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Uncharged Charged

























Uncharged trident
Trident of the seas
Release date 30 January 2014 (Update)
Members only? Yes
Quest item? No
Tradeable? Yes
Equipable? Yes
Stackable? No
High Alch 40,800 coins
Low Alch 27,200 coins
Destroy Drop
Store price Not sold
Exchange price 54,923 coins (info)
Buy limit Unknown
Weight 1 kg
Examine
It needs to be charged with death runes, chaos runes, fire runes and coins.
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Trident of the seas (full)
Trident of the seas
Release date 30 January 2014 (Update)
Members only? Yes
Quest item? No
Tradeable? Yes (only when fully charged)
Equipable? Yes
Stackable? No
High Alch 41,400 coins
Low Alch 27,600 coins
Destroy Drop
Store price Not sold
Exchange price 1,077,489 coins (info)
Buy limit Unknown
Weight 1 kg
Examine
A weapon from the deep.
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Trident of the seas detail

The trident of the seas is a magical staff that requires 75 Magic to wield. It is the only staff in game to have a built-in combat spell. The spell also attacks 20% faster than any other spell (2.4 seconds per attack instead of 3 seconds). Although the staff has a built-in magic attack, the spell cannot be used against other players in the Wilderness. The only way that the spell can be used against other players is during Castle Wars and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it. The trident cannot be used to autocast any other combat spells.

Tridents are obtained as a rare Slayer task drop from cave krakens or krakens with level 87 Slayer. An uncharged trident is dropped by the normal cave krakens, while the boss kraken can drop a fully charged trident. Similar to Barrows equipment, the trident is only tradeable when either uncharged or fully charged.

The trident can hold up 2,500 charges when fully charged. Charging the trident requires 1 death rune, 1 chaos rune, 5 fire runes and 10 coins per cast, costing 955,000 coins to fully charge it, and 382 per cast. A fully charged trident requires 2500 death runes, 2500 chaos runes, 12,500 fire runes and 25,000 coins. Trident charges can be removed at anytime to recover the runes, however the coins will not be refunded. Charging the trident requires level 75 Magic.

Charging trident

A player charging the trident of the seas.

Unlike regular combat spells, the trident does not reward a base xp for each cast. Instead, players are rewarded experience for each point of damage dealt. The experience gained is 2 xp per damage dealt.

Players with level 59 Crafting can attach a magic fang to the trident using a chisel, creating a trident of the swamp. This enhances its magic attack bonus, and has the ability to infect a target with venom. However, to take advantage of those benefits requires using Zulrah's scales instead of coins to charge the trident.

Bonuses
Hover over image for type Trident of the seas equipped
A player wielding the trident of the seas.
Attack-icon Attack bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +15 +0
Defence-icon Defence bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+2 +3 +1 +15 +0
Melee Other bonuses Slot
Strength-icon RangedStrength-icon MagicDamage-icon Prayer-icon

Weapon slotlist

+0 0 0% +0
Monster attack speed 6


Dropping monstersEdit

Monster Combat level Quantity Rarity
Cave kraken 127 1 4; Rare (1/200)[A 1]
Kraken 291 1 4; Rare (1/512)[A 2]
  1. Cave krakens drop an uncharged trident.
  2. The Kraken boss drops a fully charged trident.

Maximum hitEdit

The max hit dealt by the trident is dependent on the player's current Magic level, starting at 20 with level 75 Magic and increasing by one every three Magic levels, up to a maximum of 31 at level 108 (obtainable only through super magic potions in a Nightmare Zone dream or with the Imbued heart). Both magic damage bonuses and stat boosts will modify the max hit of the spell; likewise, stat-reductions will lower the damage, but the minimum max hit will never fall below 20, even if the player's Magic level is reduced below 75.

Casting trident of the seas spell

A player using the trident of the sea's built in spell.

Magic-icon Magic levels Maximum hit Maximum hit (Occult) Maximum hit (Fang) Maximum hit (Occult+Fang)
75-77 20 22 23 25
78-80 21 23 24 26
81-83 22 24 25 27
84-86 23 25 26 28
87-89 24 26 27 29
90-92 25 27 28 30
93-95 26 28 29 31
96-98 27 29 30 33
99-101 28 30 31 34
102-104 29 31 32 35
105-107 30 33 33 36
108+ 31 34 34 37


Comparison between other magic weaponsEdit

Picture Name Levels to equip Magic Attack bonus Notes
Kodai wand Kodai wand 75 Magic-icon +28
  • Can autocast Ancient Magicks.
  • Provides unlimited water runes while equipped.
  • Boosts magic damage by 15%.
  • When a combat spell is cast with the staff, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the highest stat of any magic weapon in both magic attack and defence.
Trident of the swamp Trident of the swamp 75 Magic-icon +25
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 1Death rune1Chaos rune5Fire rune and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at 99 Magic.
  • Has 25% chance to inflict venom on the target.
  • Tied with the Toxic staff of the dead for second-highest magic attack bonus.
Toxic staff of the dead Toxic staff of the dead 75 Magic-icon

75 Attack-icon

+25
  • Has the same benefits as the Staff of the dead, but with +8 more magic attack bonus.
  • Requires Zulrah's scales to recharge (up to 11000).
  • Has 25% chance to inflict venom on an opponent.
  • Tied with the Trident of the swamp for second-highest magic attack bonus.
Master wand Master wand 60 Magic-icon +20
  • Can autocast Ancient Magicks.
  • Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
Staff of the dead Staff of the dead 75 Magic-icon

75 Attack-icon

+17
  • Can autocast Flames of Zamorak and Magic Dart.
  • Boosts magic damage by 15%.
  • Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack.
  • When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
  • Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
Trident of the seas Trident of the seas 75 Magic-icon +15
  • Has its own built-in spell, requiring charges which cost 1Death rune1Chaos rune5Fire rune runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at 99 Magic.
  • Has a weapon speed of 6 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.
Smoke battlestaff Smoke battlestaff 30 Magic-icon Attack-icon (Battlestaff)

40 Magic-icon Attack-icon (Mystic)

+10
Iban's staff Iban's staff 50 Magic-icon

50 Attack-icon

+10
  • Only staff able to cast (and autocast) Iban Blast. Can cast this spell up to 120 (2,500 if upgraded) times before needing to be recharged.
  • Iban Blast has a max hit of 25.
  • Currently the third strongest staff when used as a melee weapon, behind the Ancient staff and the (Toxic) Staff of the dead.
Guthix staff

Saradomin staff Zamorak staff

God staves 60 Magic-icon +6
  • Required to cast God spells.
  • Those who have 80 Magic-icon and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Ancient staff Ancient staff 50 Magic-icon

50 Attack-icon

+15
Slayer's staff Slayer's staff 50 Magic-icon

55 Slayer-icon

+12
  • Can autocast Magic Dart and Crumble Undead, in addition to the four Wave spells.
  • Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
  • Maximum hit of Magic Dart is (10 + player's magic level) / 10, rounded down.
Staff of air Staff of water

Staff of earth Staff of fire

Elemental staves 1 Magic-icon (Basic)

30 Magic-icon Attack-icon (Battlestaff)

40 Magic-icon Attack-icon (Mystic)

+10
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4)


TriviaEdit

  • The trident is a reference to the trident of the Greek god of seas, Poseidon.
  • It shares the same spell casting animation from a scarab mage attack.
  • The trident of the seas is the Oldschool RuneScape equivalent to the Polypore staff from RuneScape 3.



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