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Uncharged Charged

























Uncharged toxic trident
Uncharged toxic trident
Release date 8 January 2015 (Update)
Members only? Yes
Quest item? No
Tradeable? Yes
Equipable? Yes
Stackable? No
High Alch 46,800 coins
Low Alch 31,200 coins
Destroy Drop
Store price Not sold
Exchange price 2,463,630 coins (info)
Buy limit Unknown
Weight 1 kg
Examine
It needs to be charged with death runes, chaos runes, fire runes, and Zulrah's scales.
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[view]
Trident of the swamp detail

The trident of the swamp (also called the toxic trident) is a staff made by using a magic fang on a trident of the seas with a chisel, requiring 59 Crafting to do so. It is tradeable only when uncharged. The fang can be removed from the trident only when it is uncharged. It requires level 75 Magic to wield. The built-in spell cannot be used against players outside of the Castle Wars and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it. The trident cannot be used to autocast any other combat spells. Similarly, the trident of the swamp and seas both do not reward a base experience for each cast. Instead, players are rewarded experience for each point of damage dealt. The experience gained is 2 experience points per damage dealt.

The trident can hold up 2,500 charges when fully charged. Charging the staff requires 1 death rune, 1 chaos rune, 5 fire runes and 1 Zulrah's scales per cast, costing 1,212,500 coins to fully charge it, and 485 per cast. Trident charges can be removed at anytime to recover the runes and scales.

The toxic trident has increased bonuses, provided it is charged with Zulrah's scales. In addition, players using combat spells when wielding the trident have a 25% chance of inflicting venom on their opponent.

In addition, the trident of the swamp has increased base damage by 3, meaning it has 3 higher max damage than the regular trident of the seas. This would put the max hit of the swamp trident at 34 with the occult necklace, 35 with an occult and a boosted magic level, and 41 with the aforementioned equipment/boosts as well as a tormented bracelet and an imbued slayer helmet on a task. The maximum hit can be increased even further by using an imbued heart instead of magic potions resulting in a max hit of 44.

If a player dies with the trident, any scales that were used to charge it will appear on the floor along with the uncharged trident (Only if it's not protected on death).

Trident of the swamp spell

A player using the trident of the swamp's built in spell.

Bonuses
Hover over image for type Uncharged toxic trident equipped
A player wielding an uncharged toxic trident
Attack-icon Attack bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +25 +0
Defence-icon Defence bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+2 +3 +1 +15 +0
Melee Other bonuses Slot
Strength-icon RangedStrength-icon MagicDamage-icon Prayer-icon

Weapon slotlist

+0 0 0% +0
Trident of the swamp
Trident of the swamp
Release date 8 January 2015 (Update)
Members only? Yes
Quest item? No
Tradeable? No
Equipable? Yes
Stackable? No
High Alch 47,100 coins
Low Alch 31,400 coins
Destroy Drop
Store price Not sold
Weight 1 kg
Examine
A toxic weapon from the deep.
[view]
Trident of the swamp detail

The trident of the swamp is a staff made by using a magic fang on a trident of the seas with a chisel, requiring 59 Crafting to do so. It is tradeable only when uncharged. The fang can be removed from the trident only when it is uncharged. It requires level 75 Magic to wield. The built-in spell cannot be used against players outside of the Castle Wars and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it. The trident cannot be used to autocast any other combat spells. Similarly, the trident of the swamp and seas both do not reward a base experience for each cast. Instead, players are rewarded experience for each point of damage dealt. The experience gained is 2 experience points per damage dealt.

The trident can hold up 2,500 charges when fully charged. Charging the staff requires 1 death rune, 1 chaos rune, 5 fire runes and 1 Zulrah's scales per cast, costing 1,212,500 coins to fully charge it. Trident charges can be removed at anytime to recover the runes and scales.

The toxic trident has increased bonuses, provided it is charged with Zulrah's scales. The 25% chance of venom infliction only applies when using the built in spell (no other spells will cast venom on players).

In addition, the trident of the swamp has increased base damage by 3, meaning it has 3 higher max damage than the regular trident of the seas. This would put the max hit of the swamp trident at 34 with the occult necklace, 35 with an occult and a boosted magic level, and 40 with the aforementioned equipment/boosts as well as an imbued slayer helmet on a task.

If a player dies with the trident, any scales that were used to charge it will appear on the floor along with the uncharged trident.

Trident of the swamp spell

A player using the trident of the swamp's built in spell.

Bonuses
Hover over image for type Trident of the swamp equipped
A player wielding a trident of the swamp
Attack-icon Attack bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +25 +0
Defence-icon Defence bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+2 +3 +1 +15 +0
Melee Other bonuses Slot
Strength-icon RangedStrength-icon MagicDamage-icon Prayer-icon

Weapon slotlist

+0 0 0% +0
Monster attack speed 6

























Maximum hitEdit

The maximum hit dealt by the trident is dependent on the player's current Magic level, starting at 23 with level 75 Magic and increasing by one every three Magic levels, up to a maximum of 33 at level 105 (obtainable only through super magic potions in a Nightmare Zone dream, or with an imbued heart). Both magic damage bonuses and stat boosts will modify the max hit of the spell; likewise, stat-reductions will lower the damage. With an occult necklace equipped, the maximum hit possible is 36. With an occult necklace, a tormented bracelet, and an imbued slayer helmet on a Slayer assignment, the maximum hit possible is 41. Note that the damage boosts stack additively rather than multiplicatively.

Magic-icon
Magic levels
Maximum hit
Maximum hit
(no bonuses)
Maximum hit
(Occult necklace)
Maximum hit
(Occult necklace + Tormented bracelet)
Maximum hit
(Occult necklace + Tormented bracelet + Slayer helmet)
75-7723252629
78-8024262731
81-8325272832
84-8626282933
87-8927293135
90-9228303236
93-9529313337
96-9830333439
99-10131343540
102-10432353641
105-107[1]33363742
108-110[1]34373944
111-11335384045
113-11636394147
117-12037404248
121[2]38414350
  1. 1.0 1.1 Only available through the use of super magic potions at Nightmare Zone or with an imbued heart
  2. Only available through the use of Overload (+) in the Chambers of Xeric

Comparison between other magic weaponsEdit

Picture Name Levels to equip Magic Attack bonus Notes
Kodai wand Kodai wand 75 Magic-icon +28
  • Can autocast Ancient Magicks.
  • Provides unlimited water runes while equipped.
  • Boosts magic damage by 15%.
  • When a combat spell is cast with the staff, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the highest stat of any magic weapon in both magic attack and defence.
Trident of the swamp Trident of the swamp 75 Magic-icon +25
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 1Death rune1Chaos rune5Fire rune and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at 99 Magic.
  • Has 25% chance to inflict venom on the target.
  • Tied with the Toxic staff of the dead for second-highest magic attack bonus.
Toxic staff of the dead Toxic staff of the dead 75 Magic-icon

75 Attack-icon

+25
  • Has the same benefits as the Staff of the dead, but with +8 more magic attack bonus.
  • Requires Zulrah's scales to recharge (up to 11000).
  • Has 25% chance to inflict venom on an opponent.
  • Tied with the Trident of the swamp for second-highest magic attack bonus.
Master wand Master wand 60 Magic-icon +20
  • Can autocast Ancient Magicks.
  • Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
Staff of the dead Staff of the dead 75 Magic-icon

75 Attack-icon

+17
  • Can autocast Flames of Zamorak and Magic Dart.
  • Boosts magic damage by 15%.
  • Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack.
  • When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
  • Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
Trident of the seas Trident of the seas 75 Magic-icon +15
  • Has its own built-in spell, requiring charges which cost 1Death rune1Chaos rune5Fire rune runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at 99 Magic.
  • Has a weapon speed of 6 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.
Smoke battlestaff Smoke battlestaff 30 Magic-icon Attack-icon (Battlestaff)

40 Magic-icon Attack-icon (Mystic)

+10
Iban's staff Iban's staff 50 Magic-icon

50 Attack-icon

+10
  • Only staff able to cast (and autocast) Iban Blast. Can cast this spell up to 120 (2,500 if upgraded) times before needing to be recharged.
  • Iban Blast has a max hit of 25.
  • Currently the third strongest staff when used as a melee weapon, behind the Ancient staff and the (Toxic) Staff of the dead.
Guthix staff

Saradomin staff Zamorak staff

God staves 60 Magic-icon +6
  • Required to cast God spells.
  • Those who have 80 Magic-icon and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Ancient staff Ancient staff 50 Magic-icon

50 Attack-icon

+15
Slayer's staff Slayer's staff 50 Magic-icon

55 Slayer-icon

+12
  • Can autocast Magic Dart and Crumble Undead, in addition to the four Wave spells.
  • Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
  • Maximum hit of Magic Dart is (10 + player's magic level) / 10, rounded down.
Staff of air Staff of water

Staff of earth Staff of fire

Elemental staves 1 Magic-icon (Basic)

30 Magic-icon Attack-icon (Battlestaff)

40 Magic-icon Attack-icon (Mystic)

+10
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4)


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