinates Shorthand Requirements Fight
05 degrees 50 minutes south,

10 degrees 05 minutes east

05.50S,

10.05E

15 Agility icon Yes check
Saradomin wizard
Image Map
Coordinate clue 05.50S 10.05E 05.50S 10.05E map
Location notes
On Cairn Isle, Karamja. Fairy ring code CKR is very close; area is south-west of the fairy ring). Dig in the centre of the hut with the broken walls.

Coordinates Shorthand Requirements Fight
06 degrees 00 minutes south,

21 degrees 48 minutes east

06.00S,

21.48E

None. Yes check
Saradomin wizard
Image Map
Coordinate clue 06.00S 21.48E 06.00S 21.48E map
Location notes
West of the Bandit Camp in the Kharidian Desert, at the small peninsula. Dig at the very edge. Bring waterskins or Desert amulet 4 as this area is affected by desert heat.
Coordinates Shorthand Requirements Fight
06 degrees 11 minutes south,

15 degrees 07 minutes east

06.11S,

15.07E

None. Yes check
Saradomin wizard
Image Map
Coordinate clue 06.11S 15.07E 06.11S 15.07E map
Location notes
On the southern part of eastern Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the jogres. A gnome glider destination is close to the area.

Coordinates Shorthand Requirements Fight
07 degrees 43 minutes south,

12 degrees 26 minutes east

07.43S,

12.26E

Partial completion of Legends' Quest Yes check
Saradomin wizard
Image Map
Coordinate clue 07.43S 12.26E 07.43S 12.26E map
Location notes
An axe and machete is required, or have 79 Agility for the vine shortcuts!

In the middle of the Kharazi Jungle, next to the water pool. Remember to bring Radimus notes if you have not completed Legends' Quest. One can use fairy ring CKR and run south.

Coordinates Shorthand Requirements Fight
08 degrees 03 minutes north,

31 degrees 16 minutes east

08.03N,

31.16E

Started Priest in Peril Yes check
Saradomin wizard
Image Map
Coordinate clue 08.03N 31.16E 08.03N 31.16E map
Location notes
South-west of fairy ring code BKR and slightly north-east of the fishing spot (the one just south-west of the word Morytania on the world map), in the centre of Mort Myre swamp. Dig between the easternmost and middle logs. Bring druid pouches to prevent ghasts from rotting your food.
Coordinates Shorthand Requirements Fight
08 degrees 05 minutes south,

15 degrees 56 minutes east

08.05S,

15.56E

Partial completion of Legends' Quest Yes check
Saradomin wizard
Image Map
Coordinate clue 08.05S 15.56E 08.05S 15.56E map
Location notes
South-east of the easternmost mahogany tree in the Kharazi Jungle. Remember to bring an axe and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle. (Note: There may or may not be a totem pole at this location).
Coordinates Shorthand Requirements Fight
08 degrees 26 minutes south,

10 degrees 28 minutes east

08.26S,

10.28E

Partial completion of Legends' Quest Yes check
Saradomin wizard
Image Map
Coordinate clue 08.26S 10.28E 08.26S 10.28E map
Location notes
In the south-west peninsula of the Kharazi Jungle on Karamja. Dig north of a skeleton. Remember to bring an axe and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle.

Coordinates Shorthand Requirements Fight
13 degrees 46 minutes north,

21 degrees 01 minutes east

13.46N,

21.01E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 13.46N 21.01E 13.46N 21.01E map
Location notes
Just north of the Edgeville level 11 Wilderness, near horseshoe-shaped mushroom patch.

Coordinates Shorthand Requirements Fight
16 degrees 03 minutes north,

14 degrees 07 minutes east

16.03N,

14.07E

Start Troll Stronghold Yes check
Saradomin wizard
Image Map
Coordinate clue 16.03N 14.07E 16.03N 14.07E map
Location notes
On the summit of Trollheim, near the entrance to Eadgar's cave.
Coordinates Shorthand Requirements Fight
16 degrees 07 minutes north,

22 degrees 45 minutes east

16.07N,

22.45E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 16.07N 22.45E 16.07N 22.45E map
Location notes
In the Graveyard of Shadows in the Wilderness, immediately north of a dead tree.
Coordinates Shorthand Requirements Fight
16 degrees 31 minutes north,

12 degrees 54 minutes east

16.31N,

12.54E

Partial completion of the Troll Stronghold quest Yes check
Saradomin wizard
Image Map
Coordinate clue 16.31N 12.54E 16.31N 12.54E map
Location notes
At the entrance to the Troll Stronghold, next to the sleeping troll called Mushroom.
Coordinates Shorthand Requirements Fight
16 degrees 35 minutes north,

27 degrees 01 minutes east

16.35N,

27.01E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 16.35N 27.01E 16.35N 27.01E map
Location notes
In level 22 Wilderness, past the Black Salamanders.
Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

19 degrees 13 minutes east

16.43N,

19.13E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 16.43N 19.13E 16.43N 19.13E map
Location notes
In the northern section of the Bandit Camp in level 23 Wilderness.
Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

26 degrees 56 minutes east

16.43N,

26.56E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 16.43N 26.56E 16.43N 26.56E map
Location notes
In the black salamander hunting area in the level 23 Wilderness.
Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

30 degrees 01 minutes west

16.43N,

30.01W

5% favour with the Shayzien House. Yes check
Saradomin wizard
Image Map
Coordinate clue 16.43N 30.01W 16.43N 30.01W map
Location notes
In the west end of the Lizardman Canyon between Great Kourend's Lovakengj House and Shayzien House. Entering the Canyon requires 5% favour with the Shayzien House. Use fairy ring code DJR to get there quickly.

Coordinates Shorthand Requirements Fight
17 degrees 50 minutes north,

08 degrees 30 minutes east

17.50N,

08.30E

None. Yes check
Saradomin wizard
Image Map
Coordinate clue 17.50N 08.30E 17.50N 08.30E map
Location notes
North-east of Rellekka, immediately east of Larry and his boat, north of the rock crabs, and north-west of fairy ring code DKS.

Coordinates Shorthand Requirements Fight
18 degrees 22 minutes north,

16 degrees 33 minutes east

18.22N,

16.33E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 18.22N 16.33E 18.22N 16.33E map
Location notes
In the south-west section of the Forgotten Cemetery in level 29 Wilderness. Dig immediately south of one of the graves, located in the second column from the south. A cemetery teleport will teleport a player here.
Coordinates Shorthand Requirements Fight
18 degrees 50 minutes north,

20 degrees 26 minutes east

18.50N,

20.26E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 18.50N 20.26E 18.50N 20.26E map
Location notes
In the Bandit camp mining site in level 31 Wilderness.

Coordinates Shorthand Requirements Fight
19 degrees 00 minutes north,

27 degrees 13 minutes east

19.00N,

27.13E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 19.00N 27.13E 19.00N 27.13E map
Location notes
In level 32 Wilderness, north of Venenatis. Dig in the area wherein there are several Black Knights.
Coordinates Shorthand Requirements Fight
19 degrees 24 minutes north,

30 degrees 37 minutes west

19.24N,

30.37W

None. Yes check
Saradomin wizard
Image Map
Coordinate clue 19.24N 30.37W 19.24N 30.37W map
Location notes
In Great Kourend's Lovakengj House, dig south of the burning man located south-east of the lovakite mine.
Coordinates Shorthand Requirements Fight
19 degrees 43 minutes north,

25 degrees 07 minutes east

19.43N,

25.07E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 19.43N 25.07E 19.43N 25.07E map
Location notes
In level 35 Wilderness just a little south-east of the Lava Dragon Isle by some Chaos dwarves, you will come across four large cave like objects. Dig almost directly in the centre of them. This area can be accessed via the canoe system (requires 57 Woodcutting icon), just keep heading east from the pond at which you arrive. If using the canoe system, beware of Vet'ion as you are walking toward the clue location.

Coordinates Shorthand Requirements Fight
20 degrees 05 minutes north,

21 degrees 52 minutes east

20.05N,

21.52E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 20.05N 21.52E 20.05N 21.52E map
Location notes
In level 36 Wilderness, just north of a pond by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The Wilderness canoe destination is a quick way to get here.
Coordinates Shorthand Requirements Fight
20 degrees 33 minutes north,

15 degrees 48 minutes east

20.33N,

15.48E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 20.33N 15.48E 20.33N 15.48E map
Location notes
North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig outside the building, just to the south of the altar. A cemetery teleport can be used to reach the coordinates relatively quickly.
Coordinates Shorthand Requirements Fight
20 degrees 45 minutes north,

41 degrees 35 minutes east

20.45N,

41.35E

Completed Bone Voyage Yes check
Saradomin wizard
Image Map
Coordinate clue 20.45N 41.35E 20.45N 41.35E map
Location notes
On Fossil Island, east of the Museum Camp.

Coordinates Shorthand Requirements Fight
21 degrees 24 minutes north,

17 degrees 54 minutes east

21.24N,

17.54E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 21.24N 17.54E 21.24N 17.54E map
Location notes
Level 41 Wilderness, in the area with the lesser demons, west of the Lava Maze, about three squares west and two squares south of the ladder to the King Black Dragon's lair. A burning amulet will take players close to this location.

Coordinates Shorthand Requirements Fight
22 degrees 35 minutes north,

19 degrees 18 minutes east

22.35N,

19.18E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 22.35N 19.18E 22.35N 19.18E map
Location notes
In the Wilderness near the two runite rocks located north of the Lava Maze.
Coordinates Shorthand Requirements Fight
22 degrees 45 minutes north,

26 degrees 33 minutes east

22.45N,

26.33E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 22.45N 26.33E 22.45N 26.33E map
Location notes
In the Demonic Ruins in level 44 Wilderness. Dig on top of the north-east icosagram, immediately north-west of one of the burnt bones spawns.

Easily reached by casting Annakarl Teleport or using its magic tablet equivalent.

Coordinates Shorthand Requirements Fight
23 degrees 00 minutes north,

41 degrees 33 minutes east

23.00N,

41.33E

Completion of Bone Voyage Yes check
Saradomin wizard
Image Map
Coordinate clue 23.00N 41.33E 23.00N 41.33E map
Location notes
Small island located north of Fossil island. Only reachable via the rowboat found in the north-east corner of the Mushroom Forest. Select 'Row to Sea'.
Coordinates Shorthand Requirements Fight
23 degrees 03 minutes north,

02 degrees 01 minutes east

23.03N,

02.01E

Partial completion of Fairytale II - Cure a Queen Yes check
Saradomin wizard
Image Map
Coordinate clue 23.03N 02.01E 23.03N 02.01E map
Location notes
Small island located north of Miscellania. Only reachable via fairy ring code AJS.

Coordinates Shorthand Requirements Fight
24 degrees 24 minutes north,

26 degrees 24 minutes east

24.24N,

26.24E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 24.24N 26.24E 24.24N 26.24E map
Location notes
In the northern area of the Rogues' Castle in the Wilderness. Take caution when travelling here as the deadly Chaos Elemental lurks nearby.
Coordinates Shorthand Requirements Fight
24 degrees 56 minutes north,

22 degrees 28 minutes east

24.56N,

22.28E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 24.56N 22.28E 24.56N 22.28E map
Location notes
North of the Deserted Keep in the Wilderness. Dig six squares north of the spider web that must be slashed. This area can be reached via the teleport lever.
Coordinates Shorthand Requirements Fight
24 degrees 58 minutes north,

18 degrees 43 minutes east

24.58N,

18.43E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 24.58N 18.43E 24.58N 18.43E map
Location notes
One step north and then one step west of the northern door of the Pirates' Hideout in the Wilderness.

Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

17 degrees 05 minutes east

25.03N,

17.05E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 25.03N 17.05E 25.03N 17.05E map
Location notes
North-west of the Wilderness Agility Course in level 56 Wilderness. North-eastern corner of the Frozen Waste Plateau. Reachable via the ancient spell, Ghorrock Teleport (requires 96 Magic icon). Or Ice Plateau Teleport via the Lunar Spellbook.
Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

23 degrees 24 minutes east

25.03N,

23.24E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 25.03N 23.24E 25.03N 23.24E map
Location notes
Immediately north of the magic axe hut, which is located north-east of the Deserted Keep in the Wilderness. Quickly reachable by pulling the Ardougne teleport lever in East Ardougne and running north-east from the Deserted Keep.

Elite Coordinates

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Coordinates Shorthand Requirements Fight
00 degrees 18 minutes south,

02 degrees 35 minutes west

00.18S,

02.35W

Started Mourning's Ends Part I Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 00.18S 02.35W 00.18S 02.35W map
Location notes
Flax field south of the Lletya bank. The image has the north compass facing east to provide a proper orientation.
Coordinates Shorthand Requirements Fight
00 degrees 35 minutes north,

35 degrees 50 minutes east

00.35N,

35.50E

Partial completion of Darkness of Hallowvale. Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 00.35N 35.50E 00.35N 35.50E map
Location notes
After arriving at Meiyerditch, walk up the wall until you pass a section where the boards creak (you are informed in the chat pane). Kick the boards, and then climb down into the passage below. Dig west of the wall rubble. If you already completed Darkness of Hallowvale, then right-click on the boards for the option to climb down.

Coordinates Shorthand Requirements Fight
02 degrees 35 minutes south,

11 degrees 52 minutes east

02.35S,

11.52E

Jungle Potion quest and 100 trading sticks are required to enter. Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 02.35S 11.52E 02.35S 11.52E map
Location notes
Inside the Hardwood Grove at Tai Bwo Wannai. You will need 100 trading sticks for this.

Coordinates Shorthand Requirements Fight
03 degrees 09 minutes south,

42 degrees 50 minutes east

03.09S,

42.50E

Cabin Fever Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 03.09S 42.50E 03.09S 42.50E map
Location notes
Small island located north-east of Mos Le'Harmless, accessible through the western staircase located at the north-east corner of the Mos Le'Harmless Caves. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm). It is possible that an Armadylian guard may appear, which means you may have to bring Ranged equipment.
Coordinates Shorthand Requirements Fight
03 degrees 46 minutes north,

08 degrees 07 minutes west

03.46N,

08.07W

Regicide Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 03.46N 08.07W 03.46N 08.07W map
Location notes
North-west of Elf Camp near some rabbits. East of Shark fishing spot.

Coordinates Shorthand Requirements Fight
05 degrees 07 minutes south,

13 degrees 26 minutes east

05.07S,

13.26E

Completion of the Shilo Village quest Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 05.07S 13.26E 05.07S 13.26E map
Location notes
North-east Shilo Village, dig in the centre of the bamboo pillars.
Coordinates Shorthand Requirements Fight
05 degrees 24 minutes south,

26 degrees 56 minutes east

05.24S,

26.56E

None. Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 05.24S 26.56E 05.24S 26.56E map
Location notes
On top of a cliff to the west of Pollnivneach.
Coordinates Shorthand Requirements Fight
05 degrees 39 minutes south,

02 degrees 13 minutes east

05.39S,

02.13E

None. Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 05.39S 02.13E 05.39S 02.13E map
Location notes
Just south of Gu'Tanoth, west of Gnormadium Avlafrim's gnome glider.

Coordinates Shorthand Requirements Fight
06 degrees 35 minutes north,

09 degrees 07 minutes east

06.35N,

09.07E

Started Legends' Quest Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 06.35N 09.07E 06.35N 09.07E map
Location notes
Outside the Legends' Guild, north of the fountain.

Coordinates Shorthand Requirements Fight
08 degrees 15 minutes north,

35 degrees 24 minutes east

08.15N,

35.24E

Priest in Peril Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 08.15N 35.24E 08.15N 35.24E map
Location notes
North of Dessous's tomb from Desert Treasure.

Coordinates Shorthand Requirements Fight
09 degrees 46 minutes south,

43 degrees 22 minutes east

09.46S,

43.22E

Started The Great Brain Robbery Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 09.46S 43.22E 09.46S 43.22E map
Location notes
East side of Harmony Island. It is suggested to bring Ranged equipment as it is possible an Armadylian guard will appear.

Coordinates Shorthand Requirements Fight
10 degrees 05 minutes south,

24 degrees 31 minutes east

10.05S,

24.31E

None. Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 10.05S 24.31E 10.05S 24.31E map
Location notes
South of the Desert Treasure pyramid. If you are having trouble finding the exact spot, increase the brightness to max to help see the contrast in sand colour. 16 blocks south of the northern cactus.

Coordinates Shorthand Requirements Fight
10 degrees 54 minutes north,

20 degrees 50 minutes west

10.54N,

20.50W

None. Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 10.54N 20.50W 10.54N 20.50W map
Location notes
Between the magic trees north of Logava Gricoller's Cooking Supplies. Easily accessible by using Xeric's talisman to teleport to Xeric's Glade.

Coordinates Shorthand Requirements Fight
12 degrees 31 minutes north,

43 degrees 11 minutes east

12.31N,

43.11E

None. Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 12.31N 43.11E 12.31N 43.11E map
Location notes
Dig south-east of the evergreen tree on the northeastern portion of Dragontooth Island. Players will require a ghostspeak amulet and 25 ecto-tokens (10 if wearing a Ring of charos (a)) or a one-time payment of 500 ecto-tokens at the Ghost captain to get to the island.
Coordinates Shorthand Requirements Fight
12 degrees 35 minutes north,

36 degrees 20 minutes east

12.35N,

36.20E

25 Agility icon Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 12.35N 36.20E 12.35N 36.20E map
Location notes
Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy.

Coordinates Shorthand Requirements Fight
13 degrees 45 minutes south,

15 degrees 30 minutes east

13.45S,

15.30E

Partial completion of Monkey Madness I Yes check
Bandosian guard or

Armadylian guard

Image Map
Coordinate clue 13.45S 15.30E 13.45S 15.30E map
Location notes
Eastern shore of Crash Island, visited during the Monkey Madness I quest. There are poisonous scorpions there-bring an anti-poison.

Coordinates Shorthand Requirements Fight
14 degrees 15 minutes south,

08 degrees 01 minutes east

14.15S,

08.01E

Partial completion of Monkey Madness I Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 14.15S 08.01E 14.15S 08.01E map
Location notes
Dig on top of the starfish on the south-westernmost shore of Ape Atoll.

Coordinates Shorthand Requirements Fight
16 degrees 09 minutes north,

10 degrees 33 minutes east

16.09N,

10.33E

A rope (if Mountain Daughter not completed) Yes check
Bandosian guard or armadylian guard
Image Map
Coordinate clue 16.09N 10.33E 16.09N 10.33E map
Location notes
By the lake north of the Mountain Camp in the Fremennik Province.

Coordinates Shorthand Requirements Fight
18 degrees 05 minutes north,

12 degrees 05 minutes east

18.05N,

12.05E

Access to Trollheim, requires quests Yes check
Bandosian guard or armadylian guard
Image Map
Coordinate clue 18.05N 12.05E 18.05N 12.05E map
Location notes
West of the entrance to the Ice Path, where the Troll child resides.

Coordinates Shorthand Requirements Fight
19 degrees 56 minutes north,

02 degrees 31 minutes west

19.56N,

02.31W

Partial completion of The Fremennik Isles Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 19.56N 02.31W 19.56N 02.31W map
Location notes
At the very southeastern part of Neitiznot. Dig 4 spaces west of the ladder.

Coordinates Shorthand Requirements Fight
20 degrees 11 minutes north,

07 degrees 41 minutes west

20.11N,

07.41W

Started Lunar Diplomacy to access Pirates' Cove Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 20.11N 07.41W 20.11N 07.41W map
Location notes
In the southwestern area of the Pirates' Cove, near the windswept tree.
Coordinates Shorthand Requirements Fight
20 degrees 13 minutes north,

08 degrees 07 minutes east

20.13N,

08.07E

None. Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 20.13N 08.07E 20.13N 08.07E map
Location notes
In the northwestern part of the Trollweiss and Rellekka Hunter area. The fairy ring code DKS can be used to teleport nearby.

Coordinates Shorthand Requirements Fight
21 degrees 03 minutes north,

24 degrees 13 minutes east

21.03N,

24.13E

None. Yes check
Armadylian guard

Bandosian guard

Image Map
Coordinate clue 21.03N 24.13E 21.03 24.13E map
Location notes
Level 40 Wilderness, in the Lava Dragon Isle. An Anti-dragon shield

or Antifire potion is recommended to bring for some protection against dragonfire attacks.

Coordinates Shorthand Requirements Fight
22 degrees 54 minutes north,

29 degrees 01 minutes east

22.54N,

29.01E

None. Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 22.54N 29.01E 22.54N 29.01E map
Location notes
At the Fountain of Rune in the north-eastern Wilderness, in the small 'C' shaped wall.

Coordinates Shorthand Requirements Fight
23 degrees 48 minutes north,

11 degrees 43 minutes west

23.48N,

11.43W

Started Lunar Diplomacy to access Lunar Isle Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 23.48N 11.43W 23.48N 11.43W map
Location notes
Outside the western wall on Lunar Isle.

Coordinates Shorthand Requirements Fight
24 degrees 07 minutes north,

23 degrees 22 minutes east

24.07N,

23.22E

None. Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 24.07N 23.22E 24.07N 23.22E map
Location notes
Inside the Resource Area (3 steps north of the fire). Requires 7,500 coins to enter.
Coordinates Shorthand Requirements Fight
24 degrees 45 minutes north,

17 degrees 24 minutes east

24.45N,

17.24E

52 Agility icon Agility Yes check
Armadylian guard

Bandosian guard

Image Map
Coordinate clue 24.45N 17.24E 24.45N 17.24E map
Location notes
In the Wilderness Agility Course in level 55 Wilderness.

Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

29 degrees 22 minutes east

25.03N,

29.22E

None. Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 25.03N 29.22E 25.03N 29.22E map
Location notes
On the peninsula in the north-easternmost corner of the Wilderness, north of the Wilderness Volcano.

Master Coordinates

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Coordinates Shorthand Requirements Fight
01 degrees 30 minutes north,
08 degrees 11 minutes west
01.30N,
08.11W
Regicide Yes check
Brassican Mage
Image Map
Coordinate clue 01.30N 08.11W 01.30N 08.11W map
Location notes
In the hunter area directly south of the Elf Camp, past a stick trap, dig by the north-east edge of the pond. An Elf camp teleport can greatly reduce the difficulty in reaching this position.

From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap.

From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.

This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap.

It's recommended to follow this map in order to not get lost.

Coordinates Shorthand Requirements Fight
01 degrees 54 minutes south,

08 degrees 54 minutes west

01.54S,

08.54W

Partial completion of Regicide Yes check
Brassican Mage
Image Map
Coordinate clue 01.54S 08.54W 01.54S 08.54W map
Location notes
South of Port Tyras, easily accessible by charter ship or fairy ring code BJS (requires 76 Agility icon)

Coordinates Shorthand Requirements Fight
02 degrees 09 minutes south,
06 degrees 58 minutes west
02.09S,
06.58W
Access to fairy rings Yes check
Brassican Mage
Image Map
Coordinate clue 02.09S 06.58W 02.09S 06.58W map
Location notes
Code (DLR) at the Poison Waste.

Coordinates Shorthand Requirements Fight
03 degrees 09 minutes south,

43 degrees 26 minutes east

03.09S,

43.26E

Cabin Fever Yes check
Brassican Mage
Image Map
Coordinate clue 03.09S 43.26E 03.09S 43.26E map
Location notes
Small island located north-east of Mos Le'Harmless, accessible through the eastern staircase located at the north-east corner of the Mos Le'Harmless Caves. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm).
Coordinates Shorthand Requirements Fight
03 degrees 26 minutes north,

12 degrees 18 minutes east

03.26N,

12.18E

Partial completion of Dragon Slayer Yes check
Brassican Mage (Level 140)
Image Map
Coordinate clue 03.26N 12.16E 03.26N 12.16E map
Location notes
Crandor, centre of the island.
Coordinates Shorthand Requirements Fight
03 degrees 50 minutes north,

09 degrees 07 minutes east

03.50N,

09.07E

None Yes check
Brassican Mage (Level 140)
Image Map
Coordinate clue 03.50N 09.07E 03.50N 09.07E map
Location notes
Witchaven, east from the chapel.

Coordinates Shorthand Requirements Fight
04 degrees 58 minutes north,

36 degrees 56 minutes east

04.58N,

36.56E

Partial completion of Darkness of Hallowvale Yes check
Brassican Mage
Image Map
Coordinate clue 04.58N 36.56E 04.58N 36.56E map
Location notes
Located outside the entrance to the Meiyerditch Mine. An easy way to reach the mine is to ask a vyrewatch to send you to the mines, and then mining 15 daeyalt ores to leave.

Coordinates Shorthand Requirements Fight
05 degrees 13 minutes north,

04 degrees 16 minutes west

05.13N,

04.16W

Partial completion of Regicide Yes check
Brassican Mage
Image Map
Coordinate clue 05.13N 04.16W 05.13N 04.16W map
Location notes
East of the eastern entrance to Prifddinas.

Coordinates Shorthand Requirements Fight
07 degrees 37 minutes north,

35 degrees 18 minutes east

07.37N,

35.18E

None Yes check
Brassican Mage
Image Map
Coordinate clue 07.37N 35.18E 07.37N 35.18E map
Location notes
The graveyard where players fight Dessous during Desert Treasure.

Coordinates Shorthand Requirements Fight
08 degrees 11 minutes north,

12 degrees 30 minutes east

08.11N,

12.30E

None. Yes check
Brassican Mage
Image Map
Coordinate clue 08.11N 12.30E 08.11N 12.30E map
Location notes
Next to the ladder on the Water Obelisk Island.

Coordinates Shorthand Requirements Fight
12 degrees 35 minutes north,

36 degrees 22 minutes east

12.35N,

36.22E

25 Agility icon Yes check
Brassican Mage
Image Map
Coordinate clue 12.35N 36.22E 12.35N 36.20E map
Location notes
Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy.
Coordinates Shorthand Requirements Fight
12 degrees 45 minutes north,

20 degrees 09 minutes east

12.45N,

20.09E

None. Yes check
Brassican Mage
Image Map
Coordinate clue 12.45N 20.09E 12.45N 20.09E map
Location notes
By the Obelisk of Air in the Wilderness. Must be accessed through the Edgeville Dungeon.

Coordinates Shorthand Requirements Fight
13 degrees 33 minutes south,

15 degrees 26 minutes east

13.33S,

15.26E

Partial completion of Monkey Madness Yes check
Brassican Mage
Image Map
Coordinate clue 13.33S 15.26E 13.33S 15.26E map
Location notes
Eastern shore of Crash Island.

Coordinates Shorthand Requirements Fight
16 degrees 41 minutes north,

30 degrees 54 minutes west

16.41N,

30.54W

100% favour with Great Kourend's Shayzien House Yes check
Ancient Wizards
Image Map
Coordinate clue 16.41N 30.54W 16.41N 30.54W map
Location notes
By the lizardman shaman area west of Lizardman Canyon.

Coordinates Shorthand Requirements Fight
18 degrees 03 minutes north,

03 degrees 03 minutes east

18.03N,

03.03E

1,000 coins (or completion of The Fremennik Trials) Yes check
Brassican Mage
Image Map
Coordinate clue 18.03N 03.03E 18.03N 03.03E map
Location notes
On top of Waterbirth Island. Must be accessed through the dungeon. A pet rock/another player and a rune thrownaxe are required to reach the island's summit.

Coordinates Shorthand Requirements Fight
19 degrees 43 minutes north,

23 degrees 11 minutes west

19.43N,

23.11W

none Yes check
Ancient Wizards
Image Map
Coordinate clue 19.43N 23.11W 19.43N 23.11W map
Location notes
The coordinate is located in the crypt of the Arceuus House church. To reach the crypt, head to the church and climb up the stairs, and then, climb down the stairs that follow.

Players can make the ancient wizards unaggressive by going up the stairs and climbing down immediately.

Coordinates Shorthand Requirements Fight
20 degrees 35 minutes north,

15 degrees 58 minutes east

20.35N,

15.58E

None. Yes check
Ancient Wizards
Image Map
Coordinate clue 20.35N 15.58E 20.35N 15.58E map
Location notes
North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig inside the building. A cemetery teleport can be used to reach the coordinates relatively quickly.
Coordinates Shorthand Requirements Fight
20 degrees 45 minutes north,

7 degrees 26 degrees west

20.45N,

7.26.W

Started Lunar Diplomacy to access Pirates' Cove Yes check
Ancient Wizards
Image Map
Coordinate clue 20.45N 07.26W 20.45N 07.26W map
Location notes
Pirates' Cove

Coordinates Shorthand Requirements Fight
21 degrees 37 minutes north,

21 degrees 13 minutes west

21.37N,

21.13W

None. Yes check
Brassican Mage
Image Map
Coordinate clue 21.37N 21.13W 21.37N 21.13W map
Location notes
In the Arceuus essence mine. Easily reached with the fairy ring code CIS, but requires paying Trossa 80,000 coins to unlock.
Coordinates Shorthand Requirements Fight
21 degrees 56 minutes north,

10 degrees 56 minutes west

21.56N,

10.56W

Started Lunar Diplomacy Yes check
Ancient Wizards
Image Map
Coordinate clue 21.56N 10.56W 21.56N 10.56W map
Location notes
On Lunar Isle, dig on the island west of the astral altar.

Coordinates Shorthand Requirements Fight
22 degrees 24 minutes north,

31 degrees 11 minutes west

22.24N,

31.11W

None Yes check
Brassican Mage
Image Map
Coordinate clue 22.24N 31.11W 22.24N 31.11W map
Location notes
Northern area of the sulphur mine in Great Kourend's Lovakengj House.

Coordinates Shorthand Requirements Fight
24 degrees 00 minutes north,
29 degrees 22 minutes east
24.00N,
29.22E
None. Yes check
Ancient Wizards
Image Map
Coordinate clue 24.00N 29.22E 24.00N 29.22E map
Location notes
Wilderness Volcano at level 51 Wilderness.
Coordinates Shorthand Requirements Fight
24 degrees 18 minutes north,

23 degrees 22 minutes east

24.18N,

23.22E

None. Yes check
Brassican Mage
Image Map
Coordinate clue 24.18N 23.22E 24.18N 23.22E map
Location notes
Inside the Resource Area, near the anvil. Requires 7,500 coins to enter.
Coordinates Shorthand Requirements Fight
24 degrees 22 minutes north,

27 degrees 00 minutes east

24.22N,

27.00E

None. Yes check
Ancient Wizards
Image Map
Coordinate clue 24.22N 27.00E 24.22N 27.00E map
Location notes
Outside Rogues' Castle, north of the Wilderness Obelisk.

Coordinates Shorthand Requirements Fight
25 degrees 00 minutes north,

17 degrees 18 minutes east

25.00N,

17.18E

Agility icon52 Yes check
Brassican Mage
Image Map
Coordinate clue 25.00N 17.18E 25.00N 17.18E map
Location notes
Players can boost their Agility to enter the Wilderness Agility Course.

Cryptic clues

Cryptic clues are common riddle clues that can be found in all level Treasure Trails. These clues demand a fairly wide variety of tasks. The tasks can be from speaking to an NPC, searching a designated crate, or directing the player to dig in some fairly obscure location. For higher difficulty Treasure Trails, players may have to complete additional side tasks in order to complete the clue. These side task challenges may include finding a key or completing a puzzle box.

When doing medium Treasure Trails, clues will occasionally lead to a locked chest or drawer, which requires a key to open. Attempting to open the chest or drawer will provide a clue to which specific, usually local, monster to kill. Monsters that drop treasure trail keys drop them only when the player is in possession of that clue. It is worth noting that for clue steps involving keys, it is possible to obtain the key before reading the hint, which could save the player some time.

During hard or master clues, players may receive a puzzle box challenge from a NPC. Players must unscramble the image in order to receive the next clue or the reward.

During master clues, players are given three cryptic clues. Players must go to the destination each cryptic provides and dig at the correct spot to obtain a torn part of the clue scroll. When all three are obtained they automatically fuse to become the next step in the treasure trail or a casket.

Easy Cryptic clues

Clue Notes Task Image
A crate found in the tower of a church is your next location. Climb the ladder and search the crates on the first floor in the church in East Ardougne. Search Cryptic clue - search crate Ardougne church
Belladonna, my dear. If only I had gloves, then I could hold you at last. Talk to the Tool leprechaun at Belladonna farming patch at Draynor Manor. Talk Cryptic clue - belladonna leprechaun
Dig between some ominous stones in Falador. Three standing stones inside a walled area. East of the northern Falador gate. Spade Cryptic clue - dig ominous stones falador
Dig in the centre of a great city of 5 districts. Dig in front of the large statue in the centre of Great Kourend. Spade Cryptic clue - dig centre Kourend statue
Dig near some giant mushrooms behind the Grand Tree. Dig near the red mushrooms north-west of the Grand Tree. Spade Cryptic clue - dig mushrooms
Dig under Ithoi's cabin. Dig under Ithoi the Navigator's cabin. Players must have started The Corsair Curse quest in order to reach the Corsair Cove. Spade Cryptic clue - dig Ithoi's cabin
Dig where only the skilled, the wealthy, or the brave can choose not to visit again. Dig at Lumbridge spawn (teleport area). Spade Cryptic clue - dig lumbridge spawn
I wonder how many bronze swords he has handed out. Talk to Vannaka. He can be found in Edgeville Dungeon. Talk Cryptic clue - vannaka edgeville dungeon
I wouldn't wear this jean on my legs. Talk to Father Jean in the Hosidius church. Talk Cryptic clue - talk Father Jean
I would make a chemistry joke, but I'm afraid I wouldn't get a reaction. Talk to Chemist in Rimmington. Talk Cryptic clue - chemist rimmington
Impossible to make angry Speak to Abbot Langley. Talk Cryptic clue - speak Abbot Langley
Look in the ground floor crates of houses in Falador. The house east of Falador East Bank. Search Cryptic clue - The house east of the east bank
Monk's residence in the far west. See robe storage device. Search the drawers upstairs in the chapel found on the southern coast of Great Kourend's Hosidius House. Directly south of the player-owned house portal. Search Cryptic clue - see robe storage device
One of the sailors in Port Sarim is your next destination. Speak to Captain Tobias on the docks of Port Sarim. Talk Cryptic clue - talk captain tobias port sarim
Search a bookcase in Lumbridge swamp. Located in Father Urhney's house. Search Cryptic clue - search bookcase lumbridge swamp
Search a bookcase in the Wizards tower. The bookcase located on the ground floor. Search Cryptic clue - search bookcase wizards tower
Search a crate in the Haymaker's arms. Search the crate in the north-east corner of The Haymaker's Arms tavern east of the Woodcutting Guild. Search Cryptic clue - search crate haymaker's arms
Search a wardrobe in Draynor. Go to Aggie's house and search the wardrobe in northern wall. Search Cryptic clue - draynor wardrobe
Search chests found in the upstairs of shops in Port Sarim. Search the chest in the upstairs of Wydin's Food Store, on the east wall. Search Cryptic clue - search chest wydin upstairs
Search the bookcase in the monastery. Search the southeastern bookcase at Edgeville Monastery. Search Cryptic clue - search bookcase monastery
Search the boxes in a shop in Taverley. The box inside Gaius' Two Handed Shop. Search Cryptic clue - search boxes taverley
Search the boxes in one of the tents in Al Kharid. Search the crates in the tent east of the Silk trader. Search Cryptic clue - search boxes tents al kharid
Search the boxes in the goblin house near Lumbridge. Goblin house on the eastern side of the river. Search Cryptic clue - search boxes goblin house lumbridge
Search the boxes in the house near the south entrance to Varrock. The first house on the left when entering the city from the southern entrance. Search Cryptic clue - search boxes south entrance varrock
Search the boxes just outside the Armour shop in East Ardougne. Outside Zenesha's Plate Mail Body Shop. Search Cryptic clue - search boxes east ardougne armour shop
Search the boxes of Falador's general store. Falador General Store Search Cryptic clue - search boxes falador general store
Search the bucket in the Port Sarim jail. Players can only enter the jail cell by incriminating yourself at the Shantay Pass. Talk to Shantay and identify yourself as an outlaw after asking what the place is. Once you are sent to the jail, refuse to pay the 5gp fine twice and you will be sent to the Port Sarim Jail. Search Cryptic clue - search bucket port sarim jail
Search the bush at the digsite centre. The bush is on the east side of the first pathway towards the Digsite from the Exam Centre. Search Cryptic clue - search bush digsite centre
Search for a crate in a building in Hemenster. House north of the Fishing Contest quest area, west of Grandpa Jack. Search Cryptic clue - search crate hemenster
Search the chest in Barbarian Village. The chest located in the house with a Spinning wheel icon. Search Cryptic clue - search chest barbarian village
Search the chest in the Duke of Lumbridge's bedroom. The Duke's room is on the 1st floor[?] in Lumbridge Castle. Search Cryptic clue - search chest lumbridge duke
Search the chests in the Dwarven Mine. The chest is on the western wall, where Hura's Crossbow Shop is, in the Dwarven Mine. Search Cryptic clue - search chests dwarven mine
Search the chest in the left-hand tower of Camelot Castle. Located on the 2nd floor[?] of the western tower of Camelot. Search Cryptic clue - search chest left tower camelot
Search the chests upstairs in Al Kharid Palace. The chest is located in the north-east corner on the first floor. Search Cryptic clue - search chests al kharid palace
Search the Coffin in Edgeville. Search the coffin located by the Wilderness teleport lever. Search Cryptic clue - search coffin edgeville
Search the crate in the left-hand tower of Lumbridge Castle. Located on the first floor of the southern tower at the Lumbridge Castle entrance. Search Cryptic clue - search crate left tower lumbridge
Search for a crate in Varrock Castle. Search the crate in the corner of the kitchen in Varrock Castle. Search Cryptic clue - search crate varrock palace
Search for a crate on the ground floor of a house in Seers' Village. Search inside Phantuwti Fanstuwi Farsight's house, located south of the pub in Seers' Village. Search Cryptic clue - search crate phantuwti seers
Search the crate near a cart in Port Khazard. Search by the southern Khazard General Store in Port Khazard. Search Cryptic clue - search crate port khazard
Search the crates near a cart in Varrock. South-east of Varrock Palace, south of the tree farming patch. Search Cryptic clue - crate near varrock cart
Search the crates in a bank in Varrock. Search in the basement of the West Varrock bank. Search Cryptic clue - search crates west varrock bank
Search the crates in a house in Yanille that has a piano. The house is located north-west of the bank. Search Cryptic clue - search crates piano yanille
Search the crates in Canifis. Search inside the shop, Rufus' Meat Emporium. Search Cryptic clue - search crates canifis
Search the crates in Draynor Manor. Top floor of the manor. Search Cryptic clue - search crates draynor manor
Search the crates in Horvik's armoury. Horvik's in Varrock. Search Cryptic clue - search crates horvik
Search the crates in the Barbarian Village helmet shop. Peska's Helmet Shop in Barbarian Village. Search Cryptic clue - search crates barbarian village
Search the crates in the Dwarven mine. Search the east of the Ice Mountain ladder entrance in the Drogo's Mining Emporium. Search Cryptic clue - search crates dwarven mine
Search the crates in the guard house of the northern gate of East Ardougne. The guard house is north-east of the Handelmort Mansion. Search Cryptic clue - search crates guard house east ardougne
Search the crates in the outhouse of the long building in Taverley. Located in the small building attached by a fence to the main building. Climb over the stile. Search Cryptic clue - search crate outhouse taverley
Search the crates in the shed just north of East Ardougne. The crates in the shed north of the northern Ardougne bank. Search Cryptic clue - search crates east ardougne shed
Search the crates in the most north-western house in Al Kharid. Search the crates in the house, marked with a Cooking range icon icon, south-east of the gem stall. Search Cryptic clue - search crates northwest house al kharid
Search the crates in the Port Sarim Fishing shop. Search the crates, by the door, in Gerrant's Fishy Business in Port Sarim. Search Cryptic clue - search crates port sarim fishing
Search the crate in the Toad and Chicken pub. The Toad and Chicken pub is located in Burthorpe. Search Cryptic clue - search crate toad chicken pub
Search the drawers above Varrock's shops. Located upstairs in Thessalia's Fine Clothes shop in Varrock. Search Cryptic clue - search drawers varrock shops
Search the drawers found upstairs in East Ardougne's houses. Upstairs of the pub north of the Ardougne Castle. Search Cryptic clue - search drawers east ardougne
Search the drawers in a house in Draynor Village. The drawer is located in the northernmost house in Draynor Village. Search Cryptic clue - draynor village drawers
Search the drawers in Catherby's Archery shop. Hickton's Archery Emporium in Catherby. Search Cryptic clue - search drawers catherby archery
Search the drawers in Falador's chain mail shop. Wayne's Chains - Chainmail Specialist store at the southern Falador walls. Search Cryptic clue - search drawers falador chain mail shop
Search the drawers in the ground floor of a shop in Yanille. Search the drawers in Yanille's hunting shop. Search Cryptic clue - search drawers yanille hunting shop
Search the drawers in the house next to the Port Sarim mage shop. House east of Betty's. Contains a cooking sink. Search Cryptic clue - search drawers port sarim house
Search the drawers in the upstairs of a house in Catherby. Perdu's house in Catherby. Search Cryptic clue - search drawers upstairs catherby
Search the drawers in one of Gertrude's bedrooms. Kanel's bedroom (southeastern room), outside of west Varrock. Search Cryptic clue - search drawers gertrude
Search the drawers of houses in Burthorpe. Inside Hild's house in the north-east corner of Burthorpe. Search Cryptic clue - search drawer burthrope
Search the drawers on the first floor of a building overlooking Ardougne's Market. Climb the ladder in the house north of the market. Search Cryptic clue - search drawers house ardougne market
Search the drawers upstairs in Falador's shield shop. Cassie's Shield Shop at the northern Falador entrance. Search Cryptic clue - search drawers falador shield shop
Search the drawers upstairs of houses in eastern part of Falador. House is located east of the eastern Falador bank and south of the fountain. The house is indicated by the Cooking range icon icon on the minimap. Search Cryptic clue - search drawers falador houses
Search the drawers, upstairs in the bank to the East of Varrock. East Varrock bank. Search Cryptic clue - search drawers upstairs bank east varrock
Search through some drawers in the upstairs of a house in Rimmington. On the first floor of the house north of Hetty the Witch's house in Rimmington. Search Cryptic clue - search drawers rimmington
Search through some drawers found in Taverley's houses. The south-eastern most house, south of Jatix's Herblore Shop. Search Cryptic clue - search drawers taverley
Search the crates in East Ardougne's general store. Located south of the Ardougne church. Search Cryptic clue - search crates east ardougne general
Search the open crate found in a small farmhouse in Hosidius. Cabbages grow outside. The house is east of the Mess in Great Kourend. Search Cryptic clue - search crates near hosidius general
Search the tents in the Imperial Guard camp in Burthorpe for some boxes. Search in the tents in north-west corner of the camp. Search Cryptic clue - search tents burthorpe
Search the wheelbarrow in Rimmington mine. The Rimmington mining site is located north of Rimmington. Search Cryptic clue - search wheelbarrow rimmington mine
Search through chests found in the upstairs of houses in eastern Falador. The house is located south-west of the Falador Party Room. There are two chests in the room; search the northern chest. Search Cryptic clue - search chests falador upstairs
Search upstairs in the houses of Seers' Village for some drawers. Located in the house with the spinning wheel. South of the Seers' Village bank. Search Cryptic clue - search drawers seers village
Someone watching the fights in the Duel Arena is your next destination. Talk to Jeed, found on the upper floors, at the Duel Arena. Talk Cryptic clue - talk jeed duel arena
Speak to Arhein in Catherby. Arhein is just south of the Catherby bank. Talk Cryptic clue - talk arhein catherby
Speak to Ellis in Al Kharid. Ellis is tanner just north of Al Kharid bank. Talk Cryptic clue - talk ellis al kharid
Speak to Doric, who lives north of Falador. Doric is found north of Falador and east of the Taverley gate. Talk Cryptic clue - speak doric falador
Speak to Gaius in Taverley. Gaius is found at the north-west corner in Taverley. Talk Cryptic clue - speak gaius taverley
Speak to Hans to solve the clue. Hans can be found at Lumbridge Castle. Talk Cryptic clue - speak hans lumbridge
Speak to Jatix in Taverley. Jatix is found in the middle of Taverley. Cryptic clue - speak jatix taverley
Speak to Ned in Draynor Village. Ned is found north or the Draynor bank. Talk Cryptic clue - speak ned draynor
Speak to Rusty north of Falador Rusty can be found north-east of Falador on the way to the Mind altar. Talk Cryptic clue - speak rusty falador
Speak to Sarah at Falador farm. Talk to Sarah at Falador farm, north of Port Sarim. Talk Cryptic clue - speak sarah falador farm
Speak to Sir Kay in Camelot Castle. Sir Kay can be found in the courtyard at Camelot Castle. Talk Cryptic clue - speak sir kay camelot
Speak to the bartender of the Blue Moon Inn in Varrock. Talk to the bartender in Blue Moon Inn in Varrock. Talk Cryptic clue - speak bartender blue moon inn varrock
Speak to the Lady of the Lake. Talk to the Lady of the Lake in Taverley. Talk Cryptic clue - speak lady of the lake
Speak to the staff of Sinclair mansion. Speak to Louisa, on the ground floor, found at the Sinclair Mansion. Talk Cryptic clue - speak louisa sinclair mansion
Surrounded by white walls and gems. Talk to Herquin, the gem store owner in Falador. Talk Cryptic clue - herquin falador
Strength potions with red spiders' eggs? He is quite a herbalist. Talk to Apothecary in South-western Varrock. (The) Apothecary is just north-west of the Varrock Swordshop. Talk Cryptic clue - talk apothecary varrock
Salty peter. Talk to Konoo who is digging saltpetre in the Hosidius House. Cryptic clue - talk konoo zeah
Talk to Ambassador Spanfipple in the White Knights Castle. Ambassador Spanfipple can be found roaming on the 1st floor[?] of the White Knights' Castle. Talk Cryptic clue - talk ambassador spanfipple
Talk to a party-goer in Falador. Lucy is the bartender on the 1st floor[?] of the Party Room. Talk Cryptic clue - talk lucy falador
Talk to Cassie in Falador. Cassie is found just south-east of the northern Falador gate. Talk Cryptic clue - speak cassie falador
Talk to Ermin. Ermin can be found on the 1st floor[?] of the tree house south-east of the Gnome Agility Course. Talk Cryptic clue - talk ermin
Talk to the barber in the Falador barber shop. The Hairdresser can be found in the barber shop, north of the west Falador bank. Talk Cryptic clue - talk hairdresser falador barber shop
Talk to the bartender of the Rusty Anchor in Port Sarim. The Rusty Anchor is located in the north of Port Sarim. Talk Cryptic clue - talk bartender rusty anchor
Talk to the Doomsayer. Doomsayer can be found just north of Lumbridge Castle entrance. Talk Cryptic clue - talk doomsayer
Talk to the mother of a basement dwelling son. Evil Dave's mother, Doris, is located in the house west of Edgeville bank. Talk Cryptic clue - talk doris edgeville
Talk to the Squire in the White Knights' castle in Falador. The Squire is located in the courtyard of the White Knights' Castle. Talk Cryptic clue - talk squire falador
Talk to Zeke in Al Kharid. Zeke is the owner of the scimitar shop in Al Kharid. Talk Cryptic clue - talk zeke al kharid
Thanks, Grandma! Tynan can be found in the north-east corner of Piscarilius House in Great Kourend. Talk Cryptic clue - talk to tynan
The hand ain't listening. Talk to The Face located by the manhole just north of the Port Sarim fishing shop. Talk Cryptic clue - talk to the face

Medium Cryptic clues

Clue Notes Task Image
A town with a different sort of night-life is your destination.

Search for some crates in one of the houses.

Search the crate inside of the clothes shop in Canifis. Search Cryptic clue - search crate barkers canifis
Find a crate close to the monks that like to paaarty! The crate is in the east side of the Kandarin Monastery, which is south of Ardougne and where Brother Omad is found. Search Cryptic clue - search crate yanille monastery
Go to the village being attacked by trolls, search the drawers in one of the houses. Go to Dunstan's house in the north-east corner of Burthorpe. Kill Penda in the Toad and Chicken to obtain the key. Key (Treasure Trails) Cryptic clue - search drawers dunstan burthrope
Go to this building to be illuminated, and check the drawers while you are there. The 1st floor[?] of the Lighthouse (fairy ring code ALP).

Kill a Rellekka marketplace guard to obtain the key. (NOTE: Starting the Horror from the Deep quest and speaking to Gunnjorn to obtain the Lighthouse key is required! Level 35 Agility is required to talk to Gunnjorn. You must also repair the bridge with two wooden planks, a hammer and 60 steel nails.)

Key (Treasure Trails) Cryptic clue - search drawers lighthouse
In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop. The drawers is in Seers' Village in the house south of the Elemental Workshop entrance.

Kill any chicken to obtain a key. (Note: The closest chicken is just by the entrance of the Ranging Guild, west of Seers' Village.)

Key (Treasure Trails) Cryptic clue - search drawer seers village
In a town where the guards are armed with maces, search the upstairs rooms of the Public House. Search the drawers in the pub north of Ardougne Castle.

Kill a guard dog at Handelmort Mansion to obtain the key.

Key (Treasure Trails) Cryptic clue - search drawers east ardougne
In a town where thieves steal from stalls, search for some drawers in the upstairs of a house near the bank. Kill any guard located around East Ardougne for a medium key. Then, search the drawers in the upstairs hallway of Jerico's house, which is the house with pigeon cages located south of the northern East Ardougne bank. Key (Treasure Trails) Cryptic clue - search drawers jerico east ardougne
In a town where wizards are known to gather, search upstairs in a large house to the north. Travel to Yanille and head to the house northwest of the bank. Kill a man nearby to receive a key. Go upstairs in the house and search the chest. Key (Treasure Trails) Cryptic clue - search chest yanille
In a village made of bamboo, look for some crates under one of the houses. Search the crate by the house at the northern point of the broken jungle fence in Tai Bwo Wannai. Search Cryptic clue - search crates tai bwo wannai
Probably filled with wizards socks. Kill one of the wizards for the key. Search the drawers in the basement of the Wizards' Tower south of Draynor Village. (Fairy Ring D-I-S) Key (Treasure Trails) Cryptic clue - search drawer wizard tower
Search the upstairs drawers of a house in a village where pirates are known to have a good time. The house in the south-east corner of Brimhaven, north-east of Davon's Amulet Store.

Kill any pirate located around Brimhaven to obtain the key.

Search Cryptic clue - search drawers brimhaven
Speak to a referee. Talk to a Gnome ball referee found on the Gnome Ball field in the Gnome Stronghold. You will receive a challenge scroll that you have to answer.

Answer: 5096

Talk Cryptic clue - speak gnomeball referee
Speak to Donovan, the Family Handyman. Donovan the Family Handyman is found on the 1st floor[?] of Sinclair Mansion. Talk Cryptic clue - speak donovan sinclair mansion
Speak to Hajedy. Hajedy is found by the cart, located just south of the Brimhaven docks. Talk Cryptic clue - speak hajedy brimhaven
Speak to Hazelmere. Hazelmere is located east of Yanille. The code CLS will take you directly next to his house. Answer: 6859 Talk 200px
Speak to Kangai Mau. Kangai Mau is found in the Shrimp and Parrot in Brimhaven. Talk Cryptic clue - speak kangai mau
Speak to Ulizius. Ulizius is the monk who guards the gate into Mort Myre Swamp. Talk Cryptic clue - speak ulizius canifis
Speak to Roavar. Talk to Roavar in the Canifis tavern. Talk Cryptic clue - talk roavar canifis
The dead, red dragon watches over this chest. He must really dig the view. Search the chest underneath the Red Dragon's head in the Exam Centre.

Kill a MALE barbarian in Barbarian Village or Barbarian Outpost to receive the key.

Key (Treasure Trails) Cryptic clue - search chest exam centre
Try not to step on any aquatic nasties while searching this crate. Search the crate in Bailey's house on the Fishing Platform. Search Cryptic clue - search crate fishing platform
This crate holds a better reward than a broken arrow. Inside the Ranging Guild. Search the crate behind the northern most building. Search Cryptic clue - search crate ranging guild
This crate is mine, all mine, even if it is in the middle of the desert. Center of Desert Mining Camp. Search the crates. Requires the metal key from Tourist Trap to enter. Search